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Made in us
Major




Fortress of Solitude

7 Scoring Units, 9 Void Shields, 32(!) Prescienced Lascannons, 4 Str 3 Large Blasts.

Enough Lascannons to down 2 Wraithknights and then some in one turn.

Also enough to inflict at least 8 Hull Points of Damage to a revenant moving at full speed. If this list goes first then the revenant is dead.

1750
HQ
Coteaz
Inquisitor Psyker w/ Servo-Skull

TROOPS
12x Joakero
12x Joakero
2x Acolytes, 1x Psyker
2x Acolytes, 1x Psyker
2x Acolytes, 1x Psyker
2x Acolytes, 1x Psyker

ALLIED:

Inquisitor Psyker w/ Grimoire

TROOPS
8x Joakero

3x Void Shield Generators w/ 3 Void Shields Each, Pipeline.

This message was edited 1 time. Last update was at 2013/12/19 05:50:05


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Regular Dakkanaut





I think 12 in one squad is to much. Break them up and spread them out on the acolyte squads. Gives same number of las cannons, but able to shoot at more targets with them. I like the idea!

 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

He can only prescience 3 squads.
Drop what you must, buy another prescience inquisitor, and break the monkeys into 4 squads of 8.

1 less scoring unit, but one more dead target a turn.

This message was edited 1 time. Last update was at 2013/12/16 12:05:19


 
   
Made in gb
World-Weary Pathfinder




Somewhere deep within the Warp.

Sorry, how many points is this?

   
Made in us
Agile Revenant Titan






Austin, Texas.

my guess is 1500 but if its 1850 i woudnt be surprised.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Major




Fortress of Solitude

Sorry it took me a while to come back to this. This is a 1750 point list.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Dakka Veteran





looks like it would struggle with swarm armies who can take losses and still get into combat
   
Made in us
Major




Fortress of Solitude

champagne_socialist wrote:
looks like it would struggle with swarm armies who can take losses and still get into combat


It does have 4 large blasts, but yes.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Dakka Veteran





So far you have 3 squads of jokero a 12, 12 and an 8 man squad.

I would have 5 squads of jokero all in chimeras
5 man squad in a chimera
5 man squad in a chimera
5 man squad in a chimera
5 man squad in a chimera
5 man squad in a chimera
2 warrior acolytes and a pysker

1168

You have 25 jokeros instead of 32 but this way your jokero have more protection and are a lot faster so they can zoom around the battlefield in chimeras. 5 man squads as only 5 shooting points in chimeras. The chimeras also have heavy bolters and milti lasers which can do damage as well.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






It seems like a glass cannon list to me. :/ I'd test it, see what happens.

4500
 
   
Made in ca
Regular Dakkanaut




May as well invest in an aegis line or a bunker and some barricades....
   
Made in us
Major




Fortress of Solitude

 troa wrote:
It seems like a glass cannon list to me. :/ I'd test it, see what happens.


blackjack wrote:
May as well invest in an aegis line or a bunker and some barricades....


Did you notice the 9 void shields?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in fr
Regular Dakkanaut




by th way against hordes, jakiro have a heavy flamer as well
   
Made in gb
Dakka Veteran





sleekid wrote:
by th way against hordes, jakiro have a heavy flamer as well


true but I don't think it will do enough damage to kill the squad off before getting into combat.

Jokero only have a 5+ invun so I would also say they are weak against any player deep striking next to them and just firing even bolters.
   
Made in ca
Calm Celestian




Windsor Ontario Canada

champagne_socialist wrote:
sleekid wrote:
by th way against hordes, jakiro have a heavy flamer as well


true but I don't think it will do enough damage to kill the squad off before getting into combat.

Jokero only have a 5+ invun so I would also say they are weak against any player deep striking next to them and just firing even bolters.

Deepstriking bolteres means you getting hit by Coteaz ability. Also 12 heavy flamers means about 24 hits
   
Made in eu
Regular Dakkanaut




I totally agree that jakiro are too fragile for their pointcost and basing a list around them is quite risky.
But based on the list i just wanted to say that for horde management (orks, tyranids...) he has those as well.
   
Made in gb
Shas'la with Pulse Carbine





Yeah he can handle hordes. If they charge for cc then they aren't going to have better than a 4+ So his heavy Flamers will make short work of them.
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

Can I just say that Inquisitor Coteaz, Lord of Formosa, bravely commanding a troop of monkeys inside a snow-globe is a hilarious image?


This message was edited 2 times. Last update was at 2013/12/19 14:47:44


5000
Who knows? 
   
Made in gb
Dakka Veteran





 Necrosis wrote:
champagne_socialist wrote:
sleekid wrote:
by th way against hordes, jakiro have a heavy flamer as well


true but I don't think it will do enough damage to kill the squad off before getting into combat.

Jokero only have a 5+ invun so I would also say they are weak against any player deep striking next to them and just firing even bolters.

