Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/11/26 02:48:30
Subject: Space marine Bikes vs Deamons of Chaos 2k
Hey Guys Jesse here from Team Stomping Grounds. Our second battle report just got posted as i finalized it after returning from a great event up at Da Boyz! It is a 2k matchup with Matt Cerino using space marine bikes vs John Parsons playing Flying Circus DOC. It is a NOVA style mission, and with this time of the year our future reports will be coming out using most likely Da boyz and Adepticon primer missions as we will be testing for Adepticon. Also we are still accepting lists for our list doctor segment, and email can be sent to teamsgvideo@gmail.com
Our future videos will bring a DOC cav army, maybe dog star versus O'vesa star, we are just working on getting the dog list together and painted for the game, as well as list doctor and all the members of the team that went to Da Boyz GT will be doing a Da Boyz review, minus Mr. Gonyo due to distance to travel.
Last but not least this is our first video with our new co-host Chance, Let us know any ways we can improve, Thanks!!
This message was edited 1 time. Last update was at 2013/11/26 03:32:00
2013/11/26 04:07:04
Subject: Space marine Bikes vs Deamons of Chaos 2k
The style of the batrep is much like two sportscasters, very good job
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons
2013/11/26 04:47:01
Subject: Space marine Bikes vs Deamons of Chaos 2k
Man between JY2, frontline gaming, and the stomping ground reports we are quite spoiled with very informative competitive batreps. Love it, keep up the good work guys and I'm looking forward to more of these.
2013/11/26 13:21:23
Subject: Space marine Bikes vs Deamons of Chaos 2k
Chancetragedy wrote: Man between JY2, frontline gaming, and the stomping ground reports we are quite spoiled with very informative competitive batreps. Love it, keep up the good work guys and I'm looking forward to more of these.
Thank you! I had a blast filming it!
2013/11/26 13:52:17
Subject: Space marine Bikes vs Deamons of Chaos 2k
I really enjoy your battle reports. Very informative and efficient.
One thing, though. It looked like the Chapter Master was the warlord in the SM army, but if this is the case, they can't scout. Khan only gives them scouts if he's the warlord.
"The Emporer is a rouge trader."
- Charlie Chaplain.
2013/11/26 14:36:55
Subject: Space marine Bikes vs Deamons of Chaos 2k
Really cool report, I really liked the overview shot. Just a few more cinematic/ground level shots would be cool but I suppose the way this game went there wasn't really a point! Lol
Shas'O J'Osh
2013/11/26 15:06:24
Subject: Space marine Bikes vs Deamons of Chaos 2k
Thud wrote: I really enjoy your battle reports. Very informative and efficient.
One thing, though. It looked like the Chapter Master was the warlord in the SM army, but if this is the case, they can't scout. Khan only gives them scouts if he's the warlord.
Khan was the warlord of Matt s army
2013/11/26 15:51:08
Subject: Re:Space marine Bikes vs Deamons of Chaos 2k
Although I still maintain that a slow witted monkey throwing darts at random would be more competent when it comes to balancing the hellturkey then the clueless moron at gw design that did it.
Talk about ridiculously overpowered to the point of ruining the game.
Actually, John plays alot like Nick, they are both super passive, sometimes its annoying when you don't get to play a game till 4 or 5!
Automatically Appended Next Post: Actually, John plays alot like Nick, they are both super passive, sometimes its annoying when you don't get to play a game till 4 or 5!
This message was edited 1 time. Last update was at 2013/11/26 18:37:50
2013/11/26 18:57:48
Subject: Space marine Bikes vs Deamons of Chaos 2k
Thud wrote: I really enjoy your battle reports. Very informative and efficient.
One thing, though. It looked like the Chapter Master was the warlord in the SM army, but if this is the case, they can't scout. Khan only gives them scouts if he's the warlord.
Khan was the warlord of Matt s army
Okay, gotcha. It was a bit unclear in the army list because of the lineshift.
This message was edited 1 time. Last update was at 2013/11/26 19:18:08
"The Emporer is a rouge trader."
- Charlie Chaplain.
2013/11/26 19:12:53
Subject: Space marine Bikes vs Deamons of Chaos 2k
jy2 wrote: Wow, I've never seen a daemon FMC-player play so passively. That could have been a tabling by the daemons.
The issue with playing that army aggressively is a lot of times you will end up on the wrong end of a tabling. With such a low model count it is very easy to loose a prince or 2 due to a failed charge, not getting the powers you need (looking at you iron arm), a failed grim roll, or a bad warpstorm table result. Plus his command squad will eat a prince a turn for breakfest.
