Switch Theme:

Simple Nerf for Divination.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Nerf divination by making scryer's gaze the primaris?
Yes nerf divination by making scyer's gaze the primaris.
No don't nerf divination by making scyer's gaze the primaris.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Daemonic Dreadnought






Divination needs a nerf. Here is a simple and easy and moderate fix. Swap out prescience as the primaris for scryer's gaze. Even with the nerf Divination would remain highly competitive.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

As an Ulthwe player, I need my Guide/Presience combo.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'd love that. Scryer's Gaze is an incredibly useful spell. It being the Primaris would allow for a great deal of freedom in building heavily reserved lists.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Tunneling Trygon






Thats an excellent idea. Scyers gaze is good still, but not as broken as Presience is as a Primaris. Imagine if Iron Arm or Endurance was the Biomancy primaris... That's how Divination is.


 
   
Made in us
Daemonic Dreadnought






 Happyjew wrote:
As an Ulthwe player, I need my Guide/Presience combo.


It's also the most fluffy of Divination spells.


Automatically Appended Next Post:
 Happyjew wrote:
As an Ulthwe player, I need my Guide/Presience combo.


Every imperial army has access to a pair of 55 point inquisitors with Prescience. Nerfing divination to have scryers gaze as the primaris hurts almost every one else more than Eldar.

This message was edited 1 time. Last update was at 2013/11/18 01:51:27


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

I like the idea.

being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I like it too, since I don't use psychic armies, and they are all way ahead of the power curve

This message was edited 1 time. Last update was at 2013/11/18 02:20:06


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Bloodthirsty Chaos Knight






Though I like Prescience for my Space Wolves, the current distribution of Divination has gotten out of hand.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Daemonic Dreadnought






My primary army is IG and access to cheap 55 point prescience inquisitors is going to be a bit much, especially when they can join forge world artillery units like thudd guns and earth shakers. Even without forge world IG has access to 3 prescience psychers for 3 heavy support choices. I don't think codex inquisition is the root of the problem, it's that the divination powers are overpowered especially prescience, ignore cover, and 4+ invo with one of the 3 offenders as the primaris. I don't see a need to go savage and midieval with the nerf bat when all that is needed is a change in the primaris.


Automatically Appended Next Post:

Exibit A: The thread under tactics that 2 inquisition psykers with prescience is an auto include for all imperial forces.

http://www.dakkadakka.com/dakkaforum/posts/list/563462.page

This message was edited 1 time. Last update was at 2013/11/18 04:27:37


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Morphing Obliterator






Even though I play Eldar, I voted yes.

Although I would love my Chaos Sorceror to be able to get Divination.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 rohansoldier wrote:
Even though I play Eldar, I voted yes.

Although I would love my Chaos Sorceror to be able to get Divination.


This, all of it.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in es
Morphing Obliterator




Elsewhere

Same here.

I wonder... the people saying otherwise... which is the reason?

2.1: No don´t nerf Divination because it does not need to be nerfed. It is fair.
2.2: No don´t nerf Divination. I know it is unfair, but I like these kind of unfair advantages when I play.
2.3: No don´t nerf Divination. I know it is broken/unbalanced, but I don´t think that´s unfair because unbalanced lists are part of the game. You search for combos to exploit the rules, everyone does.
2.4: Other.

This message was edited 2 times. Last update was at 2013/11/18 12:53:06


‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 BrotherHaraldus wrote:
 rohansoldier wrote:
Even though I play Eldar, I voted yes.

Although I would love my Chaos Sorceror to be able to get Divination.


This, all of it.


or at least sorcerers that have MoT

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Daemonic Dreadnought






 Exergy wrote:
 BrotherHaraldus wrote:
 rohansoldier wrote:
Even though I play Eldar, I voted yes.

Although I would love my Chaos Sorceror to be able to get Divination.


This, all of it.


or at least sorcerers that have MoT


Couldn't agree more. They really should have had 1 author do both CSM and Deamons.


Automatically Appended Next Post:
 da001 wrote:
Same here.

I wonder... the people saying otherwise... which is the reason?

2.1: No don´t nerf Divination because it does not need to be nerfed. It is fair.
2.2: No don´t nerf Divination. I know it is unfair, but I like these kind of unfair advantages when I play.
2.3: No don´t nerf Divination. I know it is broken/unbalanced, but I don´t think that´s unfair because unbalanced lists are part of the game. You search for combos to exploit the rules, everyone does.
2.4: Other.


