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Hey guys, I am a fairly new Necrons player (less than a year). I recently stumbled across the Necrons Forgeworld book. I liked the idea of some of the rules and the focus on Close Combat. I was wondering if anyone has used the rules and what they thought of them. My main interest is in using Kutlakh the World Killer in a squad and maybe even come up with a nice list for some casual games at the shop.

 
   
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It is an interesting list to play. Some models are more expensive and others are restricted (like Immortals) but there's also a nice enhancement by way of flensing scarabs which are a cheap upgrade to just about any unit in the book. Flayed Ones moved to troops is a nice upgrade for them as well (and fits with the theme of the list in IA12).

As far as Kutkakh, he's a beast. One trick I pull with him is to have him join a unit of Warriors inside of a Ghost Ark. Being Phaeron and the ark being open top, you can move the ark up 6, disembark another 6, rapid fire into a unit, and then (hopefully) make the charge. He's also one of the few warlords available that don't have the Mark of the Flayer special rule which means you don't have to worry about losing your warlord to becoming a flayed one.

It's a fun alternative to the normal Necron list. Definitely give it a shot if you have the book.

   
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Can't the ark only have 10 units inside? How can you have Kutlakh + Warriors (minimum squad of 10)

 
   
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on the forum. Obviously

 Unholyllama wrote:
It is an interesting list to play. Some models are more expensive and others are restricted (like Immortals) but there's also a nice enhancement by way of flensing scarabs which are a cheap upgrade to just about any unit in the book. Flayed Ones moved to troops is a nice upgrade for them as well (and fits with the theme of the list in IA12).

As far as Kutkakh, he's a beast. One trick I pull with him is to have him join a unit of Warriors inside of a Ghost Ark. Being Phaeron and the ark being open top, you can move the ark up 6, disembark another 6, rapid fire into a unit, and then (hopefully) make the charge. He's also one of the few warlords available that don't have the Mark of the Flayer special rule which means you don't have to worry about losing your warlord to becoming a flayed one.

It's a fun alternative to the normal Necron list. Definitely give it a shot if you have the book.



I don't think you can do that. You have to have 10 warriors in a squad, and adding a character increases the size to 11 models. A ghost ark can hold 10 models max.

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http://www.dakkadakka.com/dakkaforum/posts/list/525960.page

Here is a post I wrote quite a long time ago on it, and most of it still stands pretty true.

Dark Harvest lists are great fun, and Kutlakh is pretty beastly.

Generally, you want to take Flensing scarabs on everything you can. It's a very cheap upgrade, either 5 or 10 points for the unit. Giving Shred the first round of close combat, per game, is huge. It can easily turn a fight around.

Flayed ones as troops, take some practice to use. You want them in large blobs (20) and generally don't need more than one squad. This blob can be an absolute pain to deal with, and will beat even a lot of dedicated assault units in close combat. Use it for disruption, and distraction.

A blob of 20 warriors with Kutlakh and Flensing scarabs is brutal. Kutlakh makes the squad fearless, so you don't have to worry about being swept, thus will always get your RP rolls. The damage of a squad of rapidfiring warriors, followed by a charge will obliterate just about anything in the game. Kutlakh will also handle everything sans MC in CC pretty well. Your squad will also DTW on a 5+

You also have plenty of powerful ranged weaponry at your disposal. Gauss Pylons, and Tesseract Arks are brutal.

Ancanthrites are about the only thing I've changed my mind on, since that review. They are absolutly beastly now, in a meta where Volume of fire reigns supreme. Pair them with a tooled out Destroyer Lord, and wreak havoc.

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 Sasori wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/525960.page

Here is a post I wrote quite a long time ago on it, and most of it still stands pretty true.

Dark Harvest lists are great fun, and Kutlakh is pretty beastly.

Generally, you want to take Flensing scarabs on everything you can. It's a very cheap upgrade, either 5 or 10 points for the unit. Giving Shred the first round of close combat, per game, is huge. It can easily turn a fight around.

Flayed ones as troops, take some practice to use. You want them in large blobs (20) and generally don't need more than one squad. This blob can be an absolute pain to deal with, and will beat even a lot of dedicated assault units in close combat. Use it for disruption, and distraction.

A blob of 20 warriors with Kutlakh and Flensing scarabs is brutal. Kutlakh makes the squad fearless, so you don't have to worry about being swept, thus will always get your RP rolls. The damage of a squad of rapidfiring warriors, followed by a charge will obliterate just about anything in the game. Kutlakh will also handle everything sans MC in CC pretty well. Your squad will also DTW on a 5+

You also have plenty of powerful ranged weaponry at your disposal. Gauss Pylons, and Tesseract Arks are brutal.

