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![[Post New]](/s/i/i.gif) 2011/01/15 18:29:05
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Darkvoidof40k wrote:Also, something rather funny that a friend of mine has done for one of his F:NV characters is have him running around with Intelligence 1. 
Makes less difference than you think, the only difference between one, two and three are that the intelligence based stats suffer.
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![[Post New]](/s/i/i.gif) 2011/01/15 18:33:31
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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Otherwise just enjoy the stupid speech options that you get  .
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![[Post New]](/s/i/i.gif) 2011/01/15 19:01:33
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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In fallout 1-2 you couldn't even manage words at 1 int... Everyone would laugh at the slow
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![[Post New]](/s/i/i.gif) 2011/01/15 19:04:49
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Soladrin wrote:In fallout 1-2 you couldn't even manage words at 1 int... Everyone would laugh at the slow 
This is a classic example of why fallout 1 and 2 had way more character.
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![[Post New]](/s/i/i.gif) 2011/01/15 19:17:53
Subject: Re:Fallout: New Vegas
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The devs of F1 and F2 recommend playing the game at Int 6, which is average intelligence for most people, making it more like you are actually there. There have been a few playthroughs with characters that have a mental disadvantage. The results are quite humourous, especially when you try to interact with Torr, the mentally challenged lad of Klamath.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/01/15 21:34:33
Subject: Re:Fallout: New Vegas
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Utilizing Careful Highlighting
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I used http://fallout.wikia.com/wiki/Vault_87_super_mutant to build my guy as a super mutant!
Edit: do people know where to get mini nukes?
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This message was edited 1 time. Last update was at 2011/01/15 21:36:05
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![[Post New]](/s/i/i.gif) 2011/01/15 21:37:51
Subject: Re:Fallout: New Vegas
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Decrepit Dakkanaut
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Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
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This message was edited 1 time. Last update was at 2011/01/15 21:39:28
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![[Post New]](/s/i/i.gif) 2011/01/15 22:22:41
Subject: Re:Fallout: New Vegas
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Utilizing Careful Highlighting
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corpsesarefun wrote:
Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
I put the 2 on agility.
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![[Post New]](/s/i/i.gif) 2011/01/15 22:25:57
Subject: Re:Fallout: New Vegas
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Decrepit Dakkanaut
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EagleArk wrote:corpsesarefun wrote:
Mini nukes are just rare finds every here and there, if you want to hunt them search their wiki entry.
Also if you copy super mutant statlines exactly you are left with 2 spare special points :#
I put the 2 on agility.
So you are a nightkin?
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![[Post New]](/s/i/i.gif) 2011/01/16 01:56:34
Subject: Fallout: New Vegas
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Mekboy Hammerin' Somethin'
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Ninja Super Mutants FTW? Yes, yes indeed.
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2011/01/16 09:23:28
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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It's pretty funny, but I've pretty much never used a Fat Man in F3. I've used it a few times, when I was noob-tastic, but it was against really quite rubbish enemies and I was on low health.
Now I just go around with my Alien Blaster, Winterized T-51b, ~240 missiles, invincible Dogmeat and 100+ Stims.
Although I'm actually playing NV at the minute..
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![[Post New]](/s/i/i.gif) 2011/01/16 09:53:06
Subject: Fallout: New Vegas
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Sniping Hexa
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Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/16 12:49:07
Subject: Fallout: New Vegas
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Arch Magos w/ 4 Meg of RAM
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vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
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![[Post New]](/s/i/i.gif) 2011/01/16 12:57:33
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Scrazza wrote:vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
No you can't however you can either load to a save before starting the final mission or roll a new character.
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![[Post New]](/s/i/i.gif) 2011/01/16 13:01:11
Subject: Fallout: New Vegas
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Arch Magos w/ 4 Meg of RAM
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corpsesarefun wrote:Scrazza wrote:vodo40k wrote:Now ive finished the game im trying some more stuff (like finding unique weapons and destroying the deathclaws at the quarry) I have still however yet to kill Caesar. Is it possible to swim up stream, rather than take the ferry? (im vilified with the legion)
you can continue playing after the main quest is done? I thought not.
No you can't however you can either load to a save before starting the final mission or roll a new character.
that's what I thought, same as I did in FO3
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![[Post New]](/s/i/i.gif) 2011/01/16 15:52:02
Subject: Fallout: New Vegas
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Chaplain with Hate to Spare
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Actually, you can play after you finish the main quest. You have to get the expansion pack though.
