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I'm working on a Kill Team event for a tournament using the new rule set put out last month. This is a casual environment, non tournament, so I want ti to be fun for everyone...especially people getting into the game. So I tried out some kill team the other day and enjoyed it, but I see one thing that I will adjust...
Pink Horrors - In the new rules each horror gets 2d6 shots as they are their own psychic unit. One alteration I plan on doing is having the Unit do a collective test and then just assign the shots to the whole group...my only issue with this is the demon player is screwed if they only rule a 2 or something, so I'm considering making it a 2d6+4 or something so it can be a little better, but not totally broken.
Tyranids - I'm considering dumping instinctive behavior all together, but might just have it occur when the army becomes broken (less than half)
Any other rules I should consider adjusting...remember I'm not working to break the game, just making sure it works.
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