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2013/12/01 18:16:01
Subject: Dark Eldar vs NEW White Scars - 1750 - KP's - Eldar Allies vs Uriens Coven - FINISHED! Finally.
Ready for another multi-spectrum battle report? Video, pictures, writeup, the whole lot . Thanks for reading. But before you do! Make sure you vote.
If You prefer video batreps skip to the bottom!
The Game was played in Kingston Ontario. Vs White Scars and Eldar Allies.
General Overview:
The Mission - Kill points - Drat, one of the hardest games for Dark Eldar. Ill have to hit fast and hit hard.
The Deployment - Hammer and Anvil - Ill have some space to manouver, that will be nice.
Initiative?- Dark Eldar - This is good for the coven. I can try take out some bikes and score first blood if im smart.
Night Fight? - Turn 1 - The darkness envelops the battlefield. This is good for the DE.
The White Scars:
Army List:
Spoiler:
The Khan on moondraken
4 x Units of 5 Bikes. 3 with Grav guns, one with flamers.
unit of 2 MM attack bikes
2 separate Typhoons
Eldar Allies:
Seer on A bike with spear.
6 Eldar Jetbikes with 2 cannon
10 Dire avengers
Wave Serpent with bells and whistles
3 double scatter laser warwalkers
The Table We set the table to be a very thematic board. This was bound to be a great looking game! The power line towers, the ruined outpost and the road... aall began to forge a fantastic Narrative. Now let the dice roll!
Pre Game Analysis:
Spoiler:
The White Scars army is meant to get into my face, and force me to deal with it. The Eldar i know will be a hastle, their long range will really do a number on me. I have to deal with that wave serpent fast! I have to deal with the scatterwalkers fast! I also have to deal with the typhoons and the bikes... this is a killpoint mission? Oh man.
Dark Eldar:
The Coven is slower than the bikes. If I get first turn I shall be able to do some damage, hope to get first blood to help killpoints wise. I need to kill those eldar! The splinter weapons will eliminate the bikes relatively quickly, and the lances should be able to deal with the armour. I am worried about the gravguns against my Taloi... And those eldar jetbikes? I will have to kill them first chance I get.
The Covens Deployment:
Spoiler:
I was hoping to keep first turn. So I baited him. I put everything as far forward as possible and as centralized as possible to hope that he would either spread out, or rush me. This would give me a chance to go to either side of the table or backwards if needed.
White Scar and Eldar Deployment:
Spoiler:
The Scars spread out. The eldar hid behind as much LOS blocking terrain as possible, the speeders in a position to claim cover saves. He only elected to Scout the bikers on the far flank forward and then overloaded it with more bikers. Towards the left the Khan and his bikers prepared to make a push into the dark eldar lines.
The White Scars then rolled to try and seize!
But Failed. GAME ON
Turn1 Dark Eldar:
Spoiler:
And the Dark Eldar move like this:
The Coven advances and moves to face the khan and his flank. A LOT of poison and lance shooting later. The Dark Eldar score first blood and leave the Khan remaining with only one wound!
White Scars:
Spoiler:
The Space Marines and the Khan take to the road! And advance:
The far flank moves up at full speed. Shooting is minimal because of night fight.
The KHAN! in a fit of glory advanced head on to Urien and his grotesques. The typhoons blew up the raider with help of the wave serpent.
In combat urien looses 2 wounds in the combat because of hammer of wrath attacks. The Khan survives!
Turn2 Dark Eldar:
Spoiler:
Soaring in the clowds the razorwing arrives! Urien regenerates a wound.
The razorwing targets the concealed eldar tanks, knocking out 2 of the warwalkers and immobilizing the waveserpent.
The coven moves to counter the enemy flanking manouver.
Shooting sees the entire unit of eldar jetbikes go down, as well as another unit of white scar bikers.
In combat, Urien survives and Khan also survives. But he uses hit and run to get out of the combat. The grotesques consolidate arround their master to prevent the biker from hammering him again.
White Scars:
Spoiler:
The Remaining bikers move in, closer to the dark eldar. They know that something needs to be done, some pressure appied:
The warwalkers and the wave serpent fire into the razorwing and succeed in putting 2 hullpoints on it.
The farseer, on the far flank, takes on the Trueborn venom, wrecking it.
The Khan moves in for another pass at Urien! Sensing that he must be the key to the dark eldar plans... he charges! Urien accepts the challenge.
In combat Khan hits will all attacks, and 2 are stopped by clones... one of the rolls to wound is a 6! And Urien is decapitated by the Captain. As urien falls, he succeeds in felling the captain with a scratch of his poisoned gauntlet. Both Characters are down and have given up Warlord. The khan gets an additional point.
So, the points as they sit:
White Scars- Urien (3) , Venom, Raider - 5 points
Dark Eldar - Bike Squad x 2, eldar jetbikes, khan(2), attack bikes, first blood 7points
Turn3 Dark Eldar:
Spoiler:
And Then the unthinkable happened.
The Grotesques roll a 1! ,,, they go on a berzerk rampage... they die, and explode... killing the wrack raider, 3 wracks in the resulting explosion, pinning the unit. They also kill 8 of the warriors on foot in the ruin, who run off the table in terror... all of a sudden the White scars are back in the game with a 3 points swing!
The rest of the dark eldar army
The damaged razorwing lines up one last pass at the waveserpent (and fails to do anything), as the remainder of the dark eldar venoms and other units look to the two encroaching units of white scar bikers. The blasters that the trueborn are wielding look upon the jetseer.
