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Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Yeah balanced would fit it i think.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






Alright is everyone happy on the rules?


What I need now is for you all to refurbish a second copy of your original templates using my example.

This message was edited 2 times. Last update was at 2012/06/18 16:47:34


 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Oh and i will only have Cthulu he will never be replaced!

This message was edited 1 time. Last update was at 2012/06/18 16:46:54


The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






Unless someone assasinates him.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Yeah, my nation is practically all piracy and crime...

And I'll fill it out...

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

I mean The Cthulu!

Not soe cthulu impersonator.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






No God units admiral.
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Although i can also do that its nobility leaders from either yeshyam or nardui maybe that will add some intrigue.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Oh and i was planning on adding some faction fluff.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






So what should the birth rate be per turn?
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Uum an average of 1000-2000 per year.
and death rate would be around 500-1000.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






Alright I re-introduced taxes.
   
Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

Like this?

Country: Salenul

Race: Straeki

Leader: Spawn of the stars

Population: Balanced-2500

Treasurey: 2000

Tax level-

Technology Level: Tribal

Currency - Dasuk

Description: weakness - The worlds air is toxic to them, and so they have to wear respirators constantly when not within yheir cities.
strengths - Thymeans are remarkably durable against harm.
religion - Church Of The larva Lord, a religion based around the belief that their leader, The Spawn of the stars, will undergo a metamorphesis at a crucial time.
Government - totalitarian
People - militant


Army: [YET TO BE DETIRMINED]

Morale: 100/100 (Below 50 = riots. Below 10 = rebellion).

Capitals:
1: Utul - Type - Barracks- This capital trains people from your population into for your army.

2: Thygul - Type- university.

3: Abia -Type - City- A city houses your people and increases your population and morale

4: Arcon - Type - Farmland- This produces food and tradeable goods (As they are carnivores, the capital specialises in butchery.

5: Terros - Type- Industry- This can be used to gain a better army and increase production in your other capitals. Build workers here



Salenul (Straeki)- Rebels, Bugs


Costs: These are yet to be determined. For now the unt costs and structures will look like this:



Units:

Militia: Ghouls - The basic member of the Straeki. Human hight, grey skin, not muscular, but wiry and well built. Faces always covered with high-tech respirator devices, no outsider has ever seen any of their faces. Clawed hands and feet. Strong on the offensive, weak vs everything else.

Basic melee Infantry: Rack-ghouls - the genetical enhanced members of the Straeki, modified slightly to give an advantage over the standard. Taller and slightly stronger than ghouls. Carry finely carved, brutaly jagged blades, a mark of their rank. Rack ghouls are subject to glowing red eyes and strange bone development, giving them various petrusions and blades, especialy on their backs and they are often hunched over. Good balance of offense and defence. Weak vs cavalry.

Ranged infantry: Blackhoods - A mystery to outsiders, the respected elite of the Straeki, the physical apearance of Blackhoods is not currently known, as they constantly bedeck themselves in black, carapace-like armour and ornate masks. Their name comes from their black hoods which they constantly wear over their masks. Their signiture weapon is a crossbow-like weapon which fires bolts soaked in a horrific toxin, meaning that if the bolt doesn't kill the target, they will be crippled or killed by the venom. Great at range, poor at melee

Elite Units: Blackhood elite - These are the elite of the elite in Straeki culture, greatly respected by all, and given the best weaponry and equipment available. Some genetic quirk, which marks them out at 'birth', detirmines their rank, the quirk being a hulking and tall figure, which makes them physicaly superior to Blackhoods and even the Rack-ghouls. Strong at range and melee against all. Vulnerable to range.

Artillery (advances into cannons, howitzers) - None.

Light Cavalary (this may advance into transports): Spawn riders - In many situations, battle or transport, ghouls may ride upon the creatures collectivly known as 'spawn'. The physical appearance of these creature can vary, but the basic form is fairly large and quadruped, with long muzzles and maws full of hooked fangs. Spawn possess no eyes with large ears, and so take on a slight bat-like aspect. Spawn have incredible reaction times and are capable of extremely quick movement, making them ideal light and fast cavalry and scouts. For some, unknown reason, the Straeki and the spawn share a great affinity, they never attack one another, and the spawn will not object to being ridden. As such, they need next to no training to be ridden. Good at melee and ranged, weakness is heavy cavalry.

