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![[Post New]](/s/i/i.gif) 2014/01/08 18:21:41
Subject: Orks next?
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Battlefortress Driver with Krusha Wheel
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As the Ork rumors thread is now locked, and I have to agree, it's no place to just gab about what we would like to see, I thought I'd start anew, and postulate on the when and what of Orks near future.
Currently rumored is IG, and then Orks early summer? Any chance we'll see the greenies get pushed ahead of GW's precious IG? Are we not deserving of a new Codex before the Imperium gets ANOTHER?
Aren't Orks popular enough to warrant it?
I wish.
That said, what are you guys looking forward to? I'd dying for some plastic MegaNobz, new Trukk rules, more interesting, and effective HQ's (Though I do love my Biker Boss), and maybe some equality for Choppa boyz vs. Shoota boyz. I'm hoping Nob Bikerz don't get nerfed, and that maybe we'll see an HP change in our Kanz, as I miss my Dredmobz fiercely.
What are you looking forward to, hoping for, and generally afraid of?
**Could a mod move this to 40k where I meant to put it?**
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This message was edited 1 time. Last update was at 2014/01/08 18:39:23
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![[Post New]](/s/i/i.gif) 2014/01/08 18:27:19
Subject: Orks next?
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The Daemon Possessing Fulgrim's Body
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Might be better off in the 40K section mate, this is specifically for non-Warhammer related discussion.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/01/08 18:29:31
Subject: Orks next?
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Noise Marine Terminator with Sonic Blaster
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Choppas making it so you can only take a +4 armor save against them. I loved that rule something fierce from 3rd. Soooo funny against Termies.
The ability to take a burna/power weapon for the Warboss
More 'grot based' units.
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This message was edited 1 time. Last update was at 2014/01/08 18:30:16
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![[Post New]](/s/i/i.gif) 2014/01/08 20:29:58
Subject: Orks next?
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Longtime Dakkanaut
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There is a pretty interesting rumour going on about a power-release in late sumer, 5 supplements at once:
Armageddon Scenario book, Sup Salamanders, Sup Steel Legion, Sup Ghazghuls Horde, Sup Kult of Speed.
Now if this were the case, it means that both IG and Orks have to get their codex before that, otherwise they would release supplements to a codex as yet unwrtitten, which would prompt the reasonable question, how far up their arse does GW has their brains, since releasing supplements = additions to something that isnt even out yet is such a horrid money grab that even the most diehard fanboys should shudder in disgust.
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2014/01/08 21:21:51
Subject: Orks next?
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Lieutenant Colonel
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+ a million for the return of the choppa rule,
or a return of orks actually haveing HtH weapons with AP values... there is 0 reasons why we cannot have power weapons like in the old days...
basically, we just need a few elite slot IC's, some solutions to the hard counters (av14, demon princes, mostrous creatures. ect) and we are good,
some mobility tweaks, IE trukk rule on BW's as well, and the army wide FNp would do it.
everything else would be gravy imo
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![[Post New]](/s/i/i.gif) 2014/01/08 21:42:54
Subject: Orks next?
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Longtime Dakkanaut
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I loved the suggestion with various custom paintjobs:
red for speed
blue for luck (invul save? -1 on the AP table?)
yellow for dakka (+D3 shots on Shootas? larger explosions?)
purple for sneakyness (dunno? 1/6 chance that trukk is sneaky and can not be targetted by the squad this round?)
Finally a reason to paint your stuff some other color than red...
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2014/01/08 22:05:00
Subject: Orks next?
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Nasty Nob
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Kosake wrote:I loved the suggestion with various custom paintjobs:
red for speed
blue for luck (invul save? -1 on the AP table?)
yellow for dakka (+D3 shots on Shootas? larger explosions?)
purple for sneakyness (dunno? 1/6 chance that trukk is sneaky and can not be targetted by the squad this round?)
Finally a reason to paint your stuff some other color than red...
Personally, I'd rather have the choice to paint my vehicles in any colour I want without having to worry about the rules. At the moment, you generally want to paint Battlewagons red and everything else anything but red.
I'd quite like to have a red burna-bomma, but there's no way I'm going to pay five points to move 37" instead of 36".
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![[Post New]](/s/i/i.gif) 2014/01/08 22:17:23
Subject: Re:Orks next?
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Hellish Haemonculus
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Since I don't play Orks, the more options for a single HQ+viable troop choice there are, the more likely I will be to pick up an allied detachment. Biker Warboss + Biker Nobz is a good choice. I'd love to get Burnaz as troops somehow.
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![[Post New]](/s/i/i.gif) 2014/01/08 22:34:39
Subject: Orks next?
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Steadfast Grey Hunter
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Squigs, squigs everywhere, so much potential to be only two single and insignificant pieces of wargear, sorry, three with the bomb squig, or maybe an option and weapond for the stromboyz to attack or put granades on flying things, dont know, the orks have infinite potential
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![[Post New]](/s/i/i.gif) 2014/01/09 13:39:02
Subject: Orks next?
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Roarin' Runtherd
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The only thing I fear is the nerf. Other than that I don't need to see too much change besides the Flash Gitz
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We're da Orks, and we was made ta fight and win - Ghazghkull Thraka |
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![[Post New]](/s/i/i.gif) 2014/01/10 02:55:36
Subject: Orks next?
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Esteemed Veteran Space Marine
My secret fortress at the base of the volcano!
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Barun Von Krump wrote:The only thing I fear is the nerf. Other than that I don't need to see too much change besides the Flash Gitz
I'm not sure they can do much to nerf you at this point, given how old your codex is. They might not make you guys top-tier, but I doubt they would cut your legs out from under you.
Speaking of which, as someone who was a Marine player back in 3rd Ed, if I ever meet the donkey cave who came up with choppas that limit you to a 4+ save, I will go to the electric chair for him.
I didn't even run Termies and I hated that fething rule. Turning my entire army into Scout Marine equivalents is not a way to make friends with me.
However, I do recognize that Orks have gotten shafted with CC lately. I think you guys should be given access to weapons with AP... power swords, claws, fists, choppas that are AP 5 (or 4... as long as they aren't AP 3 I don't care) whatever works. I also think your units need some common sense USRs.... Tankbustas could use Tank Hunters (obviously) Stormboyz could use Furious Charge or something similar. I'd also like to see Clan rules implemented, kind of like how SMs got Chapter Tactics (Blood Axes can take 1 more looted vehicle, maybe...? Bad Moons can take an extra heavy or special weapon in a squad because they are rich?)
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Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) |
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![[Post New]](/s/i/i.gif) 2014/01/10 03:20:19
Subject: Orks next?
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Insect-Infested Nurgle Chaos Lord
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Orks should get AP 3 though.
Every other fether in the game gets to ignore Ork armour all day long, so it's only fair
Stormboyz already have furious charge. They are orks. They could use a rule allowing assault from deepstrike (outside of Zaggy) or assaulting flyers though.
Tankbustas used to have tankhunters USR iirc, but lost it when this aged codex came out. They need it back.
Clan rules would be good. Maybe get some of the old artillery back again like the Hop-splat gun, squig catapult and Pulsa rokkit..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/01/10 03:37:09
Subject: Orks next?
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Growlin' Guntrukk Driver with Killacannon
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I'm not too fond of the Choppas rule either. Perhaps Big Choppas should have someting like that, if only to make them a viable alternative to Klaws, but giving it to regular boys will be abusive. The orky way of dealing with a problem has always been drowning it in dice. Effective, one-shot-one-kill weapons should be the exception, not the norm.
The basic ork boy remains a true BEAST in CC. Our problem isn't as much close combat itself as it is getting to it. Trukks can only hold 12 boyz and footslogging mobs will most likely be decimated on the way. If you're lucky, you'll be left with just a handful of boys to do the choppin', and even if by chance you manage to get more than ten stuck in, our abysmal initiative usually results in the enemy killing enough in the first swing for you to a)not be able to make enough wounds back b)lose Mob Rule and be destroyed in a sweeping advance.
If a full mob of 30 managed to get to the enemy intact, it would be a very different story. Unfortunately, that rarely happens in 6th (except in low-point games where most foes are forced to leave the best toys at home). And AP is not going to solve that problem.
Ironically, our shooting would really benefit from AP and special rules. While the trusted shootas, deffguns, and other high ROF weapons need no adjustments, there is still a nice collection of useless, underpowered or unreliable junk in the Ork Codex' firearms department that is screaming for an upgrade.
Ork ballistic skill is catastrophic and should remain so. Precisely to balance this, ork ranged weapons should be a tad deadlier than the frankly underwhelming S8 Ap3 that makes like 80% of our heavy wepons arsenal. Ork heavy guns should miss often, but when they hit the results should be devastating.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2014/01/10 09:22:27
Subject: Orks next?
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Crazed Spirit of the Defiler
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Orks are rather underpowered at the moment, I wouldn't mind shootas being assault 3, and trukks getting some more toys to make them more than just paper mache bunkers that go GTA when the boyz are offloaded
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![[Post New]](/s/i/i.gif) 2014/01/10 12:57:27
Subject: Orks next?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Something awesome would be the ramshackle rule causing damage results to be delayed for a turn. If a trukk would suffer an explodes or wrecked, put a marker on it. The next time it moves, it travels 4d6" instead of its normal distance and then explodes in a fiery ball of scrap. That way its still easy to kill them, but hard to stop them and you would be able to bail out of it before it kills half your mob.
Also, suicidal exploding ork vehicles.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/01/10 13:39:39
Subject: Orks next?
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Decrepit Dakkanaut
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Better leadership so they don't run off the table the first time you kill a damn Loota.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/01/10 14:57:08
Subject: Orks next?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Some better leadership, better Big Choppas, and option for a 3+ for HQs, Stronger Rokkits, KMBs with multiple shots per turn. Royal Kourt options for Warboss, Mek Krew for Big meks. Shall I go on?
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![[Post New]](/s/i/i.gif) 2014/01/10 15:58:50
Subject: Orks next?
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Elite Tyranid Warrior
Edmonton AB
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I'd start orks in a heartbeat even as is if they got rid of the finecast garbage they're pushing for the HQs. I hate that stuff; I find it incredibly painful to work with and the other thing I would hope for is BIG warbosses... when I picture an ork warboss I picture a massive green killing machine only slightly smaller than a dreadnaught. The Kustom Klan rulez I think would be an awesome idea as well but I think every army should have something like that if for no other reason than to add variety to the army. Maybe a special fortification like a bog that allows you to spawn more boyz since the other 2 horde armies (nids IG) get something to that effect (Tervigon, SITNW respectivley)
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6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
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![[Post New]](/s/i/i.gif) 2014/01/10 16:33:02
Subject: Orks next?
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Bounding Assault Marine
brooklyn, NY. USA
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As a Crimson Fist player who runs Pedro, i gotta say that i cant wait for the Orks release.
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2014/01/10 16:50:13
Subject: Orks next?
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Guardsman with Flashlight
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Best thing they could add, I think, is a special rule that applies to all Orks assaulting:
"Furious Green Charge: 6+ invulnerable save on charging" to negate overwatch.
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![[Post New]](/s/i/i.gif) 2014/01/10 21:06:09
Subject: Orks next?
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Foolproof Falcon Pilot
Livingston, United Kingdom
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I played a tournament recently with 6+ FNP for all Orks, and 4+ FNP on overwatch. It definitely helped against the Tau, but as per usual my Kult list had huge trouble with riptides and dreadknights. It was mostly good for enraging my opponents though - rolling some cheeky sixes on just about every occasion.
Trukk mobz remained just too small to do much in combat, sadly.
I also don't like the paint-for-rules thing, as it would mess up my own painting scheme. No other army is forbidden from using any given rules with a homebrew paint scheme, so why should Orks?
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![[Post New]](/s/i/i.gif) 2014/01/10 21:23:28
Subject: Orks next?
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Growlin' Guntrukk Driver with Killacannon
octarius.Lets krump da bugs!
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Perfect Organism wrote: Kosake wrote:I loved the suggestion with various custom paintjobs:
red for speed
blue for luck (invul save? -1 on the AP table?)
yellow for dakka (+D3 shots on Shootas? larger explosions?)
purple for sneakyness (dunno? 1/6 chance that trukk is sneaky and can not be targetted by the squad this round?)
Finally a reason to paint your stuff some other color than red...
Personally, I'd rather have the choice to paint my vehicles in any colour I want without having to worry about the rules. At the moment, you generally want to paint Battlewagons red and everything else anything but red.
I'd quite like to have a red burna-bomma, but there's no way I'm going to pay five points to move 37" instead of 36".
A paint job can NEVER affect an army in anyway?After all if your a deffskull player you can just say:The boys in the trukk think blue is faster then red.or that the trukk has super charged engines that were "Borrowed" from evil angels or blood sunz.Wait a minute...
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Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! |
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![[Post New]](/s/i/i.gif) 2014/01/10 21:46:38
Subject: Re:Orks next?
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Dusty Skeleton
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They do need to calm down on the zaniness.
Don't get me wrong, I appreciate it's the fun of playing Orks, knowing that most of your heavy weaponry can backfire, But most of the ork heavy weaponry is too risky to even bother with like "kustom mega blastas" having get's hot (For which you only have a 6+ save. The Shokk attack gun only has a single positive double roll (imo.) The Ork bomma, overpriced and 1/3 chance of blowing up just for dropping a bomb (which aren't even that good) Need I go on?
I understand there's fun in it, but the Orks seriously lack reliable means of dealing with heavy vehicles.
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![[Post New]](/s/i/i.gif) 2014/01/11 05:18:20
Subject: Orks next?
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Noise Marine Terminator with Sonic Blaster
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squidhills wrote: Barun Von Krump wrote:The only thing I fear is the nerf. Other than that I don't need to see too much change besides the Flash Gitz
I'm not sure they can do much to nerf you at this point, given how old your codex is. They might not make you guys top-tier, but I doubt they would cut your legs out from under you.
Speaking of which, as someone who was a Marine player back in 3rd Ed, if I ever meet the donkey cave who came up with choppas that limit you to a 4+ save, I will go to the electric chair for him.
I didn't even run Termies and I hated that fething rule. Turning my entire army into Scout Marine equivalents is not a way to make friends with me.
Dude I used to play Orks, and I have a Blood Angels army, so I love my +2 and +3's but the choppa rule made them worth every point. And really MEQs need a foil, and Orks have the potential for it. It'd be worth it just to see Grey Knights players sweat bullets when even basic choppa boyz get stuck in.
That said they also need to bring back the double initiative on the charge rule.
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