Below are my thoughts on how to make a Calgar army work. First I'll make some quick general comments on your list. Please note these commends are on how to make a competitive list. If your just playing for beer and pretzels then your list is great.
- Razorback are awful. Don't bring them. AV11 disintegrates in a meta of serpents and scythes.
- Talons are good, but does not maximize Calgars strength
- Long range cents in cover should work. A TFC bolstering terrain for them would help. I would still go with devs
- In a spam foot army you don't want to provide a juicy target. You want to make sure that every target sucks equally to shoot.
- If you like honor guard, they might actually be worth taking 3 squads of them. 2+ armor is twice as durable as AV3+ armor (save when shot by AP2 weapons). Therefore your paying the same as 12.5 points each. Going this route lowers your board footprint (sometimes a good thing), increases your assault capability, and lowers your damage output (you can buy just under 2 bolter marines for 1 bolter honor guard)....still, bringing 30 2+ armor save models for 750 points is something to consider. Deathwing would pay 1320 for the same thing....but that's why deathwing are overpriced lol
Bodies, bodies, bodies. That's what makes Calgar very good.
What Calgar does is gives you 'God of War'. This is a combination of 'chapter tactics' from the old codex combined with the ability to auto-pass any tests. That is complete money, as it lets you really exploit having lots of bodies on the table.
Calgar is your beat stick to stick near the center of your army to scream 'Get off my Lawn!" to anything that gets close. Throw him at wraiths, ICs, MCs, etc.. Hes your ticket to getting things knocked out of your way. You don't need an honor guard or anything fancy. Just sticking him in 10 marines will do the trick.
So what does it look like?
This is what I would bring with Calgar
HQ
Calgar
Tigurius
Troops
10 Tactical Squad w/MG + LC
10 Tactical Squad w/MG + LC
10 Tactical Squad w/MG + LC
10 Tactical Squad w/MG + LC
10 Tactical Squad w/MG + LC
10 Tactical Squad w/MG + LC
Heavy Support
10 Devastators w/2 ML + 2 LC
10 Devastators w/4 ML
10 Devastators w/4 ML
Areas to grow
This is a good base. It gives you a lot bodies to spam the table with (92 MEQ bodies is no joke to dislodge) To make matters worse, its 18 different squads, 12 of which are scoring. That means there can be a lot of overkill wasted when your opponent is shooting at them.
It also gives you a lot of firepower. 8 LCs and 10 MLs can do a number of enemy targets, and they are hard to dislodge. Unlike long fangs your devs have 3 bolters for every heavy weapon. Burn your tactical doctrine on the first round of the game. If your facing lots of flyers, burn your dev doctrine. Use Calgars power to burn the most practical one next.
Divination has some great things for tiggy. Prescience, Misfortune, and Ignore cover come to mind.
Final Thoughts
This army has some bad match ups -- like calvary based daemons. However, you have a lot more good match ups than bad match ups.
I think that is a strong army that will take many people off guard. The way you play it is not to rush into someones face but just sit on the objectives and plink away at the enemy. Sure, a wave serpent spam player will kill 10-12 models on turn one, but you should be able to take down a wave serpent or two per turn, until hes not killing more than a few per turn.
The best thing -- the army is cheap to buy. Marines are very affordable.
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