Heavy Cavalary (advances into tanks): Nihilus knights - Ever so often, a spawn is found that is larger, stronger, smarter and tougher than its kin, a perfect specimen. When these are found, the strongest of the Rack-ghouls may be sent to take it in and have it as a mount. In combat the Nihilus nights and raging juggernauts, the brute strength and speed of the spawn combined with the inteligence and tactical mind of the Rack-ghoul. Good vs cavalry and melee, weakness is range




Balanced
Number (N) Ability (A)

Ghouls (Militia) - Cost 50 gold - up keep is 2 gold a turn...........................................(N) 70.................(A) 2
Rack-ghouls (Basic infantry) - Cost 100 gold- up keep is 4 gold per turn.....................50.......................4
Blackhoods (Ranged- Cost 150 gold- up keep is 5 gold per turn...................................30...................... 5
Blackhood elite (Elites)- Cost 200 gold- up keep is 10 gold per turn..............................20..................... 6
NONE YET (Artillery)- Cost 250 gold- up keep is 12 gold per turn....................................2........................5
Spawn riders (Light Cavalry)- Cost is 250 gold- up keep is 15 gold per turn.................20.....................7
Nihilus knights (Heavy Cavalry)- Cost is 350 gold- up keep is 20 gold per turn............15.....................9


These are the military units for now. Agents will be costed differently.

Ambassador to the lord (Diplomat): 350 gold
Blackhood nightcreeper (Spy): 450 gold
Blackhood bloodstalker (Assassin): 600 gold
Chosen of the larva (Generals): 600 gold



This message was edited 3 times. Last update was at 2012/06/19 05:50:16


This is a signature. It contains words of an important or meaningful nature. 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

I think so.

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






Not quite.
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

What needs to be added more?
Or are you gonna choose the numbers?

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

Turn: 1
Player: TheRobotLol
Country: Salenul
Current Leader: Spawn of the stars
Current Alliances: None
Trading Partners: None
Population: 2500 + 50 (City) + 50 (Births) = 2600
Current Technology Points: 0 Tribal + 10 (University) = 10 Tribal
Current Farming points: 0 + 5 (farmland) - 3 (feeding population) = 2
Current Industry points: 0 + 5 (Industry) - 4 (supplying army) - 1 (upgrading) = 0
Current Morale: 100 - 5 (Industry) - 5 (University) + 5 (Farms) + 5 (City) = 100
Current Treasury: 2000 - 100 ( Recruited x2 Warriors) - 350 (Recruited x1 Diplomat) = 1550
Capitals:
1- Name: Utul........................ .......Type: Barracks .............................Garrison: 100 Rack-ghouls
2- Name: Abia................................Type: city.............Garrison: ............................................................................ 70 Ghouls
3- Name. Arcon............... ..............Type: Farmland- Garrison:.........Garrison: .............................................................................. 70 Ghouls
4- Name: Terros........................... Type: Industry Garrison:..............Garrison: .............................................................................. 70 ghouls
5- Name: Thygul........................... Type: University ...........................Garrison: ................................................................... 70 ghouls + 1 Diplomat
........................................................................................................Mobile Units:........................................................................... 0..................................................Location: None
..............................................................................................................................................................................................Total: 400


Description:
weakness - The worlds air is toxic to them, and so they have to wear respirators constantly when not within yheir cities.
strengths - Thymeans are remarkably durable against harm.
religion - Church Of The larva Lord, a religion based around the belief that their leader, The Spawn of the stars, will undergo a metamorphesis at a crucial time.
Government - totalitarian
People - militant

Units:

Militia: Ghouls - The basic member of the Straeki. Human hight, grey skin, not muscular, but wiry and well built. Faces always covered with high-tech respirator devices, no outsider has ever seen any of their faces. Clawed hands and feet. Strong on the offensive, weak vs everything else.
Basic melee Infantry: Rack-ghouls - the genetical enhanced members of the Straeki, modified slightly to give an advantage over the standard. Taller and slightly stronger than ghouls. Carry finely carved, brutaly jagged blades, a mark of their rank. Rack ghouls are subject to glowing red eyes and strange bone development, giving them various petrusions and blades, especialy on their backs and they are often hunched over. Good balance of offense and defence. Weak vs cavalry.
Ranged infantry: Blackhoods - A mystery to outsiders, the respected elite of the Straeki, the physical apearance of Blackhoods is not currently known, as they constantly bedeck themselves in black, carapace-like armour and ornate masks. Their name comes from their black hoods which they constantly wear over their masks. Their signiture weapon is a crossbow-like weapon which fires bolts soaked in a horrific toxin, meaning that if the bolt doesn't kill the target, they will be crippled or killed by the venom. Great at range, poor at melee
Elite Units: Blackhood elite - These are the elite of the elite in Straeki culture, greatly respected by all, and given the best weaponry and equipment available. Some genetic quirk, which marks them out at 'birth', detirmines their rank, the quirk being a hulking and tall figure, which makes them physicaly superior to Blackhoods and even the Rack-ghouls. Strong at range and melee against all. Vulnerable to range.
Artillery (advances into cannons, howitzers) - None.
Light Cavalary (this may advance into transports): Spawn riders - In many situations, battle or transport, ghouls may ride upon the creatures collectivly known as 'spawn'. The physical appearance of these creature can vary, but the basic form is fairly large and quadruped, with long muzzles and maws full of hooked fangs. Spawn possess no eyes with large ears, and so take on a slight bat-like aspect. Spawn have incredible reaction times and are capable of extremely quick movement, making them ideal light and fast cavalry and scouts. For some, unknown reason, the Straeki and the spawn share a great affinity, they never attack one another, and the spawn will not object to being ridden. As such, they need next to no training to be ridden. Good at melee and ranged, weakness is heavy cavalry.
Heavy Cavalary (advances into tanks): Nihilus knights - Ever so often, a spawn is found that is larger, stronger, smarter and tougher than its kin, a perfect specimen. When these are found, the strongest of the Rack-ghouls may be sent to take it in and have it as a mount. In combat the Nihilus nights and raging juggernauts, the brute strength and speed of the spawn combined with the inteligence and tactical mind of the Rack-ghoul. Good vs cavalry and melee, weakness is range.


Number (N) Ability (A)

Ghouls (Militia) - Cost 60 gold - up keep is 2 gold a turn...........................................(N) 70.................(A) 2
Rack-ghouls (Basic infantry) - Cost 100 gold- up keep is 4 gold per turn.....................50.......................4
Blackhoods (Ranged- Cost 150 gold- up keep is 5 gold per turn...................................30...................... 5
Blackhood elite (Elites)- Cost 200 gold- up keep is 10 gold per turn..............................20..................... 6
NONE YET (Artillery)- Cost 270 gold- up keep is 12 gold per turn....................................2........................6
Spawn riders (Light Cavalry)- Cost is 250 gold- up keep is 15 gold per turn.................20.....................7
Nihilus knights (Heavy Cavalry)- Cost is 350 gold- up keep is 20 gold per turn............15.....................9



Cost to build.................... (B) and repair (R)
Barracks.......................... (B) 500 (R)150
Traders and Banking.... (B) 600 (R) 200
City.................................... (B) 600 (R) 150
Farmland ........................(B) 350 (R) 50
Cultural ...........................(B) 700 (R) 250
Industry ...........................(B) 650 (R) 200
Secret......................... ....(B) 800 (R) 300

Technology Costs: Balanced

Farms: Produces 5 points- 1 point feeds 1000 people
Industry: Produces 5 points- 1 points supplys 100 troops
University: Produces 10 points- 50 points to level up

This message was edited 3 times. Last update was at 2012/06/19 06:00:10


This is a signature. It contains words of an important or meaningful nature. 
   
Made in au
Wing Commander






Some of the numbers have been changed such as units etc. Plus the template order is wrong. Sorry use the turn template in the 2nd spoiler!

This message was edited 1 time. Last update was at 2012/06/18 17:30:42


 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Please do not circumvent our word filter. Thanks. Manchu Taxes are awful.

Anyway, this is what I have so far:

Country: Fade
Race: Rebellion
Leader: Enter your leader's name here
Population: 1500
Treasurey: You will start with 2000
Technology Level: This will change after you increase your nations knowledge by capturing the relevant capitals.
Description: Describe the nature of your people, their type of government, what they excel at and general information about them.
Army: Every nation will start with a set number to be determined. Your numbers will be broken down into categories depending on your type of army.
Morale: 100/100. This is the happiness and wellbeing of your people. If it drops below 50 you will have riots. If it drops below 10 you will have a rebellion.

