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![[Post New]](/s/i/i.gif) 2013/12/26 04:57:47
Subject: Chaos Daemons + CSM - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Here's my attempt at getting Fateweaver and Be'lakor together in a low points level list. Together they complement each other very well, although I fear the army may not prove offensive enough.
Daemons:
HQ
Fateweaver
1 x Tzeentch herald - Grimmoie
TROOPS
11 x pink horrors
14 x pink horrors
CSM Allies:
HQ
Be'lakor
TROOPS
10 x Cultists
1000 points
I decided to get 3 more horrors instead of an icon for the herald, as most of the time the unit will be running or going to ground in an attempt to keep the grimmoire safe.
Herald will probably roll on divination for prescience, although against hordes he may simply take the tzeentch primis power.
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![[Post New]](/s/i/i.gif) 2013/12/26 08:01:07
Subject: Re:Chaos Daemons + CSM - 1000 points
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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eh....I dont see anyway to do this list at 1000 points. Your troops will sit in the open and get shot down, and your daemons will fly around and kill a few things while the rest of the opponents army completes the objective.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/12/26 09:38:34
Subject: Re:Chaos Daemons + CSM - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Most flying circus lists at higher points games often have around the same number of troop choices, and if you deploy cover favourably (and are not against markerlights) then they can be fairly durable, although not very offensive.
The cultists would ideally hold the home objective if there is one, and stay out of harms way, going to ground in area terrain if they get in trouble.
The larger squad would press the middle as best it can, so as to be in range for the herald to use the grimmoire.
1 of the horror squads can deep strike if needs be.
I think this list would give most armies a run for their money, though hordes and msu may be a problem.
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![[Post New]](/s/i/i.gif) 2013/12/26 17:19:04
Subject: Chaos Daemons + CSM - 1000 points
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Esteemed Veteran Space Marine
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Your grimoire-bearing herald is extremely vulnerable if your opponent wants to get rid of it (I'd assume you are using it on either Fateweaver or Bel'akor). One round of shooting will pretty much take him out. This means you have to use it on the unit of Horrors for the first turn or two which kind of defeats the purpose of taking it.
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![[Post New]](/s/i/i.gif) 2013/12/27 02:25:22
Subject: Re:Chaos Daemons + CSM - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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It's true, the grimmoire is more vulnerable than I would like, but both fateweaver and be'lakor benefit greatly from it, so I feel it is almost essential.
Also a unit of 14 pink horrors is not so vulnerable if played correctly.
Remember if they go to ground in area terrain they are getting a 3+ save that can re roll 1's, and can still use the grimmoire. Be'lakor could use invisibility on them if neither he or fatey need it that turn. The herald and and fateweaver could also get skills to boost survivability if they get lucky.
Terrain is key, and if it is set up against you then certainly they will be easy to remove.
In all honesty though, the only alternative I can think of is using the herald on a disk, and using his 24' turbo boost to get behind cover after using the grimmoire.
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![[Post New]](/s/i/i.gif) 2013/12/27 10:03:10
Subject: Re:Chaos Daemons + CSM - 1000 points
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Fresh-Faced New User
United States
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Id recommend going khorne daemon prince with the axe of blind fury instead of belekor for your second daemon prince. Not only is the axe AP 2 and a daemon weapon, but str 9 on the charge. I know that you don't get all the cool psychic powers but at the 1000 point range you don't need the pysicic powers as much as you need killing potential and the khorne daemon prince can chew through anything. Not to mention, it decked out is only 265 compared to belakor at 350. Granted he isn't a pysker but he has a gak ton more attacks and more damage output. You could even go with mastery level 3 tzeench prince with black mace decked out (wings, power armor, mastery level 3, gift of mutation, black mace) for 350 and it is better than belakor in my opinion. I have been extremely underwhelmed by belekor's survivability, for his point cost.
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This message was edited 2 times. Last update was at 2013/12/27 10:08:18
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![[Post New]](/s/i/i.gif) 2013/12/27 12:21:50
Subject: Re:Chaos Daemons + CSM - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Sorry but khorne have by far the worst daemon princes, by a long way. Having the axe is pretty pointless, as you already ignore armour by being a monstrous creature, and can go up to str 10 attacks by using smash if you need to.
Sure you get more melee attacks, but all this does is make it more likely that a unit will be wiped on the turn you charge, so you can be focused whilst you are on the ground in their next shooting phase. That is, if you even get to attack due to using a daemon weapon.
Be'lakor brings much more to the table, and that includes killing power. Puppet master, terrify, invisibility and hallucination can all be game changers. If you can't keep him alive, try using grimmoire or invis on him to get a 2+ save.
If I didn't use Be'lakor, then I wouldn't use CSM.
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![[Post New]](/s/i/i.gif) 2013/12/27 16:03:33
Subject: Re:Chaos Daemons + CSM - 1000 points
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Fresh-Faced New User
United States
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I guess
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This message was edited 3 times. Last update was at 2013/12/27 16:24:43
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![[Post New]](/s/i/i.gif) 2013/12/27 16:13:13
Subject: Chaos Daemons + CSM - 1000 points
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Dakka Veteran
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If dude takes any AV13/14 vehicles, you might be in trouble, or Fliers. Think Necrons: Surfboard Lord, 3 annihilation barges, 2x5 Warriors in NightScythes. That's going to put a lot of pain on your stuffs. Edit: 90pts to spare, surfboard lord can get MSS, 2+, 3++, and have 15 pts leftover.
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This message was edited 1 time. Last update was at 2013/12/27 16:14:07
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![[Post New]](/s/i/i.gif) 2013/12/27 21:14:30
Subject: Re:Chaos Daemons + CSM - 1000 points
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Esteemed Veteran Space Marine
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Big Blind Bill wrote:It's true, the grimmoire is more vulnerable than I would like, but both fateweaver and be'lakor benefit greatly from it, so I feel it is almost essential.
Also a unit of 14 pink horrors is not so vulnerable if played correctly.
Remember if they go to ground in area terrain they are getting a 3+ save that can re roll 1's, and can still use the grimmoire. Be'lakor could use invisibility on them if neither he or fatey need it that turn. The herald and and fateweaver could also get skills to boost survivability if they get lucky.
Terrain is key, and if it is set up against you then certainly they will be easy to remove.
In all honesty though, the only alternative I can think of is using the herald on a disk, and using his 24' turbo boost to get behind cover after using the grimmoire.
While going to ground is all well and good, too many armies have access to cheap Ignores Cover weaponry. Eldar have Wave Serpents (of which there will be many), Marines have whirlwinds and TFCs, Tau have Markerlight support, CSM have heldrakes. This also limits the range your FMC have since they have to keep within 24" of Horrors that have now GtG.
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![[Post New]](/s/i/i.gif) 2013/12/28 04:10:35
Subject: Re:Chaos Daemons + CSM - 1000 points
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Stubborn Dark Angels Veteran Sergeant
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Yeah you are right of course about going to ground limiting the effective range of the army. I suppose its just not mean to be at 1000 points.
Guess I'd just go with a mono daemons list then, something like this should suffice:
Daemons:
HQ
Fateweaver
Slaanesh Daemon Prince, armour wings, and lash
TROOPS
10 x pink horrors
10 x pink horrors
HEAVY SUPPORT
Tzeentch Daemon Prince, armour, wings, grimmoire, ML1 (for some kind of witchfire power)
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