| Poll |
 |
|
|
 |
| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/11/18 00:47:34
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
Divination needs a nerf. Here is a simple and easy and moderate fix. Swap out prescience as the primaris for scryer's gaze. Even with the nerf Divination would remain highly competitive.
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/18 01:49:56
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
It's also the most fluffy of Divination spells. Automatically Appended Next Post:
Every imperial army has access to a pair of 55 point inquisitors with Prescience. Nerfing divination to have scryers gaze as the primaris hurts almost every one else more than Eldar.
|
|
This message was edited 1 time. Last update was at 2013/11/18 01:51:27
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/18 04:24:20
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
My primary army is IG and access to cheap 55 point prescience inquisitors is going to be a bit much, especially when they can join forge world artillery units like thudd guns and earth shakers. Even without forge world IG has access to 3 prescience psychers for 3 heavy support choices. I don't think codex inquisition is the root of the problem, it's that the divination powers are overpowered especially prescience, ignore cover, and 4+ invo with one of the 3 offenders as the primaris. I don't see a need to go savage and midieval with the nerf bat when all that is needed is a change in the primaris. Automatically Appended Next Post:
Exibit A: The thread under tactics that 2 inquisition psykers with prescience is an auto include for all imperial forces.
http://www.dakkadakka.com/dakkaforum/posts/list/563462.page
|
|
This message was edited 1 time. Last update was at 2013/11/18 04:27:37
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/18 18:04:57
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
Couldn't agree more. They really should have had 1 author do both CSM and Deamons. Automatically Appended Next Post: da001 wrote:Same here.
I wonder... the people saying otherwise... which is the reason?
2.1: No don´t nerf Divination because it does not need to be nerfed. It is fair.
2.2: No don´t nerf Divination. I know it is unfair, but I like these kind of unfair advantages when I play.
2.3: No don´t nerf Divination. I know it is broken/unbalanced, but I don´t think that´s unfair because unbalanced lists are part of the game. You search for combos to exploit the rules, everyone does.
2.4: Other.
I avoided the sub options because some are inflammatory and boxes people into a corner. The best reason I can think of for not nerfing divination is it would make Eldar even more powerful. I also think more people will join the Nerf camp once a pair of inquisitors joins every imperial army.
|
|
This message was edited 1 time. Last update was at 2013/11/18 18:08:24
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/24 00:00:07
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
Biomancy isn't over powered it's pretty much just iron arm on MC that is the problem. It should cap out at s/t 7
Hearing a lot that switching the primaris isn't enough and some powers should be 2 Warp charge. I agree prescience and ignore cover should be 2 each, it's just a harder sell than a lighter nerf.
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/24 01:33:37
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
The 1 extra step I would take with divination is psykers that survive the game after taking a perils from divination give their oponent 1 VP per survived perils caused by divination. It's an unlikely event and a rare but harsh penalty that really fits fluff wise when it comes to divination being the most dangerous power when control is lost to warp entities.
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/24 20:13:42
Subject: Re:Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
NeedleOfInquiry wrote:Just so I understand this....
Nobody using it had a problem with it until every one else got access to it via the Inquisitional codex...
There's a word floating around in my head about that.... what could that word be.....no it wasn't heretic but it was something close beginning with an"H"
Been avoiding that word because it's inflammatory. The problem was easier to ignore before Codex space marine and Codex inquisition. No it's more obvious, and players that once had an edge because they have divination have lost that edge because their opponents have it.
Divination also throws off the Dakka versus melee balance of the game. That's the biggest problem I see with prescience as the primaris.
|
|
|
 |
![[Post New]](/s/i/i.gif) 2013/11/27 08:49:08
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
The problem like a staphylococcus infection was there for a long time, but ignored until codex inquisition brought it to a head. All codex inquisition did was destroy the divide between the haves and have nots when it comes to divination. Now that every army with psychers (except orks) has access to divination there should be less of a debate if it's OP. Before codex inquisition I would expect more flak from the armies that already have it when the topic of nerf divination comes up.
|
|
|
 |
|
|