Capitals: List your capitals. You may choose five to start with but may gain them through conquest. Beside each capital list what type of city it is.

Name: The Murderpeaks Type: Barracks- This province trains people from your population into for your army -Garrison: 1 Stalker Marksmen company
Name: The Southern Dunes Type: University- This will increase technology level but decrease your morale due to strain on cultural tradition -Garrison: 1 Stalker Marksmen company
- You may also produce agents such as diplomats, spies and generals at a cost.
Name: The Great Plains Type: Villages - Villages house your people and increases your population and morale -Garrison: 1 Stalker Marksmen company
Name: The Black Marshes Type: Farmland- This produces food -Garrison: 1 Stalker Marksmen company
Name: The Eastern Lands Type: Industry- This can be used to gain a better army and increase production in your other capitals. Build workers here - Garrison: 1 Stalker Marksmen company


Militia: N/A - Not enough numbers
Basic Infantry: Pirate Band (Ruthless murderers one and all, the pirates of Fade have plagued the world, pillaging it mercilessly. Armed with all sorts of hand weapons. Lightly armoured, but very killy.)
Ranged infantry: Stalker Marksmen (Black powder weaponry. Powerful at range but weak in combat, and poorly armoured, but very good at mobility.)
Elite Units: Rebel Engineer Cult (Armed with what is basically blunt cutlasses and small pistols. Lightly armoured. Help keep weaponry and vehicles working throughout the army)
Artillery (advances into cannons, howitzers): N/A - The people of Fade are best suited to lightning salvos from handguns and the quickness of a well made rapier. Artillery is impractical at best, and a hinderance at worst.
Light Cavalary (this may advance into transports): N/A at this time
Heavy Cavalary (advances into tanks): N/A at this time

Mobilized Military: 1x Rebel Engineer Cult, 2x Stalker Marksmen Companies, 3x Pirate Marksmen

This is only a general outline of the template for you to follow and may be subject to change. This will be Pm'd to the GM (game master) when it is your turn.

Costs: These are yet to be determined. For now the unt costs and structures will look like this:

Elitist
Number (N) Ability (A)

Militia- Cost 50 gold - up keep is 2 gold a turn...........................................N 30.................A 3
Basic Infantry- Cost 100 gold- up keep is 4 gold per turn............................25....................6
Ranged- Cost 150 gold- up keep is 5 gold per turn......................................20....................7
Elites- Cost 200 gold- up keep is 10 gold per turn........................................15....................8
Artillery- Cost 250 gold- up keep is 12 gold per turn......................................1......................7
Light Cavalry- Cost is 250 gold- up keep is 15 gold per turn.......................15....................8
Heavy Cavalry- Cost is 350 gold- up keep is 20 gold per turn.....................10....................10


These are the military units for now. Agents will be costed differently.

Diplomat: 350 gold
Spy: 450 gold
Assassin: 600 gold
Generals: 600 gold

Current Treasury: 450

This message was edited 2 times. Last update was at 2012/10/21 15:09:01


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Wing Commander






I kind meant redo it using the new template. The one being in the second spoiler.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

That makes absolutely no sense whatsoever.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Why does every1 wanna rush me?

   
Made in gb
Fixture of Dakka






Dorset, Southern England

thenoobbomb wrote:Why does every1 wanna rush me?

Because the Elves are lacking in the same awesomeness as Pirates.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Wing Commander






In the OP of this thread. Re-write your information into the format of the template in the second spoiler.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

IT STILL MAKES NO SENSE!

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Wing Commander






How....?

Look on page 1. It's there.
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.


