I have no clue what my opponent will be bringing to the table; all I know is that he has about 5000 points of Marines and so I'm assuming that he can field just about any tactical configuration he so desires, unless he's bought like 20 land raiders. I'm going to have to just field a list designed to outgun him and hope for the best.
HQ
Necron Overlord w/ Staff of Light
Cryptek w/ Abyssal Staff and Veil of Darkness
Cryptek w/ Voltaic Staff and Lightning Field
Cryptek w/ Voltaic Staff
Cryptek w/ Voltaic Staff
Cryptek w/ Voltaic Staff
Destroyer Lord w/ Staff of Light and Resurrection Orb
Troop
5 x Necron Warriors
5 x Necron Warriors
Fast Attack
5 x Necron Destroyers
5 x Necron Destroyers
Heavy Support
Doomsday Ark
Necron Monolith
Doom Scythe
Fortification
Necron Tomb Citadel w/ 2 Gauss Exterminators
= 1995 points.
The basic idea is thus. The citadel will sit at the back of the board and the two Warrior squads will each be manning a Gauss Exterminator emplacement. The Doomsday Ark will also be sitting at the back, probably on the citadel itself, and they will act as an artillery emplacement to take out predators, vindicators, stalkers, land raiders, metal boxes; basically anything I want to definitely die. If he hasn't meched up as much as I'm anticipating, the Ark will be repurposed to dropping large blasts on infantry. The Overlord will be my Warlord and will be joined to one of those warrior squads, basically to fuel the Royal Court squad and deny any real chance of him scoring a victory point for slaying the warlord.
The 2 squads of Destroyers will work in concert to take out infantry. The Destroyer Lord will be joined to one of them to help reanimation protocols, ready to swap to the other squad if one is getting too low to be worth helping. He has a SoL rather than a Warscythe because they're shooting infantry, the close combat potential is nice but wasted when I want to be shooting things to death, and SoL is AP3, so win.
The Doom Scythe will do what Doom Scythes do best: Scream onto the board and use its Death Ray to take out vehicles, and its Tesla Destructor will be for tearing into infantry.
The 5 Crypteks are a mini-Death Star squad; fragile but maneuverable. The Voltaic Staves will pretty reliably wreck any vehicle the unit gets within 6" of them (Mathhammer dictates that on average, they'll deal 8 hull points on average in one round of shooting. Even if by horrific rolls that were to be halved, that still wrecks any non-apocalypse vehicle.) The VoD lets them move from target to target.
Lastly, the Monolith is there to, again, do what Monoliths do best. It will Deep Strike in, and it will drop large blasts where it pleases, using its ordnance quality on vehicles if need be, using its
Str 8
AP 3 against infantry if not, and the Gauss Flux Arcs are just for funsies. Additionally, it can pull the Crypteks or Destroyers to it if they could be put to better use in that location, for example if a Dreadnought looked like it was going to punch the Monolith in the next turn, pull the Crypteks over, blammy.
Thoughts, opinions, etc. The full list of models that I own are in the spoiler. For those seeing the discrepancy, I will be using old Pariah models to count as the other Crypteks.