Switch Theme:

The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Scuttling Genestealer





 SHUPPET wrote:
 beardman3000 wrote:
So what would be the best thing to put in the tyranocyte? I WAS thinking Dima but I am not quite sure... Do not really want to spend over 100 on the model lol.

I usually play against SW or Orks and neither have a lot of armor at all, only occasionally.


What you really want is Living Artillery. Biovores wreck Orks and trade well with anything in Wolves, and Exocrines wreck any more elite infantry. Tyrannocytes not even going to be that great in this match up, they have to come to you regardless, as such the only real point to using one would be getting rear armour shots or pumping firepower into a backfield unit, I'd say Dakkafex or Exocrine for this role.


I already run the Living Artillery....

as of now I have

HQ: Winged Dakka'rant, Thorax Hive 240

Elite: Zoey Brood: x2 100
Elite: Veno Brood: x2 90 (you can split this into two, if you wish)

Troops: Termigants, x20 80
Troops: Termigants, x20 80
Troops: Hormagaunts, x15 75
Troops: Hormagaunts, x15 75
Troops: Warrior Brood, x3, x2 Deathspitters,Strangle Cannon 110

Heavy: Dakkafex 150
Heavy: Mawloc 140

Total cost: 1140

Formation: Living Artillery: 400

Warrior Brood: x3, X2 Deathspitters, Venom Cannon 110
Biovore Brood, x3 120
Exocrene 170

This is 1540. and we are going to start playing at 2000. So I was thinking more of

HQ: Winged Dakka'rant, Thorax Hive 240
HQ: Winged Dakka'rant, thorax Hive 240

Elite: Malanthrope 85

Troops: Termagants, x20 10 w/ devourers 120
Troops: Termagants, x20 10 w/ devourers 120
Troops: Hormagaunts, x19 95
Troops: Warrior Brood, x3, x2 Deathspitters, Venom Cannon 110

Heavy: Dakkafex 150
Heavy: Mawloc 140

Dima w/ Tyranocytes w/ stranglers/cannons 300

Total cost: 1600

Formation: Living Artillery: 400

Warrior Brood: x3, X2 Deathspitters, Venom Cannon 110
Biovore Brood, x3 120
Exocrene 170


makes it 2000 on the nose



Automatically Appended Next Post:
 L0rdF1end wrote:
locarno24 wrote:
Hmmm....

Fair point.

So, Thinking about massed-tyrannocyte forces.

The key is what you start on the ground with. I was wondering if Deathleaper's Assassin Brood might be a good idea - 5 solo lictors and paranoia-boy himself. Just as a many-small-unit threat, it's unlikely the enemy can flatten them all in one turn, probably not in two, and solo lictor models are easy to hide and get close to the enemy.

On the other hand, it's also not far shy of 400 points.

I suspect drop-heavy forces aren't going to work because of the price per unit you're paying for heavy lift. Using spores to bring in two monstrous creatures instead of walking is affordable - much more than that really starts to bite into your budget.



Exactly, points get out of control quickly.

A couple of pods I think is enough, perhaps different elements in the list so you can choose what to pod depending on army faced.
Or just dropping in something that's an all rounder like a DakkaFex.
Personally I'll be play testing the Toxicrenes in a pod for a while and see how that fairs.



Let me know how that works.... I was going to do the same thing !

This message was edited 1 time. Last update was at 2014/11/06 15:39:03


 
   
Made in gb
Dakka Veteran




Reading - UK

Cheers.
I will post back my analysis.

Like some keep a record of win/loss/draw ratio in their signatures, I'm considering just adding a count for how many Wraith Knights my Toxicrenes manage to eat
   
Made in us
Fixture of Dakka





San Jose, CA

You should keep a tally of wraithknights, riptides and dreadknights that your toxicrenes eat.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Scuttling Genestealer





 L0rdF1end wrote:
Cheers.
I will post back my analysis.

