One of my first tries at the new Tyranid codex. I know that some people say that the Tyranids are now even more underpowered than they were before, but I think that there are way to get over the main reason for this, the nerf the Tervigon got hit by. Anyway, here goes the list.
HQ
Hive Tyrant
Wings
TL Devourers
LW/Bonesword
Toxin Sacs
Adrenal Glands
Electroshock Grubs
Hive Tyrant
Wings
2 Twin-Linked Devourers
Toxin Sacs
Adrenal Glands
Electroshock Grubs
Troops
2x20 Termagants
1 extra Termagant (leftover points)
4x10 Termagants
Elites
2x3 Hive Guards
1x3 Zoanthropes
Heavy Support
Mawlock
2 Exocrines
1849 Total
I think that this is a pretty neat list. The Zoans stay at the back lines, shooting anything that comes close to them while providing synapse for the smaller (and bigger) guys. The Tyrants obviously fly forward and try to net an alpha strike through their run + shoot if I get Onslaught. The two 20 Gant units advance while the Zoans and the Exocrines stay behind them for some cover saves. This is where I think that a couple Venomthropes would be nice for 3+ cover saves for the big guys, but unless a supplement comes out I won't be passing the Hive Guard unit. Finally the four units of 10 Gants stay in reserve, or hidden, and take back objectives. I don't have the new flying creatures in there, since I believe that they are a waste of points and they die too easily for what they cost.
The list has 80 (+1

) little guys, so taking them all out would be tough, and most people will just ignore these and go after the bigger threats. With that in mind, I think that Tyranids are now an army that relies on taking the objectives and winning the scenario (since it's hard to kill all those small bugs) and not throwing a super-powerful death star in your face and hoping it will kill you.(Or spamming insanely
OP "transports"

)
Tell me what you think about the list, what you would change and what you would like to take in addition)