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Ok first of all, if you are playing ravenwing then go the whole way. I wouldn't mix terminators or tac squads in there.
Secondly, check the FAQ if you haven't already. You will notice that ravenwing command squad can be upgraded to 5 models. This makes the apothecary more worthwhile, and also the dakka banner more survivable.
Ignore the previous comments poster about shooting waveserpents in the rear, against decent players this just wont happen. Instead bikes have a far better solution than most, just charge them. All your guys have krak grenades, use your mobility and take them down in cc. Shooting them is just a waste of time.
If your opponent has dark reapers, which ignore your armour and jink, then a PFG on the libby is a good way to go.
Here is a list I use at 1000k points:
HQ
Sammael - jetbike
Ravenwing Command Squad x5 – Champion, Apothecary, Dakka standard bearer, Grenade Launcher.
TROOPS
RAS - 3 man squad, 2 meltaguns, +1 Attack bike with MM
RAS - 3 man squad, 2 meltaguns, +1 Attack bike with MM
RAS - 3 man squad, 2 meltaguns
RAS - 3 man squad, 2 flamers
Wraithknights are hard to deal with when using ravenwing. Ravenwing command squads are by far the best choice to do it though, spam plasma at them and use melee for those rending hits. You could try and get a pfg libby nearby to limit the damage done back to you, or take the hits on sammael, and hope your 4++ save and 5+ FNP will be enough.
At higher points games I would get 2 more attack bikes, fill out the bikes squads to 6 bikes each, get a libby on a bike with pfg, and another Ravenwing command squa with the ravenwing banner.
Just remember that you have a large alpha strike, so try to get the first turn and hit them hard asap
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