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Made in gb
Death-Dealing Dark Angels Devastator





So Christmas is coming up and i want to get some heavy support for my army.
What would you suggest?

For the Emperor!
Burn our enemies with the fire judgement!
Slay beasts with the sword righteousness!
Defend mankind at all costs! javascript:emoticon('');javascript:emoticon('');javascript:emoticon(''); 
   
Made in us
Legendary Master of the Chapter






Whats your army look like?

What flavor of SM are we talking about?

A few good ones off the bat though are, Thunder fire cannons, Storm ravens, even the new centurions can be fun if your not playing DA

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

From my own experience:

Land Raider Crusader: Lots of twin linked snap fire shooting good for taking out middling troops and the biggest troop capacity with assault ramp and frag. I do not think I have had a single bad time using it.

Vindicator: People get awful scared when that hits the table; it tends to be target priority #1 for S10 AP2 24" fun.

Whirlwind: It is barrage, hide it somewhere and drop big template on people who get no cover save. Not as much shock and awe as the above heavies but, a steady horde reducer.


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Made in us
Hoary Long Fang with Lascannon






Thunderfire cannons. One of the best units in the entire game

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Made in us
Locked in the Tower of Amareo




Thunderfire cannons are boss. The only reason I haven't gotten myself some 3rd party cannons is that I doubt BA will get them.
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

I would recommend that ole standbye of a Devastator squad. Cant go wrong with that choice.

This message was edited 1 time. Last update was at 2013/11/25 22:49:54


Cowards will be shot! Survivors will be shot again!

 
   
Made in us
Locked in the Tower of Amareo




Devastators are probably the worst heavy in the whole book.
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

Martel732 wrote:
Devastators are probably the worst heavy in the whole book.


How so? For some of us, we like the classic formations. Plus, the devastators lead into Apocalypse formations.

Cowards will be shot! Survivors will be shot again!

 
   
Made in us
Locked in the Tower of Amareo




Because the Eldar and Tau have diminished the effectiveness of the lascannon and the rest of the marine heavy weapon choices basically suck. There's a reason havocs almost always have autocannons.

This message was edited 1 time. Last update was at 2013/11/25 23:02:23


 
   
Made in us
Hoary Long Fang with Lascannon






There are only two ways to make Devs work. 1) is to pair them with a Tau Commander. 2) Imperial Fists plus Prescience (Rune Priest, Tiggy, whatever)

The problem is that either a Tau Commander or a Rune Priest/etc is much better served with other units in your Army.

Devs don't do a lot of damage, and they aren't durable. You're paying a lot of points per man for Marines, who don't even do what Marines do well, which is sit on objectives and be annoying.

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Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

Imperial Fist Devastators with flakk are a decent stopgap AA unit that doesn't suffer too much switching to ground targets, though it's expensive. Extra ablative marines are needed to make it less than terrible. Otherwise, their cost efficiency and durability is too low to be worthwhile. Cheap psiquisitors are probably the best option to get them some Divination.

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Locked in the Tower of Amareo




They still fail against a helldrake. Unacceptable for the pricetag. For S7 to be efficacious against AV 12 in general, you need volume. Marines lack volume.
   
Made in us
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 GreyHamster wrote:
Imperial Fist Devastators with flakk are a decent stopgap AA unit that doesn't suffer too much switching to ground targets, though it's expensive. Extra ablative marines are needed to make it less than terrible. Otherwise, their cost efficiency and durability is too low to be worthwhile. Cheap psiquisitors are probably the best option to get them some Divination.


Ironically Lascannons are better anti Heldrake units than Flakk, assuming prescience. Lascannons are 5 points cheaper. Without tank hunters 5 TL Lascannons has a 17% chance of killing a Drake, Flakk have an 8.2 (this is no tankhunters). And Lascannons are WAAAY better than MLs in general. That said, Devs still suck. Thunderfires are amazing.

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Made in us
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 anonymou5 wrote:
 GreyHamster wrote:
Imperial Fist Devastators with flakk are a decent stopgap AA unit that doesn't suffer too much switching to ground targets, though it's expensive. Extra ablative marines are needed to make it less than terrible. Otherwise, their cost efficiency and durability is too low to be worthwhile. Cheap psiquisitors are probably the best option to get them some Divination.


Ironically Lascannons are better anti Heldrake units than Flakk, assuming prescience. Lascannons are 5 points cheaper. Without tank hunters 5 TL Lascannons has a 17% chance of killing a Drake, Flakk have an 8.2 (this is no tankhunters). And Lascannons are WAAAY better than MLs in general. That said, Devs still suck. Thunderfires are amazing.


Sad but true. Queue up the Metallica now.

I love lascannons as a weapon concept, but wave serpents and riptides just laugh at them. The new Xeno lists piss me off so much.
   
Made in us
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Martel732 wrote:
 anonymou5 wrote:
 GreyHamster wrote:
Imperial Fist Devastators with flakk are a decent stopgap AA unit that doesn't suffer too much switching to ground targets, though it's expensive. Extra ablative marines are needed to make it less than terrible. Otherwise, their cost efficiency and durability is too low to be worthwhile. Cheap psiquisitors are probably the best option to get them some Divination.


