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2K Escalation - Necrons w/C'tan vs Tyranids w/Harridan (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Will the underdog Tyranids lose to the very powerful Necrons, or can the bugs overcome the Necron Destroyer weapons?
Tyranids pull off the upset by tying up the C'tan with their gribblies.
Draw. Not sure how.
Necron Destroyer weapons are just too devastating. Even Flying Monstrous/Gargantuan Creatures are not a solution.

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Made in us
Fixture of Dakka





San Jose, CA

This is a test game between my Tyranids and my Necrons in a game of Escalation. 2 Gargantuan bad-a$$es duke it out to see who is the ultimate badd-a$$. Check it out.


-------------------------------------------------------------------


2K Escalation - Necrons w/C'tan vs Tyranids w/Harridan




2000 Necrons

This is a slightly modified list from my tactica:

JY2’S ESCALATION TACTICA, PART II – NECRONS

The main change between the 2 lists was that I wanted to try out Seismic Assault to see how it would do.


Transcendent C'tan - Seismic Assault, Transliminal Stride, Wave of Withering

Necron Overlord - Mindshackle Scarabs

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge
Annihilation Barge
Annihilation Barge

Tesseract Flux Generator - 3x Flux Shields (Count-as Void Shields)



2000 Tyranids

I was about to go for a Tyranid Airforce Flyer-spam double-FOC list, but then decided to go with just a more balanced single-FOC tyranid list.


"Harry" the Harridan

Flyrant - 2x TL-Devourer's
Flyrant - 2x TL-Devourer's

1x Zoanthrope
1x Zoanthrope

10x Termagants
10x Termagants
10x Termagants
10x Termagants
10x Termagants
10x Termagants

19x Gargoyles - Toxin Sacs

1x Biovore
1x Biovore

Mycetic Bio-Generator - 3x Mycetic Shields (Count-as Void Shields)


-------------------------------------------------------------------


Mission: Bay Area Open

Primary: Purge the Alien - 4-pts

Secondary: The Scouring, 3-pts

Tertiary: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Vanguard Strike


Initiative: Tyranids


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Necrons:

This is not going to be an easy fight for the bugs. Necrons are excellent in dealing with flying units. They've got tough-to-get VP's with troops in flying transports and AV13 skimmers. They are also going 2nd in an objectives game. Moreover, they've got D-weapons against an army that is vulnerable to it. If the crons can manage to ground a tyranid flying monster anywhere near the C'tan, then that unit is as good as dead, even if it is the Harridan. If not from the C'tan's Strength D Wave of Withering, then from his Seismic Assault (6D6 S8 AP3 shots), which should kill any grounded tyranid FMC/FGC (Flying Gargantuan Creature).

Another issue with tyranids is their lack of mobile scoring units. With the exception of the gargoyles, who are scoring due to being a Fast Attack in the Scouring mission, they will have trouble getting to the necron objectives. Necrons, on the other hand, will have no problem getting onto any of the objectives.

Also, flyrants are vulnerable to Tesla shooting. If only the tyrants got Endurance or Iron Arm for their psychic powers, they might have a chance against necron shooting. Alas, neither of the flyrants got any of those powers. Massed teslas can kill 1 flyrant a turn. If all the flyers come in, it is not inconceivable that they can drop both flyrants in just 1 turn of shooting.

Tyranids will also have problems with synapse. As the flyrants should always be in a forward, attacking formation, they've only got 2 zoans as beacons of synapse in their backfield. Instead of going after the flyrants, necron flyers can go after the zoans instead, and zoans are much, much easier to kill than the flyrants.

Tyranids are definitely the underdog in this battle. First they've got to deal with the C'tan. Even if they do manage to take him out, the necron flyers are going to be hard to stop, especially when the flyers will be getting the alpha-strike on the TMC's.


Tyranids:

This is not as big a mismatch as many would think. Sure, necrons have D-weapons. However, tyranids have flying monsters, which is the solution to titans with D-weapons. Sure, necrons have a lot of guns to try to ground these flying monsters. However, most of those guns won't come in until Turn 2 at the very least. To start off with, the crons have only got 4 guns with which to try and ground the tyranid FMC's/FGC. However, since tyranids are going first, they will have a chance to trying to take out 1 or 2 of these "guns" initially (and for First Blood as well).