Ancanthrites are about the only thing I've changed my mind on, since that review. They are absolutly beastly now, in a meta where Volume of fire reigns supreme. Pair them with a tooled out Destroyer Lord, and wreak havoc.


Would you be able to construct a quick ~1500 point list utilizing the Dark Harvest jumping off of the following?

1 x Kutlakh the World Killer --
1x Destroyer Lord -- 190 points
MSS, Res Orb, Semi-weave, Warscythe


20 x Flayed Ones (troop) w/ Destroyer Lord -- 260
20 x Warriors (troop) w/ Kutlakh -- 260

1 x Doomsday Ark --175 points
1 x Necron Monolith -- 200 points

 
   
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sanguine8082 wrote:
 Sasori wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/525960.page

Here is a post I wrote quite a long time ago on it, and most of it still stands pretty true.

Dark Harvest lists are great fun, and Kutlakh is pretty beastly.

Generally, you want to take Flensing scarabs on everything you can. It's a very cheap upgrade, either 5 or 10 points for the unit. Giving Shred the first round of close combat, per game, is huge. It can easily turn a fight around.

Flayed ones as troops, take some practice to use. You want them in large blobs (20) and generally don't need more than one squad. This blob can be an absolute pain to deal with, and will beat even a lot of dedicated assault units in close combat. Use it for disruption, and distraction.

A blob of 20 warriors with Kutlakh and Flensing scarabs is brutal. Kutlakh makes the squad fearless, so you don't have to worry about being swept, thus will always get your RP rolls. The damage of a squad of rapidfiring warriors, followed by a charge will obliterate just about anything in the game. Kutlakh will also handle everything sans MC in CC pretty well. Your squad will also DTW on a 5+

You also have plenty of powerful ranged weaponry at your disposal. Gauss Pylons, and Tesseract Arks are brutal.

Ancanthrites are about the only thing I've changed my mind on, since that review. They are absolutly beastly now, in a meta where Volume of fire reigns supreme. Pair them with a tooled out Destroyer Lord, and wreak havoc.


Would you be able to construct a quick ~1500 point list utilizing the Dark Harvest jumping off of the following?

1 x Kutlakh the World Killer --
1x Destroyer Lord -- 190 points
MSS, Res Orb, Semi-weave, Warscythe


20 x Flayed Ones (troop) w/ Destroyer Lord -- 260
20 x Warriors (troop) w/ Kutlakh -- 260

1 x Doomsday Ark --175 points
1 x Necron Monolith -- 200 points


Kutlakh is really hard to fit in, sub 1850, as he usually wants something like a 20- Man warrior squad, this adds up quickly when you start getting several blobs of troops.

To make him work, I'd cut out the Destroyer Lord, Doomsday Ark, and Monolith. You can Sub in 2 annihilation barges. and two sets of Immortals with Night Scythes. This gives your list a bit more flexibility, and 75 points to play with. This could be spent for an Orb lord with Warscythe, would wold be exactly 1500.

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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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I only picked the 1500 points list because I am a poor college student. I also currently have the ark and monolith (which is why I wanted to use them). 4 boxes of flayed ones seems terribly expensive, would a group of wraiths do better than the flayed ones?

Hypothetically, what would an 1850 point list include that would make Kutlakh an easier fit?

 
   
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You can pick up the old metal flayed ones relatively cheaply on ebay. I've managed to get about 16 so far that way although I still need to strip them.

Annihilation Barges are fairly cheap for what they offer, most online retailers offer 10 to 20% off too. You can also use the Lords that come with them to make Kutlakh and another Warscythe/Orb lord.


   
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I've had quite good success with the sentry pylons.

I tend to stick'em behind an aegis line with a lacannon and have Tolokh ( sp ?) the blind join them.....

then ally in the stormlord , then cackle as Tolokh gives the unit nightfighting and a reroll.

makes a solid firebase for the army to advance from or defend.


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We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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sanguine8082 wrote:
I only picked the 1500 points list because I am a poor college student. I also currently have the ark and monolith (which is why I wanted to use them). 4 boxes of flayed ones seems terribly expensive, would a group of wraiths do better than the flayed ones?

Hypothetically, what would an 1850 point list include that would make Kutlakh an easier fit?

