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![[Post New]](/s/i/i.gif) 2014/01/09 03:10:00
Subject: 500pt ork list please give all comments and criticisms possible
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Squishy Squig
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Hey guys this is my first ork list ever and any and all comments are greatly appreciated.
HQ:
Warboss w/ power claw, 'eavy armor, and twin linked shoota - 95 pts
Troops:
Ork boyz, 30 boyz w/ 1 big shoota - 185 pts
Ork boyz, 20 boyz - 120 pts
Elites:
Nobz, 4 nobz all w/ 'eavy armor - 100 pts
This is my first list so please help me out with anything that you guys with more experience know. The general idea is to rush my boyz up the table with my nobz hanging behind the boyz and basically let the boyz take the fire and get my nobz into combat all in tact that way. My nobz will be close combat and one of the boyz squads will be shootas while the other is for close combat. Just not sure which I would like for which. I have heard shootas are a lot better than slugga boyz in 6th though so should I just drop the close combat squad and make them all shootas? Thanks for all the help in advance.
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![[Post New]](/s/i/i.gif) 2014/01/09 03:23:54
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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if you wanna run a greentide at 500 pts id suggest a Big Mek Kustom force field so your guys dont die from lasgun shots. Maybe a list like this:
Big Mek KKF Power Klaw, Eavy Armour 115
Gretchin x 29, Runtherd x 2 107
Boyz x 30 Nob ,Power Klaw 215 (Shootas)
Big Gunz x 3 Kannon x 3 60
Sorta the same strategy here but put the gretchin in the front of the 30 man squad w the big mek in the squad making them fearless (so long as there are 11 models). Your list did not really have much threat it it. you had no shooting and one character w/ a PK(orks bread and butter).
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![[Post New]](/s/i/i.gif) 2014/01/09 03:53:09
Subject: 500pt ork list please give all comments and criticisms possible
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Ragin' Ork Dreadnought
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The nobz aren't going anywhere fast. You're better off investing those points elsewhere. Either on a Kustom Force Field, or boosting your Boys and Boss.
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![[Post New]](/s/i/i.gif) 2014/01/09 04:09:53
Subject: 500pt ork list please give all comments and criticisms possible
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Disguised Speculo
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KFF scales well with either huge quantities of boyz, or a smaller one of vehicles. Paying 50pts for that 5+ on only 30 boyz isn't worth it compared to just buying 50pts of extra boyz for the unit.
I also wouldn't take 30 Grots @ 500pts. Better to take more boyz.
Power Klaws are generally a waste on footslogging mobs. They're essential for small units like trukkers, but just a great way to spend 50pts killing a sergeant in turn four with your foot horde
Vanilla Nobz are like, pure garbage. Think of them as "buying two boyz for the price of three". They're gear mules pure and simple, if your not getting fancy gear for them spend your points on almost anything else and you'll be glad you did
I don't usually like to advocate dropping toyz for boyz, but here I am.
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![[Post New]](/s/i/i.gif) 2014/01/09 04:12:45
Subject: Re:500pt ork list please give all comments and criticisms possible
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Squishy Squig
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ok taking into consideration what both of you guys said, how does this list sound? (I don't have a big mek with kff atm and probably wont be getting one in the near future either so for now the warboss will have to do)
HQ:
warboss w/ 'eavy armor, power klaw, twin linked shoota - 95 pts
Troops:
30 boyz, 1 nob with a power klaw and 1 big shoota - 220 pts
25 boyz, 1 nob with a power klaw - 185 pts Automatically Appended Next Post: Also just to make sure, shootas are better than slugas now right? or should I have a squad of both? Close combat looks like fun to me, but I have heard quite a bit about shootas being much better now in 6th
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This message was edited 1 time. Last update was at 2014/01/09 04:36:46
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![[Post New]](/s/i/i.gif) 2014/01/09 04:38:12
Subject: 500pt ork list please give all comments and criticisms possible
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Disguised Speculo
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I dunno about your HQ ~ frankly the only HQ to take with foot sloggers *is* a KFF Mek, its just a matter of whether you've got enough models to make it cost effective.
An alternative would be a cheapo Big Mek ~ take nothing but a kombi-skorcha and he's just 40pts. I would highly recommend taking said kombi on whoever is leading your warband if you can. TL shoota is a waste, a one shot skorcha can do ridiculous damage for 5 points.
However, overall if thats what you've got to work with he's not awful, just not ideal. Should work for low points games just fine.
The main alteration I'd make with your second list is to drop the PK Nobs (seriously, they are just going to get challenged) and go for some Kannons. It'll be good for your playing skill to take a mix of units rather than just "take several blobs and just run forward"
If your not set on foot Orks theres a bunch of other ways to play them that can be a lot more fun and a lot easier on your time, effort and wallet. If you are set on them, your going to have to decide if your prepared to buy 100-200 models at higher points, then paint them and carry them to the game, and then worst of all, making 100-200 6" and *then* 1d6" runs ending 2" apart or rolling 200-400 dice per shooting phase. Etc.
Edit: 6th edition is shooty edition. If you want a strong list you'll have to sacrifice choppy power for more guns. If your happy to run a semi-competitive list (I highly recommend you do this, tourneyhammer is wack right now and Orks suck at srs 40k anyway) you can take less guns and more axes.
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This message was edited 1 time. Last update was at 2014/01/09 04:39:50
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![[Post New]](/s/i/i.gif) 2014/01/09 04:45:56
Subject: 500pt ork list please give all comments and criticisms possible
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Tough-as-Nails Ork Boy
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55 Boyz and a boss may not be the height of strategy, but it's a really solid core to an army. If this is your first list (just for Orks? Or for any army?) then I'd recommend giving this a whirl. You may get splattered by folks who know what they're doing, but it'll be fun, and it's orky as all heck. Then, as you get a sense for how the army works, you can add more toys for higher point levels.
And though Dakkamite gives really solid advice, I'd keep the PKs on the nobs. At 500 points, not too many characters will be taking called shots, and you'll need something that can pop vehicles.
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![[Post New]](/s/i/i.gif) 2014/01/09 04:46:55
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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The great thing about orks they dont have to look pretty, you can convert any boy model into a KFF big mek just saying.
@Dakkamite: Gretchin are amazing and extremely fun to play with. for half the price of boyz you can get a 30m blob and make em fearless. Theory being you assault with them one turn, they take a beating then next turn you assault with your boyz, the opponent cant overwatch and you still get your furious charge.
I still think you need some fire power, for 60pts you get 3 T7 rockkit launcha w/ a 3+ save. for orks thats great and at low points its even better.
If you are worried about not having the models for them you can always convert them. We are orks after all just throw somethings together and you will be good to go.
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![[Post New]](/s/i/i.gif) 2014/01/09 04:58:06
Subject: 500pt ork list please give all comments and criticisms possible
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Flashy Flashgitz
Canberra, Down Under
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Kanz with Rokkits are a steal for 50 points a pop. Get some, and they will not do you wrong at such small point limits. Mine never did.
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Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!
WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner
- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all. |
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![[Post New]](/s/i/i.gif) 2014/01/09 05:10:36
Subject: 500pt ork list please give all comments and criticisms possible
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Disguised Speculo
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And though Dakkamite gives really solid advice, I'd keep the PKs on the nobs. At 500 points, not too many characters will be taking called shots, and you'll need something that can pop vehicles.
I think the major issue with the Nobz is that when you scale up they *will* be challenge bait. Like I said about needing to be comfortable with 100+ models in a future list, whatever he uses for 500pts should scale into his 'proper' armies at higher points levels
The great thing about orks they dont have to look pretty, you can convert any boy model into a KFF big mek just saying.
Thiiiis. I've turned boyz into Lootas, Kommandoes, Tankbustas, Stormboyz, and everything inbetween. Saved a ton of money, got a unique force and enjoyed doing it all.
@Dakkamite: Gretchin are amazing and extremely fun to play with. for half the price of boyz you can get a 30m blob and make em fearless. Theory being you assault with them one turn, they take a beating then next turn you assault with your boyz, the opponent cant overwatch and you still get your furious charge.
Grots are awesome but I reckon they're better used at a points level where you can have a tarpit *as well* as things to benefit from the tarpit. How are you making them fearless... pretty sure mob rule only applies to Orks? Could be wrong, don't have my codex on me though
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![[Post New]](/s/i/i.gif) 2014/01/09 05:18:07
Subject: Re:500pt ork list please give all comments and criticisms possible
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Squishy Squig
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Hmm ok what about these two lists? which woulb be recommended from here?
LIST 1:
HQ:
Big Mek with Kff - 85 pts
Troops:
ork boyz, 30 boyz w/ 1 big shoota - 185 pts
ork boyz, 30 boyz - 180 pts
Heavy Support:
1 killa kan w/ rokkit launcha - 50 pts
OR
LIST 2:
HQ:
Big Mek w/ kff - 85 pts
Troops:
ork boyz, 30 boyz w/ 2 big shootas - 190 pts
ork boyz, 30 boyz w/ 1 big shoota - 185 pts
Heavy support:
2 kannons - 40 pts
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![[Post New]](/s/i/i.gif) 2014/01/09 05:22:37
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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@Sparkadia: at 500 points you are wasting alot of points on 3 killa kans with 3 kannons(6HP total).(150 pts) for 30pts less i can take 6 Kannons w/ 6 gretchin aswell (16 wounds total T7) If i was playing a 500 pt tourny i would use 9 kannons for 180 pts the damage they can do is immense. easily taking out 3 killa kans.
@Dakkamite: The Big Mek have Mob rule giving the gretchin mob rule. Before they Faq'd it the Runtherd's used to make the gretchin fearless aswell.
At 500 points you can do alot of tarpit-ing with 31 gretchin models
Also its true in a challange people will try adn draw your nob into a challange you have to be carefull but you need some sort of threat in the squads stoping for example a dreadnought from assaulting you.
Automatically Appended Next Post: I would drop the big shootas in your lists and use the 15 pts for Eavy armour and Cybork Bodie for you Big Mek. Also just drop 2 boyz per squad to get an extra Kannon and buy an ammo runt for your kannon.
Big Mek KFF, Cybork Bodie, Eavy Armour 100
Boyz x 28 168
Boyz x 28 168
Big Gunz x 3 Kannon x 3
Also always make sure your Kannon is closer to the enemy at all times. What you are gonna wanna do is make a triangle with the kannons and put the gretchin on the inside so any saves you are forced to make you can make them all on the kannons (3+ save)
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This message was edited 1 time. Last update was at 2014/01/09 05:28:01
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![[Post New]](/s/i/i.gif) 2014/01/09 05:49:03
Subject: 500pt ork list please give all comments and criticisms possible
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Disguised Speculo
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Even fearless, I'd rather have half as many Boyz who can damage the enemy as well as tarpit than I would Grots who can only tarpit. Thats just personal preference though, if they're fearless due to characters then they're not a bad choice.
I like the list above, except I don't think I'd bother with heavy armour for the mek, the upgrade from 5+ to 4+ will be ignored half of the time and irrelevant the other half. Much better to just buy... you guessed it... another ork with that.
Alternatively, put it towards Ammo runts and grots for the Kannon. Kannons are tough but its very, very easy to make them panic on Ld5.
Also, splitting your Kannons into three units of one can maximise their efficiency, if making them somewhat more vulnerable to panic tests
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![[Post New]](/s/i/i.gif) 2014/01/09 05:59:29
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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Dakkamite wrote: I like the list above, except I don't think I'd bother with heavy armour for the mek, the upgrade from 5+ to 4+ will be ignored half of the time and irrelevant the other half. Much better to just buy... you guessed it... another ork with that.
Good point with the eavy armour, id drop it for 2 more ammo runts.
Dakkamite wrote:Also, splitting your Kannons into three units of one can maximise their efficiency, if making them somewhat more vulnerable to panic tests
Another good suggestion. As long as you keep the kannon closer to the enemy models all the wounds should go on the kannon. Once the kannon dies who cares about the gretchin lol this way if you split them up into 3 different squads you have a lesser of a chance that they run off the table. If you play KP though you are in a bit of trouble, My suggestion is either run the Kannons like this:
Big Gunz x 3 Kannon x 3 Runtherd 70 pts
or
Big Gun Kannon Ammo Runt 23
Big Gun Kannon Ammo Runt 23
Big Gun Kannon Ammo Runt 23
total 69 pts
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This message was edited 2 times. Last update was at 2014/01/09 06:00:11
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![[Post New]](/s/i/i.gif) 2014/01/09 07:00:08
Subject: 500pt ork list please give all comments and criticisms possible
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Krazed Killa Kan
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Andrew,
Welcome to Dakkadakka. Mr Dakkamite generally gives pretty strong ork list advice. I'd listen to him.
Here's my idea... these are the models you have is my guess. So what I'd do is a little proxying and a little buying:
1. Proxy that Warboss as a Big Mek with Kustom Force Field and give him some armor and boss pole. That'll be close to 90-95 points
2. Take one boy out of your 20 man squad (now 19) and buy borrow or proxy a battle wagon with deffrolla and a big shoota. That'll run you about 120 points. Make them all shootas.
3. Delete the Nobz. Too expensive for infantry with crappy armor
4. Decrease your 30 boy mob to 11 and add a Nob with a power klaw and boss pole. Put them in a truck. Make them all sluggas.
That will be a tough force to deal with at 500 points. You might have some spare points too....
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![[Post New]](/s/i/i.gif) 2014/01/09 07:34:02
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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doktor_g wrote:Andrew,
Welcome to Dakkadakka. Mr Dakkamite generally gives pretty strong ork list advice. I'd listen to him.
Here's my idea... these are the models you have is my guess. So what I'd do is a little proxying and a little buying:
1. Proxy that Warboss as a Big Mek with Kustom Force Field and give him some armor and boss pole. That'll be close to 90-95 points
2. Take one boy out of your 20 man squad (now 19) and buy borrow or proxy a battle wagon with deffrolla and a big shoota. That'll run you about 120 points. Make them all shootas.
3. Delete the Nobz. Too expensive for infantry with crappy armor
4. Decrease your 30 boy mob to 11 and add a Nob with a power klaw and boss pole. Put them in a truck. Make them all sluggas.
That will be a tough force to deal with at 500 points. You might have some spare points too....
I dont see the point in a Bosspole i always thought it was a waste of points thats just my opinion. I wouldnt run a BW in a 500 pt list its going to blow up so fast. when you run a BW you need a few or more distractionsin your army. Also in a 500 pt list i wouldnt run just one trukk either, they are paper thin a bolter can cut threw them.
W/ low point lists you have to exploit what you army is good at, Orks have numbers and semi cheap models. You want to take massive amount of bodies and some supporting fire with that. I would stick with the list i posted a few up. You have massive numbers + some good supporting fire, once you start to buy more models you can swap out your Big guns etc. But for the most part you want to keep your troops in massive numbers. I know you can run a fast truck list, they just arent ass effective as a green tide army.
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This message was edited 1 time. Last update was at 2014/01/09 07:34:49
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![[Post New]](/s/i/i.gif) 2014/01/09 13:02:20
Subject: Re:500pt ork list please give all comments and criticisms possible
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Yellin' Yoof
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You should decide whether or not you want an elite army, a horde or speed freaks. Personally at 500 points i choose a slight mixture. I choose to play a truck full off shoota boys with a warboss in mega armour. Then i like to take some lootas and then a large squad of choppa boys with a nob maybe something like this:
[HQ]
Warboss - Mega-armour, Cybork body - 115
[ELITES]
5 Lootas - 75
[TROOPS]
11 Shoota Boys - Big Shoota, Truck - 106
27 Choppa Boys + Nob - 203
I tend to put the lootas in cover and the warboss in the truck then i drop the warboss off next to an enemy vehicle or HQ and just keep the shoota boys in the truck until it is destroyed at which point you assault.
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DT:00S++GM+B++i--Pw40k10+DA++/fWD200R++T(T)DM+
I Play 2 Armies: and
I hate (Like a Lot of People): |
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![[Post New]](/s/i/i.gif) 2014/01/09 13:44:15
Subject: 500pt ork list please give all comments and criticisms possible
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Roarin' Runtherd
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Scrap Nobz for more boys. At 500 points you will oitnumber your opponent and they won't be able to kill everything
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We're da Orks, and we was made ta fight and win - Ghazghkull Thraka |
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![[Post New]](/s/i/i.gif) 2014/01/09 15:45:29
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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Again i wouldnt take armour in a 500 pt game unless you have 4 or 5 of them
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![[Post New]](/s/i/i.gif) 2014/01/09 20:06:37
Subject: Re:500pt ork list please give all comments and criticisms possible
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Grovelin' Grot
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I have always had trouble with 500pnt games. But, it seems your going to be foot slogging, so here is how I would tweak it :
1 Big Mek with KFF and 'eavy Armor 90pnts
16 Shoota boyz w/ Big Shoota Led by Nob w/ PK & BP 147pnts
15 Shoota boyz w/Big Shoota Led by Nob w PK & BP 141pnts
8 Lootas (up to 3 of which can be meks with KMB's) 120pnts
Total: 498 One thing I DID wrestle with tho is, dumping the 2 bosspoles, using the 2 remaining points and adding 1 more shoota boy per squad. But thats up to you, this is just what I would do if was using no vehicles.
Good Luck either way!!!  Cheers! (Squig ale ofcourse)
And ya HAVE to let us know how ya do !!! lol.
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This message was edited 1 time. Last update was at 2014/01/09 20:11:13
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![[Post New]](/s/i/i.gif) 2014/01/09 21:12:14
Subject: 500pt ork list please give all comments and criticisms possible
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Growlin' Guntrukk Driver with Killacannon
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The Following two lists have worked well for me..at 500 pointz
Big Mek/MegaArmour,cyb,kombi-Skorcha,BP
20 Shoota Boyz/Nob,BP
20 Shoota boyz/Nob,BP
9 Lootas (Big Mek)
Big Mek Grants Slow and purposefull to the lootas allowing them to shoot and march. As well as providing nice Str 7 shots down range..and letting the Big Mek get into Assult range..
Big Mek/SAG, Ammo Runt
20 Shoota Boyz/Nob,BC,BP
20 Shoota boyz/Nob,BC,BP
Big gunz kannon/6 extra grotz,3 ammo runts (Big Mek)
Pie Plate goodness and SAG fun
5 Lootas
Plenty of Long ranged fire power
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2014/01/10 00:13:08
Subject: Re:500pt ork list please give all comments and criticisms possible
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Squishy Squig
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Tanks a lot for all the help guys I really appreciate it. This is the wining list taking into account as much as I can and still playing the way I want too. the big mek i'm going to make out of a nob from a boyz box and random stuff I can find around my house ad other bits I can pick up. HQ: big mek w/ kff - 85 pts Troops: 30 shoota boyz - 180 pts 30 slugga boyz with 1 nob with a power klaw - 215 pts Heavy Support: Kannon -20 pts I think this list does both a combination of all the suggestions I have received and still incorporates my love of the look of nobs and of close combat. Thoughts? And I wil let you guys know how I fair in battle when I get all these guys painted. I currently only have about 7 or 8 boyz painted up and a warboss so this might take a while, but thanks for everything!
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This message was edited 1 time. Last update was at 2014/01/10 00:13:35
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![[Post New]](/s/i/i.gif) 2014/01/10 00:39:31
Subject: 500pt ork list please give all comments and criticisms possible
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Flashy Flashgitz
Canberra, Down Under
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Granted Kannonz are good, but they can be outranged/LoS'd easily. I've always had problems with running them.
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Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!
WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner
- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all. |
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![[Post New]](/s/i/i.gif) 2014/01/10 02:09:17
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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morfydd wrote:The Following two lists have worked well for me..at 500 pointz
Big Mek/MegaArmour,cyb,kombi-Skorcha, BP
20 Shoota Boyz/Nob, BP
20 Shoota boyz/Nob, BP
9 Lootas (Big Mek)
Big Mek Grants Slow and purposefull to the lootas allowing them to shoot and march. As well as providing nice Str 7 shots down range..and letting the Big Mek get into Assult range..
Big Mek/ SAG, Ammo Runt
20 Shoota Boyz/Nob, BC, BP
20 Shoota boyz/Nob, BC, BP
Big gunz kannon/6 extra grotz,3 ammo runts (Big Mek)
Pie Plate goodness and SAG fun
5 Lootas
Plenty of Long ranged fire power
How does the big mek give them slow and purposeful
Automatically Appended Next Post: Wow just read the rule for it, thats amazing might have to change my lists up now
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This message was edited 1 time. Last update was at 2014/01/10 02:51:23
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![[Post New]](/s/i/i.gif) 2014/01/10 20:48:42
Subject: 500pt ork list please give all comments and criticisms possible
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Disguised Speculo
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Nettik189 wrote:Again i wouldnt take armour in a 500 pt game unless you have 4 or 5 of them
I'd apply this rule to all points levels really. Take five battlewagons or none, etc.
doktor_g wrote:
Mr Dakkamite generally gives pretty strong ork list advice. I'd listen to him.
Could I sig that?
This is the wining list taking into account as much as I can and still playing the way I want too
Just make sure you realize what your in for. Green Tide at higher points is tedious. It will win you games, but so many models is a massive pain in the ass. I take mech Orks not because they're stronger than a tide (they're not), but because I don't have to move 200+ models every turn.
If you like close combat (and you should since you picked Orks!) honestly mech lists do it at least as well and without the fun sucking model count. When I ran Green Tide, I found myself making it shootier and shootier so I'd only have to move my 200 models once or twice and could just roll dice for the rest of the game. Not fun.
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![[Post New]](/s/i/i.gif) 2014/01/10 21:21:33
Subject: 500pt ork list please give all comments and criticisms possible
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Hungry Ork Hunta Lying in Wait
New York
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3 battlewagons is enough you dont really need 5
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