Deepstriking bolteres means you getting hit by Coteaz ability. Also 12 heavy flamers means about 24 hits


Only works if coteaz is within 12 inches of the squad deep strikiing and he needs line of sight as well. Deep striking terminators next to units of jokero who coteaz is not in and just firing storm bolters would wipe out that squad and jokero at 35 pts are very exensive so a squad of 12 is 420 pts wiped out by some storm boltersor flamers because their save is only a 5+ invun.

You could even out shoot the squad with marines for every squad of 12 jokero he has you could get 28 marines for the same cost. I think 28 marines would beat 12 jokero in a shooting match. The marines have 28 shots (56 shots if rapid firing) with BS 4 hit on 3's and str 4 against jokeros toughness 3 so the bolters wound on 3's and jokero has an invun save of 5+. Jokero is BS 3 so hits on 4s and str 9 kills on 2's. The law of averages says 5 marines would die each turn from shooting from 12 jokero. The law of average says 12 jokeros would die each turn from 28 marines firing bolters.

The jokero army just does not work on its own because it is so vunerable and a 12 man squad of jokeros would lose to the equivalent points cost of 28 marines in a shooting match or in combat.

This message was edited 1 time. Last update was at 2013/12/19 15:37:01


 
   
Made in ca
Regular Dakkanaut




You can just take infinte void shields? Most fortifications you need to take a special formation to get more than one.
   
Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

Nobody has mentioned the fact that 32 Jokaero would run you about $500. You could just buy a Thunderhawk for that and eliminate all this thinking...field anything you like with it and you still win. Nobody has enough skyfire to take that down. Pick out a bunch of cool looking stuff and watch your brand new Thunderhawk spank faces.

4000
1250
2500
1500 
   
Made in us
Battlefortress Driver with Krusha Wheel






Lists like this make me thank god nobody in my area has tried to force escalation or the new siege stuff on anyone. Game isn't even interesting with all this op crap anymore.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Boom! Leman Russ Commander





Ohio

 Orock wrote:
Lists like this make me thank god nobody in my area has tried to force escalation or the new siege stuff on anyone. Game isn't even interesting with all this op crap anymore.


Why is stronghold OP if no one plays with the fortifications with Dweapons then really what is the problem, the opponent takes void shield,3,6, or 9? oh no my guard army has enough autocannons and lascannons to get rid of all those void shields and then blast the monkeys into oblivion with manticores and battle tanks. All you have to do is glance a void shield to take it down and it only is AV12. Then if I recall the shields only come back on a 5+

Also if you destroy the buildings the shields go away!

I can see escalation being OP as a lot of stuff has D strength weapons but I honestly dont see why stronghold is. It allows you to use more fortification that you pay points for, not to mention if you spend more points to camp in fortifications then you are more than likely going to have a less mobile army making it harder to go and grab objectives making it harder for you to win.

 
   
Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

I don't see a problem with strongholds but yeah D weapons don't belong in small games. Even though I really don't see a huge deal with super heavies they just need to tweak the rules a bit. The only one that seems unreasonable is the Revenant. I mean you can't get close to it because it can move 36" a turn and fire 72" I believe and shooting at it is futile because there is a 50% chance that your 1 or 2 shots a turn that actually make it through armor are just ignored. The only other problem I see is there isn't enough sky fire to combat the flying super heavies. I would like to play a game against one to see just how good they are.

4000
1250
2500
1500 
   
Made in us
Boom! Leman Russ Commander





Ohio

I agree D weapons could be tweaked, Ive seen a game where someone used the baneblade and it didnt have a huge impact on the game. Plus if someone uses a shadow sword its bs3 which gives it a really good chance of scattering off and that 500 some points to scatter off. It really only is the titan that is really Over powered.

I do not agree with you though that there isnt enough sky fire to deal with the super heavy flyers. From what I recal the space marine flyer in the book only has 6 Hull points, 3 vendettas could probably take that out in a turn. Not to mention in the fortification book you could take a firestorm redoubt and use the quad lascannon turrets to get 4 shots off and then use the gun batteries and get 2 more turrets with those quad lascannons so for 350 points you can get a bunker and 8 bs2 lascannon shots with interceptor/ sky fire and twinlinked, 4 of which can be upgraded to bs3 for a few more points. But they have interceptor so they could possibly kill the flyer before it even fires and then if your army has any flyers they then could have the chance to take it out.

 
   
Made in de
Grey Knight Psionic Stormraven Pilot





Slight derailing going on here.


On topic: Played a similiar list yesterday, and it was pretty cool.
Coteaz + 2x10 and 1x12 Monkeys, + 2void shields and promethium relay and two allied inquisitors

If the void shields are fielded so that they overlap each other they became a real bitch to deal with, buying you at least 1 or 2 turns, which with the amount of S9AP2 prescienced shots you throw out can win you the game.

The promethium relay provides some cheap cover, and 10-12 heavy flamers with the torrent rule are just beastly, not to mention snap-shots.

Final verdict: It's a really fun list, which will turn the game into a race, of wether your enemy can get into your 12inch death zone or not. Not über competitive, but a nice breakaway from the usual GK/Inqui playstyle.

Not a list that I would play frequently since it is very static, and can cause the usual "gunline frustration syndrome" in your enemies (and rumor has it that a good game is enjoyed by both sides ).
   
 
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