Tyranids also have a secret weapon in this battle, and the secret weapon are their gargoyles. What? Gargoyles? How, you ask? The Harridan actually acts as an open-topped transport for the gargoyles. As long as "Harry" can get close enough to the C'tan without getting grounded, then next turn, he can release the gargoyles to tarpit the C'tan. That should probably hold up the C'tan for 2, maybe 3 turns of combat, during which the tyranid flyers can go after the necron supporting units - their flying transports and the annihilation barges (AB's). If the bugs can pull this maneuver off, then they can actually have a chance to take this game. Tying up the C'tan is actually a better way to "take it out" than to actually try to kill it.

Moreover, 60 termagants backed by synapse may actually prove difficult for necron shooting to take out, especially if the gants are in cover. As long as the bugs can protect their sources of synapse, the zoanthropes (by keeping them out of LOS or even by leaving 1 in their Void Shield Generator), then those termagants can actually be quite resilient to all but the C'tan's shooting.

Finally, the biovores can be an x-factor in this game. Once the necrons disembark to deal with tyranids troops or to grab objectives, and as long as the game doesn't end directly afterwards, then the biovores can very likely get to those warriors almost anywhere on the table.


-------------------------------------------------------------------


Deployment:

Spoiler:

This is the Tyranid Mycetic Bio-Generator (their count-as Void Shield Generator).


And this is the Necron Tesseract Flux Generator (their count-as Void Shield Generator).


No Night-fight.


Warlord Traits:

Tyranids: Re-roll reserves.

Necrons: -1 to the enemy's reserves.


Tyranid Psychic Powers:

Flyrant: Enfeeble, Life Leech (Warlord)

Flyrant: Enfeeble, Warp Speed



Tyranid deployment to the right....


....and to the left.



"Harry" the Harridan is poised to kick some a$$. Gargoyles are currently embarked onto Harry.


I opt to put the Necron Tesseract Flux Generator slightly forwards to 1) give them more LOS-blocking, 2) give the barges 3+ cover due to obscurement from a fortification and 3) so that when necrons move forwards, they will still be under the protection of the Void Shields.


I don't think the crons will be able to hide from the Harridan.


Overview of Deployment.

Necrons attempt to steal the initiative but fail.




-------------------------------------------------------------------


Tyranids 1

Spoiler:

Flyrant casts Warp Speed and swoops forwards, making sure to land in area terrain.


Harry lands on area terrain as well. The Warlord flyrant lands onto the battlements of the Tesseract Flux Generator.


Gants advance.


Tyranids opt to go after the barge instead. Flyrants shoot at the C'tan but to no avail. Harry downs 1 barge for First Blood and glances the other barge for 1 HP of damage.

VP's - Necrons: 0, Tyranids: 1




Necrons 1

Spoiler:

Barges scat, moving 12" away.


C'tan prepares for some D-struction (and assault) should the crons be able to ground the Harridan.


No such luck. Harridan makes all 3 grounding tests. It does, however, take 1W from the barges and 1W from the C'tan's Seismic Assault.


Necrons may be in trouble. They've got 3 flying monsters in their backfield as well as some gargoyles coming out next turn.




Tyranids 2

Spoiler:

Thanks to the 2 Warlord traits combined (-1 on Reserves plus re-roll reserves), only 1 biovore comes in.

Only 1 flyrant can see the C'tan to try to Enfeeble him. The attempt gets denied.


Gants grab the objectives.


Zoan moves to provide synapse to all 3 units of gants.


Both flyrants swoop.


Gargoyles disembark and get ready for assault.

Here, I have a decision to make. Do I want to join the Harridan into combat with the gargoyles or do I want to ignore the C'tan with him and instead go after the annihilation barges (AB's) and necron flyers when they come in next turn?

I decide to assault the C'tan with him. He can still shoot at the barges to try to take them out.


Shooting by the flyrant into the rear of the AB only causes 1 glance. Harry has to finish the job and he does so in explosive fashion. Harry also knocks out the twin-linked tesla-destructors from the other AB.

VP's - Necrons: 0, Tyranids: 2


We then go into assault.