The jetseer survives, the dark eldar kill 8 out of the 10 bikers that are closing in and one of the speeders goes down.
White Scars:
Spoiler:
The surviving bikers move back. The speeder engages the remaining raider. The Waveserpent and the walkers focus on the razorwing.
The Jetseer moves to engage one of the venoms in the backfield. And the solo warwalker moves up to begin pounding the DE in the ruins.
The venom and the raider survive. The razorwing goes down. The 3 blasterborn also die to the two remaining bikes.
As it stands the game has taken quite a turn! The explosion of the grotesques has really hampered the Dark Eldar. The Eldar and scars still have quite a good chance at this game. They have all the tools needed to win, its just a matter of time and the game is still young.
Turn4 Dark Eldar:
Spoiler:
The wyches charge into the speeder that got too close ( and wreck it) The warriors raider moves over, fails to do anything to the warwalker in the open and goes to try and gain linebreaker.
On the other flank the venoms bring their firepower to bear on the 2 remaining bikes and the jetseer. Killing both of them.
Now Just Eldar:
Spoiler:
Now all thats left are Eldar! The warwalker shoots and kills the raider that had warriors in it. Pinning the squad just shy of linebreaker!
The waveserpent takes out a venom in the backfield.
Now is mop up time. The longer range and high str shots of the remaining Eldar are proving to be a problem.
Turn5 Dark Eldar:
Spoiler:
The second unit of wyches boosts up using the bunker as cover. If the game goes on they will assault the waveserpent and kill it.
With now no lances, nothing can stop the warwalker.
The rest of the dark eldar army hide from the long range of the waveserpent to prevent further killpoints.
Eldar:
Spoiler:
The Eldar warwalker fires at the venom, and fails to kill it. The serpent has no targets.
Turn6
Spoiler:
We roll! and the game ends... what a bloodbath. The White Scars pulled ahead in killpoints and by a minimal margin sneak out a victory over the Dark Eldar! White Scars WIN.
Turn7
Spoiler:
Game Ended.
Post Game Thoughts and Analysis:
Spoiler:
The Game was a blast. I knew the bikers were dead, it was the eldar I was worried about, and rightly so... they ended up winning the game for the space marines. The stunt the Khan pulled tho, killing Urien, and then the explosion of the grotesques... that was the TSN turning point. The game swung in the White Scars favour after that! And it was impossible to get back from that.
And for those that like video batreps:
This message was edited 9 times. Last update was at 2013/12/23 01:43:14
Thanks for the comment there LeadLegion. The eldar ally with many! As they always have their own agenda. Fluffwise it works. Tactically, its designed to have the bikers take the flakk as the eldar do all the heavy hitting and win the game.
Thanks! We tried to really make it a spectacle.
Automatically Appended Next Post: Added the table pics as well as the batrep outline.
This message was edited 1 time. Last update was at 2013/12/02 04:11:56
I know, I just have an insane old grognard's anal-retentive, mouth-frothing sysndrome where "xenocidal maniac" marines with xenos allies are concerned. Allies are a great way to charge up the game a little and produce some interesting lists. But some of the combinations on the allies chart really do make my puritan teeth grind from time to time. It's a completely irrational reaction, I know. But I still can't help it.
Still, no harm no foul. It wasn't my intent to put a downer on things (though you'd hardly be able to guess that from my last post). Love that table set up by the way. Gorgeous. The electricity pylons really give it a certain zing. I always look forward to your reports, so I'm eager to see more.
This message was edited 1 time. Last update was at 2013/12/02 10:05:23
2013/12/03 04:29:58
Subject: Dark Eldar vs NEW White Scars - 1750 - KP's - Eldar Allies vs Uriens Coven - Army list + Pics
Thanks for the comment! I guess for all we know the real object of the khans hunt is the farseer, he's just waiting for a good time. I appreciate the feedback on the batreps and I'm glad you enjoy them. I am aware they take me a while to complete, just sucks I'm at work from 9 am to like 8 pm and then when I get home I spend time with wife + son. So comp time is limited. But ill get this done as soon as possible, also got to get the podcast episode released and another video batrep edited, oh and all the stuff and paperwork ready for the tournament I'm running in 2 weeks... And finishing up the pantheon sector campaign. Lol, how do I get involved in so much stuff? Haha.
I love your board. Armies are really nice as well. Hmmm, electric lines in the future....funny how you never see them in the movies. Lol.
Thanks for sharing.
BTW, this reminds me of the Seventh Samurai/The Magnificent Seven. White scars are the bandits about to plunder the town. DE are the "heroes" hired by the town to protect them.
This message was edited 3 times. Last update was at 2013/12/22 16:15:30
As usual, a fantastic learning experience SkaredCast. Ta for the lovely batrep!
Question, likely something I've simply missed or miscalculated, or that was deemed unnecessary to report.
When the grots went nuclear and took out all of your nice everything, how did the warrior unit end up running off the table? Far as I can tell they're outside your deployment zone, yes? And since it's hammer & anvil, they should have had several turns worth of running-away distance to deal with.
Looking forward to the next one!
This message was edited 1 time. Last update was at 2013/12/30 06:02:12
-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger"
2013/12/30 09:38:18
Subject: Dark Eldar vs NEW White Scars - 1750 - KP's - Eldar Allies vs Uriens Coven - FINISHED! Finally.