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Made in gb
Shas'la with Pulse Carbine





Watford, England

I look at them, from a gaming perspective, very dubiously.
They are cheap, they can have snipers and outflank.
All positives.

Then I realize just how easily a unit will die and think are they going to do enough to justify their points?

I think a 10 man squad with snipers and a hound is 75 points so it's not the end of the world but part of me cant help thinking they're going to die in seconds (possibly on entering play in some games).

I cant really find much to justify including them but part of me suspects that they are better than I'm thinking they are.

I do think another unit of firewarriors would be more useful.

(I am thinking of this in a vacuum to make a list for all armies etc)
   
Made in gb
Perfect Shot Black Templar Predator Pilot






You might want to keep some Kroot hanging around your gunline, to deter assaults or join in with ones that have already happened. Or you could go for a whole troop (or most of it), and run them as a blob style unit.
   
Made in no
Stealthy Grot Snipa





They're pretty much an auto-take in any competitive Tau list, so they don't suck.

At the very least, threatening your opponent's backfield objectives will take some of the pressure off your front lines.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

What size unit would you recommend taking?
   
Made in us
Dakka Veteran





When I take Kroot, I take a full 20 man blob with sniper ammo. Sniper ammo doesn't replace the pulse ammo that is their standard ammo.

I like to infiltrate them into the enemy's backfield, just because a 20 man blob of anything can't be ignored for long without doing at least some damage.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Shas'ui with Bonding Knife





Ralis wrote:
When I take Kroot, I take a full 20 man blob with sniper ammo. Sniper ammo doesn't replace the pulse ammo that is their standard ammo.

I like to infiltrate them into the enemy's backfield, just because a 20 man blob of anything can't be ignored for long without doing at least some damage.



Pretty much this.

If you are going to run them, take a gigantic mass of them, sniper round them up, and infiltrate them.

I sometimes take a single kroot hound to get access to acute senses for the units, but it's by no means mandatory.


It's a backfield ablative armor unit that if your opponent ignores can nibble down monstrous types, and if your opponent fires at them - awesome, they're not firing equivalent weaponry at fire warriors.

 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

The above posts pretty much sum up Kroot. Take them as a blob infiltrate, watch your enemy make a decision to ignore or mass attack them. It is worth that alone in points for at least one unit.
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

Do you bother with a shaper?
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

The most competitive Tau, and TauDar lists have Kroot.

That should be a sign that they are good.
   
Made in us
Shas'ui with Bonding Knife





Boniface wrote:
Do you bother with a shaper?


I don't usually, no. The trick to having kroot be effective is be as large but cheap as possible. Sniper rounds in a max blob is still cost effective... a single hound for acute senses is debateable. A shaper really doesn't bring much to the table at all.

 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in us
Fireknife Shas'el






20 Kroot plus the disposable hound gives means your opponent has to kill 6 instead of 5 to force a morale check, it also gives you a very wide range of ability to deploy. Personally they are my go to choice for troops since they have some better tools to deal with the increased number of MC, objectives, and even secondary objectives while also carrying a decent standard weapon.

The shaper is really just far too expensive to bother with. I always try to keep them as cost effective as possible and very rarely would the increased leadership actually have benefitted me in a game.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
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-Tom Kirby 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

It's all about your playstyle. Sure I run 60 FW, but I also at times run 80 kroot. Key here is using an ethereal to keep them in place from the safety of and always turboboosting dpod-ed devilfish. Works great. You should see the local nid players tears.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Made in us
Corporal





NC

Another thing to consider is how well Kroot work in combat patrol and similar low point games.

Take your standard 400 point combat patrol, for 70 points you get a unit of 10 snipers that can infiltrate and have Stealth in forests (60 points if you choose to forgo the sniper rounds). Infiltrate them on or near an objective and force your opponent to choose on the first turn of play whether to concede that objective to you or dedicate a portion of his force to remove a fairly low cost force. If the ladder is chosen then you can easily set up your supporting fire to eliminate the advancing units as you know where they are going very much in the vein of the Kauyon (Patient Hunter) philosophy. If you happen to be playing a purge the alien game or one without objectives then based on the deployment of you enemy you can infiltrate in or near their deployment zone once again forcing a choice to either concede line breaker or dedicate units to remove a lower point unit from the game.

The Kroot to me serve two main roles, (1) a cheap scoring unit, (2) a means to tie up enemies deep within their territory allowing extra firing from our Tau weapons systems.

DOC

For STUFFFING!!!!! 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I love kroot. I take one big squad and infiltrate them as spread out as possible right in the middle of the table.

Of course my regular opponent plays genestealers, so I really don't think this is a good strategy for normal use...but denying him the entirety of the board from infiltration is so incredibly fun (assuming I go first, if not I just kind of spread them out in front of my fire warriors and let them eat the first charge).

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

Kroot are amazing, keep them cheap spam one unit and give them sniper rifles. You cannot go wrong at all.
   
Made in ca
Focused Fire Warrior





Canada

As already said above...
Yes I think they are worth it
Yes you should take them in full squads
and sniper rounds are awesome

If you take only a 10 man squad... thats why I would outflank them so that they are not on the board for your opponent to get an easy first blood

Necrons
Tau  
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I often run 80+ in my lists.

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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I definitely think they're worth getting as a non tau player. I had a squad of 10 get right up in my face on turn 1, which is NOT what I expect from my opponent! I then proceeded to wipe them out, though doing so took a good portion of fire away from othermore damaging units.

Bang them in a forest if possible, have them supported whenever it's available and move carefully. Use sniper rounds to remove ignores cover weapons as a priority, and basically use them to tie your opponent up on turn 1, protecting your more valuable units, in preparation for your reserves coming on in turn 2.

Plus they're just kinda cool by themselves anyway

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Krootox are simply the shizl. So much good to say about them. invest I say! Invest!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Made in us
Long-Range Land Speeder Pilot





Max size squad with one hound or positional relay somewhere in your army is auto-take.

Hail the Emperor. 
   
 
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