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So I'm still very early stages when it comes to Infinity but I now own enough models for an average sized game so the next obvious step is terrain.
Deadzone arrived the other week and so I have a decent chunk of that sort of stuff, I'm wondering what else you need. I've heard you don't want any patches of open ground more than 6" across right?
*Edit* Oh and is the Deadzone stuff too open in some cases? It has a lot of windows and the like.
This message was edited 1 time. Last update was at 2014/01/04 23:39:20
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
Yes, I think it's generally said 8" or so between terrain elements. You need a lot of terrain, stuff in the open dies pretty fast (I'm sure you've heard this many times already).
And also yes, it needs to be LOS blocking - swiss cheese-style 40k ruins aren't much better than being in the open, and will end up slowing down the game a lot when all of your guys are having to crawl around on the floor because of too many windows. The Dreadzone terrain will probably be pretty good for the most part (I'm using mine dual-purpose as well), but if you haven't used the solid wall pieces it might be an idea to cover some of the gaps, or else rule that all of those windows are actually a bullet-proof glass that gives total cover.
I've spoilered in a couple of pics taken from random websites, as well as some comments with what I think about each one, hopefully of some use!
Spoiler:
Right idea with the solid, LOS blocking terrain. But, another rule is that you shouldn't be able to draw a line cleanly from one side of the board to the other. This one has too many sniper lanes
Some people say you shouldn't have multi-level terrain as it gives too much of an advantage. I think it's OK but you have to make sure you have lots of multi-level terrain to balance it out, and not just have 1 'snipers perch'. This one is perfect ( )
This one is pretty good.. it's easy to over-clutter and make the table look like a mess, and I have seen boards that have too much terrain. This one might need the walkway moving, but otherwise would probably be OK and you won't lose miniatures on the board.
This one - very, very nice as well
Yes, bit of a joke.. advantage of this table is that you will probably be able to play 3 games in an hour, it will be over so fast
This message was edited 1 time. Last update was at 2014/01/05 00:48:13
Cool, thanks. I've been looking at the concrete wall set since it's on sale at the moment.
I'm not sure how well it will fit in with the Deadzone stuff but looking at those picks I think I will need it since it is all nice and solid.
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
Something we've been doing is making sure there's one large bit of terrain like a building in every 1'x1' zone of the board. Then place scatter terrain between them. Something I want to try in my next game is after placing the buildings, turn them all 45 degrees to cut down on length of the table fire lanes.
These tables still end up fairly sparse, it's mostly making as much use of the terrain we have currently.
This message was edited 1 time. Last update was at 2014/01/05 01:41:29