| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/03 00:52:36
Subject: Best Imperial guard Ally
|
 |
Dakka Veteran
|
Just wondering which is the best IG ally.
I also really like it going with the fluff, so preferably the best IG SM chapter.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 01:50:00
Subject: Re:Best Imperial guard Ally
|
 |
Boom! Leman Russ Commander
|
Guard are a good way to get some cheap (if not very accurate) unit types such as flyers and artillery. As an ally, I would either go with a command squad coupled withadvisors (especially if you have flyers, outflankers and such) or a primaris. For a single troops, there are a few options depending on what your looking for. vets can be a goo choice (harker in a squad with camo behind a wall for a 2+ cover save isn't bad, although if your loking to spend more, a rahem leading a platoon can give y some surprise punch in an outflank. vendettas if yer looking for cheap flyers and manticores make for some nice barrages. if at the end of buying everything else, you find ya have 65 points left over, ol marbo can do the trick. kinda lets ya cherry pick the best of the guard.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 01:51:42
Subject: Best Imperial guard Ally
|
 |
Hallowed Canoness
|
Best Guard ally?
Elysians. Dedicated Transport valkyries free up your allied fast attack slot for Vultures, and you can put ground scanners and MotFleet in for reserves manipulation.
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 04:26:10
Subject: Best Imperial guard Ally
|
 |
Stealthy Grot Snipa
|
Furyou Miko wrote:Best Guard ally? Elysians. Dedicated Transport valkyries free up your allied fast attack slot for Vultures, and you can put ground scanners and MotFleet in for reserves manipulation. Don't Elysians get dedicated transport Valks on their own? What is the point of allying then? Though having the 3 vendettas and the allied Vulture would be cool I guess. And, well Inquisition does not count. They are not "allies" but the Inquisition. You do not ally with the Inquisition, the Inquisition controls you! Though I hear that Dark Angels for 4++ Blobs of Guard and the general MEQ support they offer is nice.
|
|
This message was edited 1 time. Last update was at 2013/12/03 04:26:26
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 04:34:48
Subject: Best Imperial guard Ally
|
 |
Member of the Ethereal Council
|
Using guard as allies? Space marines with two bare chaplains in each. Fearless and zealot
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 04:37:37
Subject: Best Imperial guard Ally
|
 |
Decrepit Dakkanaut
|
Armored Battlegroup for better Leman Russ tank support from a real Armored Regiment, rather than the junky tank units that are part-and-parcel of infantry regiments.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 04:43:39
Subject: Best Imperial guard Ally
|
 |
Oberstleutnant
|
Guard are often a good ally for other armies. Good options to ally with guard:
- Dark Angels to get a 4+ invuln save for a blob squad. Makes your army so much more durable.
- Space wolves for Rune Priests to gt Divination for buffs.
- SMs to get deep strike / drop pods / durable assault units.
- CSMs so you can play an awesome renegade guard / chaos space marine combo army which is awesome! : ) Also getting a heldrake to be protected by your vendettas.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 04:59:08
Subject: Re:Best Imperial guard Ally
|
 |
Hellish Haemonculus
|
Drop Pod Space Marines put an intense focus downfield, allowing your long distance Guard to pot away at the enemy to their heart's content. To that end, Salamanders make a wonderful drop pod army, as do Space Wolves. For advice on how to do Salamanders in pods, you might check out this article.
Chaos tends to work well also, I've seen.
|
|
This message was edited 2 times. Last update was at 2013/12/03 04:59:49
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 08:28:29
Subject: Best Imperial guard Ally
|
 |
Is 'Eavy Metal Calling?
|
Here's an article I wrote on the subject of SM allies. It can apply to any SM codex, but I'll cover that in more detail below:
Paradigm wrote
What with Space Marines having just received a new codex, I though it would be worth a look at why, when and how to use them as allies to an Imperial Guard army:
For marine allies with guard, what you need to do is either A) bring them to counter a specific weakness in your lists or B) use them to bring more of what you already have. Option A is probably the best, as it adds versatility to the list, but B has its merits, and can use some good combos like a Drop Pods assault backed up by stormtroopers for even more backfield killy goodness, or a mechanised list with a couple of rhinos and a predator or vindicator chucked in to add to armour saturation.
On the whole, though, you should be looking at countering the 3 main weaknesses of the IG codex on its own: Lack or durability, lack of mobility, and lack of Close Combat prowess.
Lack of Durability: it is an unfortunate reality that guardsmen, particularly on foot, have massive problems with staying alive in the later parts of the game, and this is where the Space Marine codex can help out. Taking 20-30 marines, some/most of which are scoring can boost the survivability of the army as a whole, and also because the enemy will have to divert considerably more firepower to remove them than some Infantry Squads, even in cover. This gives you better objective-holding ability, and also helps in missions where kill points are in play. A good allied contingent here would be:
Chapter Tactics: Iron Hands
Librarian, terminator Armour, Storm Shield
2x 10 man Tactical squads (add weapons as appropriate)
TH/SS termies.
Gives you a good core of reliable troops, a pretty tough if expensive Close Combat unit, and has great staying power.
Lack of mobility: Drop pods seem like the obvious answer here, but consider for a moment the humble Rhino. A DP gets you to the enemy and then does nothing, a Rhino can keep you moving (and therefore reacting and capturing) until the end of the game if you are careful with it. Combine this with the Raven Guard Chapter Tactics, and you can have the enemy board edge in rapid-fire range by turn one, or outlfank your allies for a nasty side attack. Sample list:
Chapter Tactics: Raven Guard
Captain, Jump Pack, weapon of choice
2x 10-man Tactical squads, rhinos
Assault Marines or Vanguard Veterans for some mobile Close Combat if you want. If not, swap the captain for a librarian and shove him in a platoon for 'and They Shall Know No Fear' on a combined squad.
Lack of Close Combat ability: This is something that is less essential, and probably better covered by the Space Wolves or Dark Angels codex (or chaos if you're willing to go non-Imperium), but Codex: Space Marines can still hold its own. in this case you want to keep troops to a minimum, maybe even just a scout squad, and then put all the points you want in Elites and Fast Attack, getting ASM and Vanguard/Terminators (if the latter, get a Land Raider Dedicated Transport) and maybe even a Close Combat tooled Command Squad, on bikes to keep up with the mounted and Jump Pack elements. Good list:
Captain, bike
Command, bikes, Close Combat kit
Thunder Hammer/Storm Shield termies, Land Raider
scouts
Assault Marines, full squad, Jump Packs
Other things:
DA 4++ Az gimmick, cheap divvy libbys.
SW give great psychic defence and offence, and are better CC prowess. They also excel at a Drop Pod assault.
BA don't really offer anything that other chapters can't do cheaper.
GK provide a lot of help, but require far more of an investment to make work and suffer from not being Battle Brothers.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/03 08:32:29
Subject: Best Imperial guard Ally
|
 |
Longtime Dakkanaut
|
Inq are a must have . cheap divination and servo skulls and coteaz brings anti drop pod ablities. Can't imagine playing IG without them . other armies are more situational.
|
|
|
 |
 |
|
|