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Made in us
Regular Dakkanaut




Hey guys,

Veteran player here but new to Dark Eldar. Looking to start an army with the focus being on competition as well as acquiring the models economically. Any instight would be greatly appreciated!
   
Made in de
Decrepit Dakkanaut







Why not browse the 40k Tactics and army list subsections?

Here some articles, but most are not updated to 6th edition I think:
http://www.dakkadakka.com/wiki/en/Categoryark_Eldar_Tactica

This message was edited 1 time. Last update was at 2014/01/02 19:39:02


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Guard Heavy Weapon Crewman





Check out http://www.thedarkcity.net. It's a DE only forum with plenty of stickied posts that give great information.
   
Made in us
Judgemental Grey Knight Justicar






I've just jumped into DE myself, and I've quickly learned that Venoms, Ravagers, and Splinter Cannons are awesome. Just to name a few things.


 
   
Made in au
Been Around the Block




A competitive DE army on the cheap will be hard. As you need to run MSU.

venoms should be priority number one.
small trueborn squads with splinter cannons.
ravagers for anti AV.
Razorwing for anti air.

thats basically what I run as a take all comers list.

you could also use the whole beastpack and the baron with eldar allies which all the kids are using now days.....


   
Made in gb
Loud-Voiced Agitator




UK

Most things can work, just avoid Mandrakes. Like the plague...



 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Venoms, trueborn and ravagers are good choices, I always throw in a few raiders as well. That should provide a nice core for your army.

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Made in us
Implacable Skitarii





I made this post awhile back on a very similar thread. I still stand by it:

Likan Wolfsheim wrote:
Dark Eldar is one of the most fun armies in the game, imo. Hell, half my troops are still Wyches and Hellions are they're doing better than ever, despite the changes to CC. As has been stated they are extremely unforgiving and the moment you make a single, slight mistake (in any phase, from an unwise usage of your Dark Lances to moving a little bit in the wrong direction in the movement phase) it may very well cost you the game. There are probably going to be points repeated from previous posts, but I'll give my rundown of what DE is like:

-You need to win the game during the first and second turn.
Now I don't mean that the game needs to literally be over by turn 2, but you damn well need to have the enemy's fate sealed. Deployment, and the first two turns are when you need to lash out at the enemy. Go right for the throat and keep them on the defensive for the rest of the game. In particular it's the early movement phases that'll decide the game: with all the mobility of DE you can easily pick where the firefights happen and where the assaults occur.

Your best defence is a defence-ignoring offence
It's been stated to death here: DE are glass cannons and have very little defensive ability. Never get put on the defensive. We have the skills of Space Marines with the defences of guardsmen (and we don't have the numbers to take the horrific number of casualties that IG can take). Furthermore our vehicles are made out of paper. There is nobody who plays the defensive game worse than us. When things go bad other armies can castle up and weather the storm, but DE cannot. However, pretty much every weapon DE brings to the table ignores the enemy's defences in one way or another. Be it the 4+ poison of splinter weapons, the AP2 of disintegration cannons, or Lances. AV14 is never a problem, nor high Toughness, and even 3+/2+ armour saves are easy to ignore with the right weapons--or we can simply drown them in shots. All those defensive measure that the opponent pays a premium for go to waste against DE's insidious tools.

Your objective is to kill.
Most of the games are objective based, sure. Do you know who's really bad at camping in one place and holding back the enemy? Pretty much every Dark Eldar unit. Abandon any notion of taking and holding objectives early in the game. Every last unit in your army must be brought to bear against the enemy and be entirely focused on gutting the opposition. A tabled enemy army can't score, after all. If the enemy is not tabled but crippled then it will be an easy matter to zoom a few troops to some objectives and ensure victory. If the enemy isn't even crippled at that point then you've probably lost--their firepower will be blowing the last of your boats off the table and your frail troops' bodies will be ground 'neath ceramite boots.

Play to Win
It doesn't matter if your list is casual, semi-competitive, or competitive--it cannot be played casually and have good results. Regardless of what list you're using and its competitiveness, success with DE requires an aggressive, cutthroat approach to the game. You need need to hit every pressure point, stab every weak point, and tear into the soft underbelly of the enemy army like a half-starved wolf rending apart a hapless squirrel in a crimson, visceral shower of predatory malevolence. Every dirty trick and every low blow must be taken (within the scope of the rules, of course). Any notions of honour, fairness, sporting chances, and the like have to be forgone. The DE army has to be a knife that rams right into the heart of the enemy and keeps on twisting. To play DE to its fullest you have to embrace the army's maligned character. This does not mean you have to be a jerk when you play DE, but you do need to be a sociopath: you are not at the table to give your opponent a glorious battle, you are there to (politely, to ensure future games) slaughter prey.

