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Has anyone had a chance to try out terminators with these new rules yet? I'm sure they won't become great or anything but in combination with the CA point drops they might not feel like a hindrance to your list anymore
   
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USA

PiñaColada wrote:
Has anyone had a chance to try out terminators with these new rules yet? I'm sure they won't become great or anything but in combination with the CA point drops they might not feel like a hindrance to your list anymore

Not yet, but I'll see if I can try it out with my BA tacti-terms this weekend.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Cool, report back! I miss terminators so any buffs they can get I'm all aboard with
   
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Karol wrote:
That an avarge marine can have more possible traits, and has better weapons and armor then SoB, which makes them better shots, bar the "magic" counter argument. The only thing that can be comperable to a space marine as far as shoting goes, is an assasin or some gene breed sniper, and sob are neither of those. There for SoB being excludes from having the drill rule has valid arguments in its favour.


Ok. I agree with that in general.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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UK

Trying to figure out which is more amusing;

a) the extensive pages of fluff arguments over a rule which is clearly intended solely to improve SM and their heretical counterparts, presumably for balance/sales purposes, not because of any kind of fluff.

OR

b) for all the talk of how much training x unit does, the knowledge that back in the real world it's been shown beyond reasonable doubt that beyond about 100 yards your shooting ability on a range has absolutely no impact on your actual shooting ability under combat conditions (i.e. everyone pretty much sucks beyond that point).


If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
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^I would think a lot of training is about how to effectively fire under combat conditions.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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East Bay, Ca, US

I still can't fathom why people would bring fluff into an argument about rules.

Can you justify the way marines perform on the table given their fluff? I'd love to see the mental gymnastics that go into that argument.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
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Don't tempt them.

The litany starts with "they're not that bad."

Marines and Necron dominated the cellar at the Toledo GT. They ARE that bad. There was a Bobby G list at 9 or something. The Bobby G crutch lives.
   
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USA

Sure, in one sentence: "Marine fluff is propaganda designed to inspire awe in imperial citizens and fear in their enemies."

I'd also add that I think tabletop doesn't represent your "standard" marine tactics to begin with-- tabletop depicts marines as your basic bog-standard footsoldier, but lore does not, even your average tactical would not typically be deployed as a basic army grunt in the lore. That's what Guard are for.

This message was edited 1 time. Last update was at 2019/01/24 20:02:55


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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I don't even like marine fluff, but they are inferior to almost all other troops. That is pretty jarring.
   
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bouncingboredom wrote:
Trying to figure out which is more amusing;

a) the extensive pages of fluff arguments over a rule which is clearly intended solely to improve SM and their heretical counterparts, presumably for balance/sales purposes, not because of any kind of fluff.

OR

b) for all the talk of how much training x unit does, the knowledge that back in the real world it's been shown beyond reasonable doubt that beyond about 100 yards your shooting ability on a range has absolutely no impact on your actual shooting ability under combat conditions (i.e. everyone pretty much sucks beyond that point).



You forgot

c) the whizzing sound the fact that the rule not applying to CUSTODES made when it went straight over everybody's head making an argument about whether Sisters and Guard should get the rule and are sisters trained enough to use boltguns as good as the menfolk.

There is a faction WHOSE ENTIRE FLUFF, and basically whose only fluff at this point because they make flat Stanley look deep, is that they're space marines but not because they're more betterer.

And they didn't get the bolter rule.

It's a rule made for game balance, not fluff. If you needed any proof of that, there you go. They even specifically say that the guy who has a Guardian spear who is NOT a custode gets the rule that custodes dont get.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
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It's not shocking that Custodes aren't very good, either.
   
Made in gb
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England

 Marmatag wrote:
I still can't fathom why people would bring fluff into an argument about rules.

Can you justify the way marines perform on the table given their fluff? I'd love to see the mental gymnastics that go into that argument.

The fluff for how strong Marines really are is all over the place though Especially Black Library.

