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Made in ca
Fresh-Faced New User




Canada, bc

Hi dakka, I've been a long time lurker but I'm still relatively new to the game. A friend and I just discovered kill teams and are giving it a go tonight. This will also be my first time playing orks. Here's my attempt at a list I think will do ok

x20 shoota boyz (2 with big shoota)
x5 storm boyz

With the remaining 10 points I was planning to upgrade either a shoota or storm boy to a nob
My friend will either be playing tau (most likely crisis team) or eldar (dire avengers+guardians)

C&C welcome, I'd love to know what you think. Any ork players tried this?
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Do nobs get a 4+?

I know very little of them.

But without a 4+ there's no reason to take him because he will just get picked out and shot to death.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Fresh-Faced New User




Canada, bc

No they don't unless I buy heavy armour. He does have 1 more wound and attack though. Is there a better use for those points?
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

How about losing some boyz for something more fun and surprising like lootas or kommandos?

Even grots...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Yeah, because every model acts as an independent unit, upgrading a single nob is just asking for him to get shot in the face.

I think stormboyz are an excellent idea- they can zip around to maintain cover, then assault from surprising distance.

I'd also advocate for a deffkopta in there.

Also, make sure you decide on your specialists! That can make a huge difference. Armor bane can turn a big shoota into a legit anti-tank weapon, shrouded makes a bike's natural cover save into a veritable cloak of darkness and choking fumes, etc.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Having a Nob to designate as a Leader is not a bad idea
however get him Eavy armour ..or dont bother ..
kommandoes are not bad for Kill team ..nor are tankbustas

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

I was making up an Ork Kill Team list as well. Trying to organize an event at my local store.

I don't know how good they are, but Burnas might be a fun choice. They will get shot to pieces but a flame template can take out multiple guys and ignore cover, which most Kill Teams are going to desperately need. Lootas are going to be really good too I feel, as they have so much range, power, and can take out basically anything. Plus, because they all operate as a separate unit, you are rolling a lot of different d3 to determine their shots, so that could be fun.

Ultimately, I'd suggest taking as many boyz as you can, and then 5-6 of an elites (nobz, burnas, lootas, tankbustas) to round it off. The great thing about Orks in Kill team is that you can get so many models on the table and negate the Break Test for a longer time than if you were, say, going against 10 marines.

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in ca
Fresh-Faced New User




Canada, bc

Thankyou for all the replies! Ok so how does this revised list look?

x20 shoota boyz (2 with big shoota, nob with eavy armour+ big choppa)
x5 kommandos

Giving my nob shroud
One big shoota fleshbane
One kommandos hammer of wrath

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Question: Do shoota boyz and normal boyz cost the same amount of points?

If normal boyz are cheaper then why not bait the enemy and run those in front of the shootas?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

Shoota boyz and slugga boyz are the same price. With the close-combat oriented Kommandos I'd say keep them all shoota boyz.

Do you think that maybe you should give one of the kommandos a special weapon? A burna or something might be good at toasting multiple guardsmen in cover etc. and ignoring cover saves, as I am sure stealth / shrouded is going to be a very popular specialist choice.

You could also give one of the kommandos or the nob Feels No Pain instead of shrouded, which will be useful in and out of close combat as opposed to only against shooting. But having a 3+ in cover or w/e is really good, especially for a big cc character like a nob. Your call

- VardenV2




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
_________________________________________ 
   
Made in nz
Disguised Speculo





Keep in mind, Kommandos cannot infiltrate or outflank. MtC is useful, but really not worth an additional 4 points over a regular boy.

Stormboyz can be great, but if you use their main advantage (fastest jump dudes in game) you have to roll 1d6 for each stormboy rather than once for the unit. Ouch.

Because there is no coherency requirement, template weapons (ie burnaboyz) are of limited use.

Theres a pretty good KT tactica on here that includes Ork stuff. Can't remember where it is but if you look at my post history I posted in there last night.

What I'd recommend as a solid team is;
5x Warbikers
5x Lootas or Tankbustas

Stick shrouded on a warbiker for a nice 2+ save (which cannot be gained any other way as 2+ saves are banned), and then Armourbane and Twin Linked onto two of the Loota/TB
   
Made in ca
Fresh-Faced New User




Canada, bc

So the game ended half an hour ago, victory for the waaaaaaaagh!!!!! Ended up tabling him. My list was
x20 shoota boyz (2 big shootas)
x3 bikers (it will not die, shroud, fleshbane)
Total of 205 points which he let slide. Twin linked dakka for the win! He ran a crisis team all with burst cannons and missile pods and whatever perk increases the bs. Next game I don't think id bother with the big shootas. Whiffed there shots and died in the first turn of shooting. Thankyou all for the advice and help
   
 
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