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![[Post New]](/s/i/i.gif) 2011/01/16 22:54:53
Subject: Fallout: New Vegas
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Mekboy Hammerin' Somethin'
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I got Dead Money, and I have to say, I was impressed with the challenge it brought, even with a level 30 Character.
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2011/01/17 22:58:48
Subject: Fallout: New Vegas
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Lone Wolf Sentinel Pilot
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Is lock picking as necessary as it was in Fallout 3?
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![[Post New]](/s/i/i.gif) 2011/01/17 22:59:24
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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GalacticDefender wrote:Is lock picking as necessary as it was in Fallout 3?
Nope, most places have either computers that also unlock the door/safe or long routes through enemies which go around.
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![[Post New]](/s/i/i.gif) 2011/01/17 23:01:27
Subject: Fallout: New Vegas
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Lone Wolf Sentinel Pilot
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In other words, yes. Automatically Appended Next Post: Isn't the reason to lock pick to avoid that stuff?
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This message was edited 1 time. Last update was at 2011/01/17 23:02:04
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![[Post New]](/s/i/i.gif) 2011/01/17 23:03:10
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
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![[Post New]](/s/i/i.gif) 2011/01/17 23:06:19
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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corpsesarefun wrote:GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
Medicine, repair, speech.
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![[Post New]](/s/i/i.gif) 2011/01/17 23:30:08
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Soladrin wrote:corpsesarefun wrote:GalacticDefender wrote:In other words, yes.
Automatically Appended Next Post:
Isn't the reason to lock pick to avoid that stuff?
Sure but if you suck at combat, science and lockpicking what ARE you good at?
Medicine, repair, speech.
True but a character that focus's on medicine, repair and speech would have to have some very odd SPECIAL setups and be strange to play.
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![[Post New]](/s/i/i.gif) 2011/01/17 23:48:29
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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In fallout 1 all you needed was speech traps and science to beat the game in 12 minutes....iirc
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This message was edited 1 time. Last update was at 2011/01/17 23:48:53
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![[Post New]](/s/i/i.gif) 2011/01/18 00:03:56
Subject: Fallout: New Vegas
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Decrepit Dakkanaut
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Soladrin wrote:In fallout 1 all you needed was speech traps and science to beat the game in 12 minutes....iirc
That is because science is awesome, if you specialise in medicine, repair and speech you are pretty much useless as you can't make the consumables that get buffed with medicine, can't use the weaponry you repair with repair and without high barter you can't buy enough medicine to keep you going with maximised special for the stats needed to buff those skills (INT and CHA) as you would have really low END and a low agility meaning you can't run away as fast or use guns as well...
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![[Post New]](/s/i/i.gif) 2011/01/19 14:17:25
Subject: Re:Fallout: New Vegas
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Sniping Hexa
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I found something of importance today in new vegas. I decided I would find out what was in the "ranger safe house". Inside on some shelves there was regular ranger armour, salveged power armour, several guns, lots of amo and most importantly NCR RANGER COMBAT ARMOUR (very useful if you dont want to have to try and sneakily kill a veteran ranger). There is no penalty for taking anything. A key is required from "Hsu" at camp mcarran after doing quests for him. (this was only recently released in a pach)
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/01/19 15:16:30
Subject: Fallout: New Vegas
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Arch Magos w/ 4 Meg of RAM
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I don't have the patch,And Hsu put ot on my map. I now only need to 'discover' it. But thanks Vodo, now I will go to it immedtatly.
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![[Post New]](/s/i/i.gif) 2011/01/19 23:10:30
Subject: Re:Fallout: New Vegas
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Calculating Commissar
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My new favorite part about New Vegas (And now part of my Signature):
FalloutWiki wrote:In the REPCONN Headquarters, for example, a character with an Intelligence of 2 or less can bypass a robot that demands a password by randomly shouting "ICE CREAM!"
This. Wins.
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![[Post New]](/s/i/i.gif) 2011/01/19 23:17:36
Subject: Re:Fallout: New Vegas
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Decrepit Dakkanaut
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metallifan wrote:My new favorite part about New Vegas (And now part of my Signature):
FalloutWiki wrote:In the REPCONN Headquarters, for example, a character with an Intelligence of 2 or less can bypass a robot that demands a password by randomly shouting "ICE CREAM!"
This. Wins. 
Awesome! I wish the fallout world was bigger so that replaying a character purely to experience this didn't involve so much repetition :/
Though I am on my 5th character now so this is probably overkill.
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![[Post New]](/s/i/i.gif) 2011/01/20 01:35:32
Subject: Fallout: New Vegas
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Warning From Magnus? Not Listening!
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Luck 10 = kiked out of casinos very very quickly. you make so much money though
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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