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2013/11/09 23:10:18
Subject: 1850 Adepta Sororitas vs Demons(Complete)
HQ:
Uriah Jacobs, Warlord trait, 5++ shield of faith for his unit
5x Priests, 3 with Maces, one with Litanies
Fast:
5x Dominions with 4x Melta, Superior with Combi Melta, Immolator with Multi Melta, Laud Haulers
5x Dominions with 4x Melta, Superior with Combi Melta, Immolator with Multi Melta, Laud Haulers
Troops:
20x BSS, VSS with Melta Bombs
5x BSS, heavy flamer, flamer, condemner boltgun, Immolator with Heavy Flamers
5x BSS, heavy flamer, flamer, condemner boltgun, Immolator with Heavy Flamers
5x BSS, heavy flamer, flamer, condemner boltgun, Immolator with Multi Melta
5x BSS, heavy flamer, flamer, condemner boltgun, Immolator with Multi Melta
Heavy:
3x Exorcists
Spoiler:
Daemons:
HQ:
Fateweaver, Reroll the warp storm table, Dominate, Endurance, Fire shield, Prescience, all of change
Herald of Tzeentch on disk: Grimore, Prescience, Precognition, Foreboding
Herald of Tzeentch on disk: Locus of Conjuration, Prescinece, Forewarning, Flickering Fire
(It took 5 rolls on Divination before I was able to get Forewarning, without Forewarning the Screamerstar may not work)
Fast:
20x Hounds of Khorne
8x Screamers of Tzeentch
Troops:
19x Plaguebearers, with one sergeant guy
10x Plaguebearers
19x Daemonettes of Slaanesh
11x Pink horrors of Tzeentch
11x Pink horrors of Tzeentch
11x Pink horrors of Tzeentch
Spoiler:
Game type:
Primary, Victory Points worth 15 points.
Secondary, worth 10 points, Objectives (rolled for it and got 3)
Plus: First Blood, Line breaker, Warlord
Initiative: Daemons, Night Fighting is in play
Pre game thoughts:
Spoiler:
I think this is probably going to be an uphill battle. I have far more kill points than him and two objectives are in his deployment zone, meaning I’ll need to charge right into the fray to have a chance to win on secondaries. If I can get my blob into combat with both his hounds and screamers and beat them (or at last hold them) then it should give my other troops a fighting chance at the objectives. If not then I think his hounds and screamers will run right over me.
Deployment:
Spoiler:
Overview of Demons Deployment
1 unit of Plaguebearers will be walking on. 3 units of horrors will be deep striking.
Overview of Sororitas Deployment
After Scout:
Spoiler:
Demons won the move to scout first which basically prevented my Dominions from scouting forward at all. I decide not to try and seize.
Demons Turn 1:
Spoiler:
Powers:
The hounds get Forewarning, prescience and the grimore giving them a 2++ Fateweaver actually perils (box cars) casting endurance on them.
The screamers fail prescience.
The is no demon shooting nor assault this turn. The warp storm result gives all demon units a +1 to their invaluable save.
Sororitas: 0 Demons: 0
End of Demon turn 1.
Sororitas Turn 1:
Spoiler:
Sororitas movement:
The exorcists move back a little, the Dominion immolators get ready to screen the exorcists. The 4 BSS immolators and the blob rush forward.
Shooting:
I do very little damage this shooting phase. I think my three exorcist's take out 1-2 hounds. All my immolators flat out and the blob runs.
End of Sororitas turn:
Sororitas: 0 Demons: 0
Demons Turn 2:
Spoiler:
Demons Turn 2:
Powers:
Hounds get forewarning and prescience
Screamers: Precognition, foreboding, Prescience and the grimore for a 2++ rerollable
Fateweaver perils again trying to cast endurance.
The large unit of plaguebearers gets prescience.
The warp storm table does nothing of note this turn.
The horrors deep strike into my back lines hoping for some rear shots into one of my immolators.
