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Made in au
Road-Raging Blood Angel Biker





So I am thinking about buying the Inquisition Codex to replace my warlord in my Imperial Guard, Blood Angel and possibly Sisters of Battle armies. I have found that as more codecies have been updated, the Warlord Traits from the rulebook have become less useful and am looking to replace them. Also too my Warlord choices from my armies have become somewhat less useful, as a Company Commander from Imperial Guard is only T3, my Blood Angels Librarian is a combat unit rather than providing support, and Saint Celestine see's a fair bit of combat, and her new Warlord Trait is less useful for me.

The 1500 point lists I most usually run are either as follows or slightly altered:

Imperial Guard
Company Command Squad with 3 Snipers and Regimental Standard
Platoon Command Squad with Vox and Bolt Gun
Infantry Squad with Vox and Plasma Gun
Infantry Squad with Vox and Plasma Gun
Heavy Weapons Teams with 3 Missile Launchers
Heavy Weapons Teams with 3 Missile Launchers
Veteran Team with 3 Melta Guns and Bolt Pistol in Chimera
Veteran Team with 2 Plasma Guns in Chimera
Leman Russ Executioner
Leman Russ Executioner
2 Basilisks
Aegis Defence Line with Quad Gun

Adepta Sororitas
St Celestine
10 Sisters with Multi-Melta, Flamer, Simulacrum Imperialis and Comb-Flamer in Rhino
10 Sisters with Multi-Melta, Flamer, Simulacrum Imperialis and Comb-Flamer in Rhino
5 Dominions with 3 Melta Guns in Immolator with Multi-Melta
5 Dominions with 3 Melta Guns in Immolator with Multi-Melta
10 Seraphim with 2 Hand Flamers, Veteran Sister Superior with Melta Bombs
Exorcist with Loud Hailer
Exorcist with Loud Hailer
5 Retributors with 3 Heavy Bolters, Simulacrum Imperialis and Veteran Sister Superior
Aegis Defence Line with Quad Gun

Blood Angels
Librarian with Jump Pack
Sanguinary Priest with Jump Pack
10 Assault Marines with Power Fist and 2 Melta Guns
10 Assault Marines with Power Fist and 2 Melta Guns
Baal Predator with Heavy Flamer Sponsons
Baal Predator with Heavy Flamer Sponsons
Baal Predator with Heavy Flamer Sponsons
Predator
Predator
10 Devastators with 4 Lascannons
Firestorm Redoubt

These 3 lists should be easy enough to tweak to accommodate an Inquisitor Warlord, but would it be worth it? The armies I most usually play against are Tau and Chaos, so that is one reason why an Inquisitor might be useful.

I'm not asking so much what to drop, but rather if an Inquisitor would benefit any of my armies, and a rough estimate of how many points I would be looking to make one work, particularly against Chaos and Tau.

Thanks in advance




Automatically Appended Next Post:
And please, I know reception to the Codex has been mixed, no hate on Inquisition. I'm not asking for a codex review, just advice on how much it could help. Thanks

This message was edited 2 times. Last update was at 2013/11/18 06:36:18


 
   
Made in us
Executing Exarch





McKenzie, TN

Inquisition could be huge in any of those armies. However just in case you don't know you will still have to take the mandatory HQ choice for each of those armies.

Coteaz would be huge in the Adepta Sororitas and IG army list. He gives you prescience and a huge number of benefits. If not coteaz a basic Lv1 psyker for prescience would be useful just for the reroll to hit.

Blood angels will be the toughest one. If you keep the devs prescience can be useful.

Or you could take the Liber Heresius relic on an inquisitor, stick him with some crusaders +priests +death cults henchman in a land raider redeemer with psyflame ammo. You can then scout forward using the Liber Heresius relic. With a bit of luck you can flame and assault something important turn 1. With the level of aggression and number of vehicles this could be nasty.
   
Made in au
Road-Raging Blood Angel Biker





I also heard Servo Skulls decrease scatter from blast weapons and deepstrike by d6, which would be phenomenal for Guard (Leman Russ) and Angels (pop down without scatter) , would that be a worthwhile tactic?
So Corteaz might be the way to go you think?
   
Made in se
Honored Helliarch on Hypex




Yes, Servo Skulls do reduce the scatter from blast and deep strikes occuring within 12" of the servo skull. However, the servo-skull itself is automatically destroyed if any enemy unit moves within 6" of it.

The consequences as they apply to offensive use are pretty evident from there.
   
Made in us
Executing Exarch





McKenzie, TN

Coteaz is an incredible value for the points. Probably the best value HQ in 40K.

If you take a regular inquisitor then take 3 servo skulls as limiting scouting and infiltrate is worth a lot in the current game. The reduction of a d6 scatter is a nice bonus but limited as there is only a 6" distance between reducing scatter and a destroyed skull. A nice trick you can pull is you can place the skull closest to the opponent out in the open so if they move to destroy it they won't have cover. You can then place the second skull so it overlaps the destroyed area. This can lead to some brutal hammerings.
   
Made in au
Road-Raging Blood Angel Biker





I was thinking that, Servo Skulls would be great for forcing my opponents hand, force them in to a disadvantageous position or face the wrath of scarily accurate Guard fire or Assault Marines.
Thank you, I'm sold, I'll be working Inquisitors in to my lists
   
Made in dk
Unhealthy Competition With Other Legions





 ansacs wrote:
A nice trick you can pull is you can place the skull closest to the opponent out in the open so if they move to destroy it they won't have cover. You can then place the second skull so it overlaps the destroyed area. This can lead to some brutal hammerings.
Do not try this against a Tau player. He will laugh at your silly tactics as he moves his crisis suits within 6 inches of your servo skull, only to then assault jump move back into safety.

 amanita wrote:
So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?

 Moktor wrote:
No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again.
 
   
Made in us
Regular Dakkanaut




I guess the fact that you're battle bros with all imperials really changes the dynamic. This used to not work. Are all of the inquisitors from GK in the book? Or are all of the inquisition units (vindicaires, henchmen, etc) also in the book?
   
Made in se
Honored Helliarch on Hypex




Just the henchmen, no assassins other than death cult assassins.
   
Made in us
Executing Exarch





McKenzie, TN

Redcruisair wrote:
 ansacs wrote:
A nice trick you can pull is you can place the skull closest to the opponent out in the open so if they move to destroy it they won't have cover. You can then place the second skull so it overlaps the destroyed area. This can lead to some brutal hammerings.
Do not try this against a Tau player. He will laugh at your silly tactics as he moves his crisis suits within 6 inches of your servo skull, only to then assault jump move back into safety.

Obviously as with any tactic it needs to be applied in the right way at the right time and place. Trying this with against an aircav list is even sillier as the flyer will move through both skulls destroying them turn 2. The Tau are only really bad to do this when they are DS the suits. Otherwise they move 6" then either get less than 6" jump and you hammer them or they jump >6" and they are left out in the open without cover. Which is not a bad trade if you were bringing plasma cannons, LRBT, medusas, and earthshakers like using the scatter reduction need would indicate.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

You can't go wrong with the Inq book if those are your armies you own. The supplement can do various things for your forces, just find what you need.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
 
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