Like some keep a record of win/loss/draw ratio in their signatures, I'm considering just adding a count for how many Wraith Knights my Toxicrenes manage to eat


love it
   
Made in us
Fixture of Dakka





San Jose, CA


Ok, I'm going to give the Deathleaper Assassin's Brood another go in a battle I have coming up.

The list that I am planning to use:


1850 Deathleaper Assassin's Brood


Dakka Flyrant - Egrubs
Dakka Flyrant - Egrubs

Malanthrope

3x Rippers - Deepstrike
3x Rippers - Deepstrike
10x Genestealers

Dimachaeron

Mawloc
Mawloc
Tyrannocyte - 5x Barbed Stranglers

Bastion - Comms

Deathleaper

5x Lictors

This message was edited 1 time. Last update was at 2014/11/06 16:15:14



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

I love going to ground with lictors, then using a flyrant to pop them back up with synapse on my turn. So tasty.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tunneling Trygon






If we want to drop something in to hunt MCs, I say we use...

Tyrant Guard.

Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.

I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.


 
   
Made in gb
Dakka Veteran




Reading - UK

 jifel wrote:
If we want to drop something in to hunt MCs, I say we use...

Tyrant Guard.

Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.

I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.


I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.

I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.


Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html

This message was edited 1 time. Last update was at 2014/11/06 17:08:38


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 L0rdF1end wrote:
 jifel wrote:
If we want to drop something in to hunt MCs, I say we use...

Tyrant Guard.

Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.

I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.


I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.

I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.


Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html


If this is true (and it seems like it may well be ) This would be extremely cool. I might just start fielding "Psycho" lists full time. Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.

The will of the hive is always the same: HUNGER 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Swarmlord arrives in one pod,Tyrant Guard in another one and they join.

Probably not very competitive, but sounds fun.

This message was edited 1 time. Last update was at 2014/11/06 17:26:51


 
   
Made in us
Sneaky Lictor





Chicago, IL

pinecone77 wrote:
 L0rdF1end wrote:
 jifel wrote:
If we want to drop something in to hunt MCs, I say we use...

Tyrant Guard.

Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.

I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.


I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.

I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.


Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html


If this is true (and it seems like it may well be ) This would be extremely cool. I might just start fielding "Psycho" lists full time. Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.


I'll just leave this here:

via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
   
Made in us
Huge Hierodule





Louisiana

Upgrade a zoey to super zoey. Interesting.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Longtime Dakkanaut





UK

I am tempted to start running a Zoanthrope in a Tyranocyte list on the off chance I roll Psychic Scream, bring back Doom!

Neurothrope is very intriguing..

YMDC = nightmare 
   
Made in us
Longtime Dakkanaut




pinecone77 wrote:
 L0rdF1end wrote:
 jifel wrote:
If we want to drop something in to hunt MCs, I say we use...

Tyrant Guard.

Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.

I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.


I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.

I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.


Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html


If this is true (and it seems like it may well be ) This would be extremely cool. I might just start fielding "Psycho" lists full time. Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.


First new release I am really excited about. Toxi and Mala release are a bit of a let down for rules, the Tyrannicyte a bit ho-hum for being a plain ugly model but possibly use floating gunboat. but this will be ordered.
   
Made in us
Fixture of Dakka





San Jose, CA

What is up with all these new Tyranid units?

I must've been a good boy lately.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





UK

 jy2 wrote:
What is up with all these new Tyranid units?

I must've been a good boy lately.




Please keep being a good boy

YMDC = nightmare 
   
Made in us
Loyal Necron Lychguard




 jy2 wrote:
What is up with all these new Tyranid units?

I must've been a good boy lately.



With the Tyranid v Blood Angels box coming and no new Codex on the horizon for the bugs, it's pretty much just to get the interest back in Nid's favor for the release cycle. Also, with Chapterhouse going under, they have no reason not to bring back "Doom" (becuase let's be honest, that's what the Neruothrope is) and the Drop Pod, now with new models.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Yeah, times are definitely good.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in es
Mindless Spore Mine




UK

So i've been playing around with a list lately, and haven't really checked out the new drop pod rules yet, points, how it fits in etc.

It's a TAC list with the use of the deathleaper formation
Spoiler:

CAD
HQ
Flakkadakka with the egubbins
Flakkadakka with the egubbins

Elites
Zoan x1
Zoan x1

Fast attack
Crone
Spore Mines (6)
Spore Mines (3)

Troops
Rippers DS
Rippers DS
Rippers DS
Rippers DS

Heavy
Mawloc
Mawloc
T-Fex- Acid, AG, Regen, Shreddershards

Assassin brood
D-leaper
Lictor x5


The list totals out to 1850.

So the idea is having the lictors all split up since that formation doesn't make them stick together, generally be overwhelming targets for the enemy, the ones that survive will provide a bunch of options for scatterless deepstrike. Obviously the idea of getting the T-fex in close with the pod would be desireable I could drop the zoan's for it, since their role is primarily babysitting the T-fex to begin with. But, i would be losing out on the batteries for my Flyrants also. at the same time i could take out the spore mines (trolol) and a zoan or a unit of rippers, but i'd be hesitant to drop below 4 troops. I actually really like the options of the spore mines to drop a S9 blast on a unit close to a lictor though, they just provide a lot of unexpected versatility. Before the advent of the pod, it was mostly fishing for MoA warlord trait for the T-Fex, with the zoanthropes as a just-in-case when i didn't get it. Any thoughts on it or input would be more than welcome.
   
Made in us
Longtime Dakkanaut





Central Oregon

Side question...where is it 'confirmed' that Mucolids are troop choices?



Try as I might, I just cant find anything better to drop in than a Dakkafex. A turn 2 Carnifex in the midst of your army sucks for most anyone and has to be dealt with, which means Flyrants have free reign for another turn.

I've settled on this for starters (Non FW allowed) 1850:

Flyrant w/Devs and electro
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Venomthrope
Bastion w/comms
Rippers w/DS
Rippers w/DS
Mucolid
23 Gargoyles
Crone
Dakkafex w/Tyrannocite
Dakkafex w/Tyrannocite
Mawloc

I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?

   
Made in us
The Hive Mind





 Iechine wrote:
Side question...where is it 'confirmed' that Mucolids are troop choices?

The unit entry has the Troops symbol in the upper left, where the "Slot" symbol is.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 Iechine wrote:
Side question...where is it 'confirmed' that Mucolids are troop choices?


Their rules. Check the Troops icon in the top left.

   
Made in us
Longtime Dakkanaut




Wichita, KS

So here I am doing a little theory crafting around the Drop pods. It occurred to me that experimenting with lists devoid of a Flyrant might be a good idea. This is what I've come up with:
Spoiler:

CAD:
Tyrannocyte (VC)
Tyrannocyte (VC)
Tyrannocyte (VC)

Tyranid Prime (TS, LW + BS, FH, AG)

Malanthrope

17 Hormagants
20 Termagants (10 Fleshborers, 10 Devourers)

20 Gargoyles

Tyrannofex (EG)
Mawloc
Carnifex (2 TL-Devourers)

Living Artillery Node:
3 Warriors(BS)
Exocrine
3 Biovores

Aegis Line w/ Quad gun

I like this list because it gives me options.
I can put any of the following into a pod:
Prime + Hormies.
Termagants
Carnifex
Tyrannofex
Exocrine
I can even run them empty!

I've got a malanthrope with a 2+ save manning a quad gun. lol. Or I can put the prime on there to keep him safe.

I've got lots 15 S6 blasts coming off those pods with a 36" range. Ripping up infantry, but also making vehicles scared of turning their back to a Pod.

I'm going to struggle with Adamantine lance, but should be able to play the edges of the board, and I still have the ability to kill one Knight.





Automatically Appended Next Post:
 Iechine wrote:
I've settled on this for starters (Non FW allowed) 1850:

Spoiler:
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Venomthrope
Bastion w/comms
Rippers w/DS
Rippers w/DS
Mucolid
23 Gargoyles
Crone
Dakkafex w/Tyrannocite
Dakkafex w/Tyrannocite
Mawloc

I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?

I built exactly the same list except without the mucolid (and a few less gargs) just a minute ago. It looks good to me.


Automatically Appended Next Post:
 Krargan wrote:

It's a TAC list with the use of the deathleaper formation

Spore Mines (6)
Spore Mines (3)

I don't understand what you think the spore mines are going to accomplish. You could drop them for a venomthrope to keep your flyrants alive on turn 1, and avoid you TFex being gunned down by AP:2 Weapons.

This message was edited 2 times. Last update was at 2014/11/06 21:31:18


 
   
Made in au
Raging Ravener






Did I stutter?
I have a quick question.
If I take a bastion with an escape hatch and have a malanthrope inside it does the shrouded and synapse bubble also extend from the escape hatch?
Cheers
   
Made in us
The Hive Mind





No - you measure from the building not the access points.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 tetrisphreak wrote:
Upgrade a zoey to super zoey. Interesting.


Yep, x2 CAD, x4 Zoeys, all solo, add two "Super Zoeys...profit!


Automatically Appended Next Post:
 jy2 wrote:
What is up with all these new Tyranid units?

I must've been a good boy lately.




GW found out you had spare cash...


Automatically Appended Next Post:
 Iechine wrote:
Side question...where is it 'confirmed' that Mucolids are troop choices?



Try as I might, I just cant find anything better to drop in than a Dakkafex. A turn 2 Carnifex in the midst of your army sucks for most anyone and has to be dealt with, which means Flyrants have free reign for another turn.

I've settled on this for starters (Non FW allowed) 1850:

Flyrant w/Devs and electro
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Venomthrope
Bastion w/comms
Rippers w/DS
Rippers w/DS
Mucolid
23 Gargoyles
Crone
Dakkafex w/Tyrannocite
Dakkafex w/Tyrannocite
Mawloc

I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?


Well...you know me, I think a Tyranofex, with a Thorax Hive is the perfect gift. It should produce a serious headache for any foe.

This message was edited 2 times. Last update was at 2014/11/06 21:51:06


The will of the hive is always the same: HUNGER 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Just a few quick questions from an un-informed Nid player:

1) Where are these formations (Deathleaper, Living Artillery) coming from? WD? Dataslate?

2) And I have the WD with the Toxicrene rules, but has the WD with the pod and mucolid rules been and gone or is it coming up?

3) Malanthropes are FW, right? And so I have to buy an expensive IA book to gain access to their rules?

Thanks :thumsbup:

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 The Shadow wrote:
Just a few quick questions from an un-informed Nid player:

1) Where are these formations (Deathleaper, Living Artillery) coming from? WD? Dataslate?

2) And I have the WD with the Toxicrene rules, but has the WD with the pod and mucolid rules been and gone or is it coming up?

3) Malanthropes are FW, right? And so I have to buy an expensive IA book to gain access to their rules?

Thanks :thumsbup:

1.) They're found in three different dataslates.
2.) Hasn't been released yet.
3.) Imperial Armour IV:The Anphelion Project 2nd edition.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




Indiana

Think the swarmlord in a pod will bring the ole boy back?

Being able to deep strike into the middle of the enemy army, as well as give out all his buffs would be pretty powerful I would think.

Makes it a lot easier to run him without the guards in that case.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Since he can roll up stuff like psychic scream or warp blast to give him something to do when he comes in, I'd say he's more viable than some melee choices to pod in.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
 
Forum Index » 40K General Discussion
Go to: