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![[Post New]](/s/i/i.gif) 2013/12/22 07:50:48
Subject: Battle Brothers Tournament
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Hellacious Havoc
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Looking for some feed back and/or ideas for a Battle Brothers tourny coming up soon. My partner in crime (PIC) will rolle Daemons to go with my CSM
Here are the lists as it stands
CSM
Chaos Lord 165
Bike, MoN Murder Sword, Melta bombs Sig of Corr
Bare bones Cultists 50
Bare bones Cultists 50
Chaos Bikers
3 bikers 1 AC MoN 2 plasma guns Champ has Power axe 159
Obliterator 76
MoN
Daemons
Bloodthirster 270
greater gift
Herald of Tzeentch
getting Primaris Div power for Horrors
Plaguebearers 90
10 PB
Pink Horrors 90
10 Horrors
Basic plan, at 1000 points I dont see a ton of things being able to skyfire so just hoping the Thirster can quickly move up and avoid enough snapshots to not get grounded. Bikes flat out as well to make turn 2 or 3 the moment of impact for those two. Horrors deep strike and lay down some shooting to unengaged enemies, landing in or near cover if possible. Plagues move for a mid field objective and cultists baby sit backfield objectives and or try to intercept last minute enemy pushes for Line breaker. Thoughts and suggestions would be appreciated!
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= 2000
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![[Post New]](/s/i/i.gif) 2013/12/22 11:07:48
Subject: Battle Brothers Tournament
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Agile Revenant Titan
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I like the idea, though I'm not sure it's legal. For battle brothers I'm pretty sure you still need to follow normal rules for selecting allies - which means 1 hq. I know daemons have some rule allowing them to take more, but I thought they had to be daemons of the same god? So if he takes the thirster it would need to be a herald of Khorne? I don't have my chaos stuff with me, so you'll have to forgive me if I'm talking rubbish!
Arguably dropping the oblit. The herald, and a power axe might get you a daemon prince! Might be worth thinking about! Again - no books so not sure on points!!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/12/22 17:07:05
Subject: Re:Battle Brothers Tournament
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Hellacious Havoc
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I believe the tourney is set up so it is two 500 point primary detachments that are allies as opposed to the usual primary and ally rules, so 2 Daemon HQ's should fly. I am not too strong on the Daemons dex so if the herald thing is true and a Khorne one is required, maybe just drop the herald for more Horrors or Plagues?
I think dropping the oblit herald and axe would get me to or close to a bare Daemon Prince, but i would be worried about walking him across the board. I may play test it though and see if its decent, thank you for the feedback!
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= 2000
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![[Post New]](/s/i/i.gif) 2013/12/22 17:11:41
Subject: Re:Battle Brothers Tournament
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Savage Khorne Berserker Biker
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The heralds do not have to be the same alignment as the bloodthirster.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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