Turn: 1
Player: admiral9
Country: Lhabians
Current Leader: Cthulu
Current Alliances: None (possible orks or streaki)
Trading Partners: None (possible orks or streaki)
Population: 2500 + 100 (City) + 200 (Births) - 300 (Deaths) = 2500
Current Technology Points: 0 Tribal= 0 Tribal
Current Farming points: 0 + 5 (farmland) - 3 (feeding population) = 2
Current Industry points: 5- 4 (supplying army) = 1
Current Morale: 100 -5(industry) + 5 (Farms) + 5 (City) = 110
Current Treasury: 2000 - 50 (Warriors) - 380 (Upkeep) + 500 (Taxes) = 2020
Capitals:
1- Name: spawning hive.... .......Type: City .............................Garrison: ..................................................................................70 drones
2- Name: hive hashur.............Type: Barracks.............Garrison: .................................................................................. 100 warrior drones
3- Name. beetle colonies............... Type: Farmland- Garrison:.........Garrison: ................................................................................... 70 drones
4- Name: drone hives.......... Type: Industry Garrison:..............Garrison: ................................................................................... 70 drones
5- Name: Cthulu hive.. Type: Special ...........................Garrison: .................................................................................... 20 Cthulu guard
..................................................................................................................Mobile Units:...............................................................................0..................................................Location: None
.............................................................................................................................................................................................................Total: 380


Descriptions:

Faction:
The Lhabians follow their supreme leader Cthulu, they worship him as a god and follow his every order. The Lhabians convert planets to huge ant mounds and live in them. Thanks to this style of building they are very good on the defensive as this kind of architecture is very new but on the offensive they usually fail horribly. A Lhabian looks like an half ant half human you also have then noble houses who share a heritage with Cthulu. They share his squidlike appearance and act as the commanding class of the army at the moment there are only 2 houses house nardui and house yeshyam.
Units:

Basic infantry: Warrior drones (excel in defensive but if forced to attack they have a large chance of failure they are equipped with 2 scythe like hands)
Militia: drones (basic workers armed with crafting tools
Ranged infantry: air drones (they are levitating creatures who prefer hit and run tactics they are equipped with weapon symbionts that fire acid worms that eat their way through the enemy)
Elite Units: House nardui cthulu guard (These creatures are equipped with gigantic spears and are clad in heavy carapace that grows naturally when a nardui is destined to become a cthulu guard)
Artillery : centipede artillery (these are rare but heavy artillery peaces each piece of their body generates an artillery peace and is able to bombard the enemy with giant balls of acid)
Light Cavalary : Worm riders (these are lightly armored warrior drones mounted on giant worms they are able to dig around their enemy and ambush them only to dissapear again)
Heavy Cavalary : House yeshyam Beetle riders (these knights use giant armored beetles as their mounts they usually charge the enemy and use their weight to overwhelm them)

Unit Costs: Balanced
Number (N) Ability (A)
Militia- Cost 50 gold.......................................N 210.................A 2
Basic Infantry- Cost 75 gold...........................100....................4
Ranged- Cost 175 gold....................................0.................... 6
Elites- Cost 350 gold ...................................... 20.................... 8
Artillery- Cost 500 gold......................................0......................12
Light Cavalry- Cost is 200 gold.......................0....................6
Heavy Cavalry- Cost is 300 gold....................0.....................10

Cost to build.................... (B) and repair (R)
Barracks.......................... (B) 500 (R)150
Traders and Banking.... (B) 600 (R) 200
City.................................... (B) 600 (R) 150
Farmland ........................(B) 350 (R) 50
Cultural ...........................(B) 700 (R) 250
Industry ...........................(B) 650 (R) 200
Secret......................... ....(B) 800 (R) 300

Technology Costs: Balanced

Farms: Produces 5 points- 1 point feeds 1000 people
Industry: Produces 5 points- 1 points supplys 100 troops
University: Produces 10 points- 50 points to level up

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

Done and i know the artillery is horribly overpowered but i also made it horribly overcosted.

It represents the rarity of a centipede artillery piece.

And some units are cheaper and some are more expensive.

This message was edited 1 time. Last update was at 2012/06/18 17:54:54


The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
Made in au
Wing Commander






Seem fair?

Diplomat: 350 gold and is produced from a Trading and Banking capital.
Spy: 450 gold and is produced at a Barracks.
Assassin: 600 gold and is produced at a Secret Capital.
Generals: 600 gold and is produced at a University.
   
Made in nl
Tzeentch Aspiring Sorcerer Riding a Disc




Inside a manta on schiphol airport.

I say yes. And is mine good to?

The sinking feelings keep coming back!
Come to the box. The box has mysteries
:750 points
BlapBlapBlap wrote:
Well colour me Hipster.

"I fell through the Webway before it was cool!"
 
   
 
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