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![[Post New]](/s/i/i.gif) 2013/11/16 01:26:22
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Oi, this is my list for upcoming tournament. I haven't tested it yet and would like to request some experienced opinions of it.
The lonely Trukk is sitting in reserve, waiting for end game objective grab or deep striking units. Mek walks with boy blob while Lootas and Lobbas give fire support and meanwhile Koptas outflank and harass anything they can.
@HQ [ 1 ]
Big Mek (90pt.) Mek's tools; Choppa; Kustom force field; 'eavy armour;
@Elites [ 2 ]
8x - Lootas (120pt.)
> 8x - Lootas Deffgun;
8x - Lootas (120pt.)
> 8x - Lootas Deffgun;
@Troops [ 5 ]
12x - Ork Boyz (162pt.)
> 1x - Nob Power klaw; Slugga; Bosspole; 'eavy armour;
> 11x - Ork Boy Shoota;
> 1x - Trukk Big shoota; Red paint job; Reinforced ram;
30x - Ork Boyz (220pt.)
> 1x - Nob Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy Shoota;
30x - Ork Boyz (220pt.)
> 1x - Nob Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy Shoota;
30x - Ork Boyz (220pt.)
> 1x - Nob Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy Shoota;
11x - Gretchins (40pt.)
> 1x - Runtheard Grabba stikk; Slugga; Squig hound;
> 10x - Gretchins Blasta;
@Fast attack [ 3 ]
3x - Deffkoptas (135pt.)
> 3x - Deffkopta Twin-linked Rokkit Launcha;
3x - Deffkoptas (135pt.)
> 3x - Deffkopta Twin-linked Rokkit Launcha;
3x - Deffkoptas (135pt.)
> 3x - Deffkopta Twin-linked Rokkit Launcha;
@Heavy support [ 3 ]
3x - Big Gunz (84pt.) Ammo runt (x3);
> 3x - Big Gun Lobba;
> 6x - Gretchin
3x - Big Gunz (84pt.) Ammo runt (x3);
> 3x - Big Gun Lobba;
> 6x - Gretchin
3x - Big Gunz (84pt.) Ammo runt (x3);
> 3x - Big Gun Lobba;
> 6x - Gretchin
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This message was edited 1 time. Last update was at 2013/11/16 09:35:49
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![[Post New]](/s/i/i.gif) 2013/11/16 03:43:21
Subject: Orks 1850pt Tournament-list
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Nasty Nob
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This is what I hear in the forums;
Immediate thoughts;
-Lootas, 3 squads of 5 or 2 squads of 9
-Lone Trukk -> Automatic First Blood.. Maybe another block of boyz or scrap them for something else? EDIT I missed the comment about reserve (So ok nvm)
Less Important thoughts;
Is 9 Coptas what you want/like? Why soo many?
I like Choppas, Orks like Choppas, WAAC tourny people will say they should be shootas
EDIT; You need to remove the link some mod will get upset about the specific points costs being posted (see sticky at top of forum).
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This message was edited 2 times. Last update was at 2013/11/16 03:47:09
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2013/11/16 09:46:50
Subject: Re:Orks 1850pt Tournament-list
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Grovelin' Grot
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I could drop the Grots to get 2x9 lootas or change them to 3x5 squads. That would give me more targets to shoot at, but does 5 Lootas do enough damage?
9 Koptas is fun thingy I though of, but are all fun things just fun and not competitive? I should take 2-3 Dakkajets instead, shouldn't I?
My boyz are shooty cuz they are Deff Skulls. Dakka Dakka All the way.
Any experience of Lobbas? I haven't used Big Gunz before, but wanting to try now as Kanwall isn't working anymore.
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![[Post New]](/s/i/i.gif) 2013/11/16 20:02:12
Subject: Re:Orks 1850pt Tournament-list
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Tough-as-Nails Ork Boy
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Sivious wrote:I could drop the Grots to get 2x9 lootas or change them to 3x5 squads. That would give me more targets to shoot at, but does 5 Lootas do enough damage?
So, the way I understand, here is the theory behind those unit sizes. With 9 lootas, you have two big groups, and you would need to lose 3 of them to shooting in order to test leadership (whereas with 8, after losing 2 you test). If they're going to be targeted, this is a nice unit size to have. With 3x5, you get the benefit of rolling more times to determine number of shots, so you will be more likely to average out. On 2d3, rolling all 1's so you only have 18 shots is not that unlikely. On 3d3, all 1's is less likely, and even with two 1's and a 2, you still get 20 shots. Certainly the reverse is true, you are less likely to score that all 3's, but you will be more consistent.
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![[Post New]](/s/i/i.gif) 2013/11/17 11:09:51
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Right, will change Lootas to 3x5. Should I still drop the grots for 3x6 or keep them, since 2 of 3 battles are objective-based?
And what about Koptas? Is 9 too much compared to point efficiency? I want to use them to create pressure to opponents end.
How about Lobbas? They give Barrage pies out of Los, but would Kannons be more reliable? Or some other Heavy choice?
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![[Post New]](/s/i/i.gif) 2013/11/17 15:03:54
Subject: Orks 1850pt Tournament-list
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Nurgle Predator Driver with an Infestation
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Sivious wrote:Right, will change Lootas to 3x5. Should I still drop the grots for 3x6 or keep them, since 2 of 3 battles are objective-based?
And what about Koptas? Is 9 too much compared to point efficiency? I want to use them to create pressure to opponents end.
How about Lobbas? They give Barrage pies out of Los, but would Kannons be more reliable? Or some other Heavy choice?
I like keeping grots in my lists, they're good for keeping a backyard objective (even more fun when 30 grots with cybork bodies bog down an objective all game!) but yeah, with big gunz, lobbas are fun to use but generally I run zzap guns with with either extra crew, so good for stopping armour and reducing the amount of pie plates i face! Couldn't give any advice on kannons though, never used them.
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You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
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![[Post New]](/s/i/i.gif) 2013/11/17 15:21:37
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Hmm, I like Zzaps as well and the AP2 would be nice boost for shooting. Maybe I can trust Koptas to flank the Thunderfire Cannons and units behind cover. Changing all Lobbas to Zzaps cost extra point so I need to drop something.
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![[Post New]](/s/i/i.gif) 2013/11/17 16:46:22
Subject: Orks 1850pt Tournament-list
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Tough-as-Nails Ork Boy
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I saw a chart a while back detailing how Kannons were better than zzap guns against anything other than AV14 (where the difference was very slight) or terminator spam. Plus, they're cheaper. I've not run many big guns, so I can't speak from personal experience, but Kannons seem like the reliable choice.
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![[Post New]](/s/i/i.gif) 2013/11/17 19:06:25
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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So while I think should I run 1 or 2 Kannons along Lobbas, how about those Koptas? Are Flyers must take or should I drop few Koptas and buy something else. They do provide nice amount of outflanking anti-armor.
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![[Post New]](/s/i/i.gif) 2013/11/17 19:12:49
Subject: Orks 1850pt Tournament-list
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Yellin' Yoof on a Scooter
Houston, Texas
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Sivious I would check out Badsheep Wargaming on youtube. Seems like he might have a green tide army that would suit you.
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When I look up I think of the great Waaagh! in the sky. |
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![[Post New]](/s/i/i.gif) 2013/11/17 19:50:28
Subject: Orks 1850pt Tournament-list
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Monstrous Master Moulder
Rust belt
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I am also trying to put together a ork list for a 1750 tournament. My list is close to yours but I have no Nobz with my groups of Boyz. I am also running 2 Dakka Jets for my fast attack. I also took a Aegis defense line to hide my lootas behind.
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This message was edited 1 time. Last update was at 2013/11/17 19:50:54
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![[Post New]](/s/i/i.gif) 2013/11/17 20:27:52
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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For_Da_Orkz wrote:Sivious I would check out Badsheep Wargaming on youtube. Seems like he might have a green tide army that would suit you.
I liked it. Though I would field all boyz as shootas, but it's just me. I could change the trukk and grots to 4th squad of boyz, but it would leave my behind open. I don't know what I'm against but there is Tau and Thunderfire Cannons, so I want to outflank them with Koptas. I probably should add more Lootas for Anti-Air.