I avoided the sub options because some are inflammatory and boxes people into a corner. The best reason I can think of for not nerfing divination is it would make Eldar even more powerful. I also think more people will join the Nerf camp once a pair of inquisitors joins every imperial army.

This message was edited 1 time. Last update was at 2013/11/18 18:08:24


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 schadenfreude wrote:
 Exergy wrote:
 BrotherHaraldus wrote:
 rohansoldier wrote:
Even though I play Eldar, I voted yes.

Although I would love my Chaos Sorceror to be able to get Divination.


This, all of it.


or at least sorcerers that have MoT


Couldn't agree more. They really should have had 1 author do both CSM and Deamons.


Automatically Appended Next Post:
 da001 wrote:
Same here.

I wonder... the people saying otherwise... which is the reason?

2.1: No don´t nerf Divination because it does not need to be nerfed. It is fair.
2.2: No don´t nerf Divination. I know it is unfair, but I like these kind of unfair advantages when I play.
2.3: No don´t nerf Divination. I know it is broken/unbalanced, but I don´t think that´s unfair because unbalanced lists are part of the game. You search for combos to exploit the rules, everyone does.
2.4: Other.


I avoided the sub options because some are inflammatory and boxes people into a corner. The best reason I can think of for not nerfing divination is it would make Eldar even more powerful. I also think more people will join the Nerf camp once a pair of inquisitors joins every imperial army.


... chaos daemons was written by Phil Kelly.

As stated, it might lean towards the favor of Eldar. To be honest, I would rather they remake the entire psyker system. It is an absolute mess, clunky, random, unreliable, inconsistent and imbalanced. A MC casting Iron Arm is worth the same price as a Inquisitor casting such a spell for example. Biomancy and Divination are just generally so great whilst the other psykers types tend to go from meh to pyromancy oh dear this is bad.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in gb
Irked Necron Immortal




gravesend kent

As a daemons of tzeentch player, i need prescience, my horrors are only bs3 and prescience has saved me many, many time.

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in gb
Regular Dakkanaut





And nerf Chaos Daemons into the ground even more?





Really?

Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing 
   
Made in gb
Secretive Dark Angels Veteran






Any nerf for Div is just a buff for eldar. Scatter lasers op, and you don't even need a psychic test.

This message was edited 1 time. Last update was at 2013/11/22 03:21:05


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Dont nerd divination, just dont give it out like cotten candy so every army can spam it easily.

At the start of 6th this was never a problem, now because of codex inquisition this is now a problem that a lot of armies can now take a 55 point inquisitor, and coteaz if you want and keep spamming presience.

SO just get rid of codex inquisition and problem solved?

I mean this would probably nerf a lot more armies if it was taken away. My 2c
   
Made in tr
Willing Inquisitorial Excruciator





I voted no.

On a side note making sg the primaris power would still be broken. Think how it would affect flyer or outflank armies, putting the infamous inquisitor into another 55 points of broken for imperial armies with any kind of reserves and will just change the title of this thread to scriers gaze " not make it primaris".

The whole psychic power system should be revamped. A problem of the current situation is there is nearly no option of shooting commanders that can reliably be taken for some armies. So you have to go with the reliable ones

You need to change more than primaris power of divination in order to make the non beat stick commander options better for armies like eldar,ınquisition, grey knight , space marines. So the logical choice is either guranteed reroll or take a beatstick. If somehow shooting hq's were made more reliable then having a primaris reroll power can much easily be changed since it wont be obvious choice anymore and wont make people alter their gameplay.

In short terms , if we had other reliable ranged hq options for some armies, the prescience can be changed much easier or wont be and important enough issue to change.

This message was edited 1 time. Last update was at 2013/11/22 22:33:13


Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Divination is a crutch for the weak and the WAAC. So is biomancy. Need less abiltiy to psy spam or to adjust powers.

Changing divination's primaris sounds good, but why not just make certain powers require 2 warp charges instead?

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Daemonic Dreadnought






Biomancy isn't over powered it's pretty much just iron arm on MC that is the problem. It should cap out at s/t 7

Hearing a lot that switching the primaris isn't enough and some powers should be 2 Warp charge. I agree prescience and ignore cover should be 2 each, it's just a harder sell than a lighter nerf.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Potent Possessed Daemonvessel





I would propose making the 4++ save the primaries (he he now my screamer star is invincible)

Seriously though the overwatch at full bs and counter attack would be the best choice for primariis.

