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Well, Sallies do drop pods really well. Basically the idea is, you drop in with as many pods as you can turn 1 and inflict so much damage with your combi weapons and special weapons that your opponent can never recover. This is referred to as an alpha strike.
Things that are good in a list like this are:
Sternguard: lots of combi-weapons; these are your main pain-bringers for the alpha strike.
Ironclads: these don't cause tremendous amounts of damage, especially the turn they arrive, but because of their potential To shred vehicles and be a general nuisance, they force your opponent to deal with them as opposed to other things like stern guard or scoring units.
Thunderfire Cannons: these deploy normally but can be given empty pods to drop. On the surface this may se like a waste, but it can allow you to drop most if not all f your army turn 1; eliminating the typical bane of drop pod armies; piecemeal arrival. They also do a ton of damage, can snipe out characters through barrage wound allocation and will likely survive a long time because your opponent will be busy with all the stuff you dropped in his face.
Storm talons: you need some AA; pod lists don't have much in the way of it on the ground.
As for allies, it depends on what you want to do. Dark angels can be good for guaranteed prescience libbies and a unit of Deathwing termies arriving T1 with your pods.
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