Ironically Lascannons are better anti Heldrake units than Flakk, assuming prescience. Lascannons are 5 points cheaper. Without tank hunters 5 TL Lascannons has a 17% chance of killing a Drake, Flakk have an 8.2 (this is no tankhunters). And Lascannons are WAAAY better than MLs in general. That said, Devs still suck. Thunderfires are amazing.


Sad but true. Queue up the Metallica now.

I love lascannons as a weapon concept, but wave serpents and riptides just laugh at them. The new Xeno lists piss me off so much.


5 Lascannon Devs plus Tau Commander = dead Serpent a turn, and reliably 3 wounds on a Riptide. Better with Devestator Centurions though, so you can move around and put Lascannons into them. Tau Commander adds just as much to Marines as he does to Tau.

Just get creative with the modeling like my buddy did:

http://www.frontlinegaming.org/forums/viewtopic.php?f=26&t=303

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Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

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Locked in the Tower of Amareo




When the solution to Tau is to bring your own Tau, that's a problem to me.
   
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Martel732 wrote:
When the solution to Tau is to bring your own Tau, that's a problem to me.


Haha, well really it's a solution to Eldar. Marines can take Tau, I think. Eldar is the problem (everyone's problem)

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Space Cowboy Cruising Around Olympus Mons

I really like the vindicator but predators are more versatile in my opinion.

But the vindicator dropping plates all over the table is fun haha
   
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Vindicators die a horrible death the second they come on the table. Thunderfire cannons are good, but against MEQ they lose alot of punch. Predators are nice, but fragile.

For me, Devastators (full squad) and Centurions are the go-to choice. IF tactics on Devastators is very nice, and the ablative wounds means the pricey heavy weapons will survive a lot more fire than one of the rhino-chassis tanks (except of course Bale-drakes). Centurions are slow, pricey, and kind of ugly, but nothing beats the look on an Eldar opponent's face when a squad of 3 annihilates their precious Wraithknight in a single turn
   
Made in gb
Death-Dealing Dark Angels Devastator





Thanks guys.
Either gonna go thunderfire or land raider

For the Emperor!
Burn our enemies with the fire judgement!
Slay beasts with the sword righteousness!
Defend mankind at all costs! javascript:emoticon('');javascript:emoticon('');javascript:emoticon(''); 
   
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Grand Rapids Metro

 wolfmaster1234 wrote:
Thanks guys.
Either gonna go thunderfire or land raider


Consider the Predator.

TL Autocannon and Lascannon Sponsons are where its at.

AV13 is also great for cost/points.

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Sadly, only the lascannon turret is TL. But it is now affordable, so rejoice.
   
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Warning From Magnus? Not Listening!





Melbourne, Australia

Thunderfire of dev centurions - grav cannons are amazing!

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I would advise you against the land raider. Unfortunately its not on its finest days in 6th.

Thunderfire cannons followed by centurions would be my top choices
   
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Does no one like the Predator Annihilator any more?

 
   
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Lascannons are weak sauce against the power lists. Eldar girly men on jetbikes can bounce anti-tank energy weapons with ease.
   
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Hoary Long Fang with Lascannon






Martel732 wrote:
Lascannons are weak sauce against the power lists. Eldar girly men on jetbikes can bounce anti-tank energy weapons with ease.


Well unbuffed Lascannons for sure (which they always will be on a Pred chassis), Lascannons paired with Tiggy or a Tau Commander have value.

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Connecticut

The heavy support section of the C:SM codex is the most hotly contended. Most of the stuff there is rock solid.

Centurions can give some excellent anti-armor firepower or just grav gun punishment. 5 twin-linked grav guns that ignore cover can deliver a deluge of punishment to a seer Council. Even with a 3/4 save, the sheer volume of firepower incoming will wreck havoc.

Storm ravens are good. They get better if you tailor your list to use them. I happen to really enjoy using them, but to each their own.

TFCs are rock solid. I've been debating putting one with a prescience inquisitor for extra damage and wound soaking. A TFC gets better by an order of magnitude when you throw a prescience on it.

Normal devastators can be good in the right list. They work well for lists that spam bodies.

Predators are not bad per say -- but with the benefits of chapter tactics, I am leaning more to devs in this book. If your running DA by chance, you want to take preds instead as the DA chapter tactics is actually a disadvantage and not an advantage.

Land raiders are still land raiders. Some armies have a hard time with AV14. Some armies will steamroll you.

This message was edited 1 time. Last update was at 2013/11/26 22:06:50


 
   
Made in us
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 labmouse42 wrote:

TFCs are rock solid. I've been debating putting one with a prescience inquisitor for extra damage and wound soaking. A TFC gets better by an order of magnitude when you throw a prescience on it.


Its worked out well.
with a psycoquisitor, you can -10 scatter against units with a psyker which is fun. and if you roll him as your WL and get the extra orbital, it makes for some fun multi barrage shenanigans

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

At first I was not sold on the inquisitor with the TFC, but the more I look at it, the more I think thats a 55 points well spent.
   
 
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