609th Kharkovian 2000pts
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Made in us
Rough Rider with Boomstick





Georgia, US

I don't play DE myself but a friend does. And out of everything he has, I think i like the Splinter cannons the most. They're just so good for everything.

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Have a nice day. 
   
Made in gb
Sinewy Scourge




Warrington, UK

You need to get a good balance between the Poison and Lance weapons, if you lose all the lances you are screwed when it comes to enemy armor so be careful if you go down the venom spam route.

There are realistically 4 effective ways to run DE.

> CC centric coven (Haemo's, Wracks and Grotesques).
> Foot Slogging with 20 man blob squads with Haemo's for FNP (you could also add large squads of Guardians with Platforms and Warlocks to give Shrouded but you would have to make Eldar Primary not DE). You can get 6 Haemo's in 2 HQ choices so you can spread FNP over a large area.
> MEQ Kabal.(with or without some CC units).
> As part of a Seer Council or Beast Council with Eldar.


I have tried a massive amount of different tactics with the DE and the only one I found to be almost foolproof, fun to play and not particularly random is Kabal MEQ. On top of the MEQ though I also add in some Eldar allies so I can deal with Air units.

What might be best is for you to look through some DE players lists and try to get a feel for what type of list you want to play.

I will start you off with my 1850 list which works for me and my play style, I think the list is so far 15 wins and 2 losses so it works pretty well. Only thing I have problems with are Necron Flying Lists and Eldar Pathfinder lists as I have no ignore cover weapons and only 1 CC units in the Harlequins.

As someone mentioned previously, MSU Is the way to go, the more squads the better, Dark Eldar vehicles are squishy so you need as many of them as you can get in a list like this, you will lose some but you should have enough to overwhelm the enemy.

Good things about DE MEQ Lists

> 5+ invul afforded to all the vehicles in my list (except for the Crimson Hunter) through Flickerfields and Power Fields (War Walkers).
> -6 to enemy shooting range because of the Night Shields on vehicles (except Eldar Vehicles).
> All units except the standard Eldar have Night Vision (always roll on Strategic Warlord Traits and hope for a roll of a 2 so you can make it night fighting if its not already, you basically get a free turn of shooting).

I am sure someone here will have a CC coven list, I tried a few times and couldn't get it to work so I gave up on it early doors.

HQ
1x Archon - Ghostplate Armor, Venom Blade
1x Farseer

Elites
6x Harlequins - 6x Harlequins Kiss

Troops
5x Kabalite Warriors - Raider (Flickerfield, Nightshield, Disintegrator)
5x Kabalite Warriors - Raider (Flickerfield, Nightshield, Disintegrator)
5x Kabalite Warriors - Raider (Flickerfield, Nightshield, Disintegrator)
5x Kabalite Warriors - Venom (Flickerfield, Nightshield, 2x Splinter Cannons)
5x Kabalite Warriors - Venom (Flickerfield, Nightshield, 2x Splinter Cannons)
5x Kabalite Warriors - Venom (Flickerfield, Nightshield, 2x Splinter Cannons)
3x Guardian Jetbikes

Fast Attack
1x Crimson Hunter - (2x Bright Lances, 2x Pulse Lasers)

Heavy Support
1x Ravager - (Flickerfield, Nightshield, 3x Dark Lances)
1x Ravager - (Flickerfield, Nightshield, 3x Dark Lances)
1x Ravager - (Flickerfield, Nightshield, 3x Dark Lances)
3x War Walkers - (3x Brightlance, 3x Starcannon)

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Stalwart Veteran Guard Sergeant





California

I don't play DE but from what I've seen and learned, you need to strike first, and strike hard. They hurt like hell, but they are quite brittle when it comes to your saves.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Hellish Haemonculus






Boskydell, IL

There are tons of people selling off models online, if you're looking to go that route.

The battleforce box for the Dark Eldar is pretty nice, incidentally. Nothing useless in there, (although it lacks an HQ) and a pretty decent value.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
 
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