Combat is actually tied as each side does 3W to the other side.


However, that was before the Stomp. Because the C'tan is on such a small base, he gets surrounded by a lot of gargoyles. That only makes his stomp more dangerous. He gets 2 stomps and that is enough to kill 13 out of 14 gargoyles!!!


Although the bugs have in essence taken out all 3 AB's, their tactic of trying to tie up the C'tan is not working. There are only 6 gargoyles remaining and the Harridan is much more likely to go down before the C'tan. Can the bugs hold on? We shall see....




Necrons 2

Spoiler:

2 night scythes come in (including the Necron Warlord) and they both go after the flyrants. The last barge moves 12" away.


Tesla shooting kills the Warp Speed flyrant and puts 1W on the Warlord.

VP's - Necrons: 1, Tyranids: 2


In combat, the C'tan only does another 1W to Harry (2W remaining). In return, Harry does 2W to the C'tan (1W remaining). The C'tan then stomps on and kills another 2 gargoyles.


So in the battle of the titans, who will die and who will survive? Find out next turn.




Tyranids 3

Spoiler:

Overview of the top of Turn 3.


This turn, everyone comes in. Zoanthrope and 30 gants come in to the right and then run.


The other biovore comes in to the left.


Flyrant successfully Enfeebles the C'tan. That means Harry will be wounding him on 2's instead of 3's.


Tyranid Warlord then goes after the Necron Warlord's flyer.


Close but no cigar. The flyrant takes off 2 HP's from the night scythe and forces it to jink.


In a not-really-shocking turn of events, the C'tan kills Harry and then sweeps the gargoyles, who were out of synapse.

VP's - Necrons: 4, Tyranids: 2




Necrons 3

Spoiler:

Both flyers come in.


The other 2 flyers then fly off the table. AB goes after the gants.


The C'tan can really move. He is already there to threaten the Tyranid troops.


Even with snap-shooting, the AB with only 1 gun manages to take out 3 gants.


Flyers down the Tyranid Warlord.

VP's - Necrons: 5, Tyranids: 2


C'tan fires both its template and its 6D6 shots.


The result is 1 biovore dead, the rear gants wiped out and the front unit of gants lose 3. Fortunately for the bugs, the C'tan couldn't see the zoan.

VP's - Necrons: 7, Tyranids: 2


What a turn of events! It is now the bugs who are in trouble. This game probably won't go on for much longer.




Tyranids 4

Spoiler:

Tyranids have 1 more chance, though it is a slim one. They are going to try to take out the C'tan. Remember, Warp Lance from the zoan can still hurt him. What are the chances?

First, the zoan needs to make a psychic test (5/6 chance of passing).

Then the C'tan needs fail his Deny attempt (5/6 chance)

Then the zoan needs to hit (2/3 chance) and wound (2/3).

Finally, the C'tan needs to fail his save (1/2 chance) and fail his FNP as well (2/3).

So, 5/6 x 5/6 x 2/3 x 2/3 x 1/2 x 2/3 = .10 = 10%

Thus, the zoan's chances of taking out the C'tan with 1 shot is only about 10% chance of success.


Gants shuffle around, trying hide or get cover from enemy shooting.


BOOM!!! Zoey does it!

Blast is 14" in radius.

VP's - Necrons: 7, Tyranids: 4


Gants go-to-ground and make 3 6+ cover saves! The result is 3 dead gants. Zoan makes his save as well.




Necrons 4

Spoiler:

Night scythes come in. 3 scythes go after the Tyranid right flank. Overlord and warriors disembark.


The other scythe goes after the zoan on the left flank. Its troops disembark as well.


It can see the zoan!


The shooting of the scythe and warriors manage to down the zoan and 5 gants....

....but wait! I suddenly remember the Void Shields!

Ok rewind....


Night scythe and warriors fire. However, the Mycetic Bio-Generator blocks all of their shots before getting shut down.


Things don't go as well for the tyranids on the right flank.

They lose the gants and zoanthrope to necron shooting.

VP's - Necrons: 9, Tyranids: 4


Finally, the night scythe shoots down 3 gants on the right flank.


They then fail morale and run right off the table.