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![[Post New]](/s/i/i.gif) 2013/11/17 20:32:38
Subject: Orks 1850pt Tournament-list
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Nurgle Predator Driver with an Infestation
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Sivious wrote: For_Da_Orkz wrote:Sivious I would check out Badsheep Wargaming on youtube. Seems like he might have a green tide army that would suit you.
I liked it. Though I would field all boyz as shootas, but it's just me. I could change the trukk and grots to 4th squad of boyz, but it would leave my behind open. I don't know what I'm against but there is Tau and Thunderfire Cannons, so I want to outflank them with Koptas. I probably should add more Lootas for Anti-Air.
If you don't wanna add more lootas, an ADL with a quad gun is a good AA option!
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You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
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![[Post New]](/s/i/i.gif) 2013/11/17 20:34:55
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Chute82 wrote:I am also trying to put together a ork list for a 1750 tournament. My list is close to yours but I have no Nobz with my groups of Boyz. I am also running 2 Dakka Jets for my fast attack. I also took a Aegis defense line to hide my lootas behind.
Would you recommend Dakkajets over Deffkoptas? How about other flyers: Burna Bomber and Blitza-Bomber? I could get ADL and Quad Gun by dropping one squad of Koptas to give cover for Big Gunz and Lootas while Grots give some BS3 Skyfire. Automatically Appended Next Post: Changed few things
@HQ [ 1 ]
Big Mek (90pt.) Mek's tools; Choppa; Kustom force field; 'eavy armour;
@Elites [ 3 ]
6x - Lootas (90pt.)
> 6x - Lootas: Deffgun;
6x - Lootas (90pt.)
> 6x - Lootas; Deffgun;
6x - Lootas (90pt.)
> 6x - Lootas; Deffgun;
@Troops [ 5 ]
12x - Ork Boyz (162pt.)
> 1x - Nob; Power klaw; Slugga; Bosspole; 'eavy armour;
> 11x - Ork Boy; Shoota;
> 1x - Trukk; Big shoota; Red paint job; Reinforced ram;
30x - Ork Boyz (220pt.)
> 1x - Nob; Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy; Shoota;
30x - Ork Boyz (220pt.)
> 1x - Nob; Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy; Shoota;
30x - Ork Boyz (220pt.)
> 1x - Nob; Power klaw; Slugga; 'eavy armour;
> 29x - Ork Boy; Shoota;
16x - Gretchins (55pt.)
> 1x - Runtheard; Grabba stikk; Slugga; Squig hound;
> 15x - Gretchins; Blasta;
@Fast attack [ 3 ]
2x - Deffkoptas (90pt.)
> 2x - Deffkopta; Twin-linked Rokkit Launcha;
2x - Deffkoptas (90pt.)
> 2x - Deffkopta; Twin-linked Rokkit Launcha;
2x - Deffkoptas (90pt.)
> 2x - Deffkopta; Twin-linked Rokkit Launcha;
@Heavy support [ 3 ]
3x - Big Gunz (84pt.) Ammo runt (x3);
> 3x - Big Gun (25pt.); Lobba;
> 6x - Gretchin (3pt.);
3x - Big Gunz (84pt.) Ammo runt (x3);
> 3x - Big Gun; Lobba;
> 6x - Gretchin;
3x - Big Gunz (75pt.) Ammo runt (x3);
> 3x - Big Gun; Kannon;
> 8x - Gretchin;
@Fortification [ 1 ]
Aegis Defense Line (100pt.) Gun emplacement with quad-gun;
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This message was edited 1 time. Last update was at 2013/11/17 22:00:35
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![[Post New]](/s/i/i.gif) 2013/11/19 13:07:18
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Is the lonely trukk in reserves anywhere worth its points? Even with choppas, will 11 boyz + PK-Nob beat Sternguards/Terminators/other deepstriking units?
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![[Post New]](/s/i/i.gif) 2013/11/19 15:11:45
Subject: Orks 1850pt Tournament-list
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Nasty Nob
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I like the shooty list but I think it's lacking punch. The lootas lobbas grits and boys mobs are all good. Id get a biker boss or mega boss and a unit of troop nobs of some flavor in there
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2013/11/19 20:24:00
Subject: Orks 1850pt Tournament-list
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Growlin' Guntrukk Driver with Killacannon
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It is not a bad tide list ..it will have difficulty with AV-14 Spam and thats it ..but Orks in general always have difficulty with AV-14 spam its our one and only weakness..
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/11/19 20:54:04
Subject: Orks 1850pt Tournament-list
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Krazed Killa Kan
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Well, I think DakkaJets could be appropriate subs for the 90pt of 2 Koptas. You'd spend 20 more points per DJ to get what I'd want. Orks give up first blood almost everytime. Your best hope is to scout all 6 koptas if you get T1 or outflank if not. Maybe that's bad advice (add 2g of NaCl). I think the DKs may not more survivable than the jet, but have more possibility to gain (and lose) first blood. The DJ is just unlikely to do that IMO. Again 2g NaCl.
There are some subtle things that I'd like to point out to other ork players that I agree with that I think is pretty bold point sacrifice: no boss poles on squads of 20+. However, adding one to the BigMek wouldn't be a bad idea.
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This message was edited 2 times. Last update was at 2013/11/19 21:00:08
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![[Post New]](/s/i/i.gif) 2013/11/21 07:40:37
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Loving that 2g NaCl. I'm going to test the list later today, giving me one and half day to fine tune before tournament. And I should be able to paint everything before it also.
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![[Post New]](/s/i/i.gif) 2013/11/21 19:51:03
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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Well I got my fungus kicked. I made some mistakes in deployment (its hard to fit 100+ models in 12"), got bottleneckec (drop pod deepstriked between terrain pieces), but importantly, I felt that list didn't work. Lobbas AP5 didn't scratch Marines armors, Lootas didn't kill anything, trukk was completely useless, koptas didn't earn their points, overall no-one performed as they should. Only one Loota with Matrix-like dodging skills survived two rounds of shooting, drawing fire from other units. Now I got one day before tournament to fix this list.
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![[Post New]](/s/i/i.gif) 2013/11/22 01:18:49
Subject: Re:Orks 1850pt Tournament-list
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Mekboy Hammerin' Somethin'
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Don't run lobbas; run kannons. Considering Kannons are fired by Grotz with BS3 they're actually decent at hitting things, even with their singular shot. They're also way more versatile; with their krak shells they can take out light vehicles reliably, pose a threat to medium, and be a threat to big, nasty things (or marines). Additionally, if you find yourself up against clusters / hordes, the BS3 is still a god-send with their frag shells.
The clincher? They're cheaper, and Orcs are 90% about quantity, not quality.
Other than that, your list looks really toyz heavy, and seems to be running just the bare minimum of boys it needs to in order to not be completely stomped by everything. A single TL rokkit Deffkopta or two can be a viable unit to run in order to out-flank and blow up some armor in the first turn, but other than that Koptas just aren't a great call. They'll be shot down easily by just about anything, and with so many groups of two it's just going to take one casualty and the unit will probably just fail moral and be out of the game. The point is that sinking 270 points into them at a 1850 game isn't doing you any favors.
Other than that, there's a bit of fat to be trimmed here and there. Heavy armor on a mek with KFF is pretty meh in my opinion, and I'm personally not a fan of klaws on the Nobz that go with your boys. Due to challenges and, to a lesser extent Precision Shots, a Klaw nob in a unit of boyz will often times find himself dead before he gets stuck in or else forced out of combat for the first round due to a challenge.
Personally, here are the adjustments I'd advise:
Make the Big Guns all kannons and drop the ammo runts. Making each unit 69 points for the 3 krew required to make it 3 deaths for the moral check; or you can include two krew and a runt-herd for 77 points, but let's go with no orc for now.
So that's 36 points earned back, not a whole lot but it makes a difference.
Then let's lop off two squads of deff-koptas, splitting the two remaining into individuals so that it takes more fire to bring them down.
180 points earned back, now for a total of 216.
Pull all the Klaws off of your nobz and give them 'uge choppas, which are nearly as good in most cases and cost a metric ton less. 80 points saved, bringing you to 296 points back in your pocket.
Scrap the trukk from the small squad of boyz and re-invest that 50 points into 8 boyz and a bosspole, bringing the unit to 19 boyz and a nob with armor, 'uge choppa, and a boss pole. Nifty as the "quick response" idea is to protect your flanks or assets, it's just not worth the extra points. Better to have another blob on the table.
293 points freed up with all of those so far, which is 303 with the 10 you had left-over.
Now, what weaknesses does this create in your list?
Well, there's the lack of anti armor with 4 deft-koptas gone and no powerklaws on the regular nobz. Good armor saves could also become a problem.
So, the solution to that, which will cost you only 303 points? Well, it's two fold in my opinion.
First, grab a warboss, slap mega armor on him, and give him a bosspole, cybork, and attack squig. You now have a hero with a 2+ save, 5+ invul, and 6 strength 10 ap 2 attacks on the charge, for only 130 points. Down to 173 now.
Now, to support him and spend the rest of those points, we're going to drop a unit of lootas. The ten you have + the quad gun should be able to handle most threats in the sky, and lootas + the kannons should be able to handle most armor.
Now, back upto 263 points, it's time to invest in nobz. Sadly, a fully be-decked Nob squad is horrificly expensive, and with only 260 points to throw around you won't get much bang for that buck. So it's time for meganobz, 6 of them.
A standard Nob with a powerklaw (in a unit of Nobz) is 45 points, and if you decide to give him a 4+ save and a 5+ invul that sky-rockets to 55+ the cost of a dok, so it aint cheap. Mega-nobz may not have the invul, but they've got a beastly 2+ and their problem of moral is solved by the warboss with a boss pole. Stick the Big Mek in with them and they (plus the rest of your boyz) all get a 5+ cover save and, if you get a challenge you don't like in the assault phase, simply have the big-mek sit the round out and still have the warboss crush people. You've also still got a few points left over, 23 to be exact. So you could field a few more boyz, get some big shootas, give your mek some more toys, or a few other things.
Anyway, this isn't the only solution; but I feel this is the best one given the points you've got to work with. 110 foot-slogging boys with a KFF to protect them is nothing to sneeze at, especially when they've 6 meganobz + a warboss at their heart and 9 kannons, 10 lootas, and a quad gun to cover their advance. The nobz + warboss will be able to tear through damn near anything they meet with ease, and anything you don't want them to risk fighting can be drowned in boyz. Air is covered via quad gun and lootas, and the kannons should be able to keep any really pesky weapons platforms from being too big a problem.
EDIT: Oh, and a really small thing. The nobz with your boys? Give them shootas instead of sluggas. Slugga + PK no longer equals out to another attack in close quarters and they can have a shoota whilst still using the klaw in CQC. With regards to the 'uge choppas which I suggested they have instead of klaws, those don't even have the potential to get an extra close combat attack.
Actually, on second thought, use those 20 points you've got left-over to give your nobz Big Shootas, as they're characters when with the Boyz so they'll have precision shots. It's a bit of a long shot, but strength 5 ap 5 hits on specific models in a squad can actually ruin someone's day pretty easily.
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This message was edited 1 time. Last update was at 2013/11/22 01:24:19
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![[Post New]](/s/i/i.gif) 2013/11/22 02:34:35
Subject: Orks 1850pt Tournament-list
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Nasty Nob
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I think a simple and solid goto could be dropping the coptas and trukk so there is no easy fb and maximizing boyz. Then maximizing lootas to help get you first blood. You can stalemate games with this kind of list you want first blood and model count.
9x9x9 lootas.. if you put 8.. two die, leadership check.. use 9, two die, no leadership check. Have 30 lootas? 15x15.. 4 die? No leadership check. Five die? Leadership check on ld 10.
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This message was edited 1 time. Last update was at 2013/11/22 02:37:14
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2013/11/22 15:42:47
Subject: Re:Orks 1850pt Tournament-list
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Grovelin' Grot
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Thanks for the tips. After some reworking, would this work?
HQ
Big Mek 95pt
-Kff, heavy armor, bosspole
Elites
10x Lootas 150pt
10x Lootas 150pt
10x Lootas 150pt
Troops
30x Boyz 205pt
-29 Shoota Boyz
-Nob: Big Choppa, Big Shoota, Heavy Armor
30x Boyz 205pt
-29 Shoota Boyz
-Nob: Big Choppa, Big Shoota, Heavy Armor
30x Boyz 205pt
-29 Shoota Boyz
-Nob: Big Choppa, Big Shoota, Heavy Armor
30x Boyz 205pt
-29 Shoota Boyz
-Nob: Big Choppa, Big Shoota, Heavy Armor
11x Gretchins 40pt
-10 Grots
-1 Runtherd
Fast
Deffkopta 45pt
-Twin-linked rokkit launcha
Deffkopta 45pt
-Twin-linked rokkit launcha
Deffkopta 45pt
-Twin-linked rokkit launcha
Heavy
3x Big Gunz 69pt
-Kannons
-3x Ammo Runt
3x Big Gunz 69pt
-Kannons
-3x Ammo Runt
3x Big Gunz 69pt
-Kannons
-3x Ammo Runt
Fortification
Aegis Defense Line 100pt
-Quad-Gun
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![[Post New]](/s/i/i.gif) 2013/11/23 19:41:40
Subject: Re:Orks 1850pt Tournament-list
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Grovelin' Grot
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Alright, tournament is over and it went surprisingly well. I changed my list half a hour before it starting but things worked fine. I scored two victories, one against White Scars and other Khorne/Tzeentch Daemons, and one draw with Tau Farsight Enclave. I might had win against Tau as well but I offered him few easy killpoints from Deff Koptas. Kannons behind ADL worked amazingly, surviving from everything enemy fired at them, including Ironclad Dreadnought and two Riptides. I would like to tweak few things, like getting more Lootas and Power Klaws.
HQ
Big Mek 95pt
*KFF, Eavy Armor, Bosspole
Elites
11x Lootas 165pt
11x Lootas 165pt
5x Nob Bikers 325pt
*2x Power Klaws, Painboy, Bosspole
Troops
30x Shoota Boyz 205pt
*Nob: Eavy armor, Big Choppa, Big Shoota
30x Shoota Boyz 205pt
*Nob: Eavy armor, Big Choppa, Big Shoota
30x Shoota Boyz 205pt
*Nob: Eavy armor, Big Choppa, Big Shoota
12xGretchins
*1 Runtherd
Fast
DeffKopta 45pt
'TL Rokkit
DeffKopta 45pt
'TL Rokkit
DeffKopta 45pt
'TL Rokkit
Heavy
3x Big Gunz 69pt
*Kannons
*3x Ammo Runts
3x Big Gunz 69pt
*Kannons
*3x Ammo Runts
3x Big Gunz 69pt
*Kannons
*3x Ammo Runts
Fortification
Aegis Defense Line 100pt
*Quad-Gun
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![[Post New]](/s/i/i.gif) 2013/11/24 06:36:46
Subject: Re:Orks 1850pt Tournament-list
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Disguised Speculo
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Good to hear, I was going to offer advice (coincidentally much the same as was eventually given) but found out I was b& when I went to post =/
If Riptides are shooting at Kannons, whether they die or they don't they've done their job. Only issue is that some people will argue TLoS and say they cannot fire from behind one - best to check with the TO first.
How did you find the choppa nobs? I wouldn't have recommended them myself so it'd be interesting to see if they're worth using.
Don't really understand why you took 11 lootas... at 10+ they're fearless at all the wrong times (no gtg) and not at the right times (morale tests)
Consider a Lascannon on the Aegis. We already get a million S7 shots, but no S9... makes all the difference in the world at dealing with certain stuff
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![[Post New]](/s/i/i.gif) 2013/11/24 13:57:04
Subject: Orks 1850pt Tournament-list
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Grovelin' Grot
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My Kannons are kit-bashed so they see over the walls. Big Choppas, well, I didn't do much close combat but Powerklaw would have been better to kill stuff, but other hand I didn't wasted much points for 5pt weapon. There is more shooting than fighting in this edition. 30 boyz are scary on their own and enemy either avoided them or cqc turned into tarpit for long enough. I wonder should I field 3x30 boyz or 4x25 boyz.
11 Lootas was quick decision I made before tournament as I added the Nob Bikers. I might had actually gtg with them few times, even when they were fearless.  Probably going to drop them to 9 or 10.
Lascannon might be good idea since its cheaper and will turn glances to penetrations, which I would have needed few more.
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This message was edited 1 time. Last update was at 2013/11/24 13:57:40
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