Honestly, if you could play Marines (both loyal and heretic) to their fluff strengths in a fully narrative way, you would win most games over a hyper realistic campaign system (barring terrible luck/carefully laid traps/maybe Eldar or Necrons), because every game would be the Marines going "I want to attack here" where there is an important location with lower defences, hit it with a massive orbital strike and drop pod in 3000 points to crush 500 points of shell-shocked Cultists and a comms station. Then the lot of them would be out of there before the nearest HQ has even worked out what has happened.

That is how Marines operate in the fluff. By-and-large, they bring their nearly unparalleled strategic mobility to bear to gain huge local superiority on a strategic target. Only those races with equivalent strategic mobility (Eldar of all stripes and Necrons) have a chance of responding to these attacks rapidly enough to counter them.
Everyone else has to be really cunning/have enormous armies to block it.

This conveniently ignores the whole wonky widely-variable individual Marine power levels in the fluff. It also makes for a generally gak game when the forces are so heavily unbalanced.

Therefore, our 40k games all represent the tiny handful of crucial battles where the forces are equal at that specific location. That means at least one of the forces involved has fethed up already and/or is really desperate. Yeah, Marines currently suck in those battles, but they hardly ever fight them. We really don't see the primary strengths of Marines on the tabletop- strategic mobility and immense orbital artillery. It would be fluffy for half the points of a Marine force to be massive orbital bombardment though

This message was edited 1 time. Last update was at 2019/01/24 20:22:29


 ChargerIIC wrote:
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 Marmatag wrote:
I still can't fathom why people would bring fluff into an argument about rules.

Can you justify the way marines perform on the table given their fluff? I'd love to see the mental gymnastics that go into that argument.


The scenario of a standard 40K battle represents an absolute crisis. In most cases marines would have the opportunity to avoid that type of conflict.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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 Melissia wrote:
Was gonna comment on the original topic of the thread, but then I saw how the thread devolved. Jesus Christ on the Pogo Stick, this is why I rarely post on dakka any more.


Anyway. Glad my tactical termies are gonna be better. They should apply the rule to sisters and guard, too.

This does practically nothing for tactical marines.

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 Marmatag wrote:
I still can't fathom why people would bring fluff into an argument about rules.


This was my thought throughout the thread.
   
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PiñaColada wrote:
Has anyone had a chance to try out terminators with these new rules yet? I'm sure they won't become great or anything but in combination with the CA point drops they might not feel like a hindrance to your list anymore
have you found great success deep striking terms into possition and firing 20 storm bolter shots? It will be about that effective.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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USA

I have, actually. Nobody expects terminators. I mean, seriously they don't. Everyone either overestimates or underestimates termies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Tyel wrote:
 Marmatag wrote:
I still can't fathom why people would bring fluff into an argument about rules.


This was my thought throughout the thread.
Well you are looking at it the wrong way. Power should reflect points - not fluff. Fluff however should reflect what rules are in place...Kind of like Rubric get rules that make them tougher because they are hard to kill. Marines should get rules that make them shoot better because they are genetically modified super humans. Meaning they should outperform normal humans even if they are well trained. It's really not hard to grasp.



Automatically Appended Next Post:
 Melissia wrote:
I have, actually. Nobody expects terminators. I mean, seriously they don't. Everyone either overestimates or underestimates termies.

Whats to overestimate? They deal less damage than tactical marines per point (that is kind of a milestone for how trashy a unit can be) and they have somewhat decent close combat ability which is mired by the fact they are one of the slowest units in the game. I feel bad slaughtering terms with relative ease. Now - custodians - those are decent. However - they are also really expensive by comparison.

This message was edited 1 time. Last update was at 2019/01/24 20:53:37


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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 Xenomancers wrote:
PiñaColada wrote:
Has anyone had a chance to try out terminators with these new rules yet? I'm sure they won't become great or anything but in combination with the CA point drops they might not feel like a hindrance to your list anymore
have you found great success deep striking terms into possition and firing 20 storm bolter shots? It will be about that effective.

No I haven't, but with the new rules you can rapid fire into something other than what you're charging. And better flexibility for shooting targets T3 and onward. As I said, I doubt they'll be great but man I hope someone finds a way to make them work
   
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USA

 Xenomancers wrote:
Whats to overestimate?
And here we have someone underestimating them.

Ah, the fun never ends.

