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Made in gb
Changing Our Legion's Name



Chard

Chaos Lord, Mark of nurgle, Melta Bombs, Sigil of corruption, Power axe, Bike
Chaos Lord. Mark of Khorne, Juggernaught, Melta Bombs, Sigil of corruption, Axe of Blind fury, Burning Brand
Sorcerer, ML3, Jump Pack, Mark of Slaanesh, Melta Bombs, Sigil of corruption, Spell familiar, Force Sword

12 cultists
12cultists
5 Plague marines, flamer, meltagun, rhino, havoc launcher
5 Plague marines, flamer, meltagun, rhino, havoc launcher
5 Plague marines, flamer, plasmagun, rhino, havoc launcher
5 plague marines, flamer, plasmagun, rhino, havoc launcher

6 bikers, Mark of Nurgle, Meltagun, 2 Plasmaguns, Power axe on champ
5 Spawn
Heldrake
15 Raptors, Mark of Slaanesh, Icon of excess, 2 Meltaguns, Champ: Meltabombs, Power sword

Maulerfiend
Maulerfiend
Maulerfiend
3 Mark of Nurgle oblits

Aegis defence line, quad gun

So the idea of this list is a fast cc list that provides a lot of targets so people make mistakes on which units they shoot at. The plague marines and cultists hold the backfield while everything else moves up and ties up the enemy. I stuck in a bunch of melta bombs because of the lords of war that will start emerging from escalation. The real weakness this army has is fliers, so I was considering sticking he autocannon on the drake, which would be...different.

Whaddya think?

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Well at 3k, it's got a lot going for it.

Provided you have the models, I'd probably drop Sigil from the HQs that aren't your Warlord and add more cultists to those two units.

Would double up on plasma or melta since PMs can at 5-man anyway, and they have FnP to take advantage of as you know. The flamer doesn't offer anything to CSM unless you double up on them and even then, Plague Knives and Bolters do the same job for better without wasting time rolling the d3 for flame wall overwatch, lol. Anyways, it's better not to mix up special weapons that are assault and rapid fire.

Can you fit MoN on the spawn? It works wonders for me at 2k, and I bet the same unit will shine at 3k.

I guess the Jugger lord rides with Spawn? Excellent.

Bikes need 2x Melta. They are your fast armor-scalpel.

This list has a lot of things going for it, notably:
-Maulerfiends x3
-Nurgle heavy
-Large Raptors (but watch out for a bad leadership test)
   
Made in gb
Changing Our Legion's Name



Chard

Chaos Lord, Mark of nurgle, Melta Bombs, Power axe, Bike
Chaos Lord. Mark of Khorne, Juggernaught, Melta Bombs, Sigil of corruption, Axe of Blind fury, Burning Brand
Sorcerer, ML3, Jump Pack, Mark of Slaanesh, Melta Bombs, Spell familiar, Force Sword

15 cultists
15cultists
5 Plague marines, 2 meltagun, rhino, havoc launcher
5 Plague marines, 2 meltagun, rhino, havoc launcher
5 Plague marines, 2 plasmagun, rhino, havoc launcher
5 plague marines, 2 plasmagun, rhino, havoc launcher

6 bikers, Mark of Nurgle, 2 Meltagun, Plasmaguns, Power axe on champ
5 Spawn
Heldrake
15 Raptors, Mark of Slaanesh, Icon of excess, 2 Meltaguns, Champ: Meltabombs, Power sword

Maulerfiend
Maulerfiend
Maulerfiend
3 Mark of Nurgle oblits

Aegis defence line, quad gun

fine tuned it, cant mark of nurgle the spawn and put juggers in with em unfortuantely , but what do you think, any more changes from this?

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





not trying to sound like "that guy" but this list really wouldn't scare me.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

it should do, granted it has nothing awesome and broken but aside from mass flyer spam I don't see anything it cant kill.

place the raptor icon on your champion as you can look out sir onto other raptors should he get shot at, and let your sorcerer handle the challenges so he cant be killed that way. having the icon on a generic mook can see him being the target for precision fire that will lose you the fnp. los gets you a save against this.

roll on telepathy as you already have fnp on that squad, if you get the fearless removal power than the raptors fear causing abilities could see some use

This message was edited 2 times. Last update was at 2013/12/09 20:53:38


Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
 
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