Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/01/27 00:25:48
Subject: Thousand sons codex rumors!
|
 |
Decrepit Dakkanaut
|
nintura wrote:so someone is saying it's official? Need 10 rubrics to get a soulreaper?
Automatically Appended Next Post:
There's a thousand sons codex review, image per image on youtube.
This one?
https://www.youtube.com/watch?v=3lRSbCYHIRg
Yea that's a god damned shame if true and i'll be pushing for a FAQ on that.
Magnus is now normalized for Smite so 11+ for 2D6.
Automatically Appended Next Post: Corsucating Beam stratagem
9" line. Warlord can't move. Any unit under the line takes D3 MW on 4+
|
This message was edited 1 time. Last update was at 2018/01/27 00:33:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 00:34:15
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
It's confirmed the Thousand Sons Tzeentch Daemon Prince natively casts 2 powers, knows 2 powers and can access all three spell lores in the book. Haechi wasn't kidding, they might be the best Daemon Princes of any legion. Daemon Prince with 4+ invulnerable save and both casting and knowing an extra power.
|
This message was edited 1 time. Last update was at 2018/01/27 00:36:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 00:35:40
Subject: Re:Thousand sons codex rumors!
|
 |
Decrepit Dakkanaut
|
Ahriman is reroll hits of 1 (same for exalteds)
Rubrics and SoT are Change only
Flamers are 15 points
|
This message was edited 3 times. Last update was at 2018/01/27 00:38:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 00:39:00
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
rubrics can't take a soulreaper unless they are in squads of 10.... so yeah....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 00:40:09
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
No change on the flamers? Sigh. Guess they thought Deep Strike+Warptime Rubrics with Warpflamers would be too scary.
|
This message was edited 1 time. Last update was at 2018/01/27 00:40:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:10:06
Subject: Thousand sons codex rumors!
|
 |
Automated Rubric Marine of Tzeentch
|
Rubrics still have mini smite.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:12:24
Subject: Thousand sons codex rumors!
|
 |
Dakka Veteran
|
Kairic Acolytes as counts as Tzaangors? They have the same sword and board, same 32mm base, but cost 55% as much in $$$.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:29:59
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Mutalith isn't quite as strong as has been made out.
WS is only 4+, the powers aren't automatic - go off on 2+, 3+ or 4+ depending on how wounded it is - only 4+ armour save and Toughness 7 (as I thought), the range doubling is there but once you're at that half health (so 7 or less wounds) rolling 1s to manifest the vortex powers causes it to suffer a mortal wound, and its Explodes inflicts D6 mortal wounds.
Still really good for 150 though. T7 14 Wounds 4+ 5++ its melee attacks are decent, the auras are still reliable even if not guaranteed, etc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:32:45
Subject: Thousand sons codex rumors!
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Are the aspiring sorcerers the price of a rubric or SoT?
|
This message was edited 1 time. Last update was at 2018/01/27 01:33:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:35:04
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Magnus got a stealth buff, he ignores mortal wounds from Perils on a 2+ like Farseers do.
The range of Magnus' aura is 9", I can't remember but was that the case in the Index? Notable if it is a buff.
Automatically Appended Next Post:
xeen wrote:Are the aspiring sorcerers the price of a rubric or SoT?
Yes, though the wargear costs are obviously different. The change was already made in the Chaos Marine codex for Rubrics, they've now done the same for Scarabs.
|
This message was edited 3 times. Last update was at 2018/01/27 01:37:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:37:59
Subject: Thousand sons codex rumors!
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Caederes wrote:Magnus got a stealth buff, he ignores mortal wounds from Perils on a 2+ like Farseers do.
Automatically Appended Next Post:
xeen wrote:Are the aspiring sorcerers the price of a rubric or SoT?
Yes, though the wargear costs are obviously different. The change was already made in the Chaos Marine codex for Rubrics, they've now done the same for Scarabs.
Cool.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:38:41
Subject: Thousand sons codex rumors!
|
 |
Automated Rubric Marine of Tzeentch
|
xeen wrote:Are the aspiring sorcerers the price of a rubric or SoT?