But to answer your question: Assault Terminators are quite easy to use to bully more timid players, because they hit hard and can be relatively hard to put down.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Assault terminators: 200 pts of free kill
   
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 Melissia wrote:
 Xenomancers wrote:
Whats to overestimate?
And here we have someone underestimating them.

Ah, the fun never ends.

But to answer your question: Assault Terminators are quite easy to use to bully more timid players, because they hit hard and can be relatively hard to put down.


Assault Terminators seem to be one of the few standard-marine anti-Knight units if you can deliver them. That in itself makes them more interesting these days.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Germany

 Insectum7 wrote:

Assault Terminators seem to be one of the few standard-marine anti-Knight units if you can deliver them. That in itself makes them more interesting these days.


All you need is one captn slamguinius to take down a knight. He is a lot better than assault termis when it comes to take out a knight.
   
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 p5freak wrote:
 Insectum7 wrote:

Assault Terminators seem to be one of the few standard-marine anti-Knight units if you can deliver them. That in itself makes them more interesting these days.


All you need is one captn slamguinius to take down a knight. He is a lot better than assault termis when it comes to take out a knight.
Costs less and can actaully do his job compared to assault termies.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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UK

PiñaColada wrote:
Has anyone had a chance to try out terminators with these new rules yet? I'm sure they won't become great or anything but in combination with the CA point drops they might not feel like a hindrance to your list anymore

Not yet but I am tempted by the idea of Space Wolf termies with Storm Shield and storm bolter. For 135 points (post CA18) you get 10 wounds behind a 2+/3++ save that can deep strike onto an objective and kick out 20 shots a turn up to 24". Sure their offense isn't massive but your opponent will struggle to find anything that will shift them for 135 points.

I am tempted to call this the curry sauce squad. Because once it's on the table you can't get rid of it.

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 Crimson Devil wrote:
It's always the same. As soon as you get something cool, you're expected to share with your little sisters. lol


And the BananaMan, and that Weird girl that never talks.
   
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Spoiler:
 techsoldaten wrote:
 Mmmpi wrote:
 techsoldaten wrote:
kurhanik wrote:
novembermike wrote:
I'm not sure that the rule would make sense for Sisters thematically. Marines are the all range, all strategies, tactically flexible force. Sisters are the melta, flamer and bolter zealots that run at you and knock your teeth in. Giving them rules that promote sitting at 24" doesn't really seem consistent with what the army pushes.


Yeah, I'm fine with them not getting it, but considering Sisters don't have bikers, terminator armor, etc, they wouldn't be receiving one of the big draws of the rule.


I don't think it makes sense for Sisters to get Bolter Discipline for the following reasons:

1) Fluff - Sisters are normal humans with power armor. Space Marines are genetically augmented super soldiers with biomechanical enhancements tailored to improve their tactical efficiency. It makes sense all that engineering would result in a soldier who's handier with their basic armament.

2) Rules - Sisters have their own special mechanics, like Acts of Faith. It makes sense to differentiate between the armies to give each a unique flavor.

3) Points - Sisters are 9 points, Tacticals are 13 points. You can field a lot more Sisters than you can Space Marines. Giving Sisters Bolter Discipline technically nerfs Tacticals, while this rule seems to be aimed at improving the situation for Tacticals (and terminators, and bikes, etc.) It makes sense to focus on Space Marines given their current challenges on the tabletop.

4) It's Not About the Gun - The rule's name is Bolter Discipline, not Better Bolters. The fact the rule applies to bolters is not the point, it suggests a mastery of the weapon in combat. It's not supposed to apply to every single case of someone wielding a bolter, it's supposed to apply to those who have elevated the use over and above the weapon's ordinary use. It makes sense this discipline would be specific to certain forces.

Finally, while it's great that some people have a lot of enthusiasm for Sisters, the last thing anyone needs is another army that throws off game balance. Sisters are pretty tough as-is and I'm not sure I see the deficiency that makes it necessary to tinker with their rules too much.


I think it makes sence for sisters to get bolter discipline for the following reasons:
1) Fluff- Sisters train hours a day using the weapon, which can be used by unaugmented humans with no issues. Sisters infact specialize in it's use.