2013/11/26 21:01:36
Subject: Space marine Bikes vs Deamons of Chaos 2k
Up against a white scars army, he could have been easily eating bikes from turn 1.
With only having one DP on the table turn 1 he pretty much threw away a 300 point character as easily as 4 guys in power armor.
His command squad could probably kill a prince a turn... if for some strange reason the Daemons player decided to keep kiting completely around it....
This message was edited 1 time. Last update was at 2013/11/26 21:13:26
Argel Tal and Cyrene: Still a better love story than Twilight
2013/11/26 21:43:13
Subject: Space marine Bikes vs Deamons of Chaos 2k
jy2 wrote: Wow, I've never seen a daemon FMC-player play so passively. That could have been a tabling by the daemons.
The issue with playing that army aggressively is a lot of times you will end up on the wrong end of a tabling. With such a low model count it is very easy to loose a prince or 2 due to a failed charge, not getting the powers you need (looking at you iron arm), a failed grim roll, or a bad warpstorm table result. Plus his command squad will eat a prince a turn for breakfest.
That's true. However, you can play both aggressively and smartly as well.
The way Matt was playing - by spreading out his army to avoid the multiple assaults and to claim table quarters - John could have easily did a refused flank maneuver (or in this case, a refused "corner" maneuver) to pick off his troops 1 corner at a time with vector strikes and shooting (and possibly even assault as well). Matt's forces, at least the majority of them, would have been too far away to react in time....not to mention they had to deal with the blasted helturkey as well. Iron Arm is good, but daemons can still win even without it.
I feel like this is a pretty bad matchup for the bikes, where they just kind of got lucky that the game ended early. Any ways for bike players to mitigate the damage better than this? I almost feel like clumping in one table quarter would be superior, just to force the FMCs to take the full firepower of the list if they want to Vector Strike anything at all. Admittedly you'd have to be careful with the Hell Talon, of course.
Ricter wrote: I feel like this is a pretty bad matchup for the bikes, where they just kind of got lucky that the game ended early. Any ways for bike players to mitigate the damage better than this? I almost feel like clumping in one table quarter would be superior, just to force the FMCs to take the full firepower of the list if they want to Vector Strike anything at all. Admittedly you'd have to be careful with the Hell Talon, of course.
Its not as bad of a match up as you would think. My daemons are dead the instant they hit the ground. Its a matchup I would not want to afford to get super aggressive until turn 4 or so, when I can afford the loss of a prince or 2.
2013/11/27 21:36:48
Subject: Space marine Bikes vs Deamons of Chaos 2k
See, that's been my experience as well (as a bikes player), but I always felt that I was simply getting lucky in my wins. However, my opponents were playing much more aggressively than you were.
Out of curiousity for you SG guys. How does Matt deal with flyer armies like say necrons or multiple drakes? With zero anti air it seems like it could be rough? I've been debating dropping my 2 storm talons for the command squad for a little bit now. Which would bring my army nearer to what Matt was running but I'm super apprehensive about having zero AA.
Edit:secondary question what about alpha strike drop pod armies as well. These 2 archetypes have proven to be my hardest games.
This message was edited 1 time. Last update was at 2013/11/27 23:28:59
2013/12/01 14:31:56
Subject: Space marine Bikes vs Deamons of Chaos 2k
Around here in Dallas, the Slaanesh princes with Lash of Despair and Psychic Shriek tend to be the weapons of choice for DP spam armies.
Why no wings on the CSM prince? It's really a death wish without them. I'd almost suggest going with an economy lord (65 points naked) and consider him and the cultists as the tax required to get the heldrake. Maybe squeeze another tzeentch prince or some other CD unit in there.
40k Armies I play:
Glory for Slaanesh!
2013/12/01 14:50:50
Subject: Space marine Bikes vs Deamons of Chaos 2k
Around here in Dallas, the Slaanesh princes with Lash of Despair and Psychic Shriek tend to be the weapons of choice for DP spam armies.
Why no wings on the CSM prince? It's really a death wish without them. I'd almost suggest going with an economy lord (65 points naked) and consider him and the cultists as the tax required to get the heldrake. Maybe squeeze another tzeentch prince or some other CD unit in there.
I'm fairly sure the csm prince has wings, it must've been omitted from the army list during the video. He would, as you said, be fairly useless on foot.
