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White Scars 1500pts: 'There Will Be Bikes'  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fully-charged Electropriest






Varying cities in the North

Basically I'm a tad late on the bandwagon, but I've just got back into the hobby after a two year break, and have made my first purchase of the new Space Marine Codex (who can resist our little power armoured buddies?) Having never liked bikes for an unknown reason, the appeal just never really grabbed me, upon reading the codex and deciding to bolster my Iron Hands for a little campaign my local GW is running, I stumbled across the White Scars. Having never liked bikes I'd usually skip right on through on my merry way, but for some reason (again unknown) I stopped. Looked. Liked. So here we are, I have slowly meandered to my simple point: here is a White Scars army list (with bikes).

HQ

Kor'sarro Khan - Moondraken 150
=Command Squad - bikes, champion, company standard, apothecary, 3 power weapons 225
Techmarine - bike, servo-harness 95


Troops

5 bikes - veteran sergeant, 2 meltaguns 135
5 bikes - veteran sergeant, 2 meltaguns 135
5 bikes - veteran sergeant, 2 gravguns 145


Elites

2 Dreadnoughts - 2 twin-linked autocannons 240


Fast Attack

2 Stormtalons - skyhammer missile launcher 250


Heavy Support

Thunderfire Cannon 100


1475

The basic idea is to go wild with the bikes and then use the Dreadnoughts to take out enemy flyers/threats/whatever looks deadliest, with the Thunderfire Cannon for anti-troops and mainly a techmarine to help out his Dreadnought chums. The bike-riding techmarine will be there to help out the Stormtalons upon arrival, which in turn shall also target important threats/blow things off objectives etc. The command squad I am most unsure about, as although they're pretty deadly both charging and being charged, they are a pretty expensive unit.
Any constructive criticism and feedback would be greatly appreciated, thank-you in advance.
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




The obvious advice would be to take grav guns on your command squad and possibly nothing more.
Best deal with bad things in range than close combat
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Ahh right, thank-you, that is a good use of the extra 25 points I am yet to spend.
   
Made in gb
Terminator with Assault Cannon





United Kingdom

The veteran sargent upgrade is almost always worthless. IMO, a combi-weapon that compliments the squads special weapons are a better choice on the bikes.

   
Made in gb
Fully-charged Electropriest






Varying cities in the North

You don't think ten points for an extra attack and leadership is worth it?
   
Made in gb
Shas'la with Pulse Carbine





No, because the squads are only small anyway it's better to have that extra special weapon for a turn to make sure you kill what your shooting at, then falling short and being destroyed next turn whether you have an extra ld or not
   
Made in gb
Terminator with Assault Cannon





United Kingdom

Not at all. An extra attack isn't all that beneficial. On the charge, the 5 guys will get you 10 attacks and hammer of wrath. An additional attack isn't worth it, IMO. Also, LD8 in my experiance is fine. When it does fail, you still get a 3"+normal move after the regroup.

   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Right, thanks for that, I'll get some combi-weapons on those squads. Do you think the combi-weapon should be the same as the special weapons in the squad?
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

Yes...the combi-X should be the same loadout as the reast of the squad. If you are hunting for tanks with the squad then the CombiX should be melta....so-on and so-forth.

Mr. Raynor
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

I thought as much. One thing I noticed in the codex though, the Command Squad can't take grav guns, only combi-gravs? I thought this odd, am I missing something?
   
Made in us
Battlefortress Driver with Krusha Wheel






 Sledgio wrote:
I thought as much. One thing I noticed in the codex though, the Command Squad can't take grav guns, only combi-gravs? I thought this odd, am I missing something?



FAQ like 2 days after the codex was made cleared that up. They can all take em. Typical load out for them is 4x grav and an apothecary.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Ahh thanks! Where can I find the FAQs?
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




Here!

http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&multiPageMode=true&start=2
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Thanks!
   
Made in us
Dakka Veteran




As others have said 4 grav guns on the command squad is a nice option.

Also for 15 points the techmarine can be changed to a master of the forge (who also gains an extra wound)
   
 
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