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![[Post New]](/s/i/i.gif) 2014/11/06 15:20:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Scuttling Genestealer
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SHUPPET wrote: beardman3000 wrote:So what would be the best thing to put in the tyranocyte? I WAS thinking Dima but I am not quite sure... Do not really want to spend over 100 on the model lol.
I usually play against SW or Orks and neither have a lot of armor at all, only occasionally.
What you really want is Living Artillery. Biovores wreck Orks and trade well with anything in Wolves, and Exocrines wreck any more elite infantry. Tyrannocytes not even going to be that great in this match up, they have to come to you regardless, as such the only real point to using one would be getting rear armour shots or pumping firepower into a backfield unit, I'd say Dakkafex or Exocrine for this role.
I already run the Living Artillery....
as of now I have
HQ: Winged Dakka'rant, Thorax Hive 240
Elite: Zoey Brood: x2 100
Elite: Veno Brood: x2 90 (you can split this into two, if you wish)
Troops: Termigants, x20 80
Troops: Termigants, x20 80
Troops: Hormagaunts, x15 75
Troops: Hormagaunts, x15 75
Troops: Warrior Brood, x3, x2 Deathspitters,Strangle Cannon 110
Heavy: Dakkafex 150
Heavy: Mawloc 140
Total cost: 1140
Formation: Living Artillery: 400
Warrior Brood: x3, X2 Deathspitters, Venom Cannon 110
Biovore Brood, x3 120
Exocrene 170
This is 1540. and we are going to start playing at 2000. So I was thinking more of
HQ: Winged Dakka'rant, Thorax Hive 240
HQ: Winged Dakka'rant, thorax Hive 240
Elite: Malanthrope 85
Troops: Termagants, x20 10 w/ devourers 120
Troops: Termagants, x20 10 w/ devourers 120
Troops: Hormagaunts, x19 95
Troops: Warrior Brood, x3, x2 Deathspitters, Venom Cannon 110
Heavy: Dakkafex 150
Heavy: Mawloc 140
Dima w/ Tyranocytes w/ stranglers/cannons 300
Total cost: 1600
Formation: Living Artillery: 400
Warrior Brood: x3, X2 Deathspitters, Venom Cannon 110
Biovore Brood, x3 120
Exocrene 170
makes it 2000 on the nose
Automatically Appended Next Post: L0rdF1end wrote:locarno24 wrote:Hmmm....
Fair point.
So, Thinking about massed-tyrannocyte forces.
The key is what you start on the ground with. I was wondering if Deathleaper's Assassin Brood might be a good idea - 5 solo lictors and paranoia-boy himself. Just as a many-small-unit threat, it's unlikely the enemy can flatten them all in one turn, probably not in two, and solo lictor models are easy to hide and get close to the enemy.
On the other hand, it's also not far shy of 400 points.
I suspect drop-heavy forces aren't going to work because of the price per unit you're paying for heavy lift. Using spores to bring in two monstrous creatures instead of walking is affordable - much more than that really starts to bite into your budget.
Exactly, points get out of control quickly.
A couple of pods I think is enough, perhaps different elements in the list so you can choose what to pod depending on army faced.
Or just dropping in something that's an all rounder like a DakkaFex.
Personally I'll be play testing the Toxicrenes in a pod for a while and see how that fairs.
Let me know how that works.... I was going to do the same thing !
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This message was edited 1 time. Last update was at 2014/11/06 15:39:03
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![[Post New]](/s/i/i.gif) 2014/11/06 16:00:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
Reading - UK
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Cheers.
I will post back my analysis.
Like some keep a record of win/loss/draw ratio in their signatures, I'm considering just adding a count for how many Wraith Knights my Toxicrenes manage to eat
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![[Post New]](/s/i/i.gif) 2014/11/06 16:06:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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You should keep a tally of wraithknights, riptides and dreadknights that your toxicrenes eat.
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![[Post New]](/s/i/i.gif) 2014/11/06 16:09:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Scuttling Genestealer
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L0rdF1end wrote:Cheers.
I will post back my analysis.