2) Rules- Space Marines already have better stats, it makes sense that units with similar weapons training would have similar rules.

3) Points- Sisters are 9 points, for that they have a lower leadership, lower strength, lower toughness, and lower WS. The difference in points isn't enough to offset that difference in durability from T4 alone in the use of small arms. Giving sisters bolter disicpline technically buffs sisters to tac marine levels with small arms fire, and vehicles.

4)It's not about the gun - The rule's name is Bolter Discipline, not better bolters. The fact the rule applies to bolters shooting is not the point, it suggests a mastery of the weapon in combat. It's not supposed to apply to every single case of someone wielding a bolter, it's supposed to apply to those who have elevated the use over and above the weapon's ordianary use. It makes sense this discipline would be specific to certain forces, like the ones that consider it's use a literal sacred task.

Finally, while it's great that some people have a lack of understanding of sisters, the last thing anyone needs is another army that throws off game balance. Sister's recent beta heavily nerfed the army, and this rule makes their long range objective holding and vehicles more on par with the rest of the game, particularly imperial units.

While I matched your format, and much of your writing style, all of my points are legitimate reasons why this could be applied to sisters, sisters (silence) and custodies. Granted #3 is a bit of a stretch.


What a clever retort. Thank you for pointing out how you matched my format and writing style, I knew something awesome was happening on but couldn't put my finger on it. Your ability to repeat what others say - but with a twist! - is just incredible.

But I disagree with the idea there are legitimate reasons for applying Bolter Discipline to Sisters. You have presented no arguments to that effect and the responses I've seen from you in this thread are a mix of inaccuracies and talking over other people. Rearranging some words and inserting some pith doesn't say anything unless you also have an intelligent point to make.

Your arguments in all these incredibly clever posts seems to be founded on the idea that spending a lot of time training is somehow on par with genetic engineering, cybernetic augmentation, internal targeting systems, psycho-indoctrination, and all the other stuff that goes into making a Marine.

In response:

1) You have a very unrealistic view of the role of training. Train all they want, a Sister is never going to be at the level of a standard Marine. Training allows one to achieve their physical / mental peak, not to go beyond. In fact, there's plenty of research to show that constant training in any discipline is counterproductive, to sustain any level of tactical effectiveness Sisters would need to engage in a other activities. For example, when you look at elite forces of any Military, the majority of their training routines are focused on goals that don't involve guns and emphasize problem solving / critical thinking skills. So your claim that Sisters spend an exceptional amount of time training on this specific weapon probably means something other than what you think it means, it certainly does not imply they should possess a mastery at the level of someone who was engineered and enhanced to fire it, who is also at his peak.

2) The rules for Sisters are fine as-is, Marines have very serious problems. Pretending that's not the case is purposeful stupidity or willful ignorance. I'm personally in the camp of nerfing Sisters proactively to prevent the game from having another OP Codex.

3) The statline differences mean very little when you are talking about a rule that makes a free weapon more effective. Trying to buff Sisters to Tactical Marine levels is stupid, they are supposed to be different. Are you actually being serious when you say that?

4) I'm not sure what this 'sacred' gibberish has to do with improved mastery of a weapon. What is that proof of, besides the fact you want other people to accept your point uncritically? Is it supposed to be the Emperor squeezing off an extra round for all his wives every time he sends them into battle? If so, why would he favor them over his other subjects, like Guard, who can also have Bolters and whom he certainly loves just as much? Explain your point, don't just use magic space God words and expect everyone to just say OK.


Glad you thought it was clever. I thought it was overused, and trite. Perfect for a post of the caliber it was responding to.

Of course you disagree. You love your Space Mary Sues.

But of course, I did present arguments that validate my point. Several other people have as well.

No, my argument is founded on the idea that when it comes to bolter training a sister is on par with a space marine. When it comes to every other weapon, with perhaps the flamer and meltagun being exceptions, the marine is far better. Same with tactics. A marine is far more knowledgeable about squad based tactics, to the degree that it's possible to be better. There is a functional upper limit to skills after all. Unlike a sister a marine has a breadth of training at the same level that a sister has with one skill. As far as training is concerned, that's the benefit of being a supertough genetic cyberman who doesn't sleep.