Doesn't matter its a push or points increase for AS, and either a push or points drop for SOS.
18 + 8+1= 27
Current Cost 27
SOT
40+8+3= 51
Current cost 61 points
SOT will go down and Rubrics will stay the same, unless you want Soulreapers in your squads which once again require 10 models.
|
This message was edited 1 time. Last update was at 2018/01/27 01:40:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:46:42
Subject: Thousand sons codex rumors!
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Thousand-Son-Sorcerer wrote: xeen wrote:Are the aspiring sorcerers the price of a rubric or SoT?
Doesn't matter its a push or points increase for AS, and either a push or points drop for SOS.
18 + 8+1= 27
Current Cost 27
SOT
40+8+3= 51
Current cost 61 points
SOT will go down and Rubrics will stay the same, unless you want Soulreapers in your squads which once again require 10 models.
SoT are 33. So it is 33 + 8 + 3. Which is 44. They are index with CA 61. That is a big change
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:47:37
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Our Warlord Traits are very good.
1. Re-roll failed Deny the Witch tests.
2. Reduce all Damage suffered by 1.
3. Advance and charge, can re-roll failed charge rolls.
4. Knows one extra power.
5. Adds 1 to invulnerable saves.
6. Adds 1 to psychic tests.
Basically, you can either go for a super mobile Daemon Prince, a really durable one or make one of your psykers a baby Ahriman with the casting bonus.
Before looking at relics and stratagems, you can have three psykers with innate casting bonuses (Magnus, Ahriman and whatever psyker you make your Warlord).
|
This message was edited 1 time. Last update was at 2018/01/27 01:49:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:55:36
Subject: Thousand sons codex rumors!
|
 |
Decrepit Dakkanaut
|
xeen wrote:
SoT are 33. So it is 33 + 8 + 3. Which is 44. They are index with CA 61. That is a big change
That's just the sorcerer, which was expected. Automatically Appended Next Post: Caederes wrote:Our Warlord Traits are very good.
1. Re-roll failed Deny the Witch tests.
2. Reduce all Damage suffered by 1.
3. Advance and charge, can re-roll failed charge rolls.
4. Knows one extra power.
5. Adds 1 to invulnerable saves.
6. Adds 1 to psychic tests.
Basically, you can either go for a super mobile Daemon Prince, a really durable one or make one of your psykers a baby Ahriman with the casting bonus.
Before looking at relics and stratagems, you can have three psykers with innate casting bonuses (Magnus, Ahriman and whatever psyker you make your Warlord).
Are 1 and 3 warlord only?
|
This message was edited 1 time. Last update was at 2018/01/27 01:56:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 01:58:50
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
All of those listed are Warlord only, yes. Automatically Appended Next Post: Stratagem wise, we have:
Generic
Linebreaker Bombardment
Fire Frenzy
Daemonforge
Relics of the (insert Legion)
Killshot
Blasphemous Machines
Chaos Familiar
The Great Sorcerer (the one that lets you cast an extra power for 1CP)
Veterans of the Long War
Boon of Tzeentch (looks to be the same as the one from Chaos Space Marines with slight variations on some of the results)
Unique
Coruscating Beam (3CP - shooting phase, can only be used by a Thousand Sons Warlord that did not move in the prior preceding Movement phase, has an unlimited range and is restricted only by visibility, pick two points that are 9" apart and every unit under it suffers D3 mortal wounds on a D6 roll of 4+, increasing to 5+ if the unit being rolled for is a character)
Cabalistic Focus (as per Chapter Approved)
Warpflame Gargoyles (as per WHC article)
Sorcerous Pact (1CP - roll 4D6 for a summon roll, character will not suffer mortal wounds for that summon roll, only works if you're summoning Tzeentch Daemons)
Webway Infiltration (as per WHC article)
Soul Flare (1CP - when an Aspiring or Scarab Occult Sorcerer dies, roll a D6 for each enemy unit within 6" and on a 4+ (6+ if it's a character or vehicle) that unit suffers a mortal wound)
Fated Mutation (as per WHC article)
Vengeance for Prospero (1CP - Fight phase, Death to the False Emperor triggers for a single unit on 4+ when attacking Space Wolves)
The Flesh Change (as per WHC article)
Inferno Bolts (1CP - pick a combi-bolter/combi-weapon or heavy bolter or twin heavy bolter on a Vehicle, that weapon gets AP-2, only affects the bolt profile of a combi-weapon)
Baleful Vortex (1CP - pick a Mutalith that has resolved a Mutalith power, it automatically casts another one that is randomly determined, can be the same one it cast earlier)
Cycle of Slaughter (as per WHC article)
Coruscating Beam is expensive but it's fairly deadly, the "unlimited" range and affecting everything under a line that is 9" long is pretty darned good. Nullified by boards with lots of terrain though.