Like some keep a record of win/loss/draw ratio in their signatures, I'm considering just adding a count for how many Wraith Knights my Toxicrenes manage to eat 
love it
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![[Post New]](/s/i/i.gif) 2014/11/06 16:14:37
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Ok, I'm going to give the Deathleaper Assassin's Brood another go in a battle I have coming up.
The list that I am planning to use:
1850 Deathleaper Assassin's Brood
Dakka Flyrant - Egrubs
Dakka Flyrant - Egrubs
Malanthrope
3x Rippers - Deepstrike
3x Rippers - Deepstrike
10x Genestealers
Dimachaeron
Mawloc
Mawloc
Tyrannocyte - 5x Barbed Stranglers
Bastion - Comms
Deathleaper
5x Lictors
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This message was edited 1 time. Last update was at 2014/11/06 16:15:14
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![[Post New]](/s/i/i.gif) 2014/11/06 16:23:56
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Huge Hierodule
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I love going to ground with lictors, then using a flyrant to pop them back up with synapse on my turn. So tasty.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/11/06 16:24:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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If we want to drop something in to hunt MCs, I say we use...
Tyrant Guard.
Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.
I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.
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![[Post New]](/s/i/i.gif) 2014/11/06 16:59:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
Reading - UK
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jifel wrote:If we want to drop something in to hunt MCs, I say we use...
Tyrant Guard.
Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/ BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.
I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.
I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.
I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful. Automatically Appended Next Post: Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html
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This message was edited 1 time. Last update was at 2014/11/06 17:08:38
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![[Post New]](/s/i/i.gif) 2014/11/06 17:16:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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L0rdF1end wrote: jifel wrote:If we want to drop something in to hunt MCs, I say we use...
Tyrant Guard.
Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/ BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.
I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.
I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.
I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.
Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html
If this is true (and it seems like it may well be  ) This would be extremely cool.  I might just start fielding "Psycho" lists full time.  Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/06 17:25:15
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
Mexico
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Swarmlord arrives in one pod,Tyrant Guard in another one and they join. Probably not very competitive, but sounds fun.
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This message was edited 1 time. Last update was at 2014/11/06 17:26:51
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![[Post New]](/s/i/i.gif) 2014/11/06 17:26:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Sneaky Lictor
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pinecone77 wrote: L0rdF1end wrote: jifel wrote:If we want to drop something in to hunt MCs, I say we use...
Tyrant Guard.
Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/ BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.
I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.
I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.
I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.
Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html
If this is true (and it seems like it may well be  ) This would be extremely cool.  I might just start fielding "Psycho" lists full time.  Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.
I'll just leave this here:
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
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![[Post New]](/s/i/i.gif) 2014/11/06 17:30:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Huge Hierodule
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Upgrade a zoey to super zoey. Interesting.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/11/06 17:31:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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I am tempted to start running a Zoanthrope in a Tyranocyte list on the off chance I roll Psychic Scream, bring back Doom!
Neurothrope is very intriguing..
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/06 17:33:44
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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pinecone77 wrote: L0rdF1end wrote: jifel wrote:If we want to drop something in to hunt MCs, I say we use...
Tyrant Guard.
Tyrant guard an incredibly overlooked unit. As soon as people buy their Tyrants wings, they forget about Guard completely. But, for their points they are an incredibly beefy unit. For 179 points + 75 for pod you can drop in 3 Tyrant Guard with poison and a single Lash Whip/Bonesword. The unit is just as durable as an MC, especially with cover and shrouded, but will almost always be a lesser target priority than most MCs you should be dropping with them, They'll put out a ton of attacks against anything that comes at them and can easily kill a Wraithknight with the LW/ BS. No characters to challenge out, can't be meltabombed, and in a pinch you can attach a Flyrant to protect a Warlord point.
I think I'll have to experiment with dropping in a TGuard unit and two dakkafex, plus malanthropes, to really mess with someone.
I like the idea of Tyrant Guard in a pod (Perhaps Crushing claws and Toxin Sacs for 4+ to wound AP2) with a Flyrant gliding down to join them.
Perhaps to wack something. Perhaps because he's low on wounds.
Or just vanilla Tyrant Guard would be useful in this sense.
I agree with you, could be useful.
Trouble is, you want 3 which is 150 points.
That's nearly a Toxicrene which is potentially more useful.
Automatically Appended Next Post:
Holy Smokes...:
http://natfka.blogspot.co.uk/2014/11/tyranid-venomthropes-and-zoanthropes.html
If this is true (and it seems like it may well be  ) This would be extremely cool.  I might just start fielding "Psycho" lists full time.  Even if it just turns out to be a box of three dual use figs, it will be a very welcome release.
First new release I am really excited about. Toxi and Mala release are a bit of a let down for rules, the Tyrannicyte a bit ho-hum for being a plain ugly model but possibly use floating gunboat. but this will be ordered.
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![[Post New]](/s/i/i.gif) 2014/11/06 18:21:32
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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What is up with all these new Tyranid units?
I must've been a good boy lately.
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![[Post New]](/s/i/i.gif) 2014/11/06 18:59:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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jy2 wrote:What is up with all these new Tyranid units?
I must've been a good boy lately.
Please keep being a good boy
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/06 19:01:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Loyal Necron Lychguard
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jy2 wrote:What is up with all these new Tyranid units?
I must've been a good boy lately.
With the Tyranid v Blood Angels box coming and no new Codex on the horizon for the bugs, it's pretty much just to get the interest back in Nid's favor for the release cycle. Also, with Chapterhouse going under, they have no reason not to bring back "Doom" (becuase let's be honest, that's what the Neruothrope is) and the Drop Pod, now with new models.
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![[Post New]](/s/i/i.gif) 2014/11/06 19:02:01
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Pragmatic Primus Commanding Cult Forces
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Yeah, times are definitely good.
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![[Post New]](/s/i/i.gif) 2014/11/06 20:29:57
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Mindless Spore Mine
UK
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So i've been playing around with a list lately, and haven't really checked out the new drop pod rules yet, points, how it fits in etc.
It's a TAC list with the use of the deathleaper formation
The list totals out to 1850.
So the idea is having the lictors all split up since that formation doesn't make them stick together, generally be overwhelming targets for the enemy, the ones that survive will provide a bunch of options for scatterless deepstrike. Obviously the idea of getting the T-fex in close with the pod would be desireable I could drop the zoan's for it, since their role is primarily babysitting the T-fex to begin with. But, i would be losing out on the batteries for my Flyrants also. at the same time i could take out the spore mines (trolol) and a zoan or a unit of rippers, but i'd be hesitant to drop below 4 troops. I actually really like the options of the spore mines to drop a S9 blast on a unit close to a lictor though, they just provide a lot of unexpected versatility. Before the advent of the pod, it was mostly fishing for MoA warlord trait for the T-Fex, with the zoanthropes as a just-in-case when i didn't get it. Any thoughts on it or input would be more than welcome.
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![[Post New]](/s/i/i.gif) 2014/11/06 21:11:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Side question...where is it 'confirmed' that Mucolids are troop choices?
Try as I might, I just cant find anything better to drop in than a Dakkafex. A turn 2 Carnifex in the midst of your army sucks for most anyone and has to be dealt with, which means Flyrants have free reign for another turn.
I've settled on this for starters (Non FW allowed) 1850:
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Flyrant w/Devs and electro
Venomthrope
Bastion w/comms
Rippers w/DS
Rippers w/DS
Mucolid
23 Gargoyles
Crone
Dakkafex w/Tyrannocite
Dakkafex w/Tyrannocite
Mawloc
I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?
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![[Post New]](/s/i/i.gif) 2014/11/06 21:18:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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The Hive Mind
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Iechine wrote:Side question...where is it 'confirmed' that Mucolids are troop choices?
The unit entry has the Troops symbol in the upper left, where the "Slot" symbol is.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/11/06 21:18:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Blood-Drenched Death Company Marine
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Iechine wrote:Side question...where is it 'confirmed' that Mucolids are troop choices?
Their rules. Check the Troops icon in the top left.
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![[Post New]](/s/i/i.gif) 2014/11/06 21:25:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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So here I am doing a little theory crafting around the Drop pods. It occurred to me that experimenting with lists devoid of a Flyrant might be a good idea. This is what I've come up with:
Automatically Appended Next Post: Iechine wrote:I've settled on this for starters (Non FW allowed) 1850:
I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?
I built exactly the same list except without the mucolid (and a few less gargs) just a minute ago. It looks good to me. Automatically Appended Next Post: Krargan wrote:
It's a TAC list with the use of the deathleaper formation
Spore Mines (6)
Spore Mines (3)
I don't understand what you think the spore mines are going to accomplish. You could drop them for a venomthrope to keep your flyrants alive on turn 1, and avoid you TFex being gunned down by AP:2 Weapons.
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This message was edited 2 times. Last update was at 2014/11/06 21:31:18
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![[Post New]](/s/i/i.gif) 2014/11/06 21:31:52
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Raging Ravener
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Did I stutter?
I have a quick question.
If I take a bastion with an escape hatch and have a malanthrope inside it does the shrouded and synapse bubble also extend from the escape hatch?
Cheers
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![[Post New]](/s/i/i.gif) 2014/11/06 21:43:24
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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The Hive Mind
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No - you measure from the building not the access points.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/11/06 21:43:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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Yep, x2 CAD, x4 Zoeys, all solo, add two "Super Zoeys...profit! Automatically Appended Next Post: jy2 wrote:What is up with all these new Tyranid units?
I must've been a good boy lately.
GW found out you had spare cash... Automatically Appended Next Post: Iechine wrote:Side question...where is it 'confirmed' that Mucolids are troop choices?
Try as I might, I just cant find anything better to drop in than a Dakkafex. A turn 2 Carnifex in the midst of your army sucks for most anyone and has to be dealt with, which means Flyrants have free reign for another turn.
I've settled on this for starters (Non FW allowed) 1850:
Flyrant w/ Devs and electro
Flyrant w/ Devs and electro
Flyrant w/ Devs and electro
Venomthrope
Bastion w/comms
Rippers w/ DS
Rippers w/ DS
Mucolid
23 Gargoyles
Crone
Dakkafex w/Tyrannocite
Dakkafex w/Tyrannocite
Mawloc
I like to think this is an extremely flexible, TAC list with a strong capacity for anti air/armor/infantry, board control and scoring capacity. What say you?
Well...you know me, I think a Tyranofex, with a Thorax Hive is the perfect gift.  It should produce a serious headache for any foe.
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This message was edited 2 times. Last update was at 2014/11/06 21:51:06
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/06 23:59:15
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Just a few quick questions from an un-informed Nid player:
1) Where are these formations (Deathleaper, Living Artillery) coming from? WD? Dataslate?
2) And I have the WD with the Toxicrene rules, but has the WD with the pod and mucolid rules been and gone or is it coming up?
3) Malanthropes are FW, right? And so I have to buy an expensive IA book to gain access to their rules?
Thanks :thumsbup:
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![[Post New]](/s/i/i.gif) 2014/11/07 00:10:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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The Shadow wrote:Just a few quick questions from an un-informed Nid player:
1) Where are these formations (Deathleaper, Living Artillery) coming from? WD? Dataslate?
2) And I have the WD with the Toxicrene rules, but has the WD with the pod and mucolid rules been and gone or is it coming up?
3) Malanthropes are FW, right? And so I have to buy an expensive IA book to gain access to their rules?
Thanks :thumsbup:
1.) They're found in three different dataslates.
2.) Hasn't been released yet.
3.) Imperial Armour IV:The Anphelion Project 2nd edition.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/07 01:09:48
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Indiana
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Think the swarmlord in a pod will bring the ole boy back?
Being able to deep strike into the middle of the enemy army, as well as give out all his buffs would be pretty powerful I would think.
Makes it a lot easier to run him without the guards in that case.
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![[Post New]](/s/i/i.gif) 2014/11/07 01:19:39
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Since he can roll up stuff like psychic scream or warp blast to give him something to do when he comes in, I'd say he's more viable than some melee choices to pod in.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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