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Bringing my ork speed freaks into 6th edition...?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




Greetings everyone, long time lurker, first time poster. Love this site, maybe you all can give me some helpful advice...

I started 40k at the beginning of 5th edition, and quickly built up a little speed freaks army from the Ork codex. I love my models, and love the list as well, but after a hiatus of a couple of years now am getting back into the hobby in the 6th edition and am finding it very challenging to adjust. I've played four games so far... two 1,850s against a CSM and a DA player, and two 750s against a GK and a SM bike list. In all but one game, I got tore up bad by shooting, and failed many a charge due to the random charge range. I haven't even gone up against any flyers yet, thank god they're not that common in my meta, but I really fear the day. I'm just still figuring out how 6th works, gameplay-wise... I can tell I made a lot of mistakes, especially in my 1,850 games, so I thought I'd come here for some help before playing again this week.

My question is, what adjustments should I make to bring my speed freak orks into 6th edition? Not only with regards to army list, but also to tactics... Here's my model collection, below. I don't really have too many extra models, as a result of me building this list specifically for 1,850 play under 5th edition.

H.Q.
.....Warboss on warbike w/ power klaw and cybork body
.....Big Mek w/ kustom force field, burna, and heavy armour

Troops
.....10 Nob Bikers w/ 2 power klaws, 8 big choppas, painboy w/ grots, waaagh! banner and bosspole
.....12 Choppa Boyz w/ nob w/ power klaw and bosspole in trukk
.....12 Choppa Boyz w/ nob w/ power klaw and bosspole in trukk
.....12 Choppa Boyz w/ nob w/ power klaw and bosspole in trukk
.....12 Choppa Boyz w/ nob w/ power klaw and bosspole in trukk

Elites
.....15 burna boyz

Fast Attack
.....3 skorchas

Heavy Support
.....Battlewagon w/ red paint job, deffrolla, and big shoota
   
Made in us
Screamin' Stormboy



Stuck in wit da boyz

Trukk boyz just get shredded now with overwatch.
Nob bikers are our best unit atm but you have to pick your targets to make them most effective.

Use your trucks for cover when you charge. When you disembark hide behind the trukk with all but one ork so the enemy losses line of site on overwatch.

Remember that trukks can move 12 inches in the shooting phase for a total of 25 inches with red paint job.

We get a new codex soon and that will give us some new options.

If brute force doesn't do it, you're not using enough.  
   
Made in gb
Gavin Thorpe




The 2 best things to happen in the last few years were Dakkajets and Void Shields. Unfortunately this accompanied a long, winding list of things that went wrong.

Dakkajets are a new Fast Attack choice and are outstandingly violent little wonders. They also fit Speed Freeks perfectly so congratulations for you.
How does 9 S6 shots a turn sound to you? How about making them twin linked? Hell lets do the unthinkable and make them BS3.
Na, let's just double the shots once per game to polish it off. A Waaagh!ing Dakkajet spews out an unbelievable 18 shots with accuracy and S6, quite happily landing ~14 hits that either rip apart infantry or ravage any vehicle armour of 12 or lower.

The second best thing is Void Shields, released under the Stronghold Assault book. A Generator projects 3 Shields in a 12" radius that provides an AV12 'skin' around every model within range. Any incoming fire has to breach all 3 layers of this skin before it can get to the juicy dudes underneath. As a lovely bonus, they can be restored after collapsing and returned to full strength.
So your AV10 Trukk now has an AV12, 3HP wall around it that projects right up to the enemies deployment zone. In fact, all of your Trukks do. It is possible to take 3 such generators, though pricy, which means your opponent gets to do absolutely nothing to your army unless he manages to pull down 9 AV12 Hullpoints first, which conveniently removes his anti-tank before he can actually fire on the squishy Trukks.

So:
- Deploy Voids up towards midfield but still shielding some of your deployment.
- Deploy Trukkwall within Shields
- Race Trukkwall up turn 1
- Disembark straight into melee turn 2
- Unless he has an army capable of killing 3 AV12 vehicles a turn *in addition* to dealing with AV10, you've likely got most/all your Trukks into combat unscratched.


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in nz
Disguised Speculo





Speed Freeks is definitely an uphill battle, but it can be very rewarding when you pull off those wins against more effective lists. Personally I love this type of list ~ you can get a solid close combat off without having to slog 180 models across the board every turn!

That said, because Speed Freeks is 'suboptimal' or whatever to begin with, you can't afford to have much fat on the list. You'll need to run them as effectively as possible to make up for it.

For starters, wartrakks and warbuggies are just rubbish right now. If you want to run a unit like this, solo deffkoptas can do it ~ but they're also not all that great.

For the Burna Boyz, I recommend you only use such a unit when you are using several battlewagons to provide so much AV14 that you can actually reach the target. 6th edition is a game of spam ~ every list will have the tools to deal with burnas in one wagon, but not every list will be able to deal with 3-4 wagons rolling down towards them. Its only when you have that overwhelming amount of AV14 that its worthwhile.

If you do take them in an environment thats heavy on its RAW, be sure to include one Big Mek with Big Shoota. Due to some rather crummy rules, you can only inflict casualties with the burnas out to the maximum range of any weapon in the squad. So having no big shoota means only guys in template distance can die, but having a big shoota means you can allocate those wounds all the way out to 36"

For the trukkers, I recommend taking a Reinforced Ram. Being able to disregard being immobilized from terrain just opens up a lot of otherwise risky movement and prevents you being bottlenecked. Tank shocks are also sometimes quite useful

A massive unit of Biker Nobs can be a liability because of its gigantic cost. Having half as many Nobz can often do the same amount of damage, because the enemy will be long dead before all ten of the Nobz need to swing. I'd also recommend Cybork bodies on them ~ theres far too much S10 pie plates for a unit thats vulnerable to ID to be comfortable with. A couple of Kombi-skorchas is a great way to unleash ridiculous damage for just 5 points as well

Edit; also seconding all the void shields and dakkajets stuff above. Theres no point my repeating pretty much the exact same advice lol. Keep in mind that if your using Void Shields, a lot of other players will too, and that going by the wording of the rules *their* shooting will hit their own shields if your inside the bubble and they are outside of it.

This message was edited 2 times. Last update was at 2014/01/08 11:02:20


 
   
Made in us
Screamin' Stormboy



Stuck in wit da boyz

Agree 100% on the Nob bikers. A unit of 6 with 2 klaws will take down almost anything.

The dakkajet however is a huge disappointment. For the same cost you will get much more use from a unit of lutas. Problem with jets is they get shot down in one round. You get one good round of shooting out of them. And if your opponent has interceptor weapons you don't even get that.

If brute force doesn't do it, you're not using enough.  
   
Made in us
Sneaky Lictor






Mozzamanx wrote:
The 2 best things to happen in the last few years were Dakkajets and Void Shields. Unfortunately this accompanied a long, winding list of things that went wrong.

Dakkajets are a new Fast Attack choice and are outstandingly violent little wonders. They also fit Speed Freeks perfectly so congratulations for you.
How does 9 S6 shots a turn sound to you? How about making them twin linked? Hell lets do the unthinkable and make them BS3.
Na, let's just double the shots once per game to polish it off. A Waaagh!ing Dakkajet spews out an unbelievable 18 shots with accuracy and S6, quite happily landing ~14 hits that either rip apart infantry or ravage any vehicle armour of 12 or lower.

The second best thing is Void Shields, released under the Stronghold Assault book. A Generator projects 3 Shields in a 12" radius that provides an AV12 'skin' around every model within range. Any incoming fire has to breach all 3 layers of this skin before it can get to the juicy dudes underneath. As a lovely bonus, they can be restored after collapsing and returned to full strength.
So your AV10 Trukk now has an AV12, 3HP wall around it that projects right up to the enemies deployment zone. In fact, all of your Trukks do. It is possible to take 3 such generators, though pricy, which means your opponent gets to do absolutely nothing to your army unless he manages to pull down 9 AV12 Hullpoints first, which conveniently removes his anti-tank before he can actually fire on the squishy Trukks.

So:
- Deploy Voids up towards midfield but still shielding some of your deployment.
- Deploy Trukkwall within Shields
- Race Trukkwall up turn 1
- Disembark straight into melee turn 2
- Unless he has an army capable of killing 3 AV12 vehicles a turn *in addition* to dealing with AV10, you've likely got most/all your Trukks into combat unscratched.



A buddy of mine does this every single game he fields his boyz, yeah they are just trukks, and yeah they are just boyz..and then the nob bikers hit when all you see is boyz in your face.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in ru
!!Goffik Rocker!!






If u're running speed freaks - go double nob bikers.

Spoiler:
Unnamed1500 Pts - Orks Army

1 Warboss (HQ) @ 135 Pts
Power Klaw; Cybork Body; Warbike

5 Nob Bikers (Elites) @ 365 Pts
Power Klaw (x1); Bosspole (x1); Cybork Body; Warbikes

1 Painboy @ [85] Pts
Cybork Body; Warbike, Grot Orderly

1 Warboss (HQ) @ 135 Pts
Power Klaw; Cybork Body; Warbike

5 Nob Bikers (Elites) @ 365 Pts
Power Klaw (x1); Bosspole (x1); Cybork Body; Warbikes

1 Painboy @ [85] Pts
Cybork Body; Warbike, Grot Orderly

12 Ork Boyz (Troops) @ 117 Pts
Shootas; Big Shoota (x1)

1 Trukk @ [40] Pts
Big Shoota; Reinforced Ram

12 Ork Boyz (Troops) @ 117 Pts
Shootas; Big Shoota (x1)

1 Trukk @ [40] Pts
Big Shoota; Reinforced Ram

12 Ork Boyz (Troops) @ 117 Pts
Shootas; Big Shoota (x1)

1 Trukk @ [40] Pts
Big Shoota; Reinforced Ram

5 Lootas (Elites) @ 75 Pts

5 Lootas (Elites) @ 75 Pts

Models in Army: 63


Total Army Cost: 1501


Nob bikers are very expensive but they work really great most of the time. No need for many pks or bigchoppas imo.
No pk-nobz on truckboyz cause they can only work if they're not looked at. At all. And the moment an opponent thinks: "There's a big mean guy with s9 ap2 hitting 4 times that rides inside a huge 10-10-10 opentopped vehicle that's gona kaboom even if i wreck it with bolter-fire..." - you can forget about a nob cause he's stuck midfield kicking boyz' eadz with a pole not to get pinned or frightened to the point of running away with that ld7.

If you go higher than 1500 - i'd take allies. Tau or ig are great long-ranged support that out-performs lootas. I prefer ig. Also, consider taking Lobbas with rerolls. They're one of the best units our codex can have atm. Multipple barrage with rerolls and t7 grots

This message was edited 1 time. Last update was at 2014/01/09 08:16:40


 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

I run a speed freak list and all i can say trukks and more trukks. If you can run 6 trukks and 2 battlewagons your going to get at least half into cc turn 2. Stick with those skorcha trakks, they are cheap and can do some serious damage if left unchecked. I dont really run nob bikers or any bikes so i cant comment on those units.

Your list seems pretty good. Just find your style and build around it. No ork unit is a must take

I feel the need, the need for speed. 
   
Made in us
Roarin' Runtherd





Amityville, NY

IMO a speed freek biker list is very durable. Take advantage of "Look out sir" and turbo boost until in range. Lootaz will handle AA or Kannons. Think outside the box with tactics and you'll do great.

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
 
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