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![[Post New]](/s/i/i.gif) 2014/10/25 02:26:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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I have been very much enjoying reading this thread. This little community within a community is certainly one of the high points of Dakka right now!
The last time the 'Nids were my main army was in 1st edition, so I am long out of serious play experience with them.
Reading this thread and playing Luke1705 with his new Dimachaeron (sp?) has certainly brought back my interest - and I have been wanting to do a Carnifexen list for years.
I know this wouldn't be a tournament list, but I think it would be great fun to run 3x3 Screamer-Killers. I would of course need an HQ and 2 troops - thinking a tyranid prime and six deep striking ripper bases to keep the tax down.
Unless I am mistaken, that would put me at 1470, with 380 left in an 1850 list.
Any thoughts? Zoanthropes en masse? Some screening gaunts? Malanthrope? Dimachaeron?
I know of course that flyrants and dakkafexxes would give me a far more competitive army, but they don't interest me - they "feel wrong" to me, which probably doesn't make any sense to the gentle reader.
How horrendously do folks feel I would be nerfing myself with this setup? I don't mind a list where I will be 50-50 win rate, but auto lose isn't any fun.
Thanks in advance for your thoughts!
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![[Post New]](/s/i/i.gif) 2014/10/25 16:16:39
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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tag8833 wrote:
1) if you want Melee Carnifexes you should look at the Stone Crusher varient: It is considerable tougher than normal carnifexes and has some wargear options that make it intriguing.
2) Tyranid Prime can't join units of Carnifexes any more. It is a significant nerf. He doesn't work great unless you are running hoards. So I suggest one of two options.
A) Deathleaper - He is cheap, and give you opponent something to shoot at for a bit before dying. Alternatively he can deep strike without scatter.
B) Go full hog and run a dakka-Flyrant like the rest of us. It give you good anti-air, and some psychic support.
3) Malanthropes. The are the ideal support for Meleefexes. 1 Per 4-5 Carnifexes.
4) Gargoyles. They will keep your Carnifexes alive until they get there.
5) Carnifexes don't have to be fluffy/bad. They are our 3rd or 4th best unit. This Carnifex Spam list would do very well, against many, many things.
Thanks, tag, I appreciate the suggestions!
The stonecrushers are an excellent idea, and I do really like the idea of using deathleaper for the HQ.
Malanthropes seem ideal; the thought of 6-7 Zoeies moving them up and providing support also seems fun, if probably less effective.
The list looks very solid. Pulling from it, hormagants might be a good call too.
Automatically Appended Next Post: luke1705 wrote:A fex spam list I think is close to the heart of many Tyranid players. Tag's list is actually quite good. Especially when you roll up MOA and lay down 96 strength 6 twin-linked shots....on TURN ONE. Talk about an alpha strike. Goodness.
The only way I see melee fexes being useable would be with the apocalypse formation. And to be honest, I wonder how far off we are from seeing apoc formations in regular games. Seems like something that eighth edition may very well hold in store. We already have super heavies, lords of war and the like. I don't know that allowing apocalypse formations would be that much more game-breaking, as many of them are prohibitively expensive to field and have decently marginal benefits for the size of the formation. Much like a super heavy, you would be trading power in one area for specialty in another.
That being said, if that fex formation ever does see widespread use (or any use at all), I would need to buy some Carnifexes myself
Indeed, the Apoc formation is superb and would be great fun to run.
"That's not a bio-plasma; THIS is a bio-plasma! "
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This message was edited 1 time. Last update was at 2014/10/25 16:21:38
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![[Post New]](/s/i/i.gif) 2014/10/25 23:08:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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barnowl wrote: Verthane wrote:I have been wanting to do a Carnifexen list for years.
Thanks in advance for your thoughts!
Take a look at the 3rd leviathan Dataslate. The Wrecker Node is 3 brood of meleefex and 1 brood of melee warriors. It is battleforged list all by itseld as it is an official formation, or take it with a normal CAD.
Much appreciated, Barnowl, I will check that out! Automatically Appended Next Post: Wilson wrote:
You want Bio Plasma?
Nidzilla!!!!
875 points
WS7 BS3 S10 T7 W8 I5 A5 LD10 SV2+
Unit: 1 Nidzilla
Type: Gargantuan Monstrous Creature
Special Rules: Fearless, Shadow in The Warp, Instinctive Behaviour ( Hunt), ML2 Psyker, Rampage.
Electroshock Bio-Plasma Scream:
Torrent 6" SD*, AP2 Torrent, Bio-Plasma Lance*
*Bio-Plasma Lance
Nidzilla may narrow it's scream into a death ray-like beam to Focus on a single enemy target.
Bio Plasma Lance
Range 24, SD*, AP1, Beam*
* St D - If the target is a Vehicle or a Building, On a roll of a 4,5 and 6 The target suffers a Devastating hit, otherwise suffers a normal result on the Destroyer Weapon Attack Table.
*Beam - Pick an enemy target within 24" and trace a 1mm line from that point up to the maximum range. each model under that
Gargantuous Claws.
SD, AP1, Sunder
Sunder - May re-roll on the Destroyer Weapon Attack Table against Buildings and Vehicles.
OK, Wilson, I will bite - what is that?
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This message was edited 1 time. Last update was at 2014/10/25 23:09:46
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![[Post New]](/s/i/i.gif) 2014/10/28 16:44:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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luke1705 wrote:So I know how everyone is wondering whether or not these new bugs will pan out....just thinking about them got me in the mood to paint some of my Nids. This isn't a finished product by any means yet (and I can't draw my way out of a paper bag so even this is progress) but I thought you guys might like to see a critter that I've been using as a Harpy. Technically modeled for advantage? Sure I guess you could call it that. I call it "modeled for awesome". I'm sure some people will recognize the base model (only cost me $10 more than a harpy too!)
I swear my camera just decides what orientation they'll be on a whim.
Look at you, painting miniatures and stuff!
Very nice, I like it.
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![[Post New]](/s/i/i.gif) 2014/11/04 01:42:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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luke1705 wrote: ductvader wrote:Unpopular opinion : I love taking 60 termagants, 2 tervigons, and 2x3 StrangleWarriors. THat's my stock troop choices.
I personally find that objectives are never hard to grab, synapse is abundant, I'm hard to kill, and combat is hard to lose.
To me, that's really more of a playstyle choice than a tactical one. It's basically our version of drop pod marines. Is it good? I think so. Is it fun to play? Not for me. Ironically Verthane also stopped using his drop pod marine army because he wasn't enjoying the playstyle either. And I mean, if you're not having fun, what are you really doing?
Agreed. The drop pod list I was running with 17 objective secured was extremely successful -- I had a very high win rate. However, it didn't feel like I was playing 40K. It felt more like I was interacting with the objectives and just trying to stay alive than like I was interacting with the enemy. If I was going to go to a major tournament right now, it's what I would bring if I wanted to win (based on what's in my collection) -- but it wouldn't be what I would bring if I wanted to have fun. Automatically Appended Next Post: luke1705 wrote:
Small aside, it does sadden my heart to have a first-hand account of how good Tyranids are at killing Tyranids. Had a 750 point 2 v 2 game and randomly rolled for teams, so the Tyranids wound up being on opposite teams. The Dimachaeron got charged by a squad of 6 warriors and a prime (the prime had the bonesword/lash whip combo, giving him one chance to finish the bad boy off for good. Two hits....and NO sixes). Dimachaeron swings back angrily (getting a good roll for being outnumbered) and puts out SEVEN INSTANT DEATH WOUNDS. There were 7 models with a total of 21 wounds.....so I won combat by 21. Didn't get to sweep them (or use that I1 fnp) because, you know, they were already dead.
And so the Zoats retreat back into the quiet of intergalactic space to lick their wounds and await the next rules edition or Nid codex...
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This message was edited 1 time. Last update was at 2014/11/04 01:59:12
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![[Post New]](/s/i/i.gif) 2014/11/04 03:43:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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SHUPPET wrote:Automatically Appended Next Post:
luke1705 wrote:
Small aside, it does sadden my heart to have a first-hand account of how good Tyranids are at killing Tyranids. Had a 750 point 2 v 2 game and randomly rolled for teams, so the Tyranids wound up being on opposite teams. The Dimachaeron got charged by a squad of 6 warriors and a prime (the prime had the bonesword/lash whip combo, giving him one chance to finish the bad boy off for good. Two hits....and NO sixes). Dimachaeron swings back angrily (getting a good roll for being outnumbered) and puts out SEVEN INSTANT DEATH WOUNDS. There were 7 models with a total of 21 wounds.....so I won combat by 21. Didn't get to sweep them (or use that I1 fnp) because, you know, they were already dead.
And so the Zoats retreat back into the quiet of intergalactic space to lick their wounds and await the next rules edition or Nid codex... 
I don't really think the Zoats want anything to do with us around about now, I can't imagine them faring too well living side by side with Dimaechaerons
No, they certainly don't fit in with the newer Nid fluff anymore. Still love me those miniatures though.
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![[Post New]](/s/i/i.gif) 2014/11/07 13:55:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Xeno-Hating Inquisitorial Excruciator
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tag8833 wrote:So here I am doing a little theory crafting around the Drop pods. It occurred to me that experimenting with lists devoid of a Flyrant might be a good idea. This is what I've come up with:
This looks like a really fun list to play, Tag!
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