The screamers, trying to stay out of my condemner range move the other flank.
Shooting
The newly landed pink horrors try to take on the closest BSS immolator but I deny his shooting on a 5.
I think in an effort to avoid my blob he either runs the dogs or elects not assault knowing that I'll more than likely be able to charge the dogs and lock them up for most of the game.
End of Demons turn 2:
Sororitas: 0 Demons: 0
Sororitas Turns 2:
Spoiler:
Sororitas Movement:
A unit of BSS get out to flame some plague bearers. One immolator moves and the BSS squad inside gets out to deal with the newly deep struck pink horrors. The dominions get out. One Dominion immolator immobilizes it's self on terrain.
Shooting:
I use the units only act of faith to grant preferred enemy to the sisters that will be shooting at the horrors. I wipe them out for first blood.
I roll well for my exocorcist's shots.
Between some poor rolls to hit/wound and some great saves on his part my Dominions and Exorcists take out 7-8 hounds.
My BSS fails their act of faith but takes our 6-7 plaguebearers.
End of Sororitas turn 2.
Sororitas: 1 + FB Demons: 0
Demons Turn 3:
Spoiler:
Powers:
The screamers get prescience, forewarning and the grimore for a 2++ rerollable.
One unit of horror deeps strikes into near his back lines and scatters forward a little. Not wanting to land and having no good place to fly to, fate weaver elects to fly off the board.
The Hounds do something unexpected and instead of going for my back ranks they move over toward my BSS immolators.
Furthermore the screamers move closer and prepare to assault my blob.
Overview of Demon movement:
Once again the warp storm table give the demons +1 invul.
Nothing is in range to shoot so off to assault it is.
Screamers multi charge one unit of Dominions and the blob. Predictably. overwatch does nothing. The Dominions (because they are within 12" of Uriah) get to roll for counter attack and pass. The blob fails on a ten.
The screamers take out 2 Dominions and between a 3/5++ rerollable do almost not damage to blob. In return I do no damage to them and we are locked.
On the other flank the Plaguebearers assault the 5 woman BSS and wipe them out. The hounds charge an Immolator and blow up. The sisters bail out and fail moral!
End of Demons turn 3:
Sororitas: 1 + FB Demons: 4
Sororitas Turn 3:
Spoiler:
The 5 woman domain squad gets in their Immolator. A 5 woman BSS squad gets out to get ready to flame some plaguebearers Other immolators shuffle around. I believe all my exorcists move 12 to get better los.
Shooting:
Excorcists roll average but between having to snap fire and cover they take out 1 - 2 horrors.
BSS squad takes out 3-4 Plaguebearers. In an effort to screen the BSS their Immolator goes flat out and immobilizes itself!
With my shooting doing very little damage it's on to assault!
Screamers take out one more Dominion and a few BSS. In return (either this turn or next) one of my smashing priest's manage to take out one screamer. My VSS challenges a herald and between rerollable saves they nothing of note happens.
Sororitas: 1 + FB Demons: 2
Demons Turn 4:
Spoiler:
Powers:
The screamer star gets forewarning, prescience. They actually peril on double sixes trying to cast prescience the first time. They also pass the grimore.
The last unit of horrors comes in deep strikes near the objective in the middle. Fateweaver also flies back on. Hounds and Plaguebeaers get ready to charge.
Again the warp storm grants the demons +1 to their invul!
Between my deny the witch, 6++ and failed psychic test's fateweaver's shooting does nothing. Futhermore the other units of horrors fail to do much more than strip a hull point off an immolator or two.
With shooting being ineffective it's on to combat. Hounds charge the 5 woman BSS and plaguebearers charge the other. Overwatch doesn't kill enough to count.
Hounds kill the BSS to a woman.In return I do a wound or two. Much to my dismay she holds.
The plaguebearers kill 2 sisters as well.I believe I take out one. They also hold.