That said to really balance things you would need to rework all the disciplines.
   
Made in us
Daemonic Dreadnought






The 1 extra step I would take with divination is psykers that survive the game after taking a perils from divination give their oponent 1 VP per survived perils caused by divination. It's an unlikely event and a rare but harsh penalty that really fits fluff wise when it comes to divination being the most dangerous power when control is lost to warp entities.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Hooded Inquisitorial Interrogator





Just so I understand this....

Nobody using it had a problem with it until every one else got access to it via the Inquisitional codex...

There's a word floating around in my head about that.... what could that word be.....no it wasn't heretic but it was something close beginning with an"H"

If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.

House Rule -A common use of the term is to signify a deviation of game play from the official rules.

Do you allow Forgeworld 40k approved models and armies? 
   
Made in us
Daemonic Dreadnought






 NeedleOfInquiry wrote:
Just so I understand this....

Nobody using it had a problem with it until every one else got access to it via the Inquisitional codex...

There's a word floating around in my head about that.... what could that word be.....no it wasn't heretic but it was something close beginning with an"H"


Been avoiding that word because it's inflammatory. The problem was easier to ignore before Codex space marine and Codex inquisition. No it's more obvious, and players that once had an edge because they have divination have lost that edge because their opponents have it.

Divination also throws off the Dakka versus melee balance of the game. That's the biggest problem I see with prescience as the primaris.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 NeedleOfInquiry wrote:
Just so I understand this....

Nobody using it had a problem with it until every one else got access to it via the Inquisitional codex...

There's a word floating around in my head about that.... what could that word be.....no it wasn't heretic but it was something close beginning with an"H"


As mentioned, it has always been the problem. The thing is though, this flaw was in a small number of codices. Tzeentch daemons that heavily rely on spells and are only battle brothers with CSM, BA often considered one of the worst codices currently, and DA which is considered one of the most sub par codices of the new ones. It was grating but still largely restrictive. Eldar's update was the first real major shakeup as they were battle brothers with Tau and even by them self very devastating. And then you get a 55 point inquisitor that is a ML1 psyker. He is battlebrother with every imperial faction. You don't need to pay a troop tax, don't need to do a thing. Just make a model, have the codex, and add one or two ML1 divination psykers in. It made a problem that was slowly growing ramp up quite dramatically in a very short amount of time.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Hooded Inquisitorial Interrogator





Well, I guess all those voting for a nerf now that everyone can have it will just have to hope GW listens to them.

"sound of laughing echoing off in the distance".........


If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.

House Rule -A common use of the term is to signify a deviation of game play from the official rules.

Do you allow Forgeworld 40k approved models and armies? 
   
Made in gb
Longtime Dakkanaut





Psychic powers are very RNG. If you roll iron arm on a daemon prince you are totally sorted, you even buy 3 powers so there's a greater chance of getting it. There are even total duds (smite/hemorrhage/life leech on a broodlord). Now there were total duds on the warlord chart on the BRB too but they rectified that in the subsequent codexes:

1. New codexes have useful/good warlord traits
2. New codexes have warlords that can take specific traits (reduces RNG)
3. New codexes have useful primaris powers (reduces RNG)

I think all powers should be equally powerful, there should be no duds and the primaris should always be the most useful (equally powerful but most useful).

So for example:
Biomancy, Iron Arm should be primaris but it should be +1 T and Eternal Warrior
Divination, Prescience should be primaris but it should be reroll 1s to hit
Fortune should be the eldar (farseer school) primaris power but it should be reroll saving throws of a 1.

TL;DR
The best psychic powers are too good but too also hard/random to get (50/50 at best). This results in people buying extra powers/psykers just for a better chance at getting the best power. The obvious solution is to make the 'desirable' powers primaris but tone them back on the balance scale.
   
Made in gb
Agile Revenant Titan





Scotland

Personally, I've not encountered this "Divination/Prescience" problem others seem to have.

If your biggest gripe is that people are taking an inquisitorial detachment so take prescience perhaps it is not the Divination tree you should be pointing the finger at?

Or just don't play against people using an Inquisitorial Detachment in casual play, if you're that aggrieved by it.

Iranna.

 
   
 
Forum Index » 40K Proposed Rules
Go to: