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A question in the GD forum got me thinking, if you had a Necron supplement designed, what kind of rules / units / wargear would you include?
I was thinking a supplement for each of the four "main" C'Tan still largely or wholly present - though other ideas are welcome.
If we get enough material together, I might put together some homebrew rules into a PDF and see what the community thinks. :]
Look at IA12, "Dark Harvest" list is pretty much a necron supplement. (flayed one become troops, a new optional upgrade for most units, lords and warlords get a new rule, warlord traits, limits on immortals and aside from that one some units that are also permitted for the regular codex)
can neither confirm nor deny I lost track of what I've got right now.
The last of the big four was The Outsider. And yes, he was/is insane and was occasionally referred to as The Lord of Insanity.
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
robam45; that is just sad lol. Really you lost a game to necrons in 4th
Ferros; everything in the necron list is OP. read what i post below
Dakkamite; other then "flyer cheese" I don't know, How about all necrons have Gauss Weapons.
You play them all the time but maybe you don't know what they do Some how....Gauss Weapons always Glance on a 6, regardless of the Armour value. This does not apply if the roll was sufficient for a Penetrate.
SO what your saying is 12pt warrior can kill any modle in the game at range & thats not
I challage you to post an Ork list that is not rubbish in 6th ed (or skyhammer because having modle on the table in a wargame is so 2011)
This message was edited 1 time. Last update was at 2014/01/09 11:37:32
Yorkskargrim wrote: robam45; that is just sad lol. Really you lost a game to necrons in 4th
Ferros; everything in the necron list is OP. read what i post below
Dakkamite; other then "flyer cheese" I don't know, How about all necrons have Gauss Weapons.
You play them all the time but maybe you don't know what they do Some how....Gauss Weapons always Glance on a 6, regardless of the Armour value. This does not apply if the roll was sufficient for a Penetrate.
SO what your saying is 12pt warrior can kill any modle in the game at range & thats not
I challage you to post an Ork list that is not rubbish in 6th ed (or skyhammer because having modle on the table in a wargame is so 2011)
13 points, actually. Warriors also have 4+ saves, meaning that they drop like flies to heavy bolters and heavy flamers.
The gauss rule isn't as devastating as you think. It only really works effectively when you have a lot of shots. A squad with gauss will have to roll at least 3 sixes, after rolls to hit and cover saves. Unlike Meltas and other dedicated AT weapons, gauss can't 1 shot vehicles.
Sounds like you just had a bad game against them, and you are venting here.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Yorkskargrim wrote: There is still cover in your games!
20 Warriors x 13pts = 260pts
40 rapid fire shots at BS4 = 26.6* hits
Gauss Weapons always Glance on a 6 = 4.4*
Maximum HP of any Vehical in 40K 4.
Look what I just said before. I said you need a lot of shots. 40 is a lot of shots. If you fire 40 shots at a vehicle, of course you are going to have a high chance of wrecking it. Which is why any decent player will shoot the crap of that blob before they get anywhere near, or you know, screen the vehicle so that it does get cover.
If there is no cover in your games, then you are doing something wrong with the table set up.
260 points is big investment on a squad of 4+ saves that have to walk across the board. Now, you could give them veil, but their large squad size makes it easier to mishap. You could use a monolith, but that's another 200 points.
This message was edited 5 times. Last update was at 2014/01/09 17:38:35
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Canoptek was the original plan for the theme. There is an alternative one though.
I was kind of thinking of something along the lines of the destroyer or flayed one virus. Not really as bat insane though.
I was thinking maybe something like maybe it being realizing it changed from living to undead-ish and is driven mad with rage and jealousy from the realization. Because of this, while some dynasties discard these "broken" necrons, some dynasties keep them and give them wings to vent their rage on the living.
This message was edited 1 time. Last update was at 2014/01/10 02:13:26
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
To me, if there were to be supplements for the Necrons, I'd like to see something along the lines of, say, "Court of the Flayer," and/or "Doctrine of the Destroyer."
One could be a dynasty completely overrun by the flayer virus and while the madness of the flayer virus overtakes all, they still retain bits and pieces of their intelligence to varying degrees resulting in things like Flayed Crypteks, Deathmarks, Tomb Blades, Praetorians, etc.
On the other hand, you could have a dynasty that has completely succumbed to the philosophy/doctrine of Necron Destroyers in which other than Warriors and warmachines piloted by Warriors (like Tomb Blades), every Necron is "destroyer-cized" with things like Deathmarks only gaining the PE: Everything! rule to make them more killy while units like Lychguard get access to the destroyer chassis (and PE: Everything!).
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
King Pariah wrote: To me, if there were to be supplements for the Necrons, I'd like to see something along the lines of, say, "Court of the Flayer," and/or "Doctrine of the Destroyer."
One could be a dynasty completely overrun by the flayer virus and while the madness of the flayer virus overtakes all, they still retain bits and pieces of their intelligence to varying degrees resulting in things like Flayed Crypteks, Deathmarks, Tomb Blades, Praetorians, etc.
On the other hand, you could have a dynasty that has completely succumbed to the philosophy/doctrine of Necron Destroyers in which other than Warriors and warmachines piloted by Warriors (like Tomb Blades), every Necron is "destroyer-cized" with things like Deathmarks only gaining the PE: Everything! rule to make them more killy while units like Lychguard get access to the destroyer chassis (and PE: Everything!).
That... actually sounds awesome!
One thing though. How would you make the flayer-ised necrons different from the others?
The Destroyer Doctrine sounds great! Maybe make it so destroyer chassis are available to more than just lychguard?
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
King Pariah wrote: To me, if there were to be supplements for the Necrons, I'd like to see something along the lines of, say, "Court of the Flayer," and/or "Doctrine of the Destroyer."
One could be a dynasty completely overrun by the flayer virus and while the madness of the flayer virus overtakes all, they still retain bits and pieces of their intelligence to varying degrees resulting in things like Flayed Crypteks, Deathmarks, Tomb Blades, Praetorians, etc.
On the other hand, you could have a dynasty that has completely succumbed to the philosophy/doctrine of Necron Destroyers in which other than Warriors and warmachines piloted by Warriors (like Tomb Blades), every Necron is "destroyer-cized" with things like Deathmarks only gaining the PE: Everything! rule to make them more killy while units like Lychguard get access to the destroyer chassis (and PE: Everything!).
That... actually sounds awesome!
One thing though. How would you make the flayer-ised necrons different from the others?
The Destroyer Doctrine sounds great! Maybe make it so destroyer chassis are available to more than just lychguard?
I was just using the lychguard as an example of what could be done.
As for flayer-ised crons, I wrote up a fan rule set (maybe one for the Doctrine of the Destroyer too... not sure if I completed that one), gonna have to find where I stuck it.
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
There's already a Flayer Virus dynasty army list in Imperial Armour 12: The Fall of Orpheus.
Characters get a d6 roll after every character kill, I believe, they have phase swords as default rather than staffs of light, and they get flayed ones as troops. Also, they can upgrade pretty much every unit with a special kind of scarab that grants them Shred on the first round of combat, and they can upgrade their Scarab Swarms to be nastier in CC in exchange for losing Entropic Strike.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Furyou Miko wrote: There's already a Flayer Virus dynasty army list in Imperial Armour 12: The Fall of Orpheus.
Yeah, to me that always seemed like a dynasty that was mostly consumed by the virus with a few still desperately clinging on to sanity. Not quite the same as a dynasty that has succumbed through and through.
This message was edited 1 time. Last update was at 2014/01/10 04:31:46
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
So my interpretation of the Ward Flayed One's is that yeah they're flying rodent gak insane, yeah they suffer from an endless sensation of hunger but it's not really just flesh they hunger for, it's a sensation they get when the feeling of fear, the screams for help, the pleadings for mercy arise from their prey that really satiates their eternal hunger. The infected Necrons just don't really know it. As such, they love to get up close and personal.