If you're fighting Space Wolves, Vengeance for Prospero + Prescience means you'll be generating extra attacks on 3s to-hit with something like Scarab Occult
|
This message was edited 1 time. Last update was at 2018/01/27 02:25:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:35:33
Subject: Thousand sons codex rumors!
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Jesus... AUD$20 for 5 Autopistols and 5 Chainswords. AUD$70 AUD$77 AUD$7 difference, yet the upgrade pack, which has 5 rather than the full 10 the box comes with, costs almost 3x as much. WTF GW???
|
This message was edited 1 time. Last update was at 2018/01/27 02:37:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:36:49
Subject: Thousand sons codex rumors!
|
 |
Regular Dakkanaut
|
So...3++ save daemon princes...with two spells...?
|
This message was edited 1 time. Last update was at 2018/01/27 02:37:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:41:30
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Onto Relics:
Seer's Bane (replaces a force sword or power sword, S: user, AP-3, Damage: D3, Strength of the user is doubled when fighting a psyker or unit where at least one model has a Leadership characteristic of 9 or higher)
Dark Matter Crystal (end of Movement phase once per battle you can pick the bearer or a friendly Thousand Sons infantry unit within 12", they are removed and placed anywhere on the battlefield more than 9" from enemy units, does not count as Falling Back)
Helm of the Third Eye (if the wearer is on the battlefield and you are battle-forged, roll a D6 each time your opponent uses a stratagem; on a 5+ you gain a Command Point)
Coruscator (replaces Inferno Bolt Pistol, 12", Pistol 3, Strength 4, AP-2 Damage D3)
Athanaean Scrolls (as per Chapter Approved)
Prismatic Stave (replaces force staff, Strength +2 AP-1 Damage D3, bearer can shoot and charge even after Falling Back)
Helm of the Third Eye and Dark Matter Crystal are must takes, the rest are situational. Spending 1CP to take both in every game is a no brainer as the Helm should net you at least 2-3 back every game, paying for itself, and the mobility offered by the Crystal is incredible for any list.
Disappointed that the Scrolls are supposed to be the psyker assistance relic, as others have discussed the chances of them actually activating on high cast value spells are slim.
|
This message was edited 1 time. Last update was at 2018/01/27 02:46:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:43:01
Subject: Thousand sons codex rumors!
|
 |
Automated Rubric Marine of Tzeentch
|
H.B.M.C. wrote:Jesus... AUD$20 for 5 Autopistols and 5 Chainswords.
AUD$70
AUD$77
AUD$7 difference, yet the upgrade pack, which has 5 rather than the full 10 the box comes with, costs almost 3x as much.
WTF GW???
Don't worry its not a cash grab.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:47:17
Subject: Thousand sons codex rumors!
|
 |
Dakka Veteran
|
Daemonprince Daemonprince 3x30 tzaangors Tzaangor Shaman + as many tzaangor arrow shooters as you can afford 2x Cheapest daemon HQ you can take 3x3 Nurglings Magnus
|
This message was edited 1 time. Last update was at 2018/01/27 02:47:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:49:17
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Wulfey wrote:Daemonprince
Daemonprince
3x30 tzaangors
Tzaangor Shaman
+ as many tzaangor arrow shooters as you can afford
2x Cheapest daemon HQ you can take
3x3 Nurglings
Magnus
Codex: Tzaangor. Or Tzeentch. Your call.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:51:46
Subject: Thousand sons codex rumors!