VP's - Necrons: 10, Tyranids: 4


-------------------------------------------------------------------


Necrons have succeeded in collapsing the right Tyranid flank.


Next turn, they will get at least 6-pts from Scouring objectives, +1 VP for killing the gargoyles.


Tryanids can get at most 4 pts of objectives on the left flank, and necrons can still contest or blow them off of the objectives.


Thus, necrons will take both the Primary, Purge, as well as the Secondary, the Scouring, and Warlord for 8-pts total. Tyranids only manage First Blood for a total of 1-pt.





Total Necromination by the Metallic Dead!!!





Tyranids 5

Spoiler:
Sorry, game ended last turn.




Necrons 5

Spoiler:
Sorry, game ended last turn.




This message was edited 7 times. Last update was at 2013/12/24 07:20:51



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Made in us
Fate-Controlling Farseer





Fort Campbell

Why not go with the Nid flyer spam?

Do you feel the more balanced force would have been more effective?

Full Frontal Nerdity 
   
Made in gb
Deranged Necron Destroyer




I really want to believe in the Nids. The Harridan is nowhere near as bad as people make out and, though it is overcosted, it's pretty deadly when it works. The real test, IMO is whether the Annihilation Barges can ground the FMCs/Harridan in time; if they can't, Nids should win. Seismic assault is brutal too - I used to hate it when Apoc was first released, but having seen its power, it's nothing to trifle with. I voted for Nids, but I suspect that the combination of Annihilation Barges and Night Scythes may prove more than a match.
   
Made in us
Fixture of Dakka





San Jose, CA

 djones520 wrote:
Why not go with the Nid flyer spam?

Do you feel the more balanced force would have been more effective?

This was the tyranid list I was originally thinking of using:

Harridan

4x Flyrants w/TL-D's

4x10 Termagants

1x Void Shield


But I decided to experiment with balance over offense. Against the crons, probably the quad-flyrant list would have done better, but as a general TAC build, quad-flyrants will probably have more problems against a wider range of armies.


Eyjio wrote:
I really want to believe in the Nids. The Harridan is nowhere near as bad as people make out and, though it is overcosted, it's pretty deadly when it works. The real test, IMO is whether the Annihilation Barges can ground the FMCs/Harridan in time; if they can't, Nids should win. Seismic assault is brutal too - I used to hate it when Apoc was first released, but having seen its power, it's nothing to trifle with. I voted for Nids, but I suspect that the combination of Annihilation Barges and Night Scythes may prove more than a match.

Yeah. If the Harridan can stay in the air long enough to drop off its gargoyles near the C'tan, then tyranids have a chance. However, if it gets grounded before then, then tyranids will probably get annihilated.

Seismic Assault isn't as bad against a flying monster. Consider Seismic vs the Harridan. Assuming the Harridan is flying and does not get grounded.

6D6 shots = 21 shots on average. 3.5 hits vs flyers, 1.75 wounds = 1.17W after FNP. If Harry is in area terrain (or jinks), then it is only .78W. Thus, on average, Seismic will only do 1W to a flying Harridan.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Looking forward to this, although I don't see a win on the horizon for the nids at all...
Also... Not a single tervigon?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Fixture of Dakka





San Jose, CA

Too many points. The tervigon is basically an elite unit and a Destroyer shot will really ruin its day. Now I'm not saying he isn't viable in games of Escalation. He is....until you start running into Revenant and Warhound builds. That's when he becomes a liability.

I'd rather my opponent shot his 2 D shots at a 60-pt synapse unit that can possibly hide from them instead of at my 160-pt synapse unit.

Also, taking zoans allows me to take a full brood of gargoyles to hitch a ride with Harry. A flying assault transport with a pack full of gribblies is just so full of win.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

A few grounding rolls could very easily decide the game. It is, as a result, very hard to call.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Fixture of Dakka





San Jose, CA

It's not really that bad. To start off with, necrons only have 4 guns on the table to attempt to ground a MC. Tyranids are going 1st. With the Harridan's 24" move and 48" guns, he can target 2 AB's with 6 S10 shots each. He can potentially down 2 necron vehicles in 1 turn! Then there will only be 2 guns to attempt to down the tyranid flyers on T1. Then when T2 comes, the Harridan should be in range to drop off the gargoyles to go after the C'tan. As long as the C'tan is locked in combat, then it really doesn't matter to the nids if their GC gets downed or not.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

In addition, a well placed void shield could very well mitigate much of the shooting.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Fixture of Dakka





San Jose, CA

 ImotekhTheStormlord wrote:
In addition, a well placed void shield could very well mitigate much of the shooting.

There is a trade-off here. Do you want to place the VSG all the way in the back? Or, knowing that your C'tan will be advancing, do you want to place it slightly forwards so that he is protected for 2 turns - the deployment turn and also the turn he moves forwards?

In any case, even if the VSG is all the way in the back, flyrants would just shoot first to try to take out the Void Shields, with the Harridan firing last. Either ways, it's either 6's to wound the C'tan or 6's to nullify a void shield.



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Made in us
Superior Stormvermin






Allen Texas

This is an exciting time for Tyranid players, I'm interested to see the results of this battle, with the new codex coming out soon along with these new Escalation rules it will be fun to watch their performance in Escalation with the old codex, just to see how much the new one changes things.

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in us
Fixture of Dakka





San Jose, CA




Deployment posted.


Report will be out in its entirety tomorrow.


 sandant wrote:
This is an exciting time for Tyranid players, I'm interested to see the results of this battle, with the new codex coming out soon along with these new Escalation rules it will be fun to watch their performance in Escalation with the old codex, just to see how much the new one changes things.

Yeah, you can use this battle as a reference point between the old and the new bugs when they come out, at least for the games of Escalation.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






used a C'tan with the exact same load out in apocalypse game this weekend, he killed over 2K points in models and vehicles, its a real beast and nigh unkillable if you have no fleshbane or D to stop him.

wave of withering is formidable, but Seismic assault is a real beast, having both means that you can't try getting out of range, its just like having 5 autocannon dreads and then some more shots, being ap3 will also almost rape any monstrous creature as wel and any vehicle short of Raider which still can be glanced to death.
The slide is very very good.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Regular Dakkanaut




The C'tan is extremely vulnerable to rending. Eldar in particular will really do a number on him with Bladestorm.
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

So... this is a solitaire game? I didn't see that spelled out anywhere, so I just wanted to be certain.

This message was edited 1 time. Last update was at 2013/12/23 16:02:48


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
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Spawn of Chaos





Chicago, IL USA

im excited

8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in us
Fixture of Dakka





San Jose, CA

 Valek wrote:
used a C'tan with the exact same load out in apocalypse game this weekend, he killed over 2K points in models and vehicles, its a real beast and nigh unkillable if you have no fleshbane or D to stop him.

wave of withering is formidable, but Seismic assault is a real beast, having both means that you can't try getting out of range, its just like having 5 autocannon dreads and then some more shots, being ap3 will also almost rape any monstrous creature as wel and any vehicle short of Raider which still can be glanced to death.
The slide is very very good.

Yeah, if you don't have the firepower/weaponry to deal with him, that guy's a terror. He definitely can dominate under the right circumstances. I like Seismic Assault but feel it may be tool expensive at 1750 or less. At 2K? Perhaps, but I would definitely take it at 2250 or higher.


Aftermath. wrote:
The C'tan is extremely vulnerable to rending. Eldar in particular will really do a number on him with Bladestorm.

That's why I run 60 guardians in wave serpents rather than 30 dire avengers in my Eldar build. Rending will do a number on the big guys.

BTW, I wouldn't say he is extremely vulnerable. Say, 60 guardians shoot at him. Not counting psychic buffs, that's 120 shots, 80 hits, 13 wounds, 6.5W pass his Invuln, 4.4W gets through FNP as well. However, the problem will be to get all 60 avengers into range to shoot...not an easy task at all.


 Talore wrote:
So... this is a solitaire game? I didn't see that spelled out anywhere, so I just wanted to be certain.

Yes, it is.

Not many people in my area have as many titans as I do. Thus, you're going to see a few of these test games from me.


This message was edited 1 time. Last update was at 2013/12/24 04:39:50



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Made in us
Major




Fortress of Solitude

After a deeply underwhelming necron turn, the nids are in a prime position to capitalize.