HQ:
Spoiler:
Flayed Overlord
WS4 BS4 S5 T5 W3 A3 I2 Ld10 Sv3+
Special Rules: Reanimation Protocols, Ever-Living, Infiltrate, Deep Strike, Independent Character
Wargear: Hyperphase Talons: pair of CCW's with the following profile: S: User AP: 3 Type: Melee
Overlord may exchange Hyperphase Talons for one of the following:
Void Talons (pair of CCW's that have the same profile as Void Blades)... 5 pts
War Talons (pair of CCW's based on warscythe technology with the following profile: S: User AP: 1 Type: Melee, Armorbane)... 10 pts
Overlord may choose one of the following:
Tesseract Labyrinth: Flayed Necrons Overlords who have not had their intelligence completely be consumed by their maddening hunger occasionally keep this little prison with them on hunts in the event they come across a prey they desire to enjoy every last bit of terror spilling out from whilst being consumed but yet find the battlefield to not be quite the proper place to do so)
Hyperdermis: The infected Necron's living metal body proved to be extremely susceptible to the Flayer virus and as such constantly shifts and changes based on the respective Necron's wants, from altering the shape of it's claws to altering it's visage into something far more grotesque to rapidly repairing damage wrought upon it. Model's equipped with Hyperdermis gain a 4+ invulnerable save, the USR Shred, and Terrifying Visage (Oldcron Dex)
Bloodswarm Nanoscarabs
Veil of Darkness: Okay so with this one I remembered that Flayed One's oft shifted into an alternate dimension to wait for an ideal time to strike or to run on back home with the goodies they gathered up. But fluffy reasons aside, I just really miss having a Necron Overlord with Veil of Darkness equipped like you could do back in the Oldcron dex.
Furthermore, a Flayed Overlord often have a mockery of the Necron Royal Court to keep them company, whether it is to maintain a sense of self-worth or to cling on to the last remnant bits of insanity is uncertain. A Flayed Overlord may purchase a "Flayed" Court of up to 5 Flayed Crypteks (Flayteks) and 5 Flayed Lords
Flaytek: Flayteks are crypteks who have all but succumbed to the Flayer Virus. Their intelligence intact (can't say the same for their sanity), they craft much of the wargear the infected Necrons bear and constantly come up with new toys with which to hunt and terrorize the lesser species of the galaxy. The sad truth behind all this is that this constant tinkering is only to keep their minds busy in hopes of delaying the Flayer Virus, for once they've totally succumbed, they are nothing more than a flayed necron warrior... 20 ppm WS4 BS4 S4 T4 W1 I2 A2 LD10 Sv4+
Wargear: Entropic Talons: CCW's with the following profile: S:User AP:- Type: Melee, Entropic Strike
Special Rules: Reanimation Protocols, Ever-Living, Infiltrate, Deepstrike
Any flaytek may exchange their entropic talons for one of the following:
Rancid Claws: Their hands have become drenched in the remains of prey and have long since begun to rot rendering the slightest scratch from them poisonous. Rancid Claws have the following profile: S:User AP:- Type: Melee, Poison (4+)... free
Hyperphase Talons: 5 pts
Any Flaytek may select one of the following pieces of wargear for 15 points:
Dimensional Slider: a favored tool of what were former Despairteks, the dimensional slider is a variant of the Veil of Darkness designed to help Flayed Necrons reach their prey more quickly. A flaytek and the unit he's attached to may choose to not to run but rather use the Dimensional Slider. If they do so, they may move up to 3D6" in the direction determined by a scatter dice. Upon moving, the flaytek and his unit gain +1 to their cover save which lasts until the start of their next turn.
Anomally Bog: Those who were once Geoteks designed this trinket in order to slow down their prey which usually led to the prey's increase in desperation. Once per game, a flaytek equipped with the Anomally bog may activate it. Once activated, enemy units who start their movement phase within 12" have their movement decreased by D6". The Anomally Bog lasts until the start of the player's next turn.
Time Warp: A toy created by the former Chronoteks, it alters the flow of time for the flaytek and its unit. Once per round, the player may nominate to activate the time warp. If at the start of the movement phase, add D3" to the Flaytek and its unit movement, if at the start of the shooting phase, add D3" to the Flaytek and its unit's run movement, if At the start of the assault phase, add D3 to the flaytek's and its unit's initiative value.
Flayer Torrent: The brainchild of Destroteks, the Flayer Torrent is a rare ranged weapon amongst the Flayed Necrons designed to weaken their prey before the kill. It has the following profile: S:4 AP:4 Type: Assault 1, Entropic Strike Range: Template. It also grants assault grenades
Voltaic Prison: This piece of mischief was created by the former Voltteks. Another piece of ranged weaponry, it was designed in ensnare prey that would otherwise be to agile or fast for the infected Necrons to catch. It has the following profile: S:- AP:- Range: 18" Type: Assault 1, Electric Convulsions: If hit, the targeted unit must pass a Toughness Test. If failed, the unit is then immobilized and counts as being Blind until the start of their next turn.
Flayed Lord 30 ppm WS4 BS4 S5 T5 W1 I2 A2 LD10 Sv3+
Special Rules: RP, Infiltrate, Deepstrike, EL,
Wargear: Hyperphase Talons
Any lord may exchange his hyperphase talons with one of the following:
Void Talons
War Talons
Any Lord may then take any of the following:
Tesseract Labyrinth
Hyperdermis
Troops:
Spoiler:
Flayed Ones as they are
Elite:
Spoiler:
Triarch Butchers: Former Praetorians, they have succumbed to the flayer virus which seems to have effected them to a horrifying degree where upon they don the flesh and skin of their prey as in a horrifying mimicry of those still living. Still in possession of much of their original wargear, they use it to frightening effect
Changes are pretty small here: Base attacks raised to 2, Unable to use their axe's shooting profile, access to pair of void talons instead of void blade and particle caster, add on Infiltrate and Terrifying Visage to Special Rules
Flayed Herders: Former Lychguard, all that remains to identify them as such is their apparent remnants of intelligence and loyalty to their Lords, keeping the lesser Flayed Necrons in line much like a dog herds cattle and leaving prey deemed to be worthy left to the Overlord and his Court to hunt, terrorize and consume.
Unit Size: 5 models
WS4 BS4 S5 T5 W1 I2 A2 LD10 Sv3+
Special Rules: RP, Infiltrate, Deepstrike, Loyalty of Hounds: If a Court Member is attached to this unit, it automatically passes LoS! rolls, Sheperds of the Flayed: If a unit of Flayed Ones is in assault and Flayed Herders charge against the same enemy unit, the controlling player may elect to have the Flayed Ones break from combat during the charge subphase in search of other prey while this unit of Flayed Herders engages the said enemy unit.
Wargear: Hyperphase Talons
May purchase up to 5 more Flayed Herders at 25 ppm Any model may exchange their hyperphase talons for War Talons 15 ppm The unit may purchase Terrifying Visage at 5 ppm
Fast Attack
Canoptek Scarab Swarms: As they are
Spoiler:
Canoptek Wraiths: As they Are
Scourge: The Flayteks came up with this twisted design upon fusing a flayed one with a Tomb Blade, the result was a fast moving menace, capable of running down the quickest of prey.
WS4 BS4 S4 T5 W1 I2 A1 LD10 Sv 4+
Jetbike
Unit Size: 1
Wargear: 2 CCW's
Special Rules: RP, Scout, Deepstrike, Swooping Slash: If the unit chooses to turboboost, any unit it passes over (enemy or friendly!) suffers D3 S6 AP:- Hits
May Purchase up to 4 additional Scourges
The Unit may purchase any of the following:
HyperGauss Shredder: One of the Flayed Necrons rare ranged weapons, it was designed to crack open armor to allow the infected to get to the prey within. It has the following profile: S:4 AP:4 Type: Assault 4, Haywire Range: 6"... 50 pts
HyperSonic Thrusters: Prototype engine which allows the unit to move an additional D6" when turboboosting. If all dice roll the same value, one model is removed without any save allowed as it's engine overheated and exploded 25 pts
Vector Analyzer: An improved onboard computer allows Scourge to track and attack flyers and flying monstrous creatures. 50 pts
Heavy Support:
Spoiler:
Canoptek spyders: as they are
Forgive me for errors, I'm tired, it's late, and i want a beer. G'nite!
This message was edited 1 time. Last update was at 2014/01/10 15:24:17
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB
I was toying with the idea of a Technomandrite supplement. The general concept was that, as they were considerably weakened by the Silent King's betrayal, they didn't have the industrial strength to build true warmachines. However, since they are technological geniuses, they compensate by improving the few weapons they do have, by turning mining equipment into improvised weapons, capturing organics and making them into cyborgs, and of course, canopteks.
Think of them as the "Brotherhood of Nod" (or more specifically, the Marked of Kane) of necrons; they hide in the shadows in little cells, using covert ops, advanced technology and expendable, brainwashed soldiers to strike at their enemies.
The following is the basic gist of what I'm going for. It's not quite complete, since it's a bit of an ambitious endevour to make a whole new breed of necron from scratch, but
Some rules:
Spoiler:
Limited Arsenal: Though they are the masters of Engineering, the Techmandrite Remnants still lack the industrial strength and resources to create a solid force of warmachines, though they may still build and modify canoptek contructs. In addition, their distrust of other necrons limits their force considerably.