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
I'm actually writing to them about this one. This is beyond unreasonable.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:54:24
Subject: Thousand sons codex rumors!
|
 |
Dakka Veteran
|
nintura wrote:Wulfey wrote:Daemonprince
Daemonprince
3x30 tzaangors
Tzaangor Shaman
+ as many tzaangor arrow shooters as you can afford
2x Cheapest daemon HQ you can take
3x3 Nurglings
Magnus
Codex: Tzaangor. Or Tzeentch. Your call.
Why ever take rubrics? They are junk. 30x tzaangor bombs hits on 2+ from an aura, and get +1 to wound from the strategem. And they charge on an 8" off a deepstrike. Can you can warptime them. And you can deepstrike them from either strategems or relics. What a joke. hitting an 8" charge on 2d6 rerolling 1 dice from a CP is like 70-80%. And the other tzaangor bomb can warptime. And if you have CP, they fight twice for 2CP.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 02:56:39
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
You can Warptime them, yes. Tzeentch's Firestorm is Warp Charge 7, was it 9 in Chapter Approved? I can't remember.
|
This message was edited 1 time. Last update was at 2018/01/27 02:57:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 03:00:16
Subject: Thousand sons codex rumors!
|
 |
Longtime Dakkanaut
|
Wulfey wrote: nintura wrote:Wulfey wrote:Daemonprince
Daemonprince
3x30 tzaangors
Tzaangor Shaman
+ as many tzaangor arrow shooters as you can afford
2x Cheapest daemon HQ you can take
3x3 Nurglings
Magnus
Codex: Tzaangor. Or Tzeentch. Your call.
Why ever take rubrics? They are junk. 30x tzaangor bombs hits on 2+ from an aura, and get +1 to wound from the strategem. And they charge on an 8" off a deepstrike. Can you can warptime them. And you can deepstrike them from either strategems or relics. What a joke. hitting an 8" charge on 2d6 rerolling 1 dice from a CP is like 70-80%. And the other tzaangor bomb can warptime. And if you have CP, they fight twice for 2CP.
Haha, no I totally agree with you. This has been the whole point for the 22+ pages of Thousand Sons are dead. Rubrics and Scarabs are worthless and GW just wants to push more Gors to make more money.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 03:04:38
Subject: Thousand sons codex rumors!
|
 |
Regular Dakkanaut
|
For those inclined to casual, has anyone found good alt models for our new tzaangor gods? (non-GW is fine)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 03:30:05
Subject: Thousand sons codex rumors!
|
 |
Fixture of Dakka
|
H.B.M.C. wrote:I'm actually writing to them about this one. This is beyond unreasonable.
Upgrade sprues sold separately are stupidly priced in general. Some of the Deathwatch kits actually saw a drop in price when the sprue was included, while most BA and DA versions of Primaris squads include 2x of the upgrade sprues at no extra cost, while Ultramarines did not.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 04:21:34
Subject: Thousand sons codex rumors!
|
 |
Loyal Necron Lychguard
|
Well, time to get mad I guess. ZERO synergy options designed for Rubricae. Meanwhile tzaangors get +1 to hit and the cheapest fight twice stratagem in the game.
I take back what I said before, this is in fact Codex: Tzaangors.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/01/27 04:43:45
Subject: Thousand sons codex rumors!
|
 |
Automated Rubric Marine of Tzeentch
|
Arachnofiend wrote:Well, time to get mad I guess. ZERO synergy options designed for Rubricae. Meanwhile tzaangors get +1 to hit and the cheapest fight twice stratagem in the game.
I take back what I said before, this is in fact Codex: Tzaangors.
The question is how much did you spend a little over a year ago on an army that has little to no use now?
|
|
|
 |
 |
|