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Made in us
Infiltrating Broodlord





Indiana

So, I decided that for Christmas/New Years, one of my resolutions was going to be the creation of a game board, and I have already started working on templates. Now, the main thing that I wanted to do was add in special environmental rules for the board based on a couple of added features.
Features include;
• Tank Shock-able walls
• Destructible Bridges
• Noxious Sewage/Gases
• Semi-Collapse-able Buildings
• Etcetera
• Etcetera

Now, working on those rules, I just wanted to see if the community could come up with their own ideas for things to potentially add or refine, in order to make this fair and impartial to all users of the board.

Tank Shock Wall Sections: A Tank follows the rules for tank shock on the designated wall locations, From the wall, the debris follows 1 standard flamer template in any direction from the opposite side of the tank, dealing 1 Str 5 AP5 hit to all models under the template. Then the rules follow as normal for standard Glory or Death, etc.

Destructible Bridges: AV 14 Bridge sections with an AV 12 weak section at the seam. All models on the bridge(base to base contact?) at the time of collapse suffer 1 Str ? AP? Hit and move to the next lowest elevation underneath the bridge where they were. Any models that can’t be placed will be removed as casualties.

Noxious Sewage Gases: Any model inside of the gas pocket receives a 4+ Cover save while receiving a -1 BS.

Semi-Collase-able Buildings: No idea yet, still working on that.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Are you going for a city theme?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Infiltrating Broodlord





Indiana

Yea, for the most part.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Improvised Explosive Device:

During Terrain set up, place D3+2 markers on the table except in impassable terrain (Unless one can fit a marker on top of it). Label, number or at least make each number distinguishable from each other. On a piece of paper write down which marker contains the explosive device and what sort of explosive is used. When a model comes within 6" you may flip the marker and what sort of explosive is being detonated. You must show your opponent the paper or else the explosive doesn't go off. Note that anything can be a marker from a wrecked tank to a tree as long as they are distinguishable.

Explosives:
Frag Bomb:
S: 4 AP: - Large Blast

Melta Bomb:
S: 8 AP: 2 Blast, Melta

Light Bomb:
S: 2 AP - Large Blast, Blind

Tank Traps:
During deployment you may set up D6+1 Tank traps anywhere within 24" of your edge of the table. These count as dangerous terrain for vehicles and impassable for infantry. For tanks you may force your opponent to reroll successful dangerous terrain checks one turn per game.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

You could make certain terrain explosive, if a cover save provided by them i saved, or they are targeted treat them as a vehicle with a armor value appropriate. If you get a penetrating or glancing hit they explode (change the power and radius depending on what they are).

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






For the "tank-shockable walls", if you simply have destructible walls as part of the terrain, make them an AV10 "building" with 1 hull point that is always targetable.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Infiltrating Broodlord





Indiana

 BoomWolf wrote:
For the "tank-shockable walls", if you simply have destructible walls as part of the terrain, make them an AV10 "building" with 1 hull point that is always targetable.


For the Tank Shock-able walls, the plan was to implement them on the sides of several of the buildings, so that in a cinematic sense, you could have a group fighting on the interior, and the tank could roll up to the section and blast through to get at the pesky troops inside. Cut out a design just slightly larger than a land raider (6x4) with perhaps a brick pattern to it, and then add some extra detail to it to make it stick out to players. I am trying to avoid actually giving the buildings themselves an armor value, otherwise things will most likely start getting crazy. I thought about making the weak spots where the tanks can break through an armor value so that infantry could also flank, but I was unsure.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I'd also try to incorporate a cleaner version of the Cities of Death rules too. They are very fun, if a little 'off color' sometimes.

Farseer Faenyin
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