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![[Post New]](/s/i/i.gif) 2014/01/05 17:36:14
Subject: Sepulchral Stalkers Gaze attack
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Huge Bone Giant
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This came up before without much issue, but in an attempt to de-derail a thread. . .Thoughts on Transmogrifying Gaze?
SS rules text:
"[The gaze attack with the listed shooting attack profile] does not roll To Hit. Instead, when the unit shoots, roll an artillery dice for each Sepulchral Stalker in the unit and add the results together. . .Finally for each Misfire result rolled, the Sepulchral Stalkers suffer D3 automatic Wounds"
Normal shooting rules prevent models in deep ranks, out of LoS or range, etc. not to fire.
If a 1wide, 3deep unit of stalkers has LoS and Range with a single model, how many artillery dice are rolled?
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/05 19:16:48
Subject: Sepulchral Stalkers Gaze attack
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Longtime Dakkanaut
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I spammed on this already, but to paraphrase:
-It's listed as a shooting attack with a weapon profile including a max range. Range is defined under the BRB as a distance that you cannot shoot beyond.
-All shooting rules are based upon model. LoS of the model. Distance of the model. Whether the model is using the front arc. Whether the model has marched. The only time it lists unit is when it says choose a unit to attack another unit via shooting. After that, everything is model-based.
-The implication of everyone can fire always breaks all of the shooting rules which have no mention or mechanics for an entire unit shooting. What you could end up with is models who are clearly out of range (infinite range, really) still able to hit. Models with no LOS. Models who are simply incapable of shooting via spell or ability (Pha's Protection only roll once for the unit?). Models who are in close combat (this one is trickier and I'm not sure, but most restrictions are you can't target UNITS in CC, Shooting says the model can't be in CC, so if one is not in B2B, he may still be able to shoot using the TK Stalker idea).
-There are about a dozen or so rules that the TK interpretation would straight up break without ever explicitly saying it does. Basically every single rule under shooting guidelines.
-It's far simpler, and makes more sense in every conceivable way, to interpret the rule that you roll artillery dice for those models who adhere to all the normal shooting guidelines. And fluffwise, you could have a 20 deep shooting unit who is 500% out of max range, behind a pyramid, not in the front arc, prevented from shooting by a hex, making a gaze attack...
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![[Post New]](/s/i/i.gif) 2014/01/05 19:16:58
Subject: Sepulchral Stalkers Gaze attack
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Bloodthirsty Chaos Knight
Edinburgh, Scotland
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3 - normal shooting rules is first two ranks and half of every rank behind that, round up.
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Nite |
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![[Post New]](/s/i/i.gif) 2014/01/05 23:32:35
Subject: Sepulchral Stalkers Gaze attack
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Killer Klaivex
Oceanside, CA
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All other shooting rules are per model, but the Sepulchral has a rule for when the unit fires.
Since the shooting does not use BS, Pha's Protection would result in a single die roll for the 4+ all or nothing.
Following the rules for selecting a target, you'd choose an enemy in range and line of sight, who's not in close combat. Once you "fire", you'd go to the special rules in the TK book which tell you to roll 1 Art die for each stalker in the unit.
IMO, they meant roll once for each Model (so that you don't apply a single artillery roll to 6 models for example, possibly giving you 60 hits if you roll a 10, or 6 misfires if you roll a misfire). But, that's not what they said.
-Matt
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![[Post New]](/s/i/i.gif) 2014/01/06 03:17:37
Subject: Sepulchral Stalkers Gaze attack
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Longtime Dakkanaut
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There are no rules for a unit selecting a target. Choose a Target is based on models. If you are going to use those rules, and then throw out everything else because of the TK rules there is no reason I see that they don't come into play for every model in the unit.
You're saying if 1 model is in range, has LOS, in front arc, and is in a unit of 3, you roll 3 dice. But if all 3 models in the unit are in range, in LOS, in front arc, you roll 3 artillery dice for each one of them.
Because before you choose a target, you choose a unit to shoot, and you determine Who Can Shoot. Those other models never tested to shoot. They never tested if they were in range, in LOS, in forward arc, aren't in CC, etc. So you go model 1, 3 arty dice, model 2, 3 arty dice, model 3, 3 arty dice. Assuming they are all 3 able to shoot.
There's no flag that says "I've shot, don't roll my arty dice again." The TK rules state to roll the collected dice any time the unit fires, but shooting rules state models fire and you go through the unit one-by-one.
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![[Post New]](/s/i/i.gif) 2014/01/06 15:42:04
Subject: Sepulchral Stalkers Gaze attack
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Killer Klaivex
Oceanside, CA
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Thanks Duke that's awesome.
If we have no rules for units selecting targets, then my unit of 4 salamanders can now fire at 4 different targets.
Same goes for my chameleon skinks, and my horde of orcs with bows.
-Matt
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![[Post New]](/s/i/i.gif) 2014/01/06 15:45:42
Subject: Sepulchral Stalkers Gaze attack
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Longtime Dakkanaut
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Read the rules. In all of those instances, models attack. There are no shooting rules for units. You simply say a unit is shooting another unit, and then it becomes about models. If you throw out the about models, there are no shooting rules. Units have no LOS. Units have no range. Every single rule in shooting is about models, there is no reference to units. You can thank GW for that, not me.
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![[Post New]](/s/i/i.gif) 2014/01/06 16:17:47
Subject: Sepulchral Stalkers Gaze attack
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Huge Bone Giant
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You are missing the point. The shooting is done by model, as always. The shot, however, is resolved as per the rules in the army book - which ONLY cares about the number of models in the unit - regardless of shooting rules. A single model in a unit of 50 rolls the same number of dice as all 50. The rule does not care about how many shoot. It cares how many are in the unit when the shot is made.
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This message was edited 3 times. Last update was at 2014/01/06 16:19:52
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/06 21:05:00
Subject: Sepulchral Stalkers Gaze attack
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Inspiring Icon Bearer
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That's kinda how I feel about it too Kirsanth. Follow the standard shooting rules and overwrite them where you are told to do so, which in this case, is determining the number of shots.
So LoS, Arc and all that still apply.
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![[Post New]](/s/i/i.gif) 2014/01/08 08:37:41
Subject: Sepulchral Stalkers Gaze attack
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Inspiring Icon Bearer
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Niteware wrote:3 - normal shooting rules is first two ranks and half of every rank behind that, round up.
Normal shooting rules is two ranks. The extra is just for bows and other weapons with the "hail of arrows" rule (or whatever it's called in English), and only if they don't move.
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![[Post New]](/s/i/i.gif) 2014/01/08 11:13:05
Subject: Sepulchral Stalkers Gaze attack
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Decrepit Dakkanaut
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Volley fire
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![[Post New]](/s/i/i.gif) 2014/01/16 10:28:48
Subject: Sepulchral Stalkers Gaze attack
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Huge Bone Giant
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Niteware wrote:3 - normal shooting rules is first two ranks and half of every rank behind that, round up.
Why do you assume it is the front model with LoS?
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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