The favoring of tzeentch over slaanesh is due to the tax you have to pay in a keeper of secrets vs a lord of change. Much like the above comment of a mace prince with no wings being dead weight so is a keeper. Also tzeentch princes are slightly more durable and have a bit of a larger threat range due to tzeentch spells having a longer range than both lash and psy shriek. Lash is a nice power though I'll say that. Also tzeentch princes are a little more durable thanks to rerolling 1's on failed saves.
2013 Nova Open Tournament Champ- 2014 Las Vegas Open Best Tau Player/13th overall 2014 NOVA Open Second to One 2015 Las Vegas Open Best Tau Player/10th overall
The model doesn't have wings either, that's why I was wondering.
I see the keeper working well as long as it doesn't roll a 3+ armor save, at least against grav guns. It deep strikes in - but of course then they can just run away from it.
40k Armies I play:
Glory for Slaanesh!
2013/12/04 13:34:37
Subject: Space marine Bikes vs Deamons of Chaos 2k
Around here in Dallas, the Slaanesh princes with Lash of Despair and Psychic Shriek tend to be the weapons of choice for DP spam armies.
Why no wings on the CSM prince? It's really a death wish without them. I'd almost suggest going with an economy lord (65 points naked) and consider him and the cultists as the tax required to get the heldrake. Maybe squeeze another tzeentch prince or some other CD unit in there.
I'm fairly sure the csm prince has wings, it must've been omitted from the army list during the video. He would, as you said, be fairly useless on foot.
The favoring of tzeentch over slaanesh is due to the tax you have to pay in a keeper of secrets vs a lord of change. Much like the above comment of a mace prince with no wings being dead weight so is a keeper. Also tzeentch princes are slightly more durable and have a bit of a larger threat range due to tzeentch spells having a longer range than both lash and psy shriek. Lash is a nice power though I'll say that. Also tzeentch princes are a little more durable thanks to rerolling 1's on failed saves.
All the princes fly. Also Thanatos is correct, in 2k when given the choice of the keeper or the lord of change, the loc is superior. Having those extra div rolls is huge, as is the loc having wings.
Spellbound wrote:The model doesn't have wings either, that's why I was wondering.
I see the keeper working well as long as it doesn't roll a 3+ armor save, at least against grav guns. It deep strikes in - but of course then they can just run away from it.
So the keeper isn't bad, I can't explain why, because on paper he looks awful but if used to hunt cheap backfield units and if he rolls well on his gifts and powers, he can be a big pain. Actually in the 1850 version of this list, the loc becomes a keeper, and the princes go from mot to mos to save pts. The ability to take lash in place of say armor bane and flesh bane or 3+ armor save is nice.
2013/12/04 18:56:54
Subject: Space marine Bikes vs Deamons of Chaos 2k
First of all - friggin awesome report. Excellent camera and very good commentary. I would play more aggressive - but hey that is just me. Leaving the chances to lose on turn 2 just doens't sit well with me. But hey I failed to roll forewarning in two games on 9 and then 13 dice rolls - so I don't trust my dice haha.
I've liked MOS princes due to just the whip being useful to remove models. Not having to worry about Deny the Witch is excellent.
Be'lakor would be a great CSMDP for this list as he survives grav and other guns fairly well - and is kind of a pain in the butt with all those spells and abilities.
But hey - thanks again for the report - I didn't fast forward or anything!
jy2 wrote: Wow, I've never seen a daemon FMC-player play so passively. That could have been a tabling by the daemons.
The issue with playing that army aggressively is a lot of times you will end up on the wrong end of a tabling. With such a low model count it is very easy to loose a prince or 2 due to a failed charge, not getting the powers you need (looking at you iron arm), a failed grim roll, or a bad warpstorm table result. Plus his command squad will eat a prince a turn for breakfest.
That's true. However, you can play both aggressively and smartly as well.
The way Matt was playing - by spreading out his army to avoid the multiple assaults and to claim table quarters - John could have easily did a refused flank maneuver (or in this case, a refused "corner" maneuver) to pick off his troops 1 corner at a time with vector strikes and shooting (and possibly even assault as well). Matt's forces, at least the majority of them, would have been too far away to react in time....not to mention they had to deal with the blasted helturkey as well. Iron Arm is good, but daemons can still win even without it.
Trouble is he can only pivot 90% and bikes can easily avoid their arc and 24" move to vector, and with two priests attached to such a large bike unit they pretty much shut down the demon shooting which isn't that strong vs Bikes IMO.
This game as many in 6th was all about the initiative.