Hey there guys!
I'm about to enter my first tournament! I'm looking for any advice, however big or small.
Taking some of the comments into consideration, I'd love your thoughts on which list below is superior:
LIST A
Primary - Ultramarines
HQ - 170
- Captain w. bike, storm shield, artificier armour and powerfist.
Elites - 195
- 5 Sternguard w. 3 combi-meltas and 1 heavy flamer
- Drop Pod
Troops - 395
- 5 Bikes w. 2 grav-guns and a combi-grav
- 5 Tacs w. melta and combi-melta
- Drop Pod
- 5 Tacs w. melta and combi-melta
- Drop Pod
Allies - Raven Guard
HQ - 105
- Librarian w.
lvl 2 mastery and jump pack.
Troops - 85
- 5 Tacs w. plasma cannon
Fast Attack - 200
- 10 ASM w. 2 flamers, sergeant w. power weapon and combat shield
Fortifications - 100
- Aegis Defense Line w. Quad Gun
LIST B
Primary - Ultramarines
HQ - 170
- Captain w. bike, storm shield, artificier armour and powerfist.
- Command squad w. bikes, 4 grav-guns, apothecary.
Elites - 195
- 5 Sternguard w. 3 combi-meltas and 1 heavy flamer
- Drop Pod
Troops - 560
- 5 Bikes w. 2 grav-guns
- 10 Tacs w. melta, plasma cannon and combi-melta
- Drop Pod
- 10 Tacs w. melta, missile launcher and combi-melta
- Drop Pod
Fortifications
- Aegis Defense Line w. Quad Gun
The basic differences are:
- List A has the
lvl 2 librarian, 10
RG assault marines,
RG chapter tactics on the plasma cannon squad and an extra combi-grav on the biker sergeant
- List B has the command squad and the extra 5 tacs w. missile launcher.
I feel both options have their pros and cons. The 5 extra tacs are a little superfluous in my opinion and personally I can see them not contributing much, but on the other hand in kill point games (1 out of 4 missions being played) it is a good advantage. The command squad is a nice unit, but so are 10
RG assault marines. I guess the main difference between them is that one is flexible and can take on hordes,
TEQs or even tanks, whereas the ASM are just specialised at killing weak backfield units. Looking at the rest of my list, every other unit has some kind of high-strength, low-
AP option in it. The librarian is the real wildcard, for me he's been my MVP almost every time I've taken him. His psychic shriek is just about the best thing against
MC, and between that and puppet mastery / invisibility / hallucination, he has the potential for some big plays.
Again, any advice is appreciated