Generally, you just end up having more stuff, to compliment him. Multiple Abarges, other faster threats like Wraiths or Ancanthrites moving up the table. You can start adding in even more long range firepower like Sentry Pylons or the Tesseract Ark as you move up in points as well. Kutlakhs blob is very slow, so you need a lot of ranged and mobile firepower to compliment this, as they move up the board.


Well, the Ark and Monolith are just not very good, unfortunately. They are outshined, by pretty much everything else in that slot.

Wraiths are an all around better choice, but you will want a Dlord to lead them.

You can pick up the old metal flayed ones relatively cheaply on ebay. I've managed to get about 16 so far that way although I still need to strip them.

Annihilation Barges are fairly cheap for what they offer, most online retailers offer 10 to 20% off too. You can also use the Lords that come with them to make Kutlakh and another Warscythe/Orb lord.


This is very true. All of my Flayed ones are the old metal ones.

Abarges are also one of the best kits out there, as Medium has pointed out. It comes with a plastic Overlord! If you don't glue in the guns, you can always swap the parts for a CCB just like that.

I've had quite good success with the sentry pylons.

I tend to stick'em behind an aegis line with a lacannon and have Tolokh ( sp ?) the blind join them.....

then ally in the stormlord , then cackle as Tolokh gives the unit nightfighting and a reroll.

makes a solid firebase for the army to advance from or defend.


Gauss Sentry Pylons are the bees knees. I always have trouble fitting everything I want in the HS slot. Abarges, Sentry Pylons, the Tesseract Ark....

That's a cleaver combo though! I never quite thought of that. I generally run Gauss Pylons in a more traditional Necron build, as I use a Dark Harvest list mostly for close combat Necrony fun.

This message was edited 1 time. Last update was at 2014/01/14 18:05:55


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Canterbury

My necrons are totally against meta really , although I too have had to face facts and drop the doomsday ark, just don't cut it, alas.

Still that said when it does come out scares the living crap out of people and soaks up a lot of firepower.

The pylons I've found offer superb defense against flyers -- natch -- but also the bit of ling range punch the army can lack when it comes to dealing with land raiders or exorcists -- regular opponent usually fields 3 of the latter .. not nice to be up against at all.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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 reds8n wrote:
My necrons are totally against meta really , although I too have had to face facts and drop the doomsday ark, just don't cut it, alas.

Still that said when it does come out scares the living crap out of people and soaks up a lot of firepower.

The pylons I've found offer superb defense against flyers -- natch -- but also the bit of ling range punch the army can lack when it comes to dealing with land raiders or exorcists -- regular opponent usually fields 3 of the latter .. not nice to be up against at all.





I tried the Doomsday Ark a lot when 6th edition first rolled around, since it gained a lot. It still just didn't quite cut it. Once IA12 came around, it REALLY didn't cut it.

Pylons, like Ancanthrites are just really hard to beat in usefulness. They do nearly everything well, except handle hordes Necrons have plenty other tools for handling Hordes though.

Excorcists are nasty. They are one of the few things I don't like to see at range for my Necron Vehicles, as they seem to be able to reliably kill at least 1-2 a turn between 3 of them. Between Imotekhs lightning and your Pylons though, I bet you take care of those pretty handily, probably before they even get a chance to shoot!




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How do you guys find Triarch Stalkers working with the Pylons? I've not looked at the book in a good while, but I always planned on running one or two to snipe at priority armour and use the Pylons to take them out if the Heavy Guass cannon failed to (with the Twin Link ability that the Stalker gives). Or do you think thats overkill?

This message was edited 1 time. Last update was at 2014/01/14 18:41:21


   
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 Medium of Death wrote:
How do you guys find Triarch Stalkers working with the Pylons? I've not looked at the book in a good while, but I always planned on running one or two to snipe at priority armour and use the Pylons to take them out if the Heavy Guass cannon failed to (with the Twin Link ability that the Stalker gives). Or do you think thats overkill?


The Triarch Stalker is really expensive for what it does, and I really can't recommend it. 165 points is a lot for a single strength 9 shot, even with the twin-linking.

Generally though, if you are running 2-3 Pylons in a unit, you shouldn't have much trouble taking whatever armor target you are going for. Honestly, I'd rather put the points that would be spent on a stalker, on more Pylons, as you'll get more shots that way.

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You've got me looking at IA:12 again. I think my Necrons may need to re-awaken from their plastic bo... err I mean tomb.

Do you think it would be worth putting a couple of Court Lords in with Kutlakh and the warriors? Perhaps with Scythes to deal with any MC's that come your way?

   
 
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