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Made in at
Slashing Veteran Sword Bretheren






Primarily talking about Guardian defenders here. If I take a 10 man squad, taking a Warlock will raise the price of each model by about 3 points for the Shrouded special rule; I didn't say 3.5 because I get another body (with a 4+ inv. save) to my total.

Of course, I think Warlocks are well worth it in 20 man squads, but I'm not running 20 man squads.


So in a 10 man squad, if I have a conceal warlock, and hiding behind ruins, my guardians get a 2+ cover save. If I am hiding in a crater or a forest, they get a 3+ cover save. Pretty good, I think. What do you say?

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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it depends. If the Guardians are mounted in a Serpent, then a Warlock will not be necessary since you can deploy the Guardians when and where (cover) you want them.
On ther hand, if the Guardians are used to hold an objective, then conceal will be quite useful since Guardians tend to run away when they face some casualties.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Emboldened Warlock





Groningen

I don't think they are worth it;
-LD8 will cause that Conceal to fail sometimes, and
-if you spend another 16 points more you could get an extra troop squad (WJS) next to those guardians.
   
Made in at
Slashing Veteran Sword Bretheren






Darn, I forgot they were LD8. Darn it darn it darn it. Why GW why? Why make Farseers LD10 but Warlocks only LD8? They're like the worst psykers out there in terms of leadership. And Eldar are supposed to be good psykers! If he were LD9 he would also have a nice side effect of raising the squad's leadership too as long as he were alive.

This message was edited 1 time. Last update was at 2013/12/21 18:34:52


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Executing Exarch





The Twilight Zone

I agree with NIv, I have never been impressed with adding a lone warlock to any guardians. Ld8 not only hampers psychic tests, but 1 wound means a single perils and that is that. Since conceal works on the warlock, double 1's kills em and the power goes away. A witchblade is cool, and a singing spear is nice if it gets into range but it comes at a premium.

Now, say they were Ld9, came with a slightly better stat-line, another mastery level and wound, maybe even a slightly better melee weapon. I would pay double what I pay for a warlock for such a unit!
And that unit is the spiritseer. If you have the HQ slot, spiritseers are superior to warlocks in every situation unless you want a jetseer council. Leadership that matters, the ability to join ANY squad, 2 warp charges and access to telepathy, better stats and a much cooler(but still 1 handed) witchblade that causes soul blaze. They also unlock wraith troops and can throw out a spirit mark. All for the price of 2 warlocks.

The only reason I take a lone warlock is to guard a support battery(and then only if I could not put a spiritseer there).They work great with conceal, but fearless and +1 armor save can be amazing depending on your enemy.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
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