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Imperial Guard + Inquisition Wall of Martyrs List, 1200 points Tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Lone Wolf Sentinel Pilot





UK

HQ

Company Command Squad, Vox Caster. -55

Inquisitor Coteaz - 100

Ordo Hereticus Inquisitor - 25

Troops

Infantry Platoon I -185

Infantry Squad, Vox Caster.
Infantry Squad
Infantry Squad
Platoon Command Squad.

Infantry Platoon II -335

Infantry Squad, Vox Caster and Meltagun.
Infantry Squad, Meltagun.
Special Weapons Squad, 2x Demolitions Charge.
Platoon Command Squad with Captain Al'Rahem, Vox Caster and 3x Meltaguns.

Fortifications

Wall of Martyrs Imperial Defense Network

Imperial Bunker with Void Shield
Imperial Defence Emplacement
Imperial Defence Line
Vengeance Weapons Battery, 2x Quad Icarus Lascannon guns
Vengeance Weapons Battery, 2x Quad Icarus Lascannon guns

So, Platoon I holds the home objectives in their fort, protected by hard cover, stubborn LD10, Coteaz' pseudo interceptor + prescience on any deepstriking/drop podding units, and actual Interceptor from all 4 Vengeance Gun Platforms easily capable of swatting flyers and FMC's from the heavens, while pounding hard MC's like Riptides and Wraith Knights at long range.

While they're defending Platoon II outflanks and wipes something off an objective, kills tanks or obliterates other intruders. The second Inquisitor is attached to them purely so they're almost unbreakable - as much as I'd like to upgrade him I can't find the points and the upgrades are a bit too situational; but LD10 stubborn whilst sitting on those captured objectives means the odds of the enemy pushing them off it with something like a tank shock, lucky fire and a failed LD8 check is far less. I learned this was necessary after I lost a 3 point victory in a tournament 2 days ago because a 30 man Al'Rahem platoon was tankshocked off an objective by a stunned Whirlwind.

Also, this is for an official GW Tournament up at Warhammer World. I don't care for comments on whether people will play it.

This message was edited 7 times. Last update was at 2013/12/17 18:49:32


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

You need a 3rd choice on your special weapon squad. Also, no room for special/heavy weapons on your naked infantry squads or PCS at all? I'd think that stripping the vox-casters out for special or heavy weapons, even the humble flamer, would be worth considering.

This message was edited 1 time. Last update was at 2013/12/18 06:28:58


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
 
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