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![[Post New]](/s/i/i.gif) 2013/12/17 13:37:41
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Raging-on-the-Inside Blood Angel Sergeant
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My friends and I are having our first game of escalation at the weekend and thus our first game using 'D' weapons. We're a casual group and none of us will be powergaming just looking to have some fun.
We all agree that we don't want to use the rule for 'D' weapons as presented, we intend to havce lots of normal units on the table as well as superheavies and the fact that Landraiders & Wraithknight have similar survivability to gretchins and rippers is a little bit silly.
I was trying to decide which rules to use for them, they obviously need to be very powerful but they shouldn't ignore all the usual 40K rules (thats what Tau are for ;-))
So to start with I was going to give them S11, AP:1, Ignores cover and as they are all(?) primary weapons they get to roll two dice and pick when penetrating armour. The S11 is to give them a little boost verses other superheavy stuff that may have T9/10 or AV:14/15. The other rule I was going to give them was that they do double damage i.e. if you take a wound and fail your saves you lose two wounds and if it glances/penetrates a vehicle it loses two hull points or rolls twice on the table.
Still very powerful but slightly more manageable.
Please let me know what you think or share your idea's about how they should work.
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2013/12/17 13:53:42
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Mutilatin' Mad Dok
Out in the country in Denmark. Zealand
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I am kinda thinking along those lines. And perhaps you could add something along with "If you roll a 6 to penetrate a vehicle with a D weapon, the vehicle suffers an additional hull point. If you likewise roll a 6 to wound a non-vehicle model, the model counts as having suffered an additional wound from the weapon.", and perhaps "Any successful invulnerable saves taken against a D weapon must be re-rolled.".
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![[Post New]](/s/i/i.gif) 2013/12/17 14:54:55
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Mysterious Techpriest
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"Reduces all non-armor saves by X with an AP of 1"
So a 4+ cover save becomes a 4+x+, a 3++ becomes a 3+x++ etc-
X = 2?
Therefore it would reduce a 4++ to a 6++.
The AP takes care of being harsh for vehicles without a guaranteed kill.
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2013/12/17 17:00:51
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Screaming Shining Spear
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Thairne, not a bad idea...but it leaves some Deathstars being very powerful and hinders the only hard counter to them currently(D-weapons).
D-weapons have to nearly eliminate Invulnerable saves in some capacity for this to be the playable counter to rerollable Invulns.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/12/17 17:49:03
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Longtime Dakkanaut
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Farseer Faenyin wrote:Thairne, not a bad idea...but it leaves some Deathstars being very powerful and hinders the only hard counter to them currently(D-weapons).
D-weapons have to nearly eliminate Invulnerable saves in some capacity for this to be the playable counter to rerollable Invulns.
Honestly, how about playing tacitcally and smart as a counter to re rollable invuls?. Seriously.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/12/17 18:00:03
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Mysterious Techpriest
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Well you could add a no reroll section, that would kill those pretty dead
So +x on saves, ap1, no rerolls.
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2013/12/17 18:02:40
Subject: Re:Looking for opinions on alternate rules for 'D' weapons.
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Raging-on-the-Inside Blood Angel Sergeant
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D-weapons have to nearly eliminate Invulnerable saves in some capacity for this to be the playable counter to rerollable Invulns. Whilst I would agree if this was for a top tier tournament, for games with my friends none of us will be bringing screamerstar/seer council or the like. It is a fine line to balance the big 'D' though as they need to be able to deal with other superheavies whilst not just making all other units pointless. The issue in casual games is people pay alot of points to make their models extra survivable and the standard 'D' rules make those points a total waste. If someone pays for a stormshield they expect it to be of some use. I like the "Re-roll all successful invulnerable saves" more than modifying the saves as it fits the current rules conventions better but I feel if we were to use that then we are getting nearly back to the problem we are trying to avoid. On another note we're also thinking of implementing the old rule that prevents superheavies/GMC from being effected by psychic powers without a strength (unless they cast them on themselves). Fortune/prescience/Invisibility/Forewarning all seem a little silly on titans and the like. Again your thoughts would be appreciated as we all are slightly biased by the armies we play and I'm in charge of making fair rules for my group.
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This message was edited 1 time. Last update was at 2013/12/17 18:04:37
40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2013/12/17 22:12:41
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Tunneling Trygon
Carrickfergus, Northern Ireland
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No Instant Death?
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![[Post New]](/s/i/i.gif) 2013/12/18 13:29:23
Subject: Re:Looking for opinions on alternate rules for 'D' weapons.
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Raging-on-the-Inside Blood Angel Sergeant
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No Instant Death?
Not even normal destroyer weapons rules include Instant death IIRC.
Thanks for the input, these are the rules I'm leaning towards at the moment:
Escalation Rules Modifications
- Destroyer Weapons:
Weapons with a Strength of āDā use their normal Range, AP, and other special rules remembering in most cases they have Primary Weapon.
In addition they use the following rules:
All hits are considered to be S11 and have the Ignores Cover special rule.
To-wound rolls or armour penetration rolls of ā6ā ignore all saving throws and cannot be prevented by Feel No Pain or similar special rules.
If after all saves and similar rolls have been taken a model suffers a wound or a glancing/penetrating result they suffer two wounds or two glancing/penetrating results instead.
- Psychic Powers:
All Super Heavy Vehicles and Gargantuan Creatures are Immune to the effect of all psychic powers that do not have a Strength value.
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2013/12/18 13:51:46
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Stormin' Stompa
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I would just make them S10, AP1. Nothing more.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/12/18 16:03:33
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Screaming Shining Spear
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I really like the idea of removing the ability for 'small things to affect big things'. It was a common houserule in the old Apoc setting, which already disallowed non- STR psychic. Carrying those over would help a good bit.
I agree that treating it differently will also matter greatly on the type of game being played. In a tournament setting, D-weapons really need to remain the counter to the re-rollable invulns. But in friendly games, it can be resonably nerfed as needed to make the game 'feel' more narrative.
MarkyMark wrote:
Honestly, how about playing tacitcally and smart as a counter to re rollable invuls?. Seriously.
 Playing smart and tactically is the counter to re-rollable invulns? And here the rest of the world thinks that tournament results and actual data matters. You also didn't even bother to contribute to the conversation...meaning...lousy troll is lousy. I'm guessing you have zero ability to play Tactically, as you clearly don't even understand the word 'Tactic' if you posted that terrible troll comment.
Edit: Just noticed you are also a Daemon player....haha. That explains it. Go hug your Herald and cry about D-weapons.
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This message was edited 1 time. Last update was at 2013/12/18 16:04:34
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/12/18 16:13:01
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Badass "Sister Sin"
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![[Post New]](/s/i/i.gif) 2013/12/18 16:18:31
Subject: Looking for opinions on alternate rules for 'D' weapons.
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Fixture of Dakka
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Let's not fragment discussion.
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Quis Custodiet Ipsos Custodes? |
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