The screamers kill the Dominions and whittle down the blob. Somewhere during this turn another (heavy flamer) immolator dies.
Sororitas: 1 + FB Demons: 6
Sororitas Turn 4:
Spoiler:
At this point I'm running out of options. I need the dogs to wipe out that squad so my exorcists could hopefully take them out. So with very little I can do the Dominion immolator drives on top the objective and my exorcists try to get shots at fateweaver. My only surviving heavy flamer immolator shuffles around to take shots at the plaguebearers.
My shooting is largely ineffective, between 16 (snap fire) shots at fateweaver not one of them hit! Furthermore my immolator only manages to take out 2 or 3 plaguebearers.
With shooting not doing much it's on to assault.
My superior actually wins combat by doing one unsaved wound to the hounds none. They roll high on instability and lose two more!
Uriah challenges in the combat in the middle. With a 4++ rerollable I fail two of two saves on him bringing my warlord down to one wound remaining. The screamers kill a few more sisters.
Sororitas: 1 + FB Demons: 6
Demons Turn 5:
Spoiler:
Powers: The screamer star gets forewarning, prescience, and pass the grimore. The other herald actually perils casting prescience the first time.
The warm storm does nothing of note.
Daemonettes, horrors, and fateweaver shuffle around.
Fateweaver shoots at the Immolator and blows it up! Only one horror can see one of the sisters who have just bailed out of their ride. They kill that one sister and warpflame (or whatever it is called) 3 more! She passes morale.
With shooting done its on to combat. The horrors hiding in ruins charge first to eat the heavy flamer overwatch. I killed two. They fail their charge. The Daemonettes also fail their charge.
In the blob combat Uriah fails his 4++ rerollable as does my priest with litanies of faith. I do no damage in return.
Sororitas: 1 + FB Demons: 9 + warlord
Sororitas Turn 5:
Spoiler:
At this point there isn't really much I can do. Excorsists shuffle around but can't see much. The dominons get out of their ride and the heavy flamer sister moves forward.
I successfully use the Dominions act of faith to grant them ignore cover. Even with ignore cover I miss a whole of shots and only kill 2 or 3 horrors leaving about six in the unit. My heavy flamer sister takes out a few more. My exorcists do no notable damage.
With almost no other options my heavy flamer sister charges in (and makes it). She survives but both sides do no damage.
With Uriah gone I no longer have a 5++. Futhermore with the litanies priest dead I no longer auto pass warhyms and fail all thee attempts at getting rerollable saves.
The screamers then wipe out the sisters and priests hold.
At this point we pretty much call the game. There is no way I can come back.
Crushing victory to the Demons!
Demons Turn 6:
Spoiler:
Game ended last turn.
Post game thoughts
Spoiler:
On a side note I want to say I completely underestimated how much time it takes to (try) to write a high quality battle report. Jy2, the guys at front line gaming, tomb king, and others I just want to thank you for taking the time to write battle reports.
On to the game. As I thought in my pre game thoughts this game was going to be an uphill battle, which it was. I was doing okay up until two things happened: The hounds moving to assault the BSS immolators and fateweaver/horrors pretty much taking out my last scoring unit. Furthermore for whatever reason it never even occurred to me that the hounds would move flanks like that. That was by far the game winning (and crushing defeat) move.
It’s not all that grim. The condemner bolt guns pretty much forced the screamer star to assault the blob (which is what I wanted), trying them up for the whole game. It would have been nice to tie up the hounds too but they pretty much stayed right out of charge range. Secondly a five woman squad with a heavy flamer, flamer and some sort of combi weapon can do a good a amount of damage. If your not careful (or immobilize yourself!) they will won’t live long afterwards.
Army analysis:
Spoiler:
The only unit I want talk about is the blob.