A Technomandrite Remnants army may not take the following: Triarch Praetorians, Lychguard, Triarch Stalker, Deathmarks, C'tan Shard, Overlord, Destroyer Lord, all necron special characters, Necron Warriors, Necron Immortals, Night Scythes, Doom Scythes, Flayed Ones, Monoliths, Annihilation Barges, Destroyers and Doomsday Arks.
System Repair - Any canoptek unit or Technomandrite vehicle within 6" of a Cryptek gains the It Will Not Die USR. Note that this rule does not stack; having multiple Crypteks within 6" of a squad gives no bonuses, unless stated otherwise. All variations of Cryptek have this rule.
HQ -
Overseer - 40 points per model
Spoiler:
WS4 BS4 S4 T4 W3 A2 I2 LD10 Sv3+
Wargear - Staff of Light
May replace the Staff of Light with any of the Staffs and take Wargear from any section in the Cryptek's wargear section at the points cost listed, in codex: Necrons. Remember that he may still only take one of each wargear.
May also take the same wargear as the overlord at the points cost listed, with the exception of the Gauntlet of Flame, Warscythe, Hyper Phase Sword and Tachyon Arrow and resurrection orb.
Special Rules: Ever-Living, Resurrection Protocols, Preferred Enemy (Necrons), Independent Character
Master Artisan - Models healed by System Repair regain D3 wounds instead
Engineering Crew - May take up to ten Crypteks, which follow the royal court rules described in Codex: Necron. They may take same wargear which follow the same restrictions, though the court may take up to 2 of the special wargear instead of the usual 1.
ELITES -
Canoptek Hunter-Killers - 25 points per model
Spoiler:
The Hunter-Killers are a recent addition to the Technomandrite's arsenal. They are dedicated assassins, using their stealth technology and dimensional jumping capabilities to get close enough to a target to use their lethal talons. Like the Nullifier, it is a variation of the Guardian model of Canoptek infantry. However, the technologies used to give them their mobility and covert abilities also made them relatively fragile compared to their brethren.
Infantry
Squad size - 3
May add up to 3 more Hunter Killers at 25 points per model.
WS4 BS4 S5 T4 W2 A2 I2 LD10 Sv4+
Wargear -
Phase Talons - Confers rending in close combat
Special Rules -
Phase Field - 5+ Invulnerable
Refraction Field - A unit firing at a model or unit with this special rule must roll 2D6 + half the range of their weapon to determine if they can see it. If it falls short, they cannot shoot at it, but they may select another target.
Dimensional Jump - Once per game, a Squad of Hunter Killers may make a 12" move that ignores cover. They may charge after, but only at half of what the player rolls. However, they lose their Refraction Field and Phase Field rules for that turn.
Fearless, Bulky, Infiltrate
Canoptek Stalker - See Imperial Armor 12
Canoptek Nullifiers - 40 points per model
Spoiler:
[spoiler]The Nullifiers are a variation of the Guardian Canoptek infantry. They have been outfitted with an improved version of the Gloom Prism, that couldn't be attached to the Spyder, due to power and space restraints. However, this does make the nullified slightly slow and less capable in combat.
Infantry
Squad Composition - 3 Nullifiers.
May add up to 3 Nullifiers for 40 point per model.
May add a Cryptek for 25 points.
WS3 BS3 S5 T5 W2 A1 I2 LD10 Sv3+
Cryptek - As codex Necrons.
Wargear -
Gauss Blaster (Nullifiers), Staff of Light (cryptek)
Up to 3 Nullifiers in the squad may replace their Gauss Blaster with Particle Beamers for +10 points.
Special Rules -
Resurrection Protocols (Cryptek), Character (Cryptek), System Repair (cryptek), Fearless (Nullifiers), Bulky (nullifiers), slow and purposeful
Null Field Generator - Improves Deny The Witch to 4+ to any friendly squad within 12" of any Nullifier in the squad. In addition, any psyker within this area has his leadership reduced by 3.
May Take a Specter Drop Ship for 100 points [/spoiler]
DEDICATED TRANSPORT
Specter Drop Ship - 100 points per model
Spoiler:
The Specter Drop Ship was originally a cargo ship, used by the Technomandrites to ferry resources and equipment to their factories. After the betrayal by the Silent King they lost all of their military grade transports, but still had a fair number of Drop Ships. By attaching a cloaking mechanism and modifying the cargo hold, the Remnants managed to turn a civilian vessel into a stealthy and silent troop carrier.