Response to responses:
I actually do have a realistic view. I'm saying in a few relevant skills, ones that have nothing to do with being superstrong, or super tough, or having a genius level intellect, there's no reason an unaugmented human can't match them. Shooting is one of those skills. Super reflexes would only help with snap shots, and the rule does nothing for overwatch, or firing on the advance. Now, a marine would learn those shooting skills quicker, but they're also again, sacrificing 'depth' for a wider range of skills. In this case, depth being learning said skills quickly, in favor of learning several at a time.

Says the person who didn't have their codex ripped in half a month ago. I get it that super competative players are unhappy with marines. I'm also under no illusion that Sister, or Sister will get the rule. I'm saying that fluff justifies them getting it. Custodies however, should have it, or something like it. Literally every argument you made applies to them.

At what point did I say Sisters should be the same as marines? I said you can justify giving them a rule that lets them shoot bolters better. For their points, they're still over costed, just not a badly as marines are. It's like you read my posts until I say 'sister' and then just post a rely to that.

It means they have a motivation to put an emphasis on high level training with the weapon. They see having skill with the weapon as being highly important, and devote time to it's use. AKA, Less "Ok, it's three o'clock, time to hit the range, then the showers", and more "It's time for the daily bolter fire drills, Sister Lucile, your marksmanship was poor yesterday, did you spend any extra time training in penance?" "Yes Sister superior, eight hours".


Automatically Appended Next Post:
Spoiler:
Karol wrote:
 Mmmpi wrote:


Why wouldn't they be training the same? Because ballistics don't change just because the wielder does.

But it does. Marines are able to use their bolters one handed or shot as good from the hip as any other position. Only thing better is super rare assasin gear that gives some of them both a 360 field of vision, and the change to brain chemistry that they do not get overhelmed by the shoting. And this is just one thing. A marine can shot while being under fire, and they survive incoming fire better then any human male or not in power armor. If there were man in power armor, then SM would be shoting better then them too. A human in power armor just can't do some stuff marines can, and this is before we get in to different version of power armors and bolters.


For example, when you look at elite forces of any Military, the majority of their training routines are focused on goals that don't involve guns and emphasize problem solving / critical thinking skills


you mixing up veterans with spec ops. Veterans are veterans, because they trained and because they were in combat. They act like machines and don't get shell shocked as easier. They react to danger faster, because they expiriance stuff etc.


A biological difference that had no reason to be brought up.

Why? Just check modern military studies on units with mixed squads and companies, their loses and efficiency at completing assigned tasks. In case of marines and SoB the differences would be even bigger, because we aren't comparing human to human. But a human to super human. If you take a normal human male or female in power armor, and he gets hit by the same type of projectile they may still suffer internal injuries or at least shock, at the same time marines, and even more in the case of primaris would not be effected as much or even at all. This means they can utilise tactics unmodifed troops can not use. Plus non marine power armor, which may have the same save in game, does not have systems in the w40k world. The marine armor is just superior, specially the primaris armor.

That probably has nothing to do with trainin

It is less training, but more the fact that a marine driver is jacked in to the systems of his vehicle. That is a bit like someone having a WWII tank fighting someone a tank from the 70s. Am not saying that driving and shoting for 100-200years doesn't have influence on a drivers ability use the vehicles arment though.


Then give them rules that let them use bolters one handed. Spacewolves used to actually. Let marines fire their bolters like pistols in CC. A sister can fire her bolter while under fire. Same with a guardsmen with their lasgun. It's one of the things they teach in basic training. Why did you put an emphasis on human male, rather than human? I'm pretty sure a bolt round is pretty good at killing both human and genetic superman alike, if not for the suit of powerarmor...which sisters also get. Which is also less relevant to shooting skills anyway.

Special ops tend to be veterans Karol. And both guard and sisters have veterans. Considering Scholora Training, ST, Commisars, and Sisters come out of training on par with scouts skill wise. (Not Space wolf scouts).

None of your third paragraph has anything to do with shooting.