I’ve run this unit 4 out of the 5 times I’ve played with the new sisters. It is an expensive unit that almost always seems to disappoint me. About 500 points is too much to spend on a distraction. First off it really slow for a “death star”. Only being able to move 6” a turn is bad. In order to get anywhere they pretty much have to start in the middle of the board and are very easily avoided. On a the other side though it is also a massive unit that can be very easily assaulted and tar pitted. If the unit could get hit and run (Celestine) and have a 5++ the unit would be way better. However Uriah is leadership 9 so if I want that 5++ Uriah is the only HQ I can really take. I think next game I play with my sisters two units of ten sisters with a priest attached is the better call.
Side note: I know its easy to be disappointed at units damage output against a 2++ rerollable save unit.
This message was edited 23 times. Last update was at 2013/11/10 19:25:24
Cool! Looking forwards to this matchup. There are a lot of similarities with the armies in your battle as a battle that I had recently, though my daemons just may be a little more dangerous.
This is our 2nd test game with the Demon Screamerstar vs the Adeptus Sororitas, play testing our list against what I think is a good counter against the other Army. The first game my list was a little different than what I brought this time. And the first game was much closer, since we both were trying to get the feel of our Armies. This was my 2nd game with the Screamerstar Demon list, mainly I play fluffy armies. Such as Khorne/Nurgle or Tzeentch/Slaneesh at our AWC and local Tournaments. And my Demon list ran the gambit of Demonette-Horror army / Plaguebearer army / Bloodletter-FleshHounds army horde list with no more than 1-3 FMCs in each army fielded. Mostly 1-2 FMCs, though I fielded 4 FMCs at the Adepticon Gladiator Tournament. I prefer playing Horde lists. My IG, Tau Infantry (no vehicles), and Demons will always have close to 100+ models in the list. It's just how I roll.
Since I finished painting 3 Discs for my 3 Tz Heralds, I wanted to see what all the hype/craze was about the Screamerstar. The Army game play is too brutal with the right Psychic spells (Forewarning) going off and the Grimoire 3+/3+ roll. This Army is not for friendly games, but for hardcore beat-stick tournaments. I'm sure there are counters out there vs the Screamerstar.
Just to recap my Demon List:
HQ:
Fateweaver, Reroll the warp storm table, Dominate, Endurance, Fire shield, Prescience, all of change
Herald of Tzeentch on disk: Grimore, Prescience, Precognition, Foreboding
Herald of Tzeentch on disk: Locus of Conjuration, Prescinece, Forewarning, Flickering Fire
(It took 5 rolls on Divination before I was able to get Forewarning, without Forewarning the Screamerstar may not work)
Fast:
20x Hounds of Khorne
8x Screamers of Tzeentch
Troops:
19x Plaguebearers, with one sergeant guy
10x Plaguebearers
19x Daemonettes of Slaanesh
11x Pink horrors of Tzeentch
11x Pink horrors of Tzeentch
11x Pink horrors of Tzeentch
The list is close to what JY2 brings, well except I did not bring the Seekers (since I do not have them painted). Plaguebearers were in place in case I face any Land Raiders, I wanted to have more than the Screamers and Fateweaver's Psychic shooting to take against high AV. I prefer to take 6 slots of Troops rather than taking a Portalglyph.
In our first test game, I learned the Flesh Hounds have a hard time against 3+/3+ Sisters. While the Screamers have their Str 5 AP 2 attacks that can at least kill 5++/5++ save Sisters. So I pushed the Flesh Hounds forward to take the brunt of the Sisters Shooting to allow the Screamerstar to get in charge range of the Sister Blob Squad and away from the Condemnor Boltguns. Once I was able to get the Screamerstar in assault, I swung the Flesh Hounds over to the other side to assist the Plaguebearers vs the smaller units of Sisters.
I kept Fateweaver hidden from the Exorcist or at least swooping to keep him alive. Against Sisters Fateweaver shooting wasn't going to amount to anything, so just kept him back to provide Psychic buffs and his re-rollable dice/Warp Storm. Fateweaver is just a 300 pts tax to get the re-rolls.
