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Made in us
Troubled By Non-Compliant Worlds





Tourney time.

This is what I am working with so far. By far the stiffest competition is a Tau player who uses a bastion to jump-shoot-jump a riptide, he plays very very battle suit heavy.

Raven Guard list. (yes I know the lack of jump packs is odd but hear me out)

Master of the Forge 110 (this goes well with the thunderfire cannon)
Conversion beamer

10x tactical Squad, Rhino and a Dozerblade x 3 600 (this will make up the brunt of a spear tip, as I can scout the rhinos)
Melta guns
Sarge


legion of damned 155 (nothing wrong with an ignores cover plasma cannon)
plasma gun
plasma cannon

Thunder Hammer storm shield terminators 225

Thunderfire Cannon 100

StormRaven 225
Cyclone Missile launcher

Stalker 75

1490


I think it is pretty solid. The thing is I do not know how to proceed to 2000 pts.

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




Take grav centurions or grav bike command squad and stormtalons, drop the stalker

Give MM, assault cannon and huricane bolters to the raven.
I would advise against the termies without land raider. Stuffing them in a stormraven is by far one of the worst ideas

This message was edited 1 time. Last update was at 2013/12/16 10:40:26


 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Locally I'm running into a lot of Servo-skullz, wiping out my RG's scout move across the board. If you're not, good for you. If you start seeing them, perhaps consider dumping the RG Chapter Traits for something, more useful. The Fire Hawks Chapter Trait that lets your Vanguard and Assault Marines score as well as your Troops is great. Also buffs your flamers the turn they deepstrike, very nice for killing Tau.

If you're looking to keep the RG scheme, and pick up five hundred points. I'd say start with a five strong scout squad or two, will boost your scoring units, especially since you plan on throwing all of yours ahead towards the enemy. Sniper rifles are always nice, maybe include a HB or ML. Have seen a guy put a combi-grav on his scout sargeants, infiltrate within range and unload first turn with its salvo. Sniper rifles, ML's and combi-grav are all pretty good against a Riptide, for their points anyways.

Assault squads, five strong, with two flamers in drop pods are very cheap (85 pts each) against Tau I always bring as many as will fit. Great pathfinder killers. If you can sneak in a couple scout squads, the assault squads in pods, I'd maybe go with another LoD squad. Should be somewhere close to 500 points. If you're short of points, I'd look at getting your Raven down to 200. Might want to put some combi weapons on your Tac sgts if they points are available.

I'm personally not a fan of Termies in RG lists, but my guess is you were looking to deepstrike them in? Three scouting rhino's and two drop pod ASM squads first turn, with two LoD squads, a Termie squad and a Raven in reserve would be a fun TAC list. Just make sure you take your drop pods in odd numbers...


A ton of armies and a terrain habit...


 
   
Made in us
Troubled By Non-Compliant Worlds





Wow, these are both great suggestions! I will look into play testing some of those changes!

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
 
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