Again, not sure how this is relevant to the use of a bolter, in regards to vehicle operation. If you're talking about use of the pintle weapons, it would depend. If the marine has armor/vehicle connectors and the sister doesn't then the marine would be better while using the remote operated pintles. If they both have it, the would be the same. When it comes to climbing out to fire it, they would be the same.


Automatically Appended Next Post:
Karol wrote:
Now I know one should never trust a wiki, but this is what it says about power armor used by SoB :

However, the Sisters of Battle and Inquisitors who use Power Armour do not possess the Black Carapace gene-seed organ implant, and so cannot be directly linked to the suit's advanced movement enhancement and fire control systems in the way Space Marines are, which decreases the armour's effectiveness.


And this is just the armor. A SoB hit by a bolter or hvy bolter round is not going to stand unmoving and shot, a marine will. Am talking here about field use of people here, not how good or bad someone can shot at the firing range. Am also going through an avarge. But I bet that if you compared the best shot marine ever had to the best shot non marine humans ever had you would end up with an assasin or someone gene breed to do it and not an unaugmented human as his counter part.


Not to mention the game itself doesn't have the granularity of detail to care. A weedy 5'4" cadian male has strength 3, a 6'6" roided cadian male has strength 3. We're painting in real broad strokes here.

yes I do know that a catachan can move faster then a jet plain and fight harder then a space marine, making Rambo seem plausible and realistic. But from what I understand the thread exists, because people want the bolter drill rule for bolter armed units that are not marines. From the rule description I draw the argument that marines have enough traits specific to them, that such a rule being marine exclusive makes sense. I used the male vs female example in the real world only to enhance the gap between marines and SoB, not to make it smaller. yet somehow this is viewed as a non valid argument, because of this being a non realistic setting.



Religious Zeal is one hell of a drug. So is adrenaline. If the armor stops the round, and sisters armor give just as much protection as marine armor. Then yeah. She can take the fire a marine can. Once it gets through said armor, it's another story. As for skill, sisters run field drills. So do IG. Why are you randomly assuming a premier combat unit doesn't? I also want to point out, sisters, stormtroopers, and other Scholora kids start their training as pre-teens.

Yes. That would be nice. Not expecting it...because GW. But there is relevant background material for including it with a few other armies, and not just the eight that got it. You used the male - female example because you're so awash with casual sexism that you don't even know you're doing it.


Automatically Appended Next Post:
Karol wrote:
That an avarge marine can have more possible traits, and has better weapons and armor then SoB, which makes them better shots, bar the "magic" counter argument. The only thing that can be comperable to a space marine as far as shoting goes, is an assasin or some gene breed sniper, and sob are neither of those. There for SoB being excludes from having the drill rule has valid arguments in its favour.


A marines armor is better in that it's better in extremely hostile environments, such as acid seas, and liquid methane covered exo-planets. It's also more responsive because it's tied directly into the marine's nervous system, rather than having to sense the wearer's motion before moving. For the latter however, most humans don't have the reaction speed to make full use of the black carapace style connection. A sister is good with her armor because she trains with it until it's like a 2nd skin, vs a marine's armor becomes his skin. Both augment speed and agility. It's cannon that a sister can jump 20ish meters in her armor from a stand still. Marines do the same. They offer the same protection against incoming fire as marine armor does as well. That's also cannon.

This message was edited 3 times. Last update was at 2019/01/24 23:35:42


 
   
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 p5freak wrote:
 Insectum7 wrote:

Assault Terminators seem to be one of the few standard-marine anti-Knight units if you can deliver them. That in itself makes them more interesting these days.


All you need is one captn slamguinius to take down a knight. He is a lot better than assault termis when it comes to take out a knight.


But a lot less tough. Also the BA smashCaptains are not what I think of as standard marines. What I mean by "Standard Marines" is more or less either units in the Space Marine codex, or units available to marine chapters of all (non GK) flavors. He's a very particular build.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
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I don't use named characters regardless as a general rule, unless I literally ahve no other choice (see: Sisters of Battle and Celestine, since Sisters effectively only have like one non-named character for HQ slots), regardless. But my BA captain is a hammerbro! In terminator armor.

He usually survives to the end of the fight.

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