BS4 Front AV11 Side AV11 Rear AV10
Flyer.
Transport Capacity - 16
Wargear - None.
May take a Heavy Gauss Cannon for 15 points.
Special Rules -
Refraction Field (See Hunter-Killer)
Cloaking Field - Confers Shrouded. May stack with any other rule that grants cover. In addition, any squad (Friend or Foe!) gains the stealth rule as long as it is within 3" of the model's base.
Teleporter Array - The passengers may disembark from the flyer, even if it has moved. They may not charge, and can fire only snap shots.
Slow - The flyer may zoom up to 12"-24"
Canoptek Necromancer - 75 points per model
Spoiler:
The Necromancer is a variation of the Tomb Spyder. Whilst the Spyder was designed to repair structures and vehicles, the Necromancer was designed to repair Canoptek constructs, it's carapace hiding a "nest" of miniature scarabs which are designed solely to repair machinery. Though the Tomb World necrons have a few models of these, they are never seen on the battlefield, as there was no great need to repair canoptek units in battle. However, as the technomandrite's primary fighting force is comprised of Canopteks, they started to field their rarely seen machines.
WS3 BS3 S6 T6 W3 A3 I2 LD10 Sv3+
Monstrous Creature
Wargear -
Claws.
May take a particle beamer for 10 points.
May take a Cloaking Field for +15 points.
Special Rules - Very Bulky, Fearless
Repair Scarabs - Canoptek Units and vehicles may reroll failed System Repair rolls within 18" of the Necromancer
TROOPS
Canoptek Guardians - 20 points per model
Spoiler:
The Canoptek Guardians are a recent invention. Unlike the typical Canoptek construct, which were primarily maintenance and repair, the Guardians are designed solely for war and to serve as front line troops for the technomandrites, filling in a niche that the Necron Immortals typically filled. Like their necrontyr counterparts, the Guardians are vaguely Immortal shaped, though bulkier and slightly more insectoid, with a single large eye where the head would be.
WS4 BS4 S4 T5 W2 A1 I2 LD10 Sv3+
Crpytek - As C:N
Infantry, character (cryptek only)
Unit compostion - 4
May add up to 8 more models.
May Add a cryptek for 25 points.
Wargear -
Gauss Blaster, staff of light (tek only)
Up to 3 models may replace their Gauss Blasters with Tesla Cannons for +5 points each.
Special Rules - Fearless (Guardians), Bulky (Guardians), RP (tek only), System Repair (tek only), EL (tek only)
May take a spectre drop ship for 100 points
Mindshackled Drones - 7 points a model
Spoiler:
WS3 BS3 S3 T3 W1 A1 I2 LD10 Sv5+
The Mindshackled Drones are unfortunate organic lifeforms who have been abducted by the Technomandrites, and have had an improved version of the Mindshackle Scarab surgically implanted into them. Larger and longer lasting than the typical scarab, these improved models are implanted onto the base of the spine, where they control all motor functions and even some basic cognitive abilities, such as speech. The poor host slowly and painfully withers away, and after his death, the scarab slowly seeks out it's masters, and awaits a new host.
Fortunately for the living, the Technomandrites do not seek to dominate; they are only after cheap labor and fodder, so that they may enact revenge against their betrayers. As such, the drones are generally poorly armed compared to most necron forces; they are armed with cheap and easy to produce weapons such as the so called "Particle Carbine," which is typically a weapon that was captured along with the host and had most of it's components replaced with cheaper materials, mining tools such as the Thermal Cutter, and basic explosives.
Up to 3 models per 10 may replace their Particle Carbine with a Gauss Flayer for +5 points.
1 model for every ten may replace his Paricle Carbine with a Thermal Cutter
Thermal Cutter -
Cutting setting = 18" S6 AP1 Assault 1 Melta
Melting Setting = Template S4 AP4 Assault 1
Special Rules -
Fearless,
FOR THE OVERSEER! -
The Drones are complete pawns to the Technomandrites. They care not if their slaves live or die, and would sacrifice them if it is logical and advantageous to do so. If a squad of Drones loses combat, remove 1 model for every point they lose by. The enemy unit that they are engaged with takes that many S3 AP6 hits, as the Drones rush their opponents and detonate their explosives.
If the squad numbers 16 models or less, they may take a Specter Drop Ship for 100 points.
This message was edited 6 times. Last update was at 2014/01/10 17:11:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble