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![[Post New]](/s/i/i.gif) 2014/01/09 10:32:17
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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Ok, my primary opponent is farsight list. So I've been hunting for a way to be more effective against them without specifically tailoring. Last night I was browsing through my codex, and I re-read the Ravenwing Grenade launcher rules, and I think I must have mis read the rules first time round. I didn't realise you only had to HIT to reduce the target units toughness. So before I get excited I want dakka's advice on a few things...
If a unit is it with a rad grenade, does it reduce the whole units toughness, or just the models under the template?
If I fire my rad grenade first and then my plasma talons from the black knights in the same unit, will their plasma talons be resolved at a reduced toughness value?
Does the -1 toughness count for the rest of the turn? So any unit shooting at that target resolves their attacks against the reduced toughness?
I'll set up an example, to see if I can help. My opponent drops in farsight with 3 battlesuits. I fire a rad grenade at the unit and hit two models with the template. I then fire the remainder of the squads plasma talons (4 in total) at the squad. If the squad is all reduced to toughness 3, arguably these 4 talons could instant death all 4 battlesuits...
Let say 1 or 2 survive, if I then fire my second black knight squad at them, do they count as toughness 3 or 4? I'm hoping 3 so they also have a chance of instant deathing them.
Also, are rad grenades cumulative?
Finally, and more tactics based - does anyone use Ravenwing grenade launchers? If so how? And how much success have you had? I'm thinking these could be a secret gem....at least I'm hoping!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/01/09 14:55:31
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Lone Wolf Sentinel Pilot
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Khaine's Wrath wrote:Ok, my primary opponent is farsight list. So I've been hunting for a way to be more effective against them without specifically tailoring. Last night I was browsing through my codex, and I re-read the Ravenwing Grenade launcher rules, and I think I must have mis read the rules first time round. I didn't realise you only had to HIT to reduce the target units toughness. So before I get excited I want dakka's advice on a few things...
If a unit is it with a rad grenade, does it reduce the whole units toughness, or just the models under the template?
Models under the template.
If I fire my rad grenade first and then my plasma talons from the black knights in the same unit, will their plasma talons be resolved at a reduced toughness value?
Yes.
Does the -1 toughness count for the rest of the turn? So any unit shooting at that target resolves their attacks against the reduced toughness?
Can't remember at present
I'll set up an example, to see if I can help. My opponent drops in farsight with 3 battlesuits. I fire a rad grenade at the unit and hit two models with the template. I then fire the remainder of the squads plasma talons (4 in total) at the squad. If the squad is all reduced to toughness 3, arguably these 4 talons could instant death all 4 battlesuits...
Indeed.
Let say 1 or 2 survive, if I then fire my second black knight squad at them, do they count as toughness 3 or 4? I'm hoping 3 so they also have a chance of instant deathing them.
I'll get back to you on that.
Also, are rad grenades cumulative?
I was sure it was yes but I've heard otherwise.
Finally, and more tactics based - does anyone use Ravenwing grenade launchers? If so how? And how much success have you had? I'm thinking these could be a secret gem....at least I'm hoping!
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This message was edited 1 time. Last update was at 2014/01/09 14:55:56
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![[Post New]](/s/i/i.gif) 2014/01/09 15:21:44
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Mysterious Techpriest
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it does hit only the models under the template. However the Rulings state that EVERY Model hit in a UNIT with a Rad Grenade has its T reduced UNTIL the END of the TURN.
It does state however, that the unit is affected if hit by one or more. So they don't stack. Firing a Stasis Shell followed by a Hammer of Wrath and an I4 Str 5 Rending Attacks... *squish*
You HIT them reducing their toughness at the same time as the plasma talons hit. On Wound rolls afterwards against the reduced T for the other PT's in the Squad.
Great success!
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This message was edited 4 times. Last update was at 2014/01/09 15:32:55
Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2014/01/09 16:26:13
Subject: Re:Ravenwing grenade launchers, are they worth losing plasma shots?
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Stubborn Dark Angels Veteran Sergeant
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Ok lets correct some things:
Khaine's Wrath wrote:
Ok, my primary opponent is farsight list. So I've been hunting for a way to be more effective against them without specifically tailoring. Last night I was browsing through my codex, and I re-read the Ravenwing Grenade launcher rules, and I think I must have mis read the rules first time round. I didn't realise you only had to HIT to reduce the target units toughness. So before I get excited I want dakka's advice on a few things...
If a unit is it with a rad grenade, does it reduce the whole units toughness, or just the models under the template?
Models under the template. No, it effects the whole unit, even if only 1 model is hit from it.
If I fire my rad grenade first and then my plasma talons from the black knights in the same unit, will their plasma talons be resolved at a reduced toughness value?
Yes. correct
Does the -1 toughness count for the rest of the turn? So any unit shooting at that target resolves their attacks against the reduced toughness?
Can't remember at present Yes the end of the turn, that includes the shooting and assault phase.
I'll set up an example, to see if I can help. My opponent drops in farsight with 3 battlesuits. I fire a rad grenade at the unit and hit two models with the template. I then fire the remainder of the squads plasma talons (4 in total) at the squad. If the squad is all reduced to toughness 3, arguably these 4 talons could instant death all 4 battlesuits...
Indeed. correct
Let say 1 or 2 survive, if I then fire my second black knight squad at them, do they count as toughness 3 or 4? I'm hoping 3 so they also have a chance of instant deathing them.
I'll get back to you on that. The effects of the grenades last until the end of the turn, so shoot them first, and every other unit who shoots or assaults the target benefits from it.
Also, are rad grenades cumulative?
I was sure it was yes but I've heard otherwise. "Every model in a unit hit by one or more" so no, they do not stack, nor do they stack with the dark talon statis bomb.
Finally, and more tactics based - does anyone use Ravenwing grenade launchers? If so how? And how much success have you had? I'm thinking these could be a secret gem....at least I'm hopin Yes people use them, they act as force multiplies and work well at enhancing bolter banner lists, as well as helping plasma talons ID T4 models and hurting riptides and Wraithknights more. (They can also be fun when used alongside vindicators or Deathwing knights to ID T6 models).
Now on to your question, which is a difficult one. Are they worth it?
Yes and no, sometimes my grenade launcher has helped take down a particularly tough unit. But then again in other instances I wished I had had those extra 2 plasma shots. Overall it can add some useful advantages. -1WS and I can have a tremendous impact when fighting other marines. You hit more, and they attack after you. Personally I don't like the 12 range on it.
Give it a go. It is a viable choice, but some people like it more than others.
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This message was edited 1 time. Last update was at 2014/01/09 16:27:53
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![[Post New]](/s/i/i.gif) 2014/01/09 16:44:52
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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Ok, I have essentially 4 units of 5 knights, (2 FA and 2 RCS) so I was going to put a Ravenwing grenade launcher on each of the FA squads? Sound feesable?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/01/09 16:59:55
Subject: Re:Ravenwing grenade launchers, are they worth losing plasma shots?
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Stubborn Dark Angels Veteran Sergeant
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Feasible sure, but perhaps overkill. There is no right or wrong here, you will have to give them a go and see what you like.
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![[Post New]](/s/i/i.gif) 2014/01/09 17:00:11
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Regular Dakkanaut
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Ravenwing grenade launcher is worth it every time,
Don't forget they lower the toughness of T4 models to T3 which makes the rest of the plasma instant death Paladins, Broadsides etc.
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![[Post New]](/s/i/i.gif) 2014/01/09 18:04:01
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Legendary Master of the Chapter
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Unless your trying to go for one heck of a wombo combo (Farsight Tau + DA for Darkstrider + Riptide IC + rad to ID T6 models.) its probably good to have 1 or so.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/01/09 19:08:23
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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Well, my main opponent is a farsight list, so I'm going to use it to ID suits, and be that little more painful to riptides!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2008/05/09 16:04:49
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Land Raider Pilot on Cruise Control
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You called? Sounds Feasible is also my XBL gamertag so the star aligned on this.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/01/10 07:22:32
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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You a dark angels player feesable?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/01/10 21:44:16
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Land Raider Pilot on Cruise Control
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Nilla Marines but i play dark angels quite a bit, and rad grenades are one of the things that actually scares me.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/01/10 22:34:26
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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Feasible wrote:
Nilla Marines but i play dark angels quite a bit, and rad grenades are one of the things that actually scares me.
I'm beginning to think they're a bit of a hidden gem!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/01/11 02:19:38
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Terrifying Treeman
The Fallen Realm of Umbar
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Depends what you are asking about.
If you asking about the RGLs firing Rad Shells from another squad, then no, if you are asking about Rad Grenades available to Codex: Inquisition and Codex: Grey Knights characters, then yes, since they are not stated as not stacking.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/01/11 05:01:38
Subject: Re:Ravenwing grenade launchers, are they worth losing plasma shots?
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Stubborn Dark Angels Veteran Sergeant
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You can always try to combine the grey knight grenades with the ravenwing grenades and enfeeble. Toughness 3 riptides anyone?
Its very unlikely to get all of these things to happen, but the effect can be fun. Instant death those nob bikers or centurions with bolters.
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This message was edited 1 time. Last update was at 2014/01/11 05:02:21
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![[Post New]](/s/i/i.gif) 2014/01/11 08:20:31
Subject: Re:Ravenwing grenade launchers, are they worth losing plasma shots?
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Veteran Wolf Guard Squad Leader
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theyre pretty great, always having them in any 3 man unit of knights
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![[Post New]](/s/i/i.gif) 2014/01/11 09:15:11
Subject: Ravenwing grenade launchers, are they worth losing plasma shots?
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Agile Revenant Titan
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Well, I have 4 5 man units. (2 fast attack, and 2 command squads) I'm going to put 1 in each fast attack squad and see how that works out.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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