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Forgeworld as the Answer to the Current CSM Codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Daemonic Dreadnought





Eye of Terror

For the past few months, I have been getting bored with the CSM Codex.

I don't have a problem the power level of armies you can build with it, or with how Chaos performs at tournaments. It has to do with experimenting with different ways of building my armies, I just feel like I already understand most of the interesting builds and there's only so much room to tinker on top of what already works. The Black Legion supplement helps, but has left me wanting more options for doing something new without having to go to allies. Daemons, Orks, Necrons and IG are great, but not really what gets me excited to play 40k (I like them more as opponents).

I ordered a few things from Forgeword over the weekend: a Spartan Assault Tank, Deimos pattern Predator Executioner and Fire Raptor gunship. Each one offers some bonuses in terms of firepower, while the Spartan offers a reliable delivery option for large squads. I expect these are going to give me a lot of options for new lists, but it feels like I am overcompensating. Like, I have never seen anyone playing these units before, why is it that I have to go outside my current Codex to be happy with the game?

Has anyone else gotten to the point where they want to stick with their current army but you're kind of done with the current Codex?
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Yes, I have the IA: Apoc rules and honestly it fixes a lot of things that should have been in the CSM Codex like the storm hawk and the Spartan, its a great book for CSM, I have a CSM Contemptor and in all honesty whilst it doesn't do much, it still makes my games seem much more fun because I have something that looks really cool on the board

And I agree, myself I am very unsatisfied with our codex (I want to turn Traitor Guard mwhahahaha), but FW to me adds so much more than "Spam Helldrakes" and even makes even cooler themed forces (such as the plague hulk, Blight drones to add to a Nurgle army, or More tanks that look awesome to a Warpsmith list as two examples), but I get what you are saying, I feel the same but once you start buying FW you wont ever regret that decision

This message was edited 2 times. Last update was at 2013/11/11 20:54:17


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in ca
Executing Exarch






Really that black legion supplement should have made terminators troops. Then its slightly viable.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





The new Giant Chaos Spawn makes for a Nice Elite now with its update.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Ravenous D wrote:
Really that black legion supplement should have made terminators troops. Then its slightly viable.

Well if Chosen could take Terminator Armour Abbadon could have done that.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The answer is to look into your book more, not the internet.

Last 2k tournament I ran just a simple setup of 5 spawn, 9 oblits, 4 terminators, abbadon, 6 chosen, a LR and 44 cultists.

Grav guns were present, didn't matter, still got first.

Before that I was trying out massed chosen, something like 55+ of the little buggers running around using the BL codex, worked great.

Getting into melee this edition works surprisingly well.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in pl
Longtime Dakkanaut




You play against tau/eldar/demons, because against those you would never get anywhere near melee . Hell you wouldnt get anywhere near my IG and IG is hardly the best anymore.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I play against everything, including mono-SOB players. Still does fine. Not every player is a netlisting WAAC scrub. The ones you gotta watch out for are the ones making their own path, and winning.

Oh and I'm more worried about massed grav guns than anything your little IG have, unless of course you run deathstrikes normally, in which case I take that back.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Daemonic Dreadnought





Eye of Terror

@juraigamer - No man, you have me confused with someone else. My lists don't come from the Internet, they come from looking at the Codex and thinking about what I can pull off. I don't like TAC lists and I don't like fluffy lists, I like tailoring my lists against specific armies and constantly trying out new ideas. It seems like list building is really the only imaginative part about 40k anymore.

Right now, I am playing BL with a CL decked out with artefacts and Chosen / NMs. Earlier this year, I was playing a list where Abaddon would pop out of a Land Raider with 8 Chosen. Before that, I had a bikerwing list with 20 Chaos Bikers looking for those hammer of wrath hits. Before that, it was 4 squads of NMs with full sonics throwing up Rhino walls. Before that, it was twin DPs with artefacts plus PM MSU / Terminators. In 5th edition, I was running a tide of spawn list with 33 spawn marching up the board and wrecking armies. Before that, it was Berzerker spam and Oblits. The list goes on and on.

At the end of the day, there are only so many ways to build an army, and the tactics for winning have become stale and predictable. In 6th edition, every game seems like some variation on the same basic strategy no matter what is in the list. It looks like this:

- Move up the board as fast as possible, grabbing cover where you can.
- Shoot up weaker units, charge the tougher ones and evade the cc monsters.
- Have a long range gun on the board in turn one so you can grab First Blood.
- Seriously mismatch the enemy HQ in assaults to get Slay the Warlord.
- Keep my HQ highly mobile so he can make it to the enemy deployment zone by turn 6.
- Rhinos are for moving until turn 3, then they become mobile shields and I start playing tricks with them.
- Camp on some points where possible, but make sure to assault opponents doing the same.
- Don't get confused and try to table anybody, this is 6th edition.
- Remember to shake hands no matter what the outcome, compliment your opponent and don't be a dick.

I know some of this is a function of playing a Chaos army and part of how it works. But, really, I would like to have something in the air that does more than shoot torrents, tanks that shoot something besides a lascannon or bolters, transports that survive more than a turn or two, lists where I don't waste half my forces getting there, defense against long range firepower, ordinance and heavy support units that don't need to go into reserve in order to get up the board, etc.

This list of gripes could really be summed up by saying Chaos lacks mobility. The Codex gives us so many great units and no way to make them work. I keep searching for something that's not there.

   
 
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