The Demonettes did nothing all game except baby-sitting an objective. They did try 1 assault charge but failed. I did not want to send them into the Sister Deathstar to provide easy Combat Resolution. But they are there in case I needed them to go after 2+ save models.
Next Saturday, AWC will be running our Monthly Tournament over at the Chicago Battle Bunker. So will get to test the Demon Screamerstar list against other top Armies: Taudar, Eldau, Necron Wraithwing, and others. After that I may not want to bring out the Screamerstar. I'm in the process of painting up my Adeptas Sororitas army. Current list has 88 models. Well, it's called an Army. So has to feel like an Army.
Thanks again, Jeremy.
J
This message was edited 2 times. Last update was at 2013/11/10 03:45:16
2013/11/10 11:32:24
Subject: 1850 Adepta Sororitas vs Demons(Complete)
Thanks for the scouting report boys. It's always nice to to know ahead of time when the regulars start to change up their armies for the monthly tourney. I'll have to load up on the mind strike missiles this month to take out the Grimoire carrying herald. Of course I don't own any GK Stormravens and the tourney is less than a week away. In retrospect I don't think I'll be bringing any mind strike missiles at all. Uh-oh!
2013/11/10 14:44:37
Subject: Re:1850 Adepta Sororitas vs Demons(Complete)
Great battle report, just one question. According to the daemon players list he only rolled Forewarning for one herald, yet at the begging of the game he was casting on both the hounds and the screamers in the same turn. This isn't possible correct? Or did i miss something? Thanks.
/ 3000
2500
2000
2013/11/10 14:48:32
Subject: Re:1850 Adepta Sororitas vs Demons(Complete)
Necronic Angel wrote: Great battle report, just one question. According to the daemon players list he only rolled Forewarning for one herald, yet at the begging of the game he was casting on both the hounds and the screamers in the same turn. This isn't possible correct? Or did i miss something? Thanks.
Yeah, I only have 1 Forewarning. Turn 1, I failed Prescience instead. Just an error, hard to keep track of so many Psychic test.
2013/11/10 15:05:08
Subject: 1850 Adepta Sororitas vs Demons(Complete)
DarthDiggler wrote: Thanks for the scouting report boys. It's always nice to to know ahead of time when the regulars start to change up their armies for the monthly tourney. I'll have to load up on the mind strike missiles this month to take out the Grimoire carrying herald. Of course I don't own any GK Stormravens and the tourney is less than a week away. In retrospect I don't think I'll be bringing any mind strike missiles at all. Uh-oh!
Hey Fred,
I have always changed Army list from Tournament to Tournament. From AWC #1 running Demon Khorne/Nurgle (BTs, Flesh Hounds, mass troops), AWC #2 Tau Infantry (mass and mass of Kroots/Firewarriors, and only 7 Suits in total with no MissileSides or Buff Commander), AWC #3 Demon Tzeentch/Slaneesh (no Kairos nor Screamerstar, actually brought a Tz Herald on Foot, lots of Demonettes and Horrors), AWC #4 IG Mech/Infantry (no AV greater than 12), AWC #5 Demon Nurgle/Khorne (GUO, DP, Flesh Hounds), I've never brought the same list twice. Even the last Draxtar Tournament I brought the Demon Nurgle list of GUO, DP and mass troops. I forgot to bring the Fast stuff (such as Flesh Hounds and Screamers) which caused for a very hairy situation vs Brian's Taudar list of 2 Riptides/Wraith Knight/Broadsides.
But this Screamerstar list is too brutal for my taste.
Maybe it'll give me a chance against you, Alan, and the other AWC players. Just maybe.
Just a typo, I know Jeremy was keeping track of what went on each turn. But with me rolling 6+ Psychic tests a turn, notes of what occurred throughout the game will get hazy. Putting together a Battle Report is a lot of effort, and harder to keep track while you are playing the game.
This message was edited 1 time. Last update was at 2013/11/10 15:15:34
2013/11/10 15:20:46
Subject: 1850 Adepta Sororitas vs Demons(Complete)
Necronic Angel wrote: Great battle report, just one question. According to the daemon players list he only rolled Forewarning for one herald, yet at the begging of the game he was casting on both the hounds and the screamers in the same turn. This isn't possible correct? Or did i miss something? Thanks.
Yeah, I only have 1 Forewarning. Turn 1, I failed Prescience instead. Just an error, hard to keep track of so many Psychic test.
Ok I changed the points where I messed that up. Between the amount of +1 invuls you rolling on the warpstrom table it hardly made any difference.
2013/11/10 16:06:56
Subject: 1850 Adepta Sororitas vs Demons(Complete)
Another great report, though it's once again a pity that the Sisters lost. I was really holding out high hopes for that Sisters blob.
Both this report and the one between Amerikon and Jy2 are giving me the impression that Sisters aren't the ScreamerStar-killer that everyone thought they would be. Condemnors are mean, yes, but a canny Daemon player can easily keep the ScreamerStar out of LOS until the time is right.
Lord of Nonsensical Crap wrote: Another great report, though it's once again a pity that the Sisters lost. I was really holding out high hopes for that Sisters blob.
Both this report and the one between Amerikon and Jy2 are giving me the impression that Sisters aren't the ScreamerStar-killer that everyone thought they would be. Condemnors are mean, yes, but a canny Daemon player can easily keep the ScreamerStar out of LOS until the time is right.
I think it's too early to tell if Sisters are the screamerstar killer everyone wants them to be. Condemners are mean but they are very situational. Against armies with 0 psyker's I basically have 40 useless points. And, as shown here, against armies with psyker's it's fairly easy to avoid them with the units that you want to use them against. They really take a lot of planning to get into position and in this game I didn't have the luxury of sitting back and letting him come to me. He forced me up the left flank if I wanted a chance at the objectives.
As for the blob, unless inquisitors somehow increase the blob's charge range outside of 13' (on average) two squads of 9/10 sisters with a priest seem like a far better option.
2013/11/10 18:17:33
Subject: Re:1850 Adepta Sororitas vs Demons(Complete)
I think 2 units of 8 Sisters w special weapons, Sister Superior w Condemnor, Priest w Condemnor in a Rhino will give you some range to catch the Screamerstar. I know you are spending the 40 points that is situational, but at least you have the tools to contend with the Screamerstar and other Psychic heavy Armies. Can't say that with other Armies.
I take a lot of units that are situational in my Armies. They are there to cover weaknesses/holes in the Army.
2013/11/10 18:34:52
Subject: 1850 Adepta Sororitas vs Demons(Complete)
BTW, some of your images aren't working. You have the IMG tags reversed.
Great report. Too bad about the loss for the Sisters. Then again, they were playing in an unfavorable matchup - Victory Points - against a very resilient army. I think the Sisters army is solid. However, the Uriah-bomb is somewhat similar to a Draigowing build (though not nearly as resilient against shooting). Draigowing is another slow deathstar that actually costs about 2x the cost of the Priest-bomb characters. The key is board control. Unfortunately, that means squat when you're playing VP's.
BTW, some of your images aren't working. You have the IMG tags reversed.
Great report. Too bad about the loss for the Sisters. Then again, they were playing in an unfavorable matchup - Victory Points - against a very resilient army. I think the Sisters army is solid. However, the Uriah-bomb is somewhat similar to a Draigowing build (though not nearly as resilient against shooting). Draigowing is another slow deathstar that actually costs about 2x the cost of the Priest-bomb characters. The key is board control. Unfortunately, that means squat when you're playing VP's.
Whoops! I think I fixed that, thanks for pointing that out. Glad you enjoyed it.
2013/11/10 21:52:32
Subject: 1850 Adepta Sororitas vs Demons(Complete)
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