Switch Theme:

CSM Assault  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hardened Veteran Guardsman






Without concern to fluff or certain Gods or not, what is the best way to build an assault centric CSM army given the meta?

Last I heard that MoN Spawn were pretty nasty, and that Slaanesh dedicated marines were the best assaulty troop choices.

Am I on the right track here?

Any advice would be appreciated!

Imperial Guard 61st Regiment, Confederated Systems of Acirema- 4,000 pts
Space Wolves - 3,000 pts
Craftworld Lugganath - WIP


Corrupted Lizardmen - 2500 pts
*Name TBD* (Bretonnia) WIP 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

MoN spawn, and a 30 man autopistol ccw MoK cultist blob with a few flamers and kharn the betrayer at the center is always fearsome. march a few MM/dccw hell-brutes in front to annoy your opponent/ disrupt anything that could thin your cultists. Slanesh terminators with Pweapons/lightning claws are a good way of getting the jump on I4 targets, but usualy you will want MoK or MoN for more tuffness/attacks, or MoT for 4+invuln. Of course, your army is not complete without a hellturkey.

EDIT: oh eyah and noise marines are amazing.

This message was edited 3 times. Last update was at 2013/11/04 03:00:09


being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in us
Regular Dakkanaut




I always thought allying with Daemons and taking Skarbrand (deep striking) and 20 seekers of slaanesh would be fun.

I really like mutilators actually. They're so versatile that, when delivered with a landraider, they can really overcome a lot of targets. Always MoN.

MoN spawn are good, slaaneshi marines are also. I'd always go FNP especially if you opt for noise marines. Noise marines are pretty effective as they are fearless stock and aren't that much more than regular marines. Plus they can take some good weapon upgrades.

Daemon Prince with black mace is good. Khorne lord on juggernaught with AoBF is another good choice. Heck, Abbadon is awesome especially if you put him in a landraider. Kharn is good also.
   
Made in se
Rookie Pilot




Vasteras, Sweden

How assaulty do you want to be?

If you are looking at turn 1-2 charges bikes, spawn, maulerfiends and things in landraiders are about the only units that will be able to make it consistently. Warptalons are fast enough, but I feel they are too fragile.

I would also consider Huron or Abaddon for the possibility to Infiltrate a few units.

Would you consider Daemon allies? To be honest I think this codex does assault a lot better than CSM and they also have some units with interesting deployment options.
   
Made in us
Daemonic Dreadnought





Eye of Terror

The best way to build an assault centric CSM army is to use the Black Legion supplement. Here's a post about the lists I run and how they work:

http://www.dakkadakka.com/dakkaforum/posts/list/561108.page#6211910

I understand people's objections to the supplement and also how misunderstood it is. The bottom line is CSMs suffer a lot due to a lack of mobility on the board. Having an uber HQ who can take a ridiculous number of shots then dish on your opponent is a good way of reducing attacks against the rest of your army and getting them up the board. When you consider statistical averages, it would take more than 100 bolter shots to kill a CL decked out this way. When I have played him, the chief source of wounds by far has been failed DW rolls and he hasn't actually gone down in a game.

The assault version of my army uses Chosen with flamers to assault everything on the board. They take Rhinos, which are a little more survivable due to the CL. I have taken MoK and MoS Chosen in this role and believe MoS to be the better of the two.

The extra attacks with a MoK unit lets a 10 man squad give about 2 extra wounds when they get the charge. They are striking MEQ at the same initiative, however, and the loss of models tends to reduce the effectiveness of the unit quickly. In general, I get one good assault per unit, which isn't bad, but there's not much left of the unit afterwards.

The extra initiative with a MoS unit means my guys take less wounds, and the IoE allows them to shrug off some of those wounds. This is important when you consider the real strength of the unit: 5 flamers. No one wants to charge a unit with 5 flamers for fear of what happens on Overwatch. While I haven't really thought about the math, the flamers seem to more than make up for the missing attack. More importantly, MoS units are more survivable. They don't generally die in games so much as fail morale checks when they get down to 2 or 3 models, and I can usually count on them for a single assault plus a joint assault with another unit afterwards.

When I compare them to spawn / bikers / berzerkers / raptors / regular CSMs, there's really no contest in terms of 'killiness' due to the flamers. Having 5 flamers on a unit just changes your opponent's tactics. The Chosen don't really get assaulted themselves so much as chase things that are moving away from the flamers. They force opponents into situations they don't want to be in, like when a bunch of their troops are suddenly massed in a single spot, or when their big blob is suddenly really close to the table edge. In either case, these situations are really good setups for CL assaults.

These units benefit from fast attack and deep striking cc units. I do pair them with bikers, terminators and raptors to tie up enemy units so the Chosen can get into range. I also pair them with laspreds and havocs with lascannons to shoot up things they are not good against. I avoid pairing them with Heldrakes, DPs or anything else that does a similar job to what they are there to do. I have not tried them with fiends, vindicators, defilers, Daemon allies, etc, but do understand they could benefit from such pairings.

   
 
Forum Index » 40K General Discussion
Go to: