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Made in gb
Regular Dakkanaut




Gravesend

Hey guys I haven't played this for close on 10 years, I have the rule book, 2002 Annual and I think most of The Town Cryer (I think I have them all), not going to use the expansions yet but I might pull the empire one out later.

Well lets start with the campaign, as there will probably be 5 of us I will do a 5 way free for all for the starting game, probably having me with either skaven (this was my first warband) or dwaves( these are my fantasy army), possessed, mercs and not sure about the last 2 players yet. Once I know which warbands are up for use I will tailor 1 or 2 of the scenarios for each warband as well as making a few up myself.


Well onto my skaven, I am thinking of going for every hero I can land, giving them all slings, other than my sorcerer, my leader will take a sword and all the other heros will take daggers, just their free one. I am looking to give them all light armour, I have armed them all with clubs, and their free dagger.

So questions that have come up
1: Should I give them all slings or scrap them for something else?
2:: Should I scarp the light armour on any of them as I could get myself 7 more vermin kin without any of the armour, or should I just scrap what is on my henchmen for 2 extra and someone else having a better weapon?
3: Is this going to be any good as a starting warband or are there any tips for improving it?

2000+ points, but I think I know how to use them

Bolt action, 1500 points BANZI

Dwarfs 2500+

Vampires 1000ish 
   
Made in us
Courageous Silver Helm





United States

Skaven in Mordheim = Murder. In our two campaigns, Skaven have wiped the floor. They move so fast and can take so many bodies that can take slings, they are really tough to deal with. So I guess take tons of slings and bodies? Lol.

I dont recall off the top of my head, but I remember our guy taking a really killy character of some sort also. I just remember having to kite it around or be eaten alive by it.

This message was edited 1 time. Last update was at 2013/12/12 23:18:01


Northwest Arkansas gaming



 
   
Made in gb
Regular Dakkanaut




Gravesend

Is it worth putting armour on my heros or just hit and run tactics to keep away from everything?

2000+ points, but I think I know how to use them

Bolt action, 1500 points BANZI

Dwarfs 2500+

Vampires 1000ish 
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Skaven are strong, but they never really dominated our leagues. *shrug* They start off very strong, but personally I think other warbands narrow that gap over the course of a campaign.

Armor is generally garbage in MH just because high S and crits tend to ignore it. Max bodies and slings are where it's at for you...basically just using your movement, spamming sling shots and waiting for the crits. Use your numbers to pounce on stragglers when warranted, but don't seek a scrum.

Starting with 6 heroes is a big advantage, so definitely do that. Rout tests may be an issue for you early on, so you'll probably want to shore that up after you get some gold. A holy/unholy relic for your leader is a good place to start.

Here's what I'd run...lean and mean (free daggers not listed). You may want to double-check my numbers.

Adept, dagger, sling 64
Black Skaven, dagger, sling 44
Black Skaven, dagger, sling 44
Sorcerer, dagger, sling 49
Night Runner, club, sling 25
Night Runner, club, sling 25

3 Verminkin, club, sling 75
3 Verminkin, club, sling 75
3 Verminkin, club, sling 75

476

It's fifteen models, so you stay in the 13-15 column for wyrdstone selling. I like having a gold reserve in case the first game or two goes pear-shaped and you end up with a few deaths.

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