I've been getting spammed by Torrent of Fire

but this is actually a really helpful article:
http://www.torrentoffire.com/1933/improved-batch-painting-101?cigx=d.cac,stid.147,sid.65685,lid.6,mid.178
I'm going to be batch painting another army soon and these are some nice tips,
imo! I almost always paint with an event in mind, and do assembly line painting to finish in time, and this was very useful reading.
This time I particularly want to reduce the steps I use- I am always unsure when to wash, and how much highlighting to do afterwards, etc. This had some nice thoughts on that:
Lay down your color modulation and simple detail before the dip. This means that your final detail work will be painted using the dip’s preexisting shades. After the dip, you have to go back and redefine your “lighter” model areas and details, leaving behind the shaded elements in recesses and re-building dulled color. Because you are building the colors on top of the dip-shaded colors, the model will look intentionally shaded in select areas and selectively highlighted in others.
For example, if painting a Gaunt, you would paint the carapace and skin tones as a base coat. You then detail streaks on the carapace, teeth, eyes, claws and vents. By dipping after this stage, you get midtones and shade in your details. Then simply highlight details and lit areas again using your original colors to get a quick shadow/mid/highlight.
I was torn whether I should put this thread here or in the P&M section, but I'd like to hear thoughts of tourney players on how they paint for events, as these folks are usually cranking out more armies than anyone else from what I've seen! And have mastered the assembly line approach