At this point, I would say that it looks rather good for the tyranids.

Celesticon 2013 Warhammer 40k Tournament- Best General
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Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




Aftermath. wrote:
The C'tan is extremely vulnerable to rending. Eldar in particular will really do a number on him with Bladestorm.

That's why I run 60 guardians in wave serpents rather than 30 dire avengers in my Eldar build. Rending will do a number on the big guys.

BTW, I wouldn't say he is extremely vulnerable. Say, 60 guardians shoot at him. Not counting psychic buffs, that's 120 shots, 80 hits, 13 wounds, 6.5W pass his Invuln, 4.4W gets through FNP as well. However, the problem will be to get all 60 avengers into range to shoot...not an easy task at all.



It is very likely the elder player would have fortune and\or doom cast. Also, supporting ST10 fire from Wraithknights could make a difference.

I don't think it would be an easy fight either way, but it would be reasonably balanced.

This message was edited 2 times. Last update was at 2013/12/24 06:59:32


 
   
Made in us
Morphing Obliterator






Virginia, US

Was that "shield generator" that weird thing from "Aliens"? I approve

"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."

"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
 
   
Made in us
Fixture of Dakka





San Jose, CA

Aftermath. wrote:

It is very likely the elder player would have fortune and\or doom cast. Also, supporting ST10 fire from Wraithknights could make a difference.

I don't think it would be an easy fight either way, but it would be reasonably balanced.

Doom would help tremendously, that's for sure.

Of course, many people running shuriken-spam will be running mechdar and will put the farseer in a serpent, meaning he won't be able to cast it until his ride gets wrecked.

You could run the farseer with a unit of jetbikes, though that is pretty risky with D weapons being thrown all over the place.


 thepowerfulwill wrote:
Was that "shield generator" that weird thing from "Aliens"? I approve

Yup.

It's pretty cool how much of an influence Tyranids got from Aliens. What better way to pay homage.


Wait til you see my Alien-Dominatrix conversion.


This message was edited 1 time. Last update was at 2013/12/24 07:27:20



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Great report! Was much closer than I expected!
How did you feel seismic assault did? Was it worth both the loss of the second D and the extra points in this game?
Also, from the GRIBBLY perspective (btw my iPod just autocorrected gribbly into full caps... Creepy or what?) I feel that charging the C'Tan with Harry wasn't the best course of action! Although maybe it was; sometimes it's hard to tell from this end of the interwebz :p

This message was edited 1 time. Last update was at 2013/12/24 10:09:02


Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in se
Glorious Lord of Chaos






Almost literally in the Phantom Zone.

The Tyranids were always going to have a tough time against such a hard GC and so many flyers. Tyranid skyfire is limited.

This message was edited 1 time. Last update was at 2013/12/24 12:23:53


Imagine that you’re sitting down to dinner with your family, and while everyone else gets a serving of the meal, you don’t get any. So you say “I should get my fair share.” And as a direct response to this, your dad corrects you, saying, “everyone should get their fair share.” Now, that’s a wonderful sentiment — indeed, everyone should, and that was kinda your point in the first place: that you should be a part of everyone, and you should get your fair share also. However, dad’s smart-!@# comment just dismissed you and didn’t solve the problem that you still haven’t gotten any!

The problem is that the statement “I should get my fair share” had an implicit “too” at the end: “I should get my fair share, too, just like everyone else.” But your dad’s response treated your statement as though you meant “only I should get my fair share”, which clearly was not your intention. As a result, his statement that “everyone should get their fair share,” while true, only served to ignore the problem you were trying to point out.

That is why we need feminism, and why I am not simply egalitarian. 
   
Made in us
Fixture of Dakka





San Jose, CA

Tactical_Genius wrote:
Great report! Was much closer than I expected!
How did you feel seismic assault did? Was it worth both the loss of the second D and the extra points in this game?
Also, from the GRIBBLY perspective (btw my iPod just autocorrected gribbly into full caps... Creepy or what?) I feel that charging the C'Tan with Harry wasn't the best course of action! Although maybe it was; sometimes it's hard to tell from this end of the interwebz :p

Honestly, Seismic Assault was under-utilized in this game. I only got to use it twice - once at the Harridan in which it only did 1W and once at a unit of gants. Then again, the D was used even less, taking out a handful of gants and 1 biovore and I didn't even use Transliminal Stride at all!

