All of this is sounds advice. I would say you have two options
1) go for more bikes and hope there are no helldrakes
If you are going against vindicators, you will want melta or long range firepower. You could get a bike squad with 2 bikes, 1 melta gun, a sgt with melta bombs and a combi melta, plus a Multi Melta attack bike for 160 points. You could then add the aforementioned darkshroud or add in a Land Speeder typhoon (75 points) to give you some good mobile support for those bikes. Darkshroud would effectively give your bikes a 3+ cover save if they turbo boost I believe, which should help them get close to the vindicators and blow em up on turn two or so.
I would personally recommend removing the power fist and combi-plasma from the
RW sergeant. I give mine a power sword for "cool factor" but generally it's best to just leave them blank and let the plasma guys do the talking for you. You don't really want to be in
cc with them too much. If you want to go tank hunting, melta bombs + krak grenades are probably just as good.
2) get some
AA to kill said Helldrakes / air that will begin popping up.
An
ADL with
devs can be a fine investment, but you aren't gaining any scoring capability, which is a little worrisome. Those missile launchers will be a good flexible addition though, because if there are no fliers, they should do OK against most vehicles found at 1000 point games, other bikes, etc. If there are flyers, the flakk missiles can be good too
To me, adding the bikes makes more sense in terms of escalation. If your next battle is at 1250, you will have a solid 1000 points to build off of that can go in any direction really.If you go
devs, you may do well for this battle, but might start to fall behind in troops for the later battles. Just my two cents
- VardenV2