I was on the fence about charging Harry into combat with the C'tan as well, but I felt between him and the gargoyles, there was a better (and more realisitic) chance at taking down the C'tan. Of course it helped that the "go-for-the-glory" part of me usually wins out in fun, casual games, so really, my mind was probably made up subconsciously at the very beginning of the game. Besides, who doesn't want to see a titan explode?


 BrotherHaraldus wrote:
The Tyranids were always going to have a tough time against such a hard GC and so many flyers. Tyranid skyfire is limited.

Yeah, I considered them an underdog in this battle. They actually had a realistic shot at winning, though that would have required the Harridan and gargoyles beating the C'tan in close-combat.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Wondering Why the Emperor Left




I'm very impressed you managed to fit 14 Gargoyles under two tiny 3" templates... I honestly can't see how 7 Gargoyles per template is even possible. Did you accidentally use the 5" template instead of the 3" one? I think that might have been a decider if it was the case - the Gargoyles would have lasted a lot longer so you maybe wouldn't have decided to throw the Harridan in there and could have used it to deal with the rest of the Necron forces instead while the c'tan was tarpitted. Of course if you did use the 3" marker and the logistics of its placement just aren't working out in my head then ignore this.

Either way, great report. I agree the 4 Hive Tyrant list would probably have been stronger since the Gants didn't really get to do anything except get shot the whole game, but who knows. The mission probably played a part, with the primary not having objectives the gants had a more difficult job contributing to the game.

Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.  
   
Made in us
Regular Dakkanaut




The C'tan has special rules. He always uses the 5" blast when he stomps.
   
Made in us
Fixture of Dakka





San Jose, CA

thisisnotaseriousaccount wrote:
I'm very impressed you managed to fit 14 Gargoyles under two tiny 3" templates... I honestly can't see how 7 Gargoyles per template is even possible. Did you accidentally use the 5" template instead of the 3" one? I think that might have been a decider if it was the case - the Gargoyles would have lasted a lot longer so you maybe wouldn't have decided to throw the Harridan in there and could have used it to deal with the rest of the Necron forces instead while the c'tan was tarpitted. Of course if you did use the 3" marker and the logistics of its placement just aren't working out in my head then ignore this.

Either way, great report. I agree the 4 Hive Tyrant list would probably have been stronger since the Gants didn't really get to do anything except get shot the whole game, but who knows. The mission probably played a part, with the primary not having objectives the gants had a more difficult job contributing to the game.

No, I used the 3" blast marker. I rolled an 8" assault + a 3" pile-in move means that they can get in very tight around the C'tan. Due to the C'tan being so small (60mm base) with the Harridan assaulting as well, you can't really put in a whole lot of gargoyles touching its base. Thus, you have to layer them. At certain spots, I believe they were in a layer of 4 concentric circles. Thus, it was totally possible for the blast marker to hit 7 of them.

Moreover, even had more gargoyles survived, it wouldn't have mattered much. The C'tan killed the Harridan on the 3rd round of combat. He then swept the gargoyles due to no synapse (Flyrants got shot down). Thus, whether it was 4 gargoyles or 10, they would have still died to Sweeping Advance.

Yeah, I think the quad-flyrant list would have done better in this game.


Aftermath. wrote:
The C'tan has special rules. He always uses the 5" blast when he stomps.

That power isn't automatic. You actually have to pay for it...and then you can't take Transliminal Stride if you do.

I was using the 3" blast.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




That seems more like a total mis-play by the Nid player. There is no reason to bring the Harridan in vs the Ctan. He is tarpitted and will be functionally useless for a couple rounds. The only thing he did was suicide himself and the garg unit
   
Made in us
Regular Dakkanaut




Jy2, on another thought, I am not sure if your C'tan model is legal.

Technically, it needs to use the flying stand which increases it's height slightly. A minor thing, but it can make a difference when playing against a model that powerful.


P.S. - I sent you a PM about my revised Escalation list. I know you are busy, but